Diprosalic
Banned
720p is bad enough but sub 30fps is just flat out wrong and unplayable for me.
But, but... MS told us it's future proof? LIES!
Haha yeah you might be right but goddamn we're dropping some hard cash on these consoles, while I don't expect 1080p/60fps for all titles I certainly didn't expect to get framerates in the lower 20's :/
Everytime I had to go from my pc to console this gen it really hurt cause of the degradation in IQ and performance (plus I found these consoles were louder than my pc) so I'm expecting better for upcoming gen, definitely.
kid if i dont reach 30fps in 2013 as developer i say ..ok we can go on market with this product...
if they had performance problem...put less polygons around......and hit the sweet spot...
there are problem being an early gen title...there are problem (for sure) about immature tools...
but there are BIG problem also on the dev side....
this are thing that always can be avoided....and they didnt
fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.
Its a design choice. nuff said. Artistic vision.
EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.
If I bought Dead Rising 1, Dead RIsing 2, Dead Rising Off the Record, does that mean I am 3 people?
No loading screens, it loads in one go, which is a massive improvement over the previous games.
fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.
Its a design choice. nuff said. Artistic vision.
EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.
fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.
Its a design choice. nuff said. Artistic vision.
EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.
Hahahahhaa
WHAT
There is not a single future X1 owner here who back in May thought they would hear the words 720p x sub 30fps for exclusive titles on their future 500$ console releasing in late 2013.
Lets not be completely off the wall here. What happened to the 80 page long threads about these 2 systems being equal in power. X1 owners screaming about secrets and Nelson saying, " just ya'll wait! JUST YOU WAIT! You will see the truth! ". Then Panello coming around stating he KNOWS the power bend is not as high as people have seen claimed.
Back then do you think 720p was even contemplated by those people with their MS goggles on? Now that this is indeed the reality of the situation ... just like the DRM situation before it, it is back to the accepting stage. They will accept whatever comes their way and try to rationalize their way through the mud. It sucks, but hey atleast MS delivered on the UI.
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.
This was a good choice. I approve. More games should move towards this.
DR 3 isn't a true built from the ground up next gen title. Development was obviously started on the 360 hence why the game has the same problems.
where did the AA go
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.
This was a good choice. I approve. More games should move towards this.
Holy cow, you're describing framerate drops as bullet time?
I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.
Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.
This was a good choice. I approve. More games should move towards this.
Having played it, I can't agree with this. Game was silky smooth at the X1 tour.
real life doesnt let you choose when your senses go into overdrive ... why should a game ... bullettime inherent in game design is the way forward ... balancing framerates inversely with on screen zombies is a viable solution.
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.
This was a good choice. I approve. More games should move towards this.
So is this the truth Larry was looking forward to coming out?
ITT: People having too high expectations regarding Next Gen
Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.
Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.
EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.
The first game wasn't a graphical marvel by any means, only the amount of zombies it rendered let you know you weren't playing a high-def ps2 game.
People people... He's joking and you're being the hilarious part of this for eating it up raw.
Huh, that sounds encouraging. Maybe it's only in one or two spots. Guess I'll wait for more impressions after it's out.
One can only hope the build they had access to wasn't the final one, although why it would have been shown at the event anyway is an interesting question if it isn't.
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?