VR is going to be the future, but in a lot of ways it will be like 2D - 3D transition, games will have to be completely re-thought and built for the ground up.
Sony Bringing Virtual Reality Headset To Both PS4 + PC [Specs, Price, + Info Here]
- Exact specs for Sonys two models (based on pre-existing HMZ-T1 + HMZ-T3W) of their upcoming Virtual Reality Headset
- Currently Wearable HDTV Technology Discussed
- Platform Support Includes Both Steam and PlayStation 4 Games
- Price Range, Graphics Format Support, 3D + 4K Support, HDMI Ports Discussed
- PlayStation 4 Eye Required To Use Virtual Headset On PS4
- OLED Technology and Release Date Window Discussed
- And More [Listen / Watch Show Below]
http://www.youtube.com/watch?v=s6GoPIxWvBc
http://realgamernewz.com/24529/rgn-podcast-sony-bringing-virtual-reality-headset-to-both-ps4-pc-specs-price-info-here
Yeah. I think if a VR headset is really in the works, it's meant to be competitive.I can actually believe PC support, but the rest of that sounds like bullshit.
As someone that has both the Oculus Rift and a Sony HMZ-T2 with TrackIR I can tell you that the HMZ-T2 is definitely not made for VR. The tunnel effect is pretty large and is like watching a 60" screen at 10 feet or so in a dark room.
No, it's made to seem like you're watching a 60" screen from 10' away in a dark room.Correct me if I'm wrong but, i thought the HMZ-T2 wasn't really made for VR from the start
No, it's made to seem like you're watching a 60" screen from 10' away in a dark room.
Newly announced? If my English isn't failing me here they're referring to a recently announced product... so Vita TV?
Newly announced? If my English isn't failing me here they're referring to a recently announced product... so Vita TV?
We know the VR is coming eventually (or within a year, even), so I too would love an official announce of the Vita TV for the West. We're going to get Sony fatigue in a hurry if they keep revealing their huge stuff within just a year of the PS4's release.This is what I think and hope.
With playable The Order as the showcase demo!
Just kidding gameplay for that game doesn't exist.
1080p @ 60fps VR on PS4 will be a true winner.
My Oculus dev kit is blowing minds at 1280x800 resolution
1080p x2 for both screens,.......... on the PS4? With modern graphics?
Nope.
I love my PS4 but I'm not fucking delusional.
Not going to happen.
1080p x2 for both screens,.......... on the PS4? With modern graphics?
Nope.
I love my PS4 but I'm not fucking delusional.
Not going to happen.
The lenses don't "give the appearance of stereoscopic 3D". The game is rendered stereoscopically, 2 times with separate viewports. Each of those views is designed to fill e.g. 960x1080 of the screen, but to get 1:1 pixel mapping in the center you need to render around 1200x1200 pixels per eye.I thought it worked on a single 1080p screen with special lenses to give the appearance of stereoscopic 3D? It didn't actually have to render it twice...
Edit: Beaten...
I made here today http://www.neogaf.com/forum/showpost.php?p=94266928&postcount=59 some remarks about why I think this won't be a temporary trend like Motion gaming and 3D.
I hope I'm right...
I suspect that's the purpose of the light bar on the DS4. The camera can track the position and facing of the light bar, effectively turning the DS4 in to a laser pointer. You'll move your character with the left stick as you do now, and the right stick will be used to change facing turning your body left or right. You'll be able to look around freely using the tracker built in to the headset, and you'll aim your weapon using the laser pointer function of the DS4.
The lenses don't "give the appearance of stereoscopic 3D". The game is rendered stereoscopically, 2 times with separate viewports. Each of those views is designed to fill e.g. 960x1080 of the screen, but to get 1:1 pixel mapping in the center you need to render around 1200x1200 pixels per eye.
The lenses together with the screen space distortion of the image serve to increase the field of view.
1080p x2 for both screens,.......... on the PS4? With modern graphics?
Nope.
I love my PS4 but I'm not fucking delusional.
Not going to happen.
Also a version of Nasne for the US. CES 2014 is going to be about the connected home CEA-2014.This can be anything...
VR
Affortable 4K
Vita Phone
VitaGo
Cheaper Vita memory sticks
VitaTV
new awesome Xperia phone
But I'm hoping for cheap and very high quality VR competitor to Oculus Rift.
1080p x2 for both screens,.......... on the PS4? With modern graphics?
Nope.
I love my PS4 but I'm not fucking delusional.
Not going to happen.
Also a version of Nasne for the US. CES 2014 is going to be about the connected home CEA-2014.
Less than one week away. Any new rumors around the water cooler yet? Is this new product Shu hinting about supposed to be revealed during Kaz's keynote speech or some other time?
Can't fucking wait. I'm litteraly foaming at the mouth.
Don't get too hyped, that little Tweet is all we got...but at least we'll know soon!
jeff_rigby said:Also a version of Nasne for the US. CES 2014 is going to be about the connected home CEA-2014.
With firmware update 2.0 for Nasne and just released APPs for Android and Vita, the Hard disk in the Nasne is now a network drive for Android and Vita as well as a DVR. This update is following Open source Standards that other Media Gateways are supporting and those DVR DLNA-RVU servers also have hard disks and will support Samba local network and Remote network access. This has been in the works for years but waiting on "Standards". The FCC is mandating that all Cable DVRs have to support DLNA-RVU CVP-2 by June 2 2014 and Comcast is releasing to the public their Open Source Standard for this by Feb 2014. That, I think, is the earliest that it will be in the PS4 and PS3.While I think this is a good idea, as it could add TV/DVR capabilities to rival the XB1 to the PS4, they've done this before with LocationFree TV, and it was pretty half-baked.
A HDD-less one for sub-$100 I think could have a market.
It could be a VR headset or Nasne and Sony's vision for the Connected home which dates back to 1995 and in 2003 when they started the DLNA Org.Sony CEO Kazuo Hirai is slated to deliver a keynote address as part of the Tech Titans keynote series, "where CEOs from the most powerful companies in technology present their vision for revolutions in products, services and networks."
Is the Ps4 really powerful enough to power a good VR headset?
I am kind of ignorant of these things, but from what I understand it will take a beefy GPU to power the Oculus rift at acceptable framerates, right?
So I am not sure how this will work.
Nah, there were rumours backed up by multiple sources some time ago. I think it was a given that it was a matter of time for the unveil.
That, and I *LOVE* to hype
In the PDF they are transparent lenses with head mounted second camera. So not like previous head mounted displays, more like Google Glasses.Another little patent filed last year, by SCEJ researchers. Around a 'optical see-through HMD' - i.e. one that can also do AR stuff, illustrated in combination with Move.
http://www.freepatentsonline.com/20140002329.pdf
I think this is probably work that followed on from the TGS 2012 AR HMD prototype.
It'll be interesting to see if their commercial model encompasses AR. I'm a little unsure, depending on how 'tethered' one will be with one of these.
Depends on the quality of graphics.On PS2/PS3 levels, probably.
Newly announced? If my English isn't failing me here they're referring to a recently announced product... so Vita TV?
Another little patent filed last year, by SCEJ researchers. Around a 'optical see-through HMD' - i.e. one that can also do AR stuff, illustrated in combination with Move.
http://www.freepatentsonline.com/20140002329.pdf
I think this is probably work that followed on from the TGS 2012 AR HMD prototype.
It'll be interesting to see if their commercial model encompasses AR. I'm a little unsure, depending on how 'tethered' one will be with one of these.
In the PDF they are transparent lenses with head mounted second camera. So not like previous head mounted displays, more like Google Glasses.
Depends on the quality of graphics.On PS2/PS3 levels, probably.
Gemüsepizza;95614225 said:And how did you come to this absurd conclusion? A few, quick calculations clearly show that the PS4 will probably have no big problems powering a VR device (especially now that devs are more experienced and can write code which is better optimised):
Killzone: Shadowfall MP:
1920 x 1080 x 60 = 124.416.000
Oculus Rift (Consumer version):
2 x 960 x 1080 x 60 = 124.416.000
Alternative VR headset display:
2 x 1280 x 720 x 60 = 110.592.000
Another little patent filed last year, by SCEJ researchers. Around a 'optical see-through HMD' - i.e. one that can also do AR stuff, illustrated in combination with Move.
http://www.freepatentsonline.com/20140002329.pdf
I think this is probably work that followed on from the TGS 2012 AR HMD prototype.
It'll be interesting to see if their commercial model encompasses AR. I'm a little unsure, depending on how 'tethered' one will be with one of these.
It's not as simple as that. Yes you are displaying the same amount of pixels, but you have to draw the scene and calculate a lot of stuff twice that you'd only have to calculate once per frame in a normal display. It's more akin to running Killzone Shadowfall in split screen multiplayer @ 1080/60 instead of single player.