Sorry, you got that wrong. I'm referring to games that consistently display terrible performance, as Dead Rising 3 once did in its early showings, which made it completely unplayable, and others agreed around that time also that it was unplayable. That is no longer the case for DR3. It's certainly not the case for Ryse. There's entire level playthroughs available online from the finished game, and the performance is great. I think you're mistaken to associate my comments to mean something they obviously do not, and never did. I'm not so crazy unrealistic in my expectations as to expect a game will never occasionally drop below its target framerate. BF4 on both the PS4 and Xbox One occasionally drop to below 60fps, but that fact does little to change the fact that the game is much more often than not a consistently reliable 60fps. The game is not significantly hurt by performance. Neither is Ryse based on available footage of entire level playthroughs. It displays strong performance beginning to end. Watch the below video.
http://www.twitch.tv/microsoftstudios/b/477303820
There's nothing miraculous about a game occasionally dropping below its target FPS. People keep throwing out the "xbox fan, xbox fan, hey, you're an xbox fan" charge, but I don't know how much weight that carries when people keep relying on these petty instances of occasional dropped frames to paint an entire game with a broad and inaccurate brush of bad or terrible performance. It's like, "Hey look, we've got some instances of dropped frames, look how low it goes," totally ignoring the overall performance. It seems insanely childish to me, but I'm done discussing it.
If I'm wrong, I will be the first to come on and admit that when I get the chance to play it, but I can tell from the footage I've watched I'm going to like this game.