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13GB update for Dead Rising 3

PARANO1A

Member
I complained about this in the One launch OT after the first 6gb patch. Patches have been fairly crazy so far - usually not far off the size of a full game install. Not only that - but the full games are sized much, much larger than previous gen while the visuals simply don't match the size of the game size in the first place. Everything about this just seems so unoptimised for users, meaning longer install times, longer load times, and much bigger patches.

The patch also doesn't automatically download and update unless the game is in the drive IIRC - can't remember where I read this. So big patches after a bit of inactivity means long waits before getting back into games.

This is doubly frustrating as someone that primarily gamed on the 360, where things were so silky smooth regarding game updates and 'put it in and play' games. One of the major reasons my PS3 collects more dust is because it takes so long to pick up a game and play - huge patches that are way larger than 360 equivalents and big firmware updates that don't add much to me as a user.

MS need to sort this crap out. Not a happy customer.
 

TheD

The Detective
I'm looking forward to seeing impressions of the game post patch.

From reddit I saw that someone's game size increased by 1.5GB after the patch - that means that the remaining 11.5GB is patching already existing data.

Data of that size must either be:
a) Movies - why anyone would patch that unless there is a legal reason is beyond me.
b) Models and textures. This might be an optimisation and perhaps there'll be frame-rate fixes etc.

To be honest, all this is fine, we have to remember that this is a launch window game and that things were going to go wrong. We are early adopters at this point - and yeah, I hope that this isn't going to become the norm.

HOWEVER - this does highlight - as GAF has already said - the bigger problem that we need a means of being able to backup our patches/hard drive data. I'm not going to uninstall/reinstall DR3 at any point if that means downloading a 13GB patch to play it.

If that is true, then MS or capcom did not put enough thought into how they are going to patch the game (like not having all the files in one huge archive).

P.S Fuck Chrome.
 

zhao3gold

Banned
So, after this 13GB updates, will DR3 become a AAAAA game?

This update size is insane. Shall we blame to Capcom or Microsoft?
 

zhao3gold

Banned
If the patch can not make the game 1080p & 60fps, why shall we update it?

Joke, hope the update can make DR3 better than they were.
 
Honestly, whatever the fuck this is, there's ZERO need for it to be 13GB.

And, if the system is the same as the 360, you can always optionally delete these, so that means this is taking up room ON TOP OF the install.
 

RetroStu

Banned
This thread is a perfect example of why the 'digital future' is a lot longer away than most people think and games are only going to get bigger as time goes by as well.
 
This thread is a perfect example of why the 'digital future' is a lot longer away than most people think and games are only going to get bigger as time goes by as well.

I haven't seen an install screen for updates since I first booted up my ps4 last month. I'm all digital currently also... installs of games have been less then a minute and I'm in the game, so I don't think this digital future is as bad as you make it sound. At least on this side of the fence.
 

Krilekk

Banned
That's some booty...





what are you talking about? It's most likely DLC, but who knows? Where are the patch notes?! Until we know what it is, lay off that argument and focus on what I stated. My real question leads to this... Why can't it download and install in the background???

It downloads and installs in the background. Maybe you don't have your X1 set up the right way, it only does so in standby.
 
If that is true, then MS or capcom did not put enough thought into how they are going to patch the game (like not having all the files in one huge archive)

Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?

Try and have a positive outlook on this - they wouldn't patch for no reason!
 

RulkezX

Member
Fucking unacceptable.

So far I've had to download

* 3GB patch for KI
* 6GB and 13GB patch for DR 3
* 6GB patch for Forza

Biggest patch in my PS4 has been 700 ish. But everyone has super fast fibre broadband so it's all gravy , right ?

Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?

Try and have a positive outlook on this - they wouldn't patch for no reason!

Well the 6GB patch changed nothing and they gave us no patch notes , so....
 

Krilekk

Banned
Exactly. I'm lucky enough to have 160Mb/s unlimited internet and even I think that it's unacceptable. I don't buy DLC. Don't make me download it.

Coop means all players need to have the same assets unless you want to destroy your online community.
 

c0de

Member
Fucking unacceptable.

So far I've had to download

* 3GB patch for KI
* 6GB and 13GB patch for DR 3
* 6GB patch for Forza

Biggest patch in my PS4 has been 700 ish. But everyone has super fast fibre broadband so it's all gravy , right ?

Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?

Try and have a positive outlook on this - they wouldn't patch for no reason![/QUOTE]

Well the 6GB patch changed nothing and they gave us no patch notes , so....

I don't get it... What happened to the very good patching system of 360?!
 

pottuvoi

Banned
If that is true, then MS or capcom did not put enough thought into how they are going to patch the game (like not having all the files in one huge archive).
The 1.5GB of additional data doesn't mean that the overwriting of 11.5GB was not needed.
They could have refreshed all collision and visibility data, etc.
 

TheD

The Detective
Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?

Try and have a positive outlook on this - they wouldn't patch for no reason!

It is unlikely that they went and changed all the models and textures, textures are the biggest space user in games (other than video) and texture res is unlikely to be a performance bottleneck, models on the other hand are likely to be much smaller than 10+GB.
If they did want to make the game run better, an easier target is effects, number of objects on screen at a time and mesh/texture LODs.

I did not say they patched for no reason, I said that they do not have an efficient patching system that does not need to replace large archives.
 
I don't get it... What happened to the very good patching system of 360?!

On one hand the 360 patching system was 'good' because you were limited by the 360 Arcade (and later on USB sticks) because developers couldn't guarantee that users had a hard drive.

Unfortunately, that has knock-on effects for game design and the way DLC and updating works.

Like I said previously, I think the round of patches at launch are going to be a blip - we are early adopters people! - but I have confidence that Microsoft will get it sorted.
 

RulkezX

Member
I rather have a destroyed online community than be forced to download a 13 gig patch.

Or alternatively - choices.

If people want to play coop they can choose to patch ( Borderlands gave you this choice with optional comparability patches ) instead of forcing this shit on everyone.
 

GavinGT

Banned
I don't get it... What happened to the very good patching system of 360?!

The size limit for patches was 4 MB on 360 (though there were some exceptions). It was super limiting for developers, and it was only in place because they wanted to account for users who didn't have HDDs.
 
It is unlikely that they went and changed all the models and textures, textures are the biggest space user in games (other than video) and texture res is unlikely to be a performance bottleneck, models on the other hand are likely to be much smaller than 10+GB.

I did not say they patched for no reason, I said that they do not have an efficient patching system that does not need to replace large archives.

Bolded quote section is just wrong.

Also, apologies, I wasn't talking to you about the 'patching for no reason' thing.

We don't know if DR3 has large archives (unlikely for streaming data) and we (the public) don't know about the patching system and how it works - just saying, we need to be a little patient here. There's a lot of complaining about how the Xbox One's patching system sucks etc. - but we need to consider that the console has only been out a very short time right now, let's be patient and see how we get on.
 

RulkezX

Member
The size limit for patches was 4 MB on 360 (though there were some exceptions). It was super limiting for developers, and it was only in place because they wanted to account for users who didn't have HDDs.

Dunno why that's showing as my quote , I didn't say that.

However developers clearly need restrictions or they'll just take the utter piss.

a lot of complaining about how the Xbox One's patching system sucks etc. - but we need to consider that the console has only been out a very short time right now, let's be patient and see how we get on.


Nonsense , this is the 3rd console for MS ( "we 're a software company guys , trust us " etc) patching systems are not new to them or something exotic.

I've patched a cumulative total of nearly 30GB for my XO and have yet to see a patch note !
 
It downloads and installs in the background. Maybe you don't have your X1 set up the right way, it only does so in standby.

Really? I don't own one, but others have said along with the person who responded that say you can't... how do you have to set up there system to access the game while they install updates in the background?

Edit: nm, you said standby needs to be enabled.
 
Really? I don't own one, but others have said along with the person who responded that say you can't... how do you have to set up there system to access the game while they install updates in the background?

Clarification:
It downloads and installs in standby if you own the game digitally.
It downloads in standby if you have the disc version and then quickly installs when you put in the disc.

There is no background patching on Xbox One yet for currently running games.

EDIT: You can patch another game while playing another - I played FIFA 14 the other night while Battlefield 4 was patching.
 

Lucifon

Junior Member
just turned on my Xbox to see the damage and I was/am at 55% now- this DLC better be substantial-

I'm sure the way Xbox handles update percentages is it's effected by the base game size too? I've seen updates on Battlefield for example where my percentage starts at 98%.
 

Gen X

Trust no one. Eat steaks.
My 50gb cap says No thanks.

There is going to have to be another delivery system implemented if this is going to be the norm for people with limited net. It's like the current model was only for select countries and screw the rest.
 
Clarification:
It downloads and installs in standby if you own the game digitally.
It downloads in standby if you have the disc version and then quickly installs when you put in the disc.

There is no background patching on Xbox One yet for currently running games.

EDIT: You can patch another game while playing another - I played FIFA 14 the other night while Battlefield 4 was patching.


I see! Thanks for the info!
 

Piers

Member
Bandwith-restricted gamers:

ehCNstu.jpg

Can't use modem/cable, impossible where I live.
 

Yagharek

Member
My 50gb cap says No thanks.

There is going to have to be another delivery system implemented if this is going to be the norm for people with limited net. It's like the current model was only for select countries and screw the rest.

Tier 0.1 countries
 
Can't use modem/cable, impossible where I live.

That's a bummer, man... sorry you gotta deal with that crap. I saw some posts earlier that were saying they don't care cause of no caps or high download speeds... those kinds of posts scream "I got mine" and I think that's just a real shit outlook on this situation.

Edit: my apologies, I shouldn't have stated it that way because I don't think anyone has come out right and said they "don't care", I just inferred that from those types of comments.
 

Alx

Member
I think we're going to miss the times when MS was annoying developers with patch size and number... as soon as they remove such limitations, studios get crazy with humongous updates. :/

I have a question btw : I haven't bought DR3 yet ; if I buy it on the digital marketplace now, will I have to download the original version and then the different patches, or does the game come "pre-patched" with the latest update ?
 

TheD

The Detective
Bolded quote section is just wrong.

Also, apologies, I wasn't talking to you about the 'patching for no reason' thing.

We don't know if DR3 has large archives (unlikely for streaming data) and we (the public) don't know about the patching system and how it works - just saying, we need to be a little patient here. There's a lot of complaining about how the Xbox One's patching system sucks etc. - but we need to consider that the console has only been out a very short time right now, let's be patient and see how we get on.

No, it is not wrong!
Unless you are TMU limited or really bandwidth starved (which both seem very unlikely with the way the game looks) you are not going to need lower res textures.

Games with streaming game engines can have all their data in one or a few large blobs, e.g Farcry Blood Dragon is mostly 3 large files.
 
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