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Super Mario 3D World Iwata Asks

I don't think we'll ever get a direct Mario Galaxy sequel since all the planetoids and camera angles would make it difficult to play in multiplayer which seems to be a focus for them going forward.

Galaxy is similar to 3D World in a lot of ways though. Most of the levels were pretty short and focused.
 

foxuzamaki

Doesn't read OPs, especially not his own
Yup. The interview got me more worried than anything if crap like that is the stuff they think people are going to be excited about.

How many levels did the galaxy games have in total and how many were in 3d Land?

It's kinda bullshit if there's less levels in this game than the galaxy games since there's a timer in every level so obviously every level is going to be shorter than a level from the galaxy games.

except for the part where people did get excited about it
 
Prediction: Super Mario Galaxy 3 is unveiled to a myriad of complaints that it didn't incorporate popular elements from 3D World.
 

Elija2

Member
Galaxy is similar to 3D World in a lot of ways though. Most of the levels were pretty short and focused.

I was thinking more about the levels where you're hopping from planetoid to planetoid. Those would be difficult, especially for the people new to 3D Mario whom 3D World is trying to appeal to.
 

Berordn

Member
Galaxy is similar to 3D World in a lot of ways though. Most of the levels were pretty short and focused.

Not to mention Galaxy 2 abandoned a lot of the planetoid ideas from the original and was more focused on flatter surfaces. You still had a some round surfaces, but most of them were used for boss battles or enemy gauntlets, or just to give a rolling log effect like Animal Crossing does. They've been moving toward the 3D World structure for a while.
 
I was thinking more about the levels where you're hopping from planetoid to planetoid. Those would be difficult, especially for the people new to 3D Mario whom 3D World is trying to appeal to.

I think 4 player 3D World is going to be chaos regardless. NSMBU is almost unplayable at times with four people.
 
Not to mention Galaxy 2 abandoned a lot of the planetoid ideas from the original and was more focused on flatter surfaces. You still had a some round surfaces, but most of them were used for boss battles or enemy gauntlets, or just to give a rolling log effect like Animal Crossing does. They've been moving toward the 3D World structure for a while.

I don't think they've necessarily been moving in that particular direction. I think 3D World is just them trying to marry two types of recent Mario games. Nintendo doesn't typically stick to a solid approach for Mario games (aside from the New series).
 

RagnarokX

Member
I don't think they've necessarily been moving in that particular direction. I think 3D World is just them trying to marry to types of recent Mario games. Nintendo doesn't typically stick to a solid approach for Mario games (aside from the New series).

By new series you mean 2D Mario in general. Let's face it, apart from SMB2 USA, which was a reskin of another game, 2D Mario has been a progression of the same gameplay.

3D World is very much Galaxy without the gravity mechanics. The two are much, much closer to each other than Galaxy is to SM64 and Sunshine.
 

Timeaisis

Member
This part really sums up why I love Nintendo so much.

Iwata: Cat Mario is a new power up that appears this time, isn't this a bit against the rules? He can climb walls, scratch-attacks enemies, and can climb the goal pole! I'm worried something as all-powerful as that could destroy the game balance of Super Mario. How about that?

Miyamoto: This has been a theme ever since we were making Super Mario 3D Land, but we figure it's okay if it's fun, and we make a lot with that as a priority.
 

LocalE

Member
they want to make something new, so they make a 3D Land level pack

hypocrites

A 3D Land level pack that looks just like NSMB and has no ambitious music.

it even blatantly recycles mechanics like the jump and coins from past marios. no soul unlike mario 64 and sunshine

What the fuck am I reading here?
Hypocrites?
No ambitious music?
No soul?

I think I'd prefer second-hand salesmen to this level of discourse. Harrumph.

Anyways..this was a good read. I can't wait to finally play this game. I've been excited for it even before it became acceptable to eat crow and look forward to it.
Gun b good!
 

Berordn

Member
I think I'd prefer second-hand salesmen to this level of discourse. Harrumph.

I can't tell who's playing the joke or who's falling for it anymore.

This makes no sense to me. The essence of Galaxy IS gravity mechanics.

It really isn't though. There aren't many levels in either game that make use of gravity outside of nontraditional platforms.

A majority of Galaxy 2's levels just reverted to square platforms in space to make use of some other mechanic instead. See Sweet Mystery, Cloudy Court, Haunty Halls, etc...
 

Neiteio

Member
I can't tell who's playing the joke or who's falling for it anymore
snl_anthony_crispino.jpg
 
Gravity 2 which is a lot better gameplay wise toned down the gravity aspects a lot. 3D World looks like a nice successor to Galaxy 2.
 
Holy shit, a whole page dedicated to straight up lying and bs marketing to all people that actually wanted a game on the same level of ambition as SMG :lol
Good to see they noticed the feedback though. Now all that's needed are subpar sales like for the generic NSMBU and they might just go back making a Mario on par with the series' legacy next gen.

Also, seems like the rumoured new Miyamoto IP will be done at Tokyo, unless the translation isn't well done. Hopefully that's where their real efforts went.
 
By new series you mean 2D Mario in general. Let's face it, apart from SMB2 USA, which was a reskin of another game, 2D Mario has been a progression of the same gameplay.

3D World is very much Galaxy without the gravity mechanics. The two are much, much closer to each other than Galaxy is to SM64 and Sunshine.

The New series certainly functions like SMB3, but somehow it doesn't have the same impact where level design is concerned. SMB3 and SMW had much more interesting levels, whereas NSMB seems to phone it in, often times just relying on a few platform set pieces.
 

Kouichi

Member
Hayashida Simply put, it was because of Motokura-san's policy of "Let's put everything in!" (laughs)

Couldn't help, but think of Sakurai when I read this part.

All the awesome gameplay features thrown into 3D World is reminiscent of how jam-packed Sakurai's games are. So excited!!
 
Galaxy is similar to 3D World in a lot of ways though. Most of the levels were pretty short and focused.
Those random areas and "trial" mini levels is really......really exciting! The one thing that charmed me the most with Galaxy was the randomness sometimes. Like the IcyHot galaxy for example.

Now they've made all of that and 3DLand multiplayer. This game is the best of both worlds........
 

onilink88

Member
Holy shit, a whole page dedicated to straight up lying and bs marketing to all people that actually wanted a game on the same level of ambition as SMG :lol
Good to see they noticed the feedback though. Now all that's needed are subpar sales like for the generic NSMBU and they might just go back making a Mario on par with the series' legacy next gen.

Also, seems like the rumoured new Miyamoto IP will be done at Tokyo, unless the translation isn't well done. Hopefully that's where their real efforts went.

Is this supposed to be read in a satirical tone, or are you just another mouth-breathing troll?
 

Currygan

at last, for christ's sake
What the fuck am I reading here?
Hypocrites?
No ambitious music?
No soul?

I think I'd prefer second-hand salesmen to this level of discourse. Harrumph.

Anyways..this was a good read. I can't wait to finally play this game. I've been excited for it even before it became acceptable to eat crow and look forward to it.
Gun b good!


Picture%2014.jpg
 

Moxx19

Banned
Holy shit, a whole page dedicated to straight up lying and bs marketing to all people that actually wanted a game on the same level of ambition as SMG :lol
Good to see they noticed the feedback though. Now all that's needed are subpar sales like for the generic NSMBU and they might just go back making a Mario on par with the series' legacy next gen.

Also, seems like the rumoured new Miyamoto IP will be done at Tokyo, unless the translation isn't well done. Hopefully that's where their real efforts went.

Now I know this is your schtick, but exactly when did they lie and what were they lying about? They were just describing how the made the game.
 

RagnarokX

Member
What the fuck am I reading here?
Hypocrites?
No ambitious music?
No soul?

I think I'd prefer second-hand salesmen to this level of discourse. Harrumph.

Anyways..this was a good read. I can't wait to finally play this game. I've been excited for it even before it became acceptable to eat crow and look forward to it.
Gun b good!
It's sarcasm. I was poking fun of posts like this:
http://www.neogaf.com/forum/showpost.php?p=86231722&postcount=653


This makes no sense to me. The essence of Galaxy IS gravity mechanics.
The gravity mechanic wasn't used that much in a way that level design couldn't have been done without it. Some levels even forgo it entirely. Most of the gravity stuff was contained to small simple planetoids that didn't have much going on gameplay-wise. The gameplay direction was very much focused on linear platforming, which is what 3D Land and World are focused on and not what Mario 64 was focused on.

The New series certainly functions like SMB3, but somehow it doesn't have the same impact where level design is concerned. SMB3 and SMW had much more interesting levels, whereas NSMB seems to phone it in, often times just relying on a few platform set pieces.
I disagree. Super Mario World always felt like a regression after SMB3 to me. It felt like it had less content, slightly longer levels but fewer of them, and less variety.

The NSMB series, however is brimming with great level design and ideas. Content out the wazoo. While the music and art style have been standardized (to the art style Mario has had in official artwork since forever) the designers focus most of their attention to making the best levels they've ever made. They're very meticulously designed.
 
Holy shit, a whole page dedicated to straight up lying and bs marketing to all people that actually wanted a game on the same level of ambition as SMG :lol
Good to see they noticed the feedback though. Now all that's needed are subpar sales like for the generic NSMBU and they might just go back making a Mario on par with the series' legacy next gen.

Also, seems like the rumoured new Miyamoto IP will be done at Tokyo, unless the translation isn't well done. Hopefully that's where their real efforts went.

I was starting to get concerned for your safety when you were not on the first page.
 

valouris

Member
Ah, the E3 reveal thread is playing in my head as if it was yesterday. Those were the days.

Come, join me in the crow feast my good fellows and let us never forget that day.

edit: Has anyone found a youtube/link of the Jazz/Big Band song?
 

Piers

Member
Motokura said:
The whole team shared "resonance" as a keyword, but personally, I focused on cuteness that resonates, so I asked everyone "What is cuteness?" until they were sick of it.

Something about this rubs me the wrong way, even though Mario always has a cuteness to it.
 

RagnarokX

Member
It's difficult to explain ambition to someone who thinks the NSMB titles are brimming with new ideas.

I think we can both agree, though, that it'd be nice if the next big Nintendo game doesn't require a page-long apologia for its existence.

It's pretty amazing you can stand by that post after this: http://www.nintendo.co.jp/wiiu/inte...?type=iframe&width=640&height=400&opacity=0.5

You're going to criticize my stance on NSMB when you won't even play NSMBU but you argued repeatedly that you think Sunshine was a reinvention of the wheel after Mario 64.

Expansions of ideas and new powerups are fine when they suit your argument but not when you arbitrarily already hate the game.
 

Kai Dracon

Writing a dinosaur space opera symphony
It's difficult to explain ambition to someone who thinks the NSMB titles are brimming with new ideas.

I think we can both agree, though, that it'd be nice if the next big Nintendo game doesn't require a page-long apologia for its existence.

I suspect if a pixel art SMW skin or a hip art style like Rayman was slapped over NSMB U, it would be hailed by many as a brilliant return to form for Mario.

The NSMB series really needed better music, but the quality of its course design is peerless, after the original DS game which was basically a prototype.
 

rex

Member
By new series you mean 2D Mario in general. Let's face it, apart from SMB2 USA, which was a reskin of another game, 2D Mario has been a progression of the same gameplay.

3D World is very much Galaxy without the gravity mechanics. The two are much, much closer to each other than Galaxy is to SM64 and Sunshine.

Galaxy actually retains a lot of the more open, or at least less linear, gameplay of mario 64. It's just usually confined to certain sections of the level.

Even in the linear courses, they frequently ask you to perform a platforming 'task,' in a small, but more open section (chompworks, clockworks, and melty molten all have this kind of thing). Think guiding the chain chomp along the path and collecting pieces of the star shooter, while still dealing with platforming challenges.

3d land and world, on the other hand, are virtually nothing but forward movement.

Nintendo even recognizes the difference between Galaxy and 3d land, which is obviously pretty important or there would've been no need to create 3d land in the first place.
 
The state of NSMB's music is absolutely embarrassing and whatever shit Nintendo gets for it is nowhere near enough. Just... holy shit.
 

RagnarokX

Member
The state of NSMB's music is absolutely embarrassing and whatever shit Nintendo gets for it is nowhere near enough. Just... holy shit.

The music isn't great, but it's not bad either. It's very mediocre, which is a shame, but fortunately the top-notch level-design and gameplay more than makes up for its superficial deficiencies.
 
when you arbitrarily already hate the game.

I'm not going to argue the stuff we've discussed before, but I don't hate the game. I just don't think it's an ambitious direction for the franchise and I'm not willing to make posts giving it 10/10 scores with GOTY laurels as many posters have prematurely done.
 
The music isn't great, but it's not bad either. It's very mediocre, which is a shame, but fortunately the top-notch level-design and gameplay more than makes up for its superficial deficiencies.
It's not very good, but yeah, it's not too bad. My problem is music reuse. There is absolutely no excuse for NSMB2's soundtrack being 99% taken from NSMBWii, and there is no excuse for the level of reuse NSMBU had either, especially for Nintendo's premier Wii U launch title. Just embarrassing.

For all of their level design chops the rest of the NSMB series is just as unambitious as they come and we should be asking for more out of them.
 

RagnarokX

Member
I'm not going to argue the stuff we've discussed before, but I don't hate the game. I just don't think it's an ambitious direction for the franchise and I'm not willing to make posts giving it 10/10 scores with GOTY laurels as many posters have prematurely done.
Optimism based on evidence is better than pessimism based on lack of evidence, no?

It's not very good, but yeah, it's not too bad. My problem is music reuse. There is absolutely no excuse for NSMB2's soundtrack being 99% taken from NSMBWii, and there is no excuse for the level of reuse NSMBU had either, especially for Nintendo's premier Wii U launch title. Just embarrassing.

For all of their level design chops the rest of the NSMB series is just as unambitious as they come and we should be asking for more out of them.
I agree, though I think they finally reached good visuals with NSMBU. They really should step it up on the music.
 

Coolwhip

Banned
EAD are game development wizards. I said it before, but they are without a doubt the best game developers on the planet. Every aspect of game making, they excel at it.
 
I suspect if a pixel art SMW skin or a hip art style like Rayman was slapped over NSMB U, it would be hailed by many as a brilliant return to form for Mario.

The NSMB series really needed better music, but the quality of its course design is peerless, after the original DS game which was basically a prototype.

I'll back you up on this. Other than the music, NSMBU/NSLU might be the best Mario game, period. At least for that pure classic style gameplay.
 

D-e-f-

Banned
Holy shit, a whole page dedicated to straight up lying and bs marketing to all people that actually wanted a game on the same level of ambition as SMG :lol
Good to see they noticed the feedback though. Now all that's needed are subpar sales like for the generic NSMBU and they might just go back making a Mario on par with the series' legacy next gen.

Also, seems like the rumoured new Miyamoto IP will be done at Tokyo, unless the translation isn't well done. Hopefully that's where their real efforts went.

I'm starting to believe you're just really enthusiastically role playing as an insane person making up the dumbest stuff about this game.
 
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