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Digital Foundry vs. Dead Rising 3

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What a sack of shit. There were PS2 games that had tens of thousands of enemies on screen at the same time.
Even the N64 had Sin & Punishment which had several dozen on screen (if not more).

Comparing the detail/polygons of those PS2 models to DR3 is a bit pushing that though. I mean really... come on now.

Also if this is indeed NOT the final retail build for the game... why are they getting people panties in a bundle with this early stuff? Drive traffic?
 
Loading Textures aside. Game is chugging pretty bad there with ZERO zombies on the screen. Slowly driving a car and hitting a pylon and it is constantly well under 30. Pure shit.

there are actually a bunch of zombies on screen, at the other side of the bridge and on the street below
but I agree with you, it should be running at 30fps
 
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.

ibk7ne3zt3SRBT.gif

So many enemies, and dat action :O
 
Eh, woulda been nice to have it constant. Doesn't really detract me from buying the game on launch though if it's fun.
 
I'm not terribly informed on this . . . but isn't this kind of to be expected for a console launch? I haven't been around for previous ones, but I thought I remember friends saying that launch titles tend to do things like this.

With that in mind, when do we think we'll see a smoothing out in games not running so "not-next-gen"?
 
Wait so this isn't even the fucking final product. What's all the worrying about? Probably a build that is MONTHS old, before Microsoft helped Capcom lock the frame rate.
 
Comparing the detail/polygons of those PS2 models to DR3 is a bit pushing that though. I mean really... come on now.

Also if this is indeed NOT the final retail build for the game... why are they getting people panties in a bundle with this early stuff? Drive traffic?

Someone should tweet them and ask if it was retail build. If it wasn't retail, which build was it.
 
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.

Bidenlaughing.gif

I know you really love the Xbone but be real, man. You can still be critical of it and still like it. You don't have to defend EVERY LAST ASPECT of it. You shouldn't, quite frankly.
 
Hey, so do we know if this is the final retail build of Dead Rising 3? R/xboxone is saying this is a months old build and the frame rate as evidenced in newly released videos is substantially better. I've read and reread the DF piece but can't find where/if they mention this.
 
And to think this was originally meant for 360 but switched to XB1 because they "hit a ceiling". I guess it must have been a 2FPS tops ceiling.
 
Game doesn't even look next gen and it runs at 720p/18fps

What a joke. Will tell my friend to wait for bargain bin price before picking this up.
 
...gif city snip...

Indeed...

I think you missed the point a bit there - that gif of the car reversing has a framerate drop down to 24fps with none of the enemies or action actually present.

I seriously doubt they are suggesting there isn't any in the game as your gif storm suggests but that if the framerate can drop to 24 when the game is basically doing nothing then it doesn' t bode well for the action scenes.
 
Not in the gif I posted. There are no enemies and there's no action, but the fps still is terrible.

And yet there are numerous gifs where there's a lot happening on screen and the frame-rate is damn near rock solid.

I'm not putting much stock on in the DF footage as we have plentiful amount of footage that show it's nowhere near as bad as that in their footage...
 
So if the game is running this poorly when it's single-player, is it going to drop even lower in co-op? The biggest issue seems to be the number of zombies on screen, so if that remains the same perhaps it won't dive even lower, but if effects are also having an effect I can imagine a second player is only going to exacerbate that.

It's unfortunate for those who were looking forward to this game, and hopefully the next Dead Rising can be built for next-gen and not suffer such performance problems. They really are unforgivable. While the number of zombies on screen is quite impressive, there's no reason for it to be dropping to such extremes. When they started talking about 720p and 30fps, I thought it was strange but believed it would be in the interests of really filling the screen with undead, really pushing that number up and making a more exciting experience getting trapped amongst such an overwhelming number. But it seems that, while there's more, the only thing that player can really do is run them over in huge hordes. Nobody is going to spend the time punching their way through all of that, and honestly it's not a jump like the first Dead Rising, where it felt like there were hundreds before you, especially in that underground parking area.
 
I think you missed the point a bit there - that gif of the car reversing has a framerate drop down to 24fps with none of the enemies or action actually present.

I seriously doubt they are suggesting there isn't any in the game as your gif storm suggests but that if the framerate can drop to 24 when the game is basically doing nothing then it doesn' t bode well for the action scenes.

You just quoted an number of action scenes where the frame-rate is holding pretty damn solid. I'll take those over that gif which I'm really starting to believe isn't representative of what I have seen of the game to date.

In both person and video form.
 
You just quoted an number of action scenes where the frame-rate is holding pretty damn solid. I'll take those over that gif which I'm really starting to believe isn't representative of what I have seen of the game to date.

In both person and video form.

But why would DF of all places try to make the XBO look bad by analyzing a demo build and posting videos of problem areas?
 
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