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Digital Foundry vs. Dead Rising 3

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Lighting, texture, gun models & effects were a complete generational leap from Xbox & PS2 games.

This game is NOT a generational leap from the first Dead Rising.

Dead Rising was a true next gen game when it came out.

This does not appear to be.

So, what builds do you think all of this footage is from? That off screen footage (TGS?) in September is pretty smooth, so why is footage taped from last week now show that the game isn't stable? How has CV gone from locking 30fps as they've stated back in September to now that being clearly not the case?
do you have specific videos where the framerate was smooth? all of the ones I've watched linked in this thread labelled as 'great framerate' or 'smooth' haven't been.
 
Yeah, let's not all suddenly forget that Perfect Dark Zero ran at 1152x640 (with no AA), ~30fps, and looked like complete, absolute dogshit (save for some nice wall textures).

This comparison would make a lot more sense if PDZ was 480i like the majority of ps2/xbox games.

and this

Lighting, texture, gun models & effects were a complete generational leap from Xbox & PS2 games.

This game is NOT a generational leap from the first Dead Rising.
 
I'm still wondering in what world it's "okay" for a glorified 360 up-port to be running at 720p/25. This doesn't exactly bode well for the future, when games start demanding a hell of a lot more from the hardware than DR3 is.

Precisely... i don't know how someone can put their faith (and money) on the XBO when it's starting out of the gates with this kind of technical issues...

And on a semi-unrelated note... i don't mean to offend any XB fans here but... why is it that the most illogical/double standard/flip-flopping posters in this forum are XB fans?

NOTE: I didn't say all, but the ones that are most well known for doing just that, just so happen to be XB fans.
 
Lighting, texture, gun models & effects were a complete generational leap from Xbox & PS2 games.

This game is NOT a generational leap from the first Dead Rising.
I was playing Black on my Xbox at the time, and I was far more impressed by what Criterion was doing there.

I was offended by the poor visuals of PDZ. Not to mention that everything looked like it was covered in some kind of awful fucking shiny goop. The lighting sucked, it's not worthy of any praise.

The character models were laugh-out-loud bad.

Dead Rising 3 looks like shit, too, I'm not trying to excuse it.
 
banderasscaledrius8.gif


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Can I ask what's up with these gifs? What's the joke?
 
So fell a sleep when this thread started, came back, read.

What I've learned so far.

People are cherrypicking, people are delusional, people are lying to themselves and coldfoot is no one you want to argue with because he can pick out the size of your skid marks if he wanted to.

OnT:
Did anyone really expect anything else? I for one am just gleeful that the XBO's game are performing badly and a tad sad that people buying it will have to deal with this crap. Hopefully it is just "launch" game panic and at least the frame rate will be OK in the coming games on your not-even-next-gen machine.

Why would you be gleeful? Just because it isn't as powerful as PS4 doesn't mean we should wish for games to be terrible.

I just sort of find that toxic.
 
I was playing Black on my Xbox at the time, and I was far more impressed by what Criterion was doing there.

I was offended by the poor visuals of PDZ. Not to mention that everything looked like it was covered in some kind of awful fucking reflective goop. The lighting sucked, it's not worthy of any praise.

technically that awful looking reflective goop was doing a lot more than black did. I mean, it was using it to horrible end result, but it was a much more technically complex rendering technique.

PDZ had terrible terrible art, and bad image quality, but it really was pushing a LOT of effects all at once, far beyond any previous gen title.
 
technically that awful looking reflective goop was doing a lot more than black did. I mean, it was using it to horrible end result, but it was a much more technically complex rendering technique.

PDZ had terrible terrible art, and bad image quality, but it really was pushing a LOT of effects all at once, far beyond any previous gen title.
True, true, but I guess all that matters in the end is what you're seeing on your screen, and what I was seeing on my screen made me angry that I bought the game.

Especially when Call of Duty 2 looked great and ran at 60fps.

And that's even putting gameplay completely aside.

Think I saw you in that CoD thread.

etc.

Yeah? What?
 
I know, but why are they blurred and sharpened?
I don't get it damn it.

1920x-2.jpg~original


because that's why.

True, true, but I guess all that matters in the end is what you're seeing on your screen, and what I was seeing on my screen made me angry that I bought the game.

Especially when Call of Duty 2 looked great and ran at 60fps.

I think I gave up on it after three levels and after playing it online, like, once. Horrible horrible game.
 
Dead Rising was a true next gen game when it came out.

This does not appear to be.


do you have specific videos where the framerate was smooth? all of the ones I've watched linked in this thread labelled as 'great framerate' or 'smooth' haven't been.

I think the night footage from September (had the knight wielding laser sword) looked to run fairly smooth. Not completely stable, but it didn't seem to drop into the low 20fps range as it now seems that it does.

Let me go dig through Sage's collection. If I'm missing some moments in there though, please let me know. It's offscreen footage so it's a little more difficult IMO to pick up on that stuff.

Edit: http://www.youtube.com/watch?v=ttO1i8_Anxw

I'm not catching sharp drops, or even gradual stretches like in the DF and IGN footage. At first I thought that when the player goes to attack, as the arm goes back when armed with the cone, there's a drop, but after looking again it just seems to be just the animation. There seems to not be the tell tale "clipping"/"slideshow" effect when particles are flying everywhere and when going through large groups in vehicles.

All I can think was that maybe that was an optimized slice of the game to demo to the press. Never heard of that really, but possible?
 
With anything like this, I want to understand how much of these hiccups is due to development and how much of it is due to hardware. Also, s the game consistently streaming and, would this contribute to profound dips in frame rate or would this be at certain check points?

Thanks.

it's Capcom Vancouver. they made one of the only PC ports that doesn't run well on my PC, and a sequel to the original Dead Rising that runs a lot worse on consoles, while missing effects that the original had like per object motion blur and good anti aliasing.

they're the only Xbox One exclusive running at 720p at sub 30 fps with an anti aliasing solution so bad I'm not even convinced they have one.
 
The more i read about each X1 game in these forums, the more i feel inclined to just cancel my preorder and stick with the PS4 for a while...I dont remember the videos on IGN looking as bad as the screenshots in here.

Heres hoping microsoft can get past all this negative press soon...
Love the controller and Xbox Live..but alot of my friends are being pulled away to Sony...
Where my friends go.. pretty much i will follow. Online sucks when youre NOT playing with your buds...

I still havent given up hope... may still just keep the preorder for next friday... or save the 600 and wait for a price drop...
 
Ugh. Why aren't Microsoft sending a few of their engineers to advise?

They did. It gave me some optimism.

"We're targeting 30 frames a second," Leigh added, "and because we're based in Vancouver, and Seattle is where Microsoft is based, we're only three hours up the road so we constantly have tech people driving back and forth and they're helping us to make this a very smooth running game at launch."

plagiarize said:
yep. hopefully MS can help get this where it needs to be framerate wise. I find it very encouraging that they're getting help and I have my fingers crossed very tightly.

http://www.neogaf.com/forum/showthread.php?t=658841&highlight=dead+rising&page=14

happier times.
 
Ooh thanks. Never knew Dead Rising Wii existed. Off to see how cheap I can pick that up.

Careful. It's not the same game at all. Where DR on 360 was a more open ended choice about what you can do, the Wii version is mission based with less freedom. The mall is much much smaller than than the 360 version, it's gun focused because of the wiimote aiming, there is no photography, and the worst part is that it has 1/8th the zombies as the Xbox 360 game. On top of that, it looks pretty terrible.
 
Why would you be gleeful? Just because it isn't as powerful as PS4 doesn't mean we should wish for games to be terrible.

I just sort of find that toxic.

years of just using my PS3 as a blue-ray machine and gaming on my PC while
nearly
everyone was the same on the 360? I find this Karma beautiful.

But one more thing, not really wishing for the games to be terrible. I'm gleeful about the fact that the XBO can't deliver atm and I find everything that is a setback for Microsoft good.

PS. I only dual boot Windows so I can play some of my favourite games and even that hurts.
PPS. Yes I'm like a crazy militant PETA member that still uses insulin instead of "hoping for the best".
 
Could it be maybe that the game was still installing in that footage? I'm not really good on the technical aspects but would streaming directly off the blu ray be responsible for the pop ins and hiccups? This footage doesn't look too hot :|
 
I complained about the sharpening at the Area One event, thinking that it was the TVs. If that's coming from the game then the product is not fit for sale, as far as I'm concerned.

Yeah as I understand it the scaler itself does the sharpening after it upscales the image. The sharpening is visible in the direct capture screenshots posted in this thread.
 
I complained about the sharpening at the Area One event, thinking that it was the TVs. If that's coming from the game then the product is not fit for sale, as far as I'm concerned.

seems like it...see the Battlefield 4 comparison thread for something similar...it SEEMS to be some sort of "feature" of the Xbone that is being employed...

it actually lead to quite the discussion in the Battlefield thread in regards to people thinking the Xbone version looked better because of the "sharper" textures...which was a combo of the wonky contrast and this sharpening...

running the PS4 screenshots through a sharpening filter in Photoshop brought about almost IDENTICAL results...

I've been sticking with 'unacceptable'. I'm blaming the devs though.

wasnt this the dev team that had MS engineers driving out to the studio on like a weekly basis to get this game running properly?...THIS is what they came up with??
 
Careful. It's not the same game at all. Where DR on 360 was a more open ended choice about what you can do, the Wii version is mission based with less freedom. The mall is much much smaller than than the 360 version, it's gun focused because of the wiimote aiming, there is no photography, and the worst part is that it has 1/8th the zombies as the Xbox 360 game. On top of that, it looks pretty terrible.
Thanks. Never got a 360, though I watched my brother play the game when it came out. My expectations are low, just sounds like a fun <$10 to waste.
 
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