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Digital Foundry vs. Dead Rising 3

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FPS doesn't really matter, guys. it's a zombie game after all, they are slow to begin with. this gives it a much more cinematic feel.

This will make me feel like I'm inside Dawn of the Dead.
I'm not sure if this is sarcasm or not.

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#DEAD.
 
Correct me if I'm wrong but isn't most cinema 4K resolution these days? Oh wait, never mind. Xbox One supports 4K gaming so were good there, right?

Correct on both accounts :P

I never got that quote. Cinema is like 8k and 24FPS.

Not really.

OT:

For legacy films, the vast majority were shot in 35mm or Super35. Now, we're talking analog and it's not that easy to make a straight conversion, however (and we're talking about the negative here because otherwise, besides top venues, with the prints and projectors restriction you could always go below 2K) 35/Super35 is somewhere between 3k to 3.5k. That is why when doing restorations producing a new master from a negative for Blurays and such, only in a few cases (unfortunately) the scan are done at 4K, vast majority being at 2K.
Nowadays most films are shot digitally at 2K. Some at at 4K, obviously all big budget production or even notable re-releases are at least 4K but that is still just a small fraction compared to 2K shooting, and even with mvies shot at 4K the vast majority gets projected in 2K-only equipped cinemas. 4K is also the resolution for IMAX 3D where it's also possible to have a framerate of 48fps, but many IMAX venues still only use 2 stacked up 2K Christie's projectors.
The king is obviously 70mm (which is something on the range of 12000x9000 res, LOL!) and 65mm IMAX, which are both well above 9K and abviously analog only and to me the only *real* IMAX experience (even tho IMAX still refuses to appropriately distinguish and label venues supporting anything IMAX, fuckers).
 
I think my post got lost but, the drop to 10 that I saw doesn't bug me so much because it looked like it was a checkpoint/load. Not to make an excuse, but I didn't get a slowdown feeling during actual combat.
 

lol

It takes very little effort to take someone out of context.

Me from September 5th.

Older vid of same location, without the improved framerate of course. I think it showcases just how good this game looks, particularly lighting and textures.

http://www.vg247.com/2013/08/29/dea...o-contains-plenty-of-undead-explosive-action/

The latest vid is prob the best framerate in any Dead Rising game, so it'll be good if the framerate on release is that good or even better while looking the way it does.

Me again September 3rd

Couldn't agree more. Game looks awesome. Not just that, but the textures, which is a very underrated aspect of this game, seem consistently great no matter where the player goes, even the interiors. Beyond that, game looks so damn fun. We can get so caught up in graphics technology, resolution and varying degrees of ultra realism in our games sometimes that we can forget that a game's main job is to be fun and entertain, and it doesn't seem like this game has any trouble with that. In fact, as far as overall ambition and just simply looking incredibly entertaining, this is about as perfect a launch title as you could hope for. Open world Dead Rising with zero load times, all those zombies on screen, all this crazy crap you can do, and such a huge bit of space to play around in to your heart's content? What more can one ask for at launch? And if this video is any indication, the frame rate is looking quite good.

I was only ever criticizing a version of Dead Rising 3 which was far worse performance wise than what we have now, or what we had before the pax gameplay footage was released. If the implication is that I somehow didn't like the framerate of this game until today? Well, that just doesn't square with the facts.

Numerous pieces of footage since September 3rd displayed performance that I always considered to be very good and quite acceptable for this game.

Awesome footage from Sept 28th with great framerate. Gets really good at 6:05.

http://www.youtube.com/watch?v=ttO1i8_Anxw

IGN's first 25 minutes of Dead Rising footage. And these aren't even the only pieces of footage. You've got full fledged boss fights already online, and I don't see a game with bad or unacceptable performance based on any of what I've seen.

http://www.youtube.com/watch?v=ZoBTcXPfpw0

So, yea, carry on with your fun. It is what it is. :)
 
Senjutsu staaaahp. I can't watch you do this to yourself anymore. This is like some guy in the crowd volunteering to fight Tyson in his prime...repeatedly. You need to learn to stay down sometimes.

God I can already envision how bad the Ryse review thread could be for you depending what the reviewers say about the game.
 
Senjutsu staaaahp. I can't watch you do this to yourself anymore. This is like some guy in the crowd volunteering to fight Tyson in his prime...repeatedly. You need to learn to stay down sometimes.

God I can already envision how bad the Ryse review thread could be for you depending what the reviewers say about the game.

He probably has ten pages of premade responses typed out already depending on the situation.
 
I think my post got lost but, the drop to 10 that I saw doesn't bug me so much because it looked like it was a checkpoint/load. Not to make an excuse, but I didn't get a slowdown feeling during actual combat.

I didn't at first either when I was paying more attention to the graph. When I actually focused on the footage like I would when playing the game, I can see the "clipping".

Sometimes it's noticeable in the realtime cutscenes, though those are minor dips at maybe 3-4fps at most. In combat (especially in vehicles) or when there is a view at significant distance, the common range seemed to fall in the 23-20fps. The slowdown of the vehicle when hitting the zombies masks it, but it doesn't mask the slowdown/slideshow of particle effects and zombie pieces flying everywhere. The fact that this will happen even in small groups with a limited screen scope makes it more than just a matter of pixels present and observable memory takeup.
 
lol

It takes very little effort to take someone out of context.

Me from September 5th.



Me again September 3rd



I was only ever criticizing a version of Dead Rising 3 which was far worse performance wise than what we have now, or what we had before the pax gameplay footage was released. If the implication is that I somehow didn't like the framerate of this game until today? Well, that just doesn't square with the facts.

Numerous pieces of footage since September 3rd displayed performance that I always considered to be very good and quite acceptable for this game.

Awesome footage from Sept 28th with great framerate. Gets really good at 6:05.

http://www.youtube.com/watch?v=ttO1i8_Anxw

IGN's first 25 minutes of Dead Rising footage. And these aren't even the only pieces of footage. You've got full fledged boss fights already online, and I don't see a game with bad or unacceptable performance based on any of what I've seen.

http://www.youtube.com/watch?v=ZoBTcXPfpw0

So, yea, carry on with your fun. It is what it is. :)

First you said the framerate are acceptable, everyone called you out.
Then you said framerate are better than the older build and in average it's 30-28 fps, again everyone called you.
Now you're implying that DF lied with their analysis, Am I right?

OK!
 
I really think Digital Foundry should provide avg/upper/lower frame rate information in their reviews or accompanying the frame rate video, maybe a recap at the end. There is no way in hell that 3m video is even close to 28-30fps on average. The only way you would think that is if you confused the 20 on the scale with 25.
 
This is a huge clusterfuck. Instead of having a conversation and discussing issues at hand, we turn this thread into a witch hunt and celebrate like a bunch of high school degenerates.

we *were* discussing the issues. then Sage came in here to tell us that there weren't any issues to discuss. and how we all laughed.

that's basically the whole story.
 
This is a huge clusterfuck. Instead of having a conversation and discussing issues at hand, we turn this thread into a witch hunt and celebrate like a bunch of high school degenerates.

What is the point?

If you want to shit on the guy, do it in clear daylight under another thread. Let others who want to hear more information or discuss the games performance here so yet don't have yet another thread that gets locked by a mod because we can't have a single decent thread anymore without it turning into a popularity contest.

Agreed.

Once the GAF troll train gets rolling though, it's hard to stop it. It's like watching a goddamn virus spread. I get that Sage contradicted himself but my goodness, the level of which some of these posters go to establish some sense of victory out of this ordeal is just sad.
 
Agreed.

Once the GAF troll train gets rolling though, it's hard to stop it. It's like watching a goddamn virus spread. I get that Sage contradicted himself but my goodness, the level of which some of these posters go to establish some sense of victory out of this ordeal is just sad.

It's hardly an isolated incident. Sage makes it is business to interject huge walls of deliriously wrong text in every thread he can find about next gen games and hardware. He is immune to facts and apparently undeterred even by his own previously stated opinions.
 
I'm still wondering in what world it's "okay" for a glorified 360 up-port to be running at 720p/25. This doesn't exactly bode well for the future, when games start demanding a hell of a lot more from the hardware than DR3 is.
 
Agreed.

Once the GAF troll train gets rolling though, it's hard to stop it. It's like watching a goddamn virus spread. I get that Sage contradicted himself but my goodness, the level of which some of these posters go to establish some sense of victory out of this ordeal is just sad.

don't confuse Sage for a normal unbiased gamer. I know you're wavering back and forth on which console to get at launch.

Sage decided years ago. He was going to love and defend the exclusives no matter how they turned out. Whatever technical issues they had that the PS4 ones didn't, were going to be technical issues he didn't mind. Whatever technical issues the PS4 had were going to be the ones he absolutely can't tolerate.

You're empathizing, putting yourself in his shoes, and feeling sorry for him. But you don't pull on two boots full of shit every time you get up in the morning and go to post on NeoGAF.

I didn't believe this myself until recently. I've actually defended him in the past, but that was clearly a waste of time.
 
I'm still wondering in what world it's "okay" for a glorified 360 up-port to be running at 720p/25. This doesn't exactly bode well for the future, when games start demanding a hell of a lot more from the hardware than DR3 is.
Meh, I think it's the other way around. Go back and look at the launch 360 titles and compare them to what we got toward the end of that gen. There's a big difference between launch titles rushed to market to hit a hardware launch date while devs are still learning the hardware to titles given more time and with much learned about how to get the best out of the tech.

That said, this overall is by far the least impressive launch line-up I've seen from a tech standpoint. Both on PS3 and XB1 I would have no difficulty believing that the majority of the titles I've seen so far were running on current-gen hardware. Ryse is the only exception to this. I'm sure Killzone is too but I haven't seen much of that yet.
 
Meh, I think it's the other way around. Go back and look at the launch 360 titles and compare them to what we got toward the end of that gen. There's a big difference between launch titles rushed to market to hit a hardware launch date while devs are still learning the hardware to titles given more time and with much learned about how to get the best out of the tech.

Yeah, let's not all suddenly forget that Perfect Dark Zero ran at 1152x640 (with no AA), ~30fps, and looked like complete, absolute dogshit (save for some nice wall textures).
 
This is a huge clusterfuck. Instead of having a conversation and discussing issues at hand, we turn this thread into a witch hunt and celebrate like a bunch of high school degenerates.

What is the point?

If you want to shit on the guy, do it in clear daylight under another thread. Let others who want to hear more information or discuss the games performance alone so we don't have yet another thread that gets locked by a mod because we can't have a single decent thread anymore without it turning into a popularity contest.

Having said that, I took a look at the video and it seems like a lot of data was loading. It remains to be seen if this is a prominent performance throughout the game. I am eager to find more because this was one of three games that has me favoring the xb1 launch library more so than the ps4's. I'm eager to learn more, if you guys are done hanging another member needlessly.

We are discussing the performance, but if he wants to come in here and say that essentially we're all lying about the quantifiable evidence in the OP, and continues to not understand (or ignore) where he is at fault, he deserves every bit.

And yes, a lot of data is loading. It's an open world type of game, and things require use of onboard memory to run all of this. It's Game Design 101. Every game has to deal with it, and it's the job of the developers to make sure all of that works with the limitations of either the hardware or the resources they have in dealing with the hardware. And it's the job of the creators of said hardware to provide resources in a manner to allow the most to be taken advantage of in the hardware with ease. It's apparent that there's been a failure in both parts.

So saying that there's a lot of computing going on is just stating the obvious that everyone here, given it's a tech piece, is assumed to already understand.

This whole thread is about wondering what the fuck is going on with this game. We get told it will be locked at 30fps at launch sometime in August, and then told in September that the team has locked the game at 30 fps. Here we are almost a week away from launch, after the game has gone gold, and this latest footage from what looks like to be a week ago shows that's not the fucking case. Without any other information and the fact that it fits with what IGN was shown in their hands on (which their/IGN's video is a part of), we have to assume it's the same build and newer than what looked to be smooth gameplay back in September.

So the game isn't stable, yet somehow we're the ones witch hunting when some dense poster, who has been notorious for championing Xbox One for months now, rolls in here and says we're (and in association to the subject, Digital Foundry) full of shit? We're the ones cherry picking moments of both videos from DF when the majority of the footage showcases lower 20fps?

We're not going to bump other threads to give this...member...more exposure than he gives himself. He does the job well enough himself. We're dealing with him right here, on the points that he's bringing up in relation to the subject. Some might be being a bit immature with some of the gifs, but this member doesn't seem phased or acknowledge the actual criticism. He just keeps going his own way in his own bubble like Iwata.

Anything else I have to say about him is here: http://www.neogaf.com/forum/showpost.php?p=89594642&postcount=1634

So please, don't make this sound like we're doing this without cause, and maybe look in between what you're taking issue with where you can actually learn a few things. Sure, there's some gameplay stuff shown, but it's nothing new, and not the point of the article and, in accordance, the thread.

Edit: Overall though, yes, we do need to move on. So what do you want to know? The more technical tiddly dinks that the article covers, or more about the gameplay stuff shown?
 
I really think Digital Foundry should provide avg/upper/lower frame rate information in their reviews or accompanying the frame rate video, maybe a recap at the end. There is no way in hell that 3m video is even close to 28-30fps on average. The only way you would think that is if you confused the 20 on the scale with 25.

The best way to deal with frame rates is to graph the frame rate (ignoring benchmarks that measure jitters and latency). 30 fps is "OK" provided it is locked but if its constantly spiking up and down, it seriously impacts the gameplay of the game.

Despite people going "it only drops for to low 20s for a few seconds!" in this very thread, this is actually really bad because this is the sort of thing you want to avoid. You want to avoid sharp FPS drops like this because they're extremely noticeable. The graphs in the video show that the framerate isn't stable at all and that's all you need to know. That defense isn't a defense at all because it still has an extremely negative impact on performance.

They can include average/upper/lower frame rates but that hasn't been the best way to measure hardware performance for a long time.
 
Agreed.

Once the GAF troll train gets rolling though, it's hard to stop it. It's like watching a goddamn virus spread. I get that Sage contradicted himself but my goodness, the level of which some of these posters go to establish some sense of victory out of this ordeal is just sad.

Gaf should call people on shit. That's what this place is about.. discussion. But I feel like Sage is just being ganged up on here. :| It's uncomfortable to read. He keeps standing by his statements, which I admit are contradictory, but this seems to be getting mean.
 
Perhaps it might be a bit of a siege....but you when you get caught with your pants down you don't keep f*cking. He should stop posting.
 
Just seems like MS has made a very slow start to this generation. Come on now, the hardware AT LEAST should be able to perform at 30 FPS with ease.
 
So fell a sleep when this thread started, came back, read.

What I've learned so far.

People are cherrypicking, people are delusional, people are lying to themselves and coldfoot is no one you want to argue with because he can pick out the size of your skid marks if he wanted to.

OnT:
Did anyone really expect anything else? I for one am just gleeful that the XBO's game are performing badly and a tad sad that people buying it will have to deal with this crap. Hopefully it is just "launch" game panic and at least the frame rate will be OK in the coming games on your not-even-next-gen machine.
 
Yeah, let's not all suddenly forget that Perfect Dark Zero ran at 1152x640 (with no AA), ~30fps, and looked like complete, absolute dogshit (save for some nice wall textures).

Lighting, texture, gun models & effects were a complete generational leap from Xbox & PS2 games.

This game is NOT a generational leap from the first Dead Rising.
 
Gaf should call people on shit. That's what this place is about.. discussion. But I feel like Sage is just being ganged up on here. :| It's uncomfortable to read. He keeps standing by his statements, which I admit are contradictory, but this seems to be getting mean.

I don't think there's much of an issue when people directly respond to him. Sure, it looks bad that so many are, but quite a few are typing those responses at the same time or only just coming across it. You've probably seen a couple of my responses, and that takes a little bit of time as I do basic grammar check and making sure I'm not getting too caught up and calling him out on something he didn't say or do. By the time that gets submitted, there's 10 other people having had their say.

The gif trains are a bit much though.

Back on topic:

So, what builds do you think all of this footage is from? That off screen footage (TGS?) in September is pretty smooth, so why is footage taped from last week now show that the game isn't stable? How has CV gone from locking 30fps as they've stated back in September to now that being clearly not the case?
 
I will always remember SenjutsuSage as the dude that was positive there was some secret sauce in the Xbox One that will make it at par or stronger than the PS4, because an insider friend told him so.

Now he's a laughingstock.
 
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