I don't know why Halo gets a free pass either, while everyone rags on Aliens: Colonial Marines.
It *might* be because Halo isn't a complete and utter piece of fucking shit, but I could be wrong, who knows?
Yet you have an Alan Wake avatar.
I don't know why Halo gets a free pass either, while everyone rags on Aliens: Colonial Marines.
It *might* be because Halo isn't a complete and utter piece of fucking shit, but I could be wrong, who knows?
Of course we will The PS4 game is already in full-production. Everybody working on it seems quite excited about it and if it is really loosely based on the Kara tech demo as rumoured and goes into a Bladerunner sci-fi direction.....my god....can you imagine the graphics and atmosphere!?
I am surprised that the sort of audience that likes art-games, personal games, emancipatory games that try to tell personal or human stories did not like Beyond more
So broad that it now includes games that aren't games.Not really a fan but broadening the genres is always good...
I wonder how many people that come and shit in this thread with 'shouldn't have done that well' have even played the game.
Anyway, good, I remember their budget being around $27m so they've almost tripled that really.
Good.
Heavy Rain:1 million copies worldwide isn't really that successful for a AAA game in 2013, especially when the budget includes Ellen Page and Willem Dafoe
Great job QD. Sony made a tons of money with it.
Sometimes I feel that there are only a tiny handful of us on here that can manage the sentiment "hmm, I didn't care for this" rather than the always-popular "this shouldn't even exist and the creators should feel bad and lose their jobs".
I can't stand Bayonetta. At all. Know what I don't do? Shit up Bayonetta threads. I even recognize that the game is probably even good, just not for me.
Yet you have an Alan Wake avatar.
especially when the budget includes Ellen Page and Willem Dafoe
$60 would be the US value, yes. The game was around £40 in the UK when it released ($66 dollars) and according to Amazon.fr the European RRP was 70 ($96). However seeing as we don't know where the sales came from geographically or when they were made (reductions, etc...) it's impossible to gauge it.I don't get your math. Even if they sold 1 million copies at $60 that would be 60 million which isn't even close to triple not to mention that not even half of that is actually profit.
Then there's the fact that a significant number of that was sold below half price, the game was heavily discounted in a lot of places less than 2 months after release. You can pick it up at zavvi for 22 euros for example or around 25 at amazon.co.uk and it has been like that for a while. Playasia did a daily on it before christmas where they shipped over 10000 copies at 18 euros. These are just some examples. Some people need to realize that this isn't as straightforward as they seem to think.
Does the 27 million figure include marketing? If yes that's very impressive. Considering the difference in production values between both games a 4 million increase over HR is pretty damn good. Going literally from nobodies to big hollywood talent for the voice acting for example should have increased costs significantly. Marketing seems to have been significant at least in some countries. I can't help but feel that sony expected more from this. We have access to weekly sales charts for all regions and the game was pretty much a no show.
I hope they managed to at least break even though, it's a very talented studio. David Cage just needs to swollow his pride and hire a writer, these games live and die by their story.
Yeah, I wonder what need shitting up threads fulfills for some, or why people get angry when others like what they don't.
I don't appreciate the drive-by quips either, but not all dissenting opinion = shitting up a thread. This game was pretty polarizing from day 1, so it shouldn't come as a surprise people from both sides have something to say about these impressive numbers. As I said earlier, I'm glad QD is staying committed to this form of storytelling, but I'm also hoping they'll finally move past the novelty of it and give us something truly incredible.
1 million of people fooled.
Good job, David.
Discussing the numbers is great and interesting.
What is not interesting is seeing those coming into a "[blank] passes 1 million in sales" thread to explain to others how and why [blank] game is trash and how nobody should like it, as if game/story quality is a quantifiable measurable scientific fact, and why the game makers are terrible people. It is annoying and odd.
to wit:
So broad that it now includes games that aren't games.
1 million copies worldwide isn't really that successful for a AAA game in 2013, especially when the budget includes Ellen Page and Willem Dafoe
No, if Heavy Rain sold 3 million, to sell 1 million that early (before sales, platinum, essentials etc) is good. Their budget isn't 300 million like GTAV, so they will be clearly profitable.The game bombed spectacularly, France is probably the only country where it did well relatively to the size of the market.
Sony must've lost a ton of money with this one.
Well deserved, even if the game had some flaws it was very good and refreshing
No, if Heavy Rain sold 3 million, to sell 1 million that early (before sales, platinum, essentials etc) is good. Their budget isn't 300 million like GTAV.
Did anyone notice that all their games are in a snowy setting?
Pretty cool
When a game with this budget is nowhere to be seen on the charts and can be bought at half price less than 2 months after release then it's a bomb, no way around it. You say before sales when the game has been going for 20 euros for weeks now lol.
When a game with this budget is nowhere to be seen on the charts and can be bought at half price less than 2 months after release then it's a bomb, no way around it. You say before sales when the game has been going for 20 euros for weeks now lol.
If it is a "bomb" why would the devs even bother to comment about selling a million?
People on here are trying way too hard to shit on this game. Get over it, the game sold well and the devs are happy.
I have nothing to get over unlike you since you're obviously way too defensive about this. I already said that I'm glad they're happy with the results but I don't buy that the game performed according to sony's expectations which is the point I'm trying to make. Go through my entire post history if you want, I've never made a single negative comment about this game or the genre, quite the contrary in fact, I'm just talking about facts but like always people here are too emotionaly invested either way to get a conversation going.
A lot of people seem to have a perception that if a game doesn't sell 5 million+, it didn't meet expectations. Sony's are generally reasonable but we usually don't hear them.Could you post Sony expectations?
No. The quick budget price also happened to Tomb Raider and it also wasn't a bomb. It didn't meet the insane expectations by SE by a long shot, but it is profitable at this point. Is Beyond profitable already? Very likely or it will happen soon enough. I've seen no dev celebrating sales numbers if the game is not going to be profitable. Did it meet Sony's expectations? Probably not, you are right, but Beyond came a lot closer than Tomb Raider did for sure. Sony has modest expectations most of the time and is not too unhappy missing them as long as the game at least makes its budget back. Tearaway, Puppeteer and GoW:A likely all missed expectations this year. Does it matter? Not really. You never see Sony complaining unlike SE, because for better or worse, as a platform holder, Sony doesn't care as much. They have to push their consoles and broaden their line-up. That's what primarily matters.When a game with this budget is nowhere to be seen on the charts and can be bought at half price less than 2 months after release then it's a bomb, no way around it. You say before sales when the game has been going for 20 euros for weeks now lol.
We already know that QD is extremely efficient at spending and always finishes on time and on budget. Lots of outsourcing, French tax break law, government funding and additional revenue earned by providing mo-cap services to clients like Coca Cola, Ubisoft and Bethesda all help bringing the costs down. Also Page and Dafoe had a rather modest salary and took the job out of interest. Just 3 years ago Page acted in an indie movie that had a total budget of like $10k. You can imagine that money is not primarily motivating her.Considering the difference in production values between both games a 4 million increase over HR is pretty damn good.
If you read the thread you would know that he already did. In 2012. Two of them.David Cage just needs to swollow his pride and hire a writer, these games live and die by their story.
When a game with this budget is nowhere to be seen on the charts and can be bought at half price less than 2 months after release then it's a bomb, no way around it. You say before sales when the game has been going for 20 euros for weeks now lol.
But heavy rain is all about rainy setting. Where did you get that from?
1 million copies worldwide isn't really that successful for a AAA game in 2013, especially when the budget includes Ellen Page and Willem Dafoe
Page and Dafoe had a modest salary. They took the job out of interest.Hope it's still a profitable game since i don't know how much money they lost hiring william & elen.
Yet you still got enjoyment out if it. At least that's what I thought when I read your reviewIncredibly terrible writing tends to do that in the case of games emphasizing their narrative.
Just speculating. It will take a while before PS Now launches worldwide, so who really knows. Maybe they do both, maybe they don't. I hope for something new from QD at E3 regardless.
Heavy Rain:
$21.8 million to make
$52.2 million with Sony's marketing budget added in
--> sold 2 million copies after 2 years ------> made good profit
Beyond - Two Souls:
$27 million to make
? million with Sony's marketing budget added in
--> over 1 million sales after 3 months ------> gonna make good profit again
Incredibly terrible writing tends to do that in the case of games emphasizing their narrative.