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Beyond: Two Souls sells over 1 million copies worldwide

I feel like the fact they were generally hands-off with YouTube had a lot to do with this. There were a lot of channels running it - some outright mocking it every step of the way - and for a while there it was hard for me to watch anything without seeing links to someone or another's LP. Tons and tons of free advertising.

(Which is funny, because it's exactly the sort of game people will argue that Let's Plays should hurt the sales of due to players choosing to "watch" instead of playing them.)
 
Are we seeking confirmation that we have good taste? We shouldn't look for validation from others. You are the ultimate arbiter.
 

Panajev2001a

GAF's Pleasant Genius
Probably not. Heavy Rain has sold about 3 million copies, and that's probably about the highest a QD game would be expected to sell. From the perspective of big publishers, that game would be a failure to them. Platform holders, on the other hand, get the added benefit of diversifying the games available on their platform. Sony can point to Heavy Rain and Beyond as unique experiences only available on their platform.

Also their PS3 games are not money sinks, they actually seem to generate profits, so even better :).
 

Mesoian

Member
I feel like the fact they were generally hands-off with YouTube had a lot to do with this. There were a lot of channels running it - some outright mocking it every step of the way - and for a while there it was hard for me to watch anything without seeing links to someone or another's LP. Tons and tons of free advertising.

(Which is funny, because it's exactly the sort of game people will argue that Let's Plays should hurt the sales of due to players choosing to "watch" instead of playing them.)

Yeah, my let's play was largely negative and went untouched by them.

Unfortunately contentID matched up with some arab documentary so THAT got flagged but...no, I think they know the score.
 
Good for QD. I liked this one well enough, but I thought Heavy Rain has been their best so far.

It's actually made me want to go back and play Fahrenheit.
 

Strike

Member
Good for them. I'm playing through it right now and although I'm not enjoying it quite as much as Heavy Rain, I'm glad that there's a viable market for games like this. Sony will probably scoop them up in the next few years.
 

Ricker

Member
Great numbers,considering it's on just one console,awesome,great game,loved it,well deserved...so much for NPD bomba(shows just how useless those are getting).
 

RoboPlato

I'd be in the dick
Great numbers,considering it's on just one console,awesome,great game,loved it,well deserved...so much for NPD bomba(shows just how useless those are getting).
I wish we got platform breakdowns from NPD. The huge multiplat franchises fill the list so we rarely find out how exclusives fare.
 

Mesoian

Member
Good for QD. I liked this one well enough, but I thought Heavy Rain has been their best so far.

It's actually made me want to go back and play Fahrenheit.

You're not wrong, but that means so little.

Beyond is one of the most dramatic examples of having a whole lot of balls in the air, juggling them fairly impressively for most of the game, then literally throwing them all into the road in the last hour.
 

Loudninja

Member
Great numbers,considering it's on just one console,awesome,great game,loved it,well deserved...so much for NPD bomba(shows just how useless those are getting).
I dont think NPD is useless I do think people put way too much stock in NA numbers though.
 

Sorcerer

Member
I wonder what kind of emotions David Cage is experiencing at having sold a million copies of Beyond Two Souls?

I wonder how may polygons his tears of joy consist of?
 

Slaylock

Member
The game was certainly not without its flaws, but I enjoyed it. I couldn't ever get the combat down, and it was way too dark on my plasma (with no option to increase the brightness), but I enjoyed the slower chapters (even Navajo and Homeless, that are generally criticized).

I beat it on a two-day Redbox rental, so I didn't contribute to the sales total, but I'm glad to see it sold well.
 

SRTtoZ

Member
Very happy, I love these style of games so I was a bit upset when the mixed reviews came out. Glad to see it at 1M and it should still sell decently next year, cant wait to see what they have next.
 

RoboPlato

I'd be in the dick
The game was certainly not without its flaws, but I enjoyed it. I couldn't ever get the combat down, and it was way too dark on my plasma (with no option to increase the brightness), but I enjoyed the slower chapters (even Navajo and Homeless, that are generally criticized).

I beat it on a two-day Redbox rental, so I didn't contribute to the sales total, but I'm glad to see it sold well.
People hate on Homeless? Best part of the game.
 

RedAssedApe

Banned
Well deserved. Great game. Not for everyone but I enjoyed the story.

Can't wait to see what quantum dreams next game looks like. Cage haters be damned. :p
 
Good for him, I hope they eventually break even or even profits.

I picked B2S up for cheap, (15 pounds) and while I felt it was a definite step down from Heavy Rain I've still enjoyed what I've gone through so far and it feels pretty refreshing.

The coop feature was especially nice, lets the second person 'watch' over and help you as the ghost/spirit/w/e thingy, feeling involved and important but not at the forefront. I played though what I have so far with a relative that doesn't 'play' games and they really enjoyed it.

I had a hard time caring about any of the characters though, and I really don't like the back and forth of story going throughs small chunks of different parts of her life at different ages non sequentially.

I really hope they go back to more down to earth stories like heavy rain and make it less of a clusterfuck.

Shit can make money too, kids

eMFcZBq.png


Yup.

But does it matter as long as some people enjoyed it? I'm sure plenty people enjoyed that 50 cent game, so I have no problem with it selling that many copies.
 

Curly

Banned
I enjoy David Cage's games in the "they're so bad they're good" kind of way. I love unintentionally funny films, so it's nice to have a reliable source of unintentionally funny games as well. (especially considering that ever-increasing development costs will continue to shrink the sub-genre)

In other words, yes I do think that his games -- up to and including Beyond -- are awful, but they bring so much entertainment that I'm glad they do well at retail.
 

hesido

Member
Props to QD for doing what they do. They should be commended just for the awesome graphics alone, and I really enjoyed playing through Heavy Rain.
 

BadAss2961

Member
I thought people had already celebrated Beyond's alleged poor sales.

I'm happy for QD. Hope they stick around and stay successful. Fuck the hate.
 
YES!!! Fucking excellent news. Very happy right now :D

Heavy Rain sold 1 million in about 1.5 months. So while Beyond is not as successful, it still very likely broke even considering Heavy Rain was already making profit at that point. The budget was a little bit higher, but not by much. 22M for HR vs. 27M for Beyond.
Probably didn't met all expectations, but should still be a moderate success at the end of the day. That's all I need.
 
May I proffer that Beyond appeals more to a female audience?

My little sister wants the game and said it looks "awesome" and that some of her friends have it.

Perhaps, but I felt that a lot of the emotional impact was due to my wanting to protect Jodie. I'm not sure how much of that was the role you were put into and how much of it was just a masculine instinct, but I'm not sure that most women would get that effect to the same extent I did.
 

jcm

Member
That's good news. I really enjoyed it. It wasn't perfect, but I'm happy they'll get a chance to continue to explore their space.
 
To all the people who take issue with Cage's writing, here have some positive news too:

QD's next game on PS4 will be written by a team of 3. Two writers were hired in 2012 and work on-site. Cage will be writing as well, but mostly the concept design and general ideas.

VideoGamesZone in August 2012 said:
But at the moment we start to change things at the studio and I currently work on creating a team of writers. Pretty much like the writing rooms in TV series, where there is a showrunner, a guy having the vision, but at the same time, doesn't write everything. There is a team of talented people with him, bringing their talent, their ideas and helping to write.

This is what I currently build. So hopefully my next game won't be written entirely by myself [laughs].
http://www.videogameszone.de/Beyond...-Souls-David-Cage-Gamescom-Interview-1018341/


VideoGamer in August 2012 said:
DC: But to answer your question, the evolution of the format, the evolution of the studio, requires that more people become capable of writing this kind of stuff. I'm very interested in what's going on with TV series, where's the showrunner and a team of writers, writing in the same direction. And this is actually what I'm building at our studio right now.

Q: You're moving towards a TV-like setup?

DC: Yeah, where I could continue to have the vision and the ideas - I have ideas for the next four or five games. This is what I love and I really enjoy but at the same time, instead of me spending a year away from the studio writing the damn thing, I could work for the team - people who could be more talented than I am, and bring in new ideas that I've not thought of - and work together in creating this thing. So, we're starting on this right now.
http://www.videogamer.com/ps3/heavy_rain/news/david_cage_i_remember_how_scared_we_were.html


Destructoid in April 2013 said:
"David has so many ideas that Quantic Dream doesn’t have enough resources to put all of these ideas into games," Fondaumière said. "Our job is to turn these ideas into projects. So we are trying to attract talent: script writers, directors, photographers. That’s currently what we are working on. It’s challenging but a very interesting process."

Cage is now joined by two other writers in script writing Quantic Dream's PS4 game in development. The results are "very positive" Fondaumière said.
http://www.destructoid.com/this-is-not-an-article-about-david-cage-252639.phtml




 

Y2Kev

TLG Fan Caretaker Est. 2009
I'm happy to see this. On a thematic level, Beyond had a fundamental appeal to me and I was glad a major studio got the resources to explore those themes in a big way. I was worried that as a late-gen title, software sales had completely fallen off and we'd see quantic dream punished for not releasing on ps4.

That said, I wonder if they would consider a ps4 port in the interim.
 
That said, I wonder if they would consider a ps4 port in the interim.
Unless I missed something and famousmortimer lost all his credibility:

Let's pretend that Beyond will be on the ps4.


Yep.

I just heard about it today. Not sure I need to replay it but when it comes out (no clue on date... was told there were going to be "A lot" of last gen in '14) I will decide. Or I'll do like I plan on with tomb raider (which i played on the pc maxed so the graphics won't blow me away).... I'll wait for a sale.


Though, that said, I fucking have Injustice Ultimate edition on the ps4....

Of course, plans may have changed now that we have PlayStation Now and Beyond is confirmed to be included in the launch line-up.
 
D

Deleted member 80556

Unconfirmed Member
Of course, plans may have changed now that we have PlayStation Now and Beyond is confirmed to be included in the launch line-up.

Welp. That probably killed the port then. Shame, I really want a good Full HD version of the game. Not a compressed version.
 
Yeah, my let's play was largely negative and went untouched by them.

Unfortunately contentID matched up with some arab documentary so THAT got flagged but...no, I think they know the score.

With the way YouTube's automated systems work, I'm surprised it didn't turn up hits as being Prometheus for the, uh... geez, there's no way to refer to that section without spoilers, really.
Secret Chinese Arctic Underwater Ghost Base, I guess we'll call it?
 
I believe Beyond corrects many of the major mistakes made in Indigo Prophecy and Heavy Rain, and it does this largely by substantially improving the quality of the writing, scenarios, and characterization.

The most major evidence of the quality of the writing being improved is the fact that it is written in English. Indigo Prophecy and Heavy Rain are filled with ESLisms or awkward translations. Y2Kev has mentioned it before, but one of the most baffling in Heavy Rain is when a garbage dump is called a "wasteland". It comes through in pretty much every sentence. It's especially bad in Heavy Rain because the actors chosen are clearly not native English speakers and virtually every performance is poorly directed and contains heavy accenting or awkward pronunciations. This is not the case in Beyond. There's definitely an argument to be made that some of the subject matter was trite, but the dialogue at least has a relatively natural quality to it and the performances, even the ones by supporting characters, appear to be English-speaking actors with an English voice director being given appropriate feedback.

The second biggest fix is, compared to Heavy Rain, Beyond appears to have not had as much cut content and as a result the story flows from beginning to end much better than Heavy Rain. Very major things were removed from Heavy Rain. Major components of Madison's and Ethan's plotlines, actually. So there are things in the game that don't really make sense and are evidence of those things left over. As well, the central reveal associated with Shelby is generally considered to have been handled poorly. Nothing like this happens in Beyond. Probably the weakest overarching element of Beyond's plotting is the connection between Jodie and Ryan, which seems a little forced in the finished product. But this is definitely a minor issue as compared to Heavy Rain. I'd also add that several endings emphasize the importance of Zoey in a way that the game probably doesn't support--whether this is intended to be a tease or is a result of cut content is unclear. But this isn't leading to people saying "The game's story doesn't make sense".

As a result, I feel Beyond comes closer than ever to achieving the goal that David Cage set out for it. I think that's what makes the game a pretty unqualified success on its stated goals. As a matter of personal appeal, I think I liked Beyond's story more than Heavy Rain's. I do enjoy crime stories, and I thought Heavy Rain's musings on family were occasionally interesting, but I think Beyond was a more personal, contemplative story. I am surprised that the sort of audience that likes art-games, personal games, emancipatory games that try to tell personal or human stories did not like Beyond more. I thought it did a fairly good job of establishing the trajectory of a life, I thought characterization was fairly good, I thought it was able to achieve genuine emotion in parts without being too maudlin. Now, some people don't like experience games, because they're looking for more skill-driven, score-attack type gameplay, and I think that's a valid approach to games and if you're someone who likes shmups or fighters it's pretty obvious that David Cage is not really making games tailored to you. But within the confines of the kind of games it's competing against, the sorts of similar experiences, I think it's a success. A strong success.

From the non-story, gameplay side of things, I think Heavy Rain substantially corrected the major issues with Indigo Prophecy. Indigo Prophecy had very lengthy scenes of mashing Simon Says QTEs. Heavy Rain corrects this by shortening the length of action scenes and by remapping controls to make more sense contextually, so that the action on the screen reflects the buttons you're being asked to press. This makes the scenes far more enjoyable in a big way, especially scenes that have you almost playing twister with your hands. Indigo Prophecy had frequent permanent fail states attached to QTEs, where if you pressed the wrong button, you game-overed. Combined with the length of these scene, this was very frustrating. Heavy Rain fixes it by threading in failure into the narrative and making it add some elements of diversity to the story in terms of how it plays out. This makes failure feel more deserved and reasonable, giving the game a level of challenge without the frustration of having to repeat a rote and boring section.

I can't say that Beyond builds on these improvements, and ultimately I actually think the stick-dodging is weaker for action scenes than Heavy Rain's button prompts. I think it's weaker because it's difficult to ascertain the direction of movement sometimes (IE Jodie is dodging left but moving her arms right, or she's sort of dodging in two directions). Also there are fewer story junctions where failure has long-term ramifications or causes the player to miss scenes, so it's a little less rewarding.

In summary CAEG IS BAD RITER WER DA GAMEPLAY I HOPE QD GO BUNK RAPT NON GAME LOL GO BACK TO CEL PHON

It's not a zero sum thing, publishing budgets are extremely elastic. Sony didn't steal money from Psygnosis making Dark Wipeout Souls 2098 so they could fund Quantic Dream. They're funding Quantic Dream specifically because they're doing something different. And it's not clear to me that there are too many teams of a comparable size that would be looking for funding to do something different--you could have probably made the argument for Team Bondi (which Sony did fund!) but they're gone now. I don't think it's as easy as saying that $30 million could fund 60 indie games or whatever, because again I don't think Pub Fund or indie outreach is being negatively impacted.

I guess what I'm saying is, it's okay to point out that you wish Sony was choosing a "better" studio, but unless you really expand on who you think is out there wanting, what you think they'd do with the money, and why you think Sony couldn't fund both Quantic Dream AND that studio to achieve their publishing goals, you're basically just saying "games I don't like shouldn't be made".

Right, like, I don't think Killzone is a particularly good franchise. So, if Sony wasn't funding it and was making some game I really liked, I guess that'd be a net positive for me. But I think the reason why Sony are funding the franchise is because they want a mid-high tier internally owned FPS franchise. I think they've probably given up on "Halo killer" or in contemporary terms "Call of Duty killer", but I think they still want a high profile internal FPS franchise. Killzone 2 had a pretty brutal development, but 3 and Shadowfall appear to have been on time and on budget. So to me, that's an indication that Sony is getting their money worth there, even if the franchise ends up being a loss leader or not hugely profitable overall. I don't think funding Killzone is preventing Sony publishing, like, a fighting game or something. I think if they saw an opportunity and felt a fighting IP would benefit them, they'd do both. So the real question is is there a studio out there who can make an FPS that's going to be more successful or a better strategic fit than Guerrilla or work cheaper or faster or whatever. And I think if Sony saw that opportunity, they'd take it. That's why Sony's racing holdings have consolidated as much as they have, right, because it didn't make sense to fund quite so many racing options
Quoted for awesomeness. Damn dude you are on a roll!


Welp. That probably killed the port then. Shame, I really want a good Full HD version of the game. Not a compressed version.
Just speculating. It will take a while before PS Now launches worldwide, so who really knows. Maybe they do both, maybe they don't. I hope for something new from QD at E3 regardless.
 
Niice. I hope this means we'll get more games from them.

It also means time to brag about this:

AuIirDR.jpg



:p
Of course we will :D The PS4 game is already in full-production. Everybody working on it seems quite excited about it and if it is really loosely based on the Kara tech demo as rumoured and goes into a Bladerunner sci-fi direction.....my god....can you imagine the graphics and atmosphere!?

Also that platinum is awesome. Congrats! Thanks again for the amazing OT. One of the best in 2013. Everything went really well too and the thread didn't turn to shit. I would be down doing the same again in 3 years if you are up for it :)
 
J

Jotamide

Unconfirmed Member
Very inferior to Heavy Rain IMO. I hope QD steps up their game for their next game.
 

RyoonZ

Banned
It's already on bomba price though, I bought it last month for $28
It's pretty good game, I like it. Looking forward to their PS4 game.
 

Replicant

Member
Of course we will :D The PS4 game is already in full-production. Everybody working on it seems quite excited about it and if it is really loosely based on the Kara tech demo as rumoured and goes into a Bladerunner sci-fi direction.....my god....can you imagine the graphics and atmosphere!?

That's good to hear. I do hope that the next one is a lot more intense than Beyond though.

Also that platinum is awesome. Congrats! Thanks again for the amazing OT. One of the best in 2013. Everything went really well too and the thread didn't turn to shit. I would be down doing the same again in 3 years if you are up for it :)

No way. Thanks to you. If you didn't provide those images, my work would have been more taxing and I doubt I'd have been able to finish that OT. As for the next OT, let's see. I hope I have recovered enough from Gaming OT overdose induced by making my first Gaming OT by then. :p
 
Numbers don't seem good at all.
This was pushed by Sony like it was one of their main flagship titles. It was bundled with PS3 & had a strong national TV advertising.

So it must have sold 500,000-ish in NA & 500,000 Worldwide.

For the push it was getting, it should have sold 3-4 million.
 
It's already on bomba price though, I bought it last month for $28
It's pretty good game, I like it. Looking forward to their PS4 game.

That's the only thing that stops me from saying it has made its money back on this number of sales. The worldwide ASP for this game seems like it would be closer to $40 than $60, which would make a big difference.
 

RoboPlato

I'd be in the dick
Numbers don't seem good at all.
This was pushed by Sony like it was one of their main flagship titles. It was bundled with PS3 & had a strong national TV advertising.

So it must have sold 500,000-ish in NA & 500,000 Worldwide.

For the push it was getting, it should have sold 3-4 million.
This game never was going to do that with a stacked fall and the lifetime sales of HR. It's already on the verge of being profitable if not there already.
 
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