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Digital Foundry vs. Dead Rising 3

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Why do people keep saying "expected this from a launch game"? That makes absolutely no sense. Sub 30 fps games did not stop being a thing post launch for the PS3/360. Why the hell would that stop this gen?
 
Wow, this is disappointing. No wonder MS put embargoes on everything.

It just makes me dumbfounded how MS got so much right with the Xbox 360 and royally screws up the Xbox One.

Some craptastic management.
Entirely different people behind the hardware and software design. Same is true of Sony, though they got the better end of that deal. Also different people between Dead Rising 1 and 2, which is why the first looked and ran better.
 
Those wall textures were pretty bad, but this game is going to be fun as hell either way. As already mentioned in this thread, plenty of other games have had shit frame rate and they're pretty popular, like the Last of Us and GTA 5. But all of the sudden, because we're on next gen, our expectations are inflated, and its no longer ok?

Expecting this game to run at least as well as Dead Rising 1 is not an outlandish expectation
. Almost every other game on the Xbox One is running at a better level than equivalent titles from last gen either in resolution or framerate.

This is the same resolution, with inferior anti aliasing and an inferior framerate, and horribly low res textures cropping up, which never happened in the original.

It's not okay for this game to run worse than Dead Rising 1 ran at the same resolution.
 
Surely this is a product of ms's overly optimistic devkits with the gtx 780s in. I bet dr3 ran a treat on them but I guess the 'secret sauce' just isn't spicey enough to make up the power difference between a low end GPU and a high end one.

Who would've thought that....
 
I love dead rising and I know the point of the game is to have a shit ton of zombies on screen at one time they really should have dialed it down a bit to have a better performance. Infamous second son does not have a shit ton of enemies on screen but it's running at 1080p with amazing visuals and smooth (from the videos shown so far) framerate.
 
Not surprising, DR1 & 2 had tons of framerate issues, it never was steady.

The game already had tons of zombies on screen, whats the point of just tossing more on the screen as some kind of selling point? DR2 already jammed more zeds on screen than any other game out there. The priorities to cram more on screen is stupid.
 
The framerate terrifies me for a next-gen 720p game but look at all those zombies! At least they got something right.
 
1920x-2.jpg~original

That's a lot of blood.

Looks like I'll enjoy this game at a discount sometime in December. Looking forward to it despite the crappy frame-rate.

Knowing Dead Rising's past, I'll stomach it for all the Zombies and goofing off. I hope they deliver on DR4 with proper time and experience.
 
Hey, lets not knock it all now. They can boot to that game 10 seconds faster and snap in and out whenever the frame rate gets too low to play at that moment. Throw up some TV so you don't notice the problems!
 
This is just pathetic.

When people talk about 720 vs 1080... you know, in the end is not that simple, even at 720p you can get pretty good image quality, with a nice combination of filtering techniques... and then if the frame-rate is 30 fps, but solid, it's not that bad neither.

But this game, this is just a fucking mess, the aliasing makes everything horrible, add to that texture streaming problems and 20 fps and man... it's kind of sad.


But b.. bu bu .... that's not the real quality you will see in your TV. You're seeing screenshots through your poor monitor. You know, xbox one scaler can do
sESCxwc.gif
 
On a side note, if the ultra sharpening filter really is a part of Microsoft's scaler, that's another awful blow for the console. It's perhaps one of the worst examples of scaling I've seen in a modern media device. Awful. As in, laughably awful. Literally just looks like someone stretched a 720p image to 1080p, and then added 1000% sharpness in Photoshop.
 
On a side note, if the ultra sharpening filter really is a part of Microsoft's scaler, that's another awful blow for the console. It's perhaps one of the worst examples of scaling I've seen in a modern media device. Awful. As in, laughably awful. Literally just looks like someone stretched a 720p image to 1080p, and then added 1000% sharpness in Photoshop.

But the textures pop.
 
Holy shit.


Was debating getting this over Ryse, but fuck that noise.


All I can say is Halo 5 better blow my mother fucking mind or this will be my biggest gaming purchase disappointment since the Wii.

lol

there's really a better chance of shenmue 3 coming out than Halo 5 being any good

Shit, even Bungie was struggling to keep the series afloat before they took a golden parachute out of the plane into sony land
 
With all its rough edges, Dead Rising 3's intended impact as a next-gen title is clearly dulled, but there's enough here to show early Xbox One adopters a side of the zombie-slaying experience that couldn't be achieved on current-gen hardware.

it's easy for Microsoft to say that about every XBox One Title, simply because the Xbox360 has no Blu-Ray Drive...
 
If you played the previous games that also had technical issues, and it seems you still liked the gameplay, then it's the same case with DR 3. They should have done better, but it's Capcom, at this point, you need to keep your expectations in check.

Dead Rising 1 looked great. Dead Rising 2 didn't, but had a decent PC port that could easily run in 1080p/60fps. I love Dead Rising, it's probably my favorite new ip to come out of current gen, but I'm not buying a game that runs like shit on a brand new console.
 

Expecting this game to run at least as well as Dead Rising 1 is not an outlandish expectation
. Almost every other game on the Xbox One is running at a better level than equivalent titles from last gen either in resolution or framerate.

This is the same resolution, with inferior anti aliasing and an inferior framerate, and horribly low res textures cropping up, which never happened in the original.

It's not okay for this game to run worse than Dead Rising 1 ran at the same resolution.

Why are you expecting it to run similar to Dead Rising 1. How are you even comparing the two is beyond me. The only things this game has in common are : Name and the fact that they are both early launch games. Dead Rising 3 is different in how it has larger spaces/ less loading (correct me if i'm wrong), way more stuff going on screen, and to top it off it's not by the same developer.
 
How far do you sit back for 20fps?

About 2 inches from the console since all you'll be doing is hitting the eject button before getting up and going to return the game for a full refund.

I'm usually not a framerate whore but I would not accept that kind of performance on a brand new console with a game that doesn't even at least look next gen. I put up with it on PS3 in the last few years because I said "new consoles are coming and this will all be over for a while. No more 256mb RAM and a 2005 GPU holding everything back".
 
Day 1.

I treat the game the same way I do something like Earth Defense Force. As a game that's fun despite its' technical flaws.
 

Expecting this game to run at least as well as Dead Rising 1 is not an outlandish expectation
. Almost every other game on the Xbox One is running at a better level than equivalent titles from last gen either in resolution or framerate.

This is the same resolution, with inferior anti aliasing and an inferior framerate, and horribly low res textures cropping up, which never happened in the original.

It's not okay for this game to run worse than Dead Rising 1 ran at the same resolution.

To be fair to the devs of DR2/3, the first game was developed internally by Capcom and used their MT Framework engine - which IMO is the best engine of the entire generation.

Capcom wouldn't let Blue Castle use it, and the had to develop their own tech. A small dev was never going to be able to come up with an engine as glorious as something developed internally, over several years, at a huge company like Capcom.

Not to excuse DR3 looking/perfoming as badly as it does though.
 
Day 1.

I treat the game the same way I do something like Earth Defense Force. As a game that's fun despite its' technical flaws.

Nothing wrong with enjoying a game despite its flaws. I put up with State of Decay's many janky problems and crazy frame-rate drops just because it was such a great game. Thankfully we got a PC version, but that doesn't diminish the fact that I had a blast with the console version anyway.
 
To be fair to the devs of DR2/3, the first game was developed internally by Capcom and used their MT Framework engine - which IMO is the best engine of the entire generation.

Capcom wouldn't let Blue Castle use it, and the had to develop their own tech. A small dev was never going to be able to come up with an engine as glorious as something developed internally, over several years, at a huge company like Capcom.

Not to excuse DR3 looking/perfoming as badly as it does though.

Wat why would they do that.
 
That´s what you get when you moneyhat a C tier developer and only provide lackluster Hardware. I´m not really surprised.
 
If you played the previous games that also had technical issues, and it seems you still liked the gameplay, then it's the same case with DR 3. They should have done better, but it's Capcom, at this point, you need to keep your expectations in check.

So what you're saying, is that it's okay that this runs worse than Dead Rising 1, because Dead Rising 1 also had framedrops?

You know that doesn't make any fucking sense right?

It's not the same case. Dead Rising 1 ran quite a bit better than DR2 (and than this appears to run). I'm clearly blaming CAPCOM Vancouver for this, but my expectations were that a launch title on Xbox One would run at least as well as a launch title on Xbox 360.

These are reasonable expectations because basically every other game on Xbox One is running at a higher resolution or framerate than equivalent titles on 360. Crysis 3 is lower resolution than Ryse. COD: Ghosts is higher resolution. Battlefield 4 is higher framerate. Kinect Sports Rivals is higher resolution. Killer Instinct is 720p 60fps, about par or better the most fighters.

Only Dead Rising 3 is *worse* on those metrics.

Inexcusable.
 
Capcom should have made the decision about a month ago or so to delay Dead Rising 3 until Spring 2014, to at least work on the framerate and textures. 720p is probably a lost cause though.
 
720 p 20 fps guys, are you excited for the next gen consoles too?:D


Imagine where we'll be 4 years from now ? back to 604p and 20 fps?


Those screenshots look fucking vile btw

I can't decide what's worse about them : the sharpening filter, the textures that haven't loaded , the textures that have loaded but that are bad, the grass that is just a flat texture like it's the 90s, the buildings in the background that literally look straight out of a psp game, the complete lack of texture filtering, everything that isn't an edge looking out of focus due to the scaling blur ?
All of it!

This entire game is wall guy...
 
720 p 20 fps guys, are you excited for the next gen consoles too?:D


Imagine where we'll be 4 years from now ? back to 604p and 20 fps?


Those screenshots look fucking vile btw

I can't decide what's worse about them : the sharpening filter, the textures that haven't loaded , the textures that have loaded but that are bad, the grass that is just a flat texture like it's the 90s, the buildings in the background that literally look straight out of a psp game, the complete lack of texture filtering, everything that isn't an edge looking out of focus due to the scaling blur ?
All of it!

This entire game is wall guy...
Which is very depressing given that Dead Rising 1 was one of the best looking launch window games on 360. Blargh. Reasons to get an Xbox One any time soon slipping...
 
Wat why would they do that.
All the support for MT Framework is in Japanese, and Capcom was unwilling to set up an international support group for their internal engine. The Unreal Engine for example had really sketchy Japanese support for a long time, and the devs ran into all sorts of problems before Epic set up an office in Japan.
 
It's also unfortunate that the game runs at far from the promised locked 30fps - rather a chugging 20fps during the zombie action while out in the big city.

This framerate at1280x720, that's shocking for a next-gen title. O_o
 
I think I know what happened. Capcom probably thought they were making Mega Man and things just spiraled out of control from there.
 
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