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Digital Foundry vs. Dead Rising 3

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fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.

Its a design choice. nuff said. Artistic vision.

EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.
 
But, but... MS told us it's future proof? LIES!

Haha yeah you might be right but goddamn we're dropping some hard cash on these consoles, while I don't expect 1080p/60fps for all titles I certainly didn't expect to get framerates in the lower 20's :/
Everytime I had to go from my pc to console this gen it really hurt cause of the degradation in IQ and performance (plus I found these consoles were louder than my pc) so I'm expecting better for upcoming gen, definitely.

Exactly, it sucks, the jump from PS2->PS3 was a big one in terms of image quality. This gen, it will be another kind of jump, we might get nicer graphics, but the resolution and framerate still won't go up to the levels we expect. We will get other kind of improvements though. AI, more open levels, faster loadings, better audio quality. There are loads of fields where the new consoles will give us next gen improvements.

Image quality (Resolution, AA, AF, framerate) won't be one of them in my opinion.

What I think it will happen, is that instead of photo realistic graphics, most companies will start betting on stylized graphics all over again, and that way, simpler ways to achieve high resolutions and framerates without needing much power

Ex: What WiiU is doing. Just take a look at Pikmin 3, SMB3D, NintendoLand, Sonic World.
 
This is just pathetic.

When people talk about 720 vs 1080... you know, in the end is not that simple, even at 720p you can get pretty good image quality, with a nice combination of filtering techniques... and then if the frame-rate is 30 fps, but solid, it's not that bad neither.

But this game, this is just a fucking mess, the aliasing makes everything horrible, add to that texture streaming problems and 20 fps and man... it's kind of sad.
 
kid if i dont reach 30fps in 2013 as developer i say ..ok we can go on market with this product...

if they had performance problem...put less polygons around......and hit the sweet spot...

there are problem being an early gen title...there are problem (for sure) about immature tools...
but there are BIG problem also on the dev side....

this are thing that always can be avoided....and they didnt

wtf.png
what?
 
fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.

Its a design choice. nuff said. Artistic vision.

EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.

You ARE being sarcastic ... right?
 
fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.

Its a design choice. nuff said. Artistic vision.

EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.

Hahahahhaa

WHAT
 
fps drops to 16fps let you have the feel of somehow having to blow thru 200 zombies ... it captures the adrenaline and intensity of the situation.

Its a design choice. nuff said. Artistic vision.

EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.

Capcom themselves mentioned that they were having issues and Microsoft assisted them.
 
Hahahahhaa

WHAT

dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.

This was a good choice. I approve. More games should move towards this.
 
There is not a single future X1 owner here who back in May thought they would hear the words 720p x sub 30fps for exclusive titles on their future 500$ console releasing in late 2013.

Lets not be completely off the wall here. What happened to the 80 page long threads about these 2 systems being equal in power. X1 owners screaming about secrets and Nelson saying, " just ya'll wait! JUST YOU WAIT! You will see the truth! ". Then Panello coming around stating he KNOWS the power bend is not as high as people have seen claimed.

Back then do you think 720p was even contemplated by those people with their MS goggles on? Now that this is indeed the reality of the situation ... just like the DRM situation before it, it is back to the accepting stage. They will accept whatever comes their way and try to rationalize their way through the mud. It sucks, but hey atleast MS delivered on the UI.


problem is we don't have a dr3 ps4 version to compare.

if we were going by the numbers, and lets just take the highest performance number out there of 50% you are still left with sub 30fps dips at 720p.

this is taking the DF article by face value assuming its final code in both the hardware and the game.
 
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.

This was a good choice. I approve. More games should move towards this.

Hahaha, why not just implement bullet time?
 
DR 3 isn't a true built from the ground up next gen title. Development was obviously started on the 360 hence why the game has the same problems.

You have it backwards. A game that started as a 360 title should be running better on the new hardware, not just as bad.
 
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.

This was a good choice. I approve. More games should move towards this.

Holy cow, you're describing framerate drops as bullet time?
 
Holy cow, you're describing framerate drops as bullet time?

real life doesnt let you choose when your senses go into overdrive ... why should a game ... bullettime inherent in game design is the way forward ... balancing framerates inversely with on screen zombies is a viable solution.
 
I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.

Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.

Wait what? 6m copy sold= 6m people bought? Is this logical?
 
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.

This was a good choice. I approve. More games should move towards this.

If only there was a way to slow down the game without dropping the framerate... but no one ever did it in the history of forever, so it's clearly impossible.
 
Not surprising at all, several people who played it at E3 said it ran like garbage behind closed doors, even questioning why they would show the game in that state, 10fps. So this is a improvement if anything.

You will see far better looking games than this in a year on the Xbone, this barely looks like a step up from 360 games. Aka we have another "Xbox 360.5" esh moment similar to Xbox 1.5 when people saw Perfect Dark Zero etc.
 
real life doesnt let you choose when your senses go into overdrive ... why should a game ... bullettime inherent in game design is the way forward ... balancing framerates inversely with on screen zombies is a viable solution.

Stop now! You are about to become a legend for the wrong reasons.

edit: Damn you.
 
dude dont you guys know. Like in cop shoot outs and all the cops in life or death situations say they enter this sort of trance where everything is slowmotion. Now imagine your car is surrounded by 200 zombies. Wouldn't your senses go into overdrive like that too.

This was a good choice. I approve. More games should move towards this.

Oh you give Capcom too much credit. Truely it was Sega who pioneered this ground breaking effect with their PS3 Bayonetta port. Choosing to choke the frame rate into the 20's to heighten the climax moments. Pushing the senses into overdrive as you say.
 
The first game wasn't a graphical marvel by any means, only the amount of zombies it rendered let you know you weren't playing a high-def ps2 game.
 
ITT: People having too high expectations regarding Next Gen

Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.

Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.

I like how people keep lobbing in PS4 into this equation anytime some Xbox One game underperforms technically. What may happen 5 years from now, nobody knows. But at this juncture, next to every PS4 game exclusive or multiplatform is 1080p. The worst offender is Battlefield 4, which is 900p, however the game manages it's 60 fps far better than it's competitors. Making it the best choice on console.

This isn't a next-gen issue, this is a Xbox One issue.
 
EDIT: Didn't cboat mention this was having framerate trouble and MS was flying in engineers to try and fix it? I'm pretty sure he mentioned atleast the framerate problems.

Erm, no, everybody could notice the framerate issues at E3, and the guys from Capcom themselves said that they were getting frequent help from MS engineers (although I think they were driving there instead of flying, since they're not far away).
"cboat" isn't the source of all information here...

The first game wasn't a graphical marvel by any means, only the amount of zombies it rendered let you know you weren't playing a high-def ps2 game.

I remember being impressed by the high-res closeups on the psychos faces, too.
 
For those referencing the GiantBomb Quick Look; didn't they explain that they were in a sandbox within the "sandbox" of the DR3 game? That it was a contained demo area? That might explain the more merciful framerate, or like others have said, more difficult to detect with youtube, etc.

Shit, it is fun to get on the hate train but I have to imagine that god awful car and rocks screen shot is catching someone at a bad angle, all double chinned with a candid photo..well, let's hope that is the case.
 
Huh, that sounds encouraging. Maybe it's only in one or two spots. Guess I'll wait for more impressions after it's out.

One can only hope the build they had access to wasn't the final one, although why it would have been shown at the event anyway is an interesting question if it isn't.

Something is definitely off. There's also plenty of footage showing the game with a relatively solid frame-rate.

Not sure what's going on with the footage DF saw.
 
I wish people would stop saying crap like 'this series always had bad frame rates' etc. Dead Rising 1 was Native 720p, with a more consistent framerate than 2, with better anti aliasing, with motion blur (that went missing in 2).

CAPCOM Vancouver suck technically. They always did, but from a performance and image quality perspective, Dead Rising 3 runs worse than the near launch Xbox 360 title Dead Rising 1.

Every 'reason' you can give why this would be, could also be applied to the original, and yet they didn't have all these problems. As I've said, I don't think this is a knock on the Xbox One. There are plenty of valid knocks on the Xbox One.

But dear god people, stop making any other excuses for this other than 'CAPCOM Vancouver have never been close to technically sound'.

Dead Rising 1 ran better, at the same resolution, with much better anti aliasing, right near launch.

There is no reason why this should perform worse than the original, with inferior image quality.

And DR1 had a nice colorful art style with decent texture quality across the board. No textures in that game look as bad as some in these screenshots, apart from perhaps some only seen from way off in the distance.

There is no excuse for this game running worse, with inferior image quality to a launch window game from last gen in the same fucking series.
 
Sub 30 fps? That's terrible. I can deal with 720p if the game runs relatively smoothly but a low frame rate like that just kills it for me. I'll buy Ryse instead I guess.
 
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?

Your eyes maybe did not notice it a whole bunch due to object motionblur (in comparison to thirty).. but your hands should have.

Heck I can see and feel the difference.
 
This franchise is dead anyway, there's no way the sequels can capture the uniqueness of the first game.
 
Seems like what I have come to expect from Dead Rising. Oh well that was the last reason I had for picking a Xbone up. I just can't justify it anymore.
 
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