Damn that looks nice, bought!
Who is Laura?Low poly Laura was best Laura
Love MM Legends graphics to this day.I do love low poly art, even in games, but only if it's coupled with clean textures. Megaman Legends is a good example.
Does Final Fantasy IX count?
I noticed, a lot of good low-poly art looks cell shaded, without actually being cell shaded.
Man, that looks incredible.
I love low-poly art with pixelated textures.
In the future we will draw a lot more lines and simple polygons again.
I like low-poly art a lot, but I want to go back much further in bringing the
shades and colors down as well.
A software rasterizer I wrote a couple of month ago for Notch's DCPU using a
1-bit framebuffer on a 64x64 character video mode. Fully programmed in
assembly. There will be more. It's part of a video game.
That stuff in the OP doesn't really count, some of them are high poly as fuck, just that they're flat-shaded and untextured
I did this little scene with Unity last spring. Everything is unlit and unfiltered
[IMG="http://www.kaipaamo.fi/make3d/wp-content/uploads/2013/04/nes.jpg"]http://www.kaipaamo.fi/make3d/wp-content/uploads/2013/04/nes.jpg[/IMG]
You can play around with it here: http://dl.dropboxusercontent.com/u/14109231/NESMUSICBOX.html
I've been thinking about this kind of pseudo-low poly/flat colors look lately, I think we will see a lot of it in near future, It's quite simple and fast to create and it doesn't require lots of modeling experience. It probably will be next step for a lot of indies when they transfer from 2D to 3D. I love the style personally so I wouldn't mind.
Ian McConville is a really excellent artist. I believe he did that little scene.I adore low poly art. Hopefully it comes back full force for games.
Here's a link to view the whole scene: http://sketchfab.com/m54j3g2fca
Only at high res with really good levels of AA like in the OP.
I have no desire to see low poly, low res, highly aliased PS1/2 era games make a return.
I did this little scene with Unity last spring. Everything is unlit and unfiltered
You can play around with it here: http://dl.dropboxusercontent.com/u/14109231/NESMUSICBOX.html
I've been thinking about this kind of pseudo-low poly/flat colors look lately, I think we will see a lot of it in near future, It's quite simple and fast to create and it doesn't require lots of modeling experience. It probably will be next step for a lot of indies when they transfer from 2D to 3D. I love the style personally so I wouldn't mind.
Never forget.
This always brings me back:
Loving the thread. I think some DS games have art similar to what's posted here. Dragon Quest Monsters Joker 2:
I think the low-poly models will make up some room to render very goodOnly at high res with really good levels of AA like in the OP.
I have no desire to see low poly, low res, highly aliased PS1/2 era games make a return.
Glad you like it. Am interested in (re-)creating the 3d rendering look andThat's gorgeous. Almost like a GBA attempting 3D
François Gutherz is known for his lovely low poly art: http://www.youtube.com/watch?v=AH0ZJ6m-GEA
Looks cool, but then I immediately thought of this guy:
I adore low poly art. Hopefully it comes back full force for games.
Dark Souls:
Here's a link to view the whole scene: http://sketchfab.com/m54j3g2fca
Yes. From cancelled Mojang game:
That stuff in the OP doesn't really count, some of them are high poly as fuck, just that they're flat-shaded and untextured
Not all 3d though. Tobal for instance was silky smooth and featured great animation.In their heyday they were pretty rough. The low and fluctuating framerates, poor anti-aliasing, flickering, and low resolutions that came with the territory of 3D at the time didn't do them any favors.
Now that that stuff's no longer an issue, though, low-poly styles wielded well could really deliver some amazing results. I hope to see indies experimenting with it a lot in the coming years.
I absolutely adore it, its so effective when its done well. My favorite is when the textures are chunky, poppy, and pixely like old toony capcom games (Megaman Legends, Battle N Chase, and Rival Schools)
Heres a few of my favorite modern lowpoly stuff (aside from the obvious like kenneth fejer):
i actually dabble in it myself but i dont model as often as id like, heres a few model turnarounds ive done:
fake edit- i spent so long trying to find that last gif of the two people walking in unison i got beaten on the SotC ones. The artist made a third one at some point too but i cant remember where it is