Toothless Spoon
Member
Hopefully its some system to eliminate aliasing in the game
I just popped my DR3 disc in and it's already downloaded 60% whilst the console was on standby.
Surely you understand the difference between a free game a person chooses to download, and a patch that adds wanted or unwanted DLC to a game...
Right?
I'm looking forward to seeing impressions of the game post patch.
From reddit I saw that someone's game size increased by 1.5GB after the patch - that means that the remaining 11.5GB is patching already existing data.
Data of that size must either be:
a) Movies - why anyone would patch that unless there is a legal reason is beyond me.
b) Models and textures. This might be an optimisation and perhaps there'll be frame-rate fixes etc.
To be honest, all this is fine, we have to remember that this is a launch window game and that things were going to go wrong. We are early adopters at this point - and yeah, I hope that this isn't going to become the norm.
HOWEVER - this does highlight - as GAF has already said - the bigger problem that we need a means of being able to backup our patches/hard drive data. I'm not going to uninstall/reinstall DR3 at any point if that means downloading a 13GB patch to play it.
glad they have that damn HDMI IN to hop into TV and stuff
capcom for not optimizing and MS for allowing it lolSo, after this 13GB updates, will DR3 become a AAAAA game?
This update size is insane. Shall we blame to Capcom or Microsoft?
So, after this 13GB updates, will DR3 become a AAAAA game?
This update size is insane. Shall we blame to Capcom or Microsoft?
capcom for not optimizing and MS for allowing it lol
Auto Updating is the best, already at 70% and just found out about it.
You guys don't know massive patches until you own Battlefield 4.
This thread is a perfect example of why the 'digital future' is a lot longer away than most people think and games are only going to get bigger as time goes by as well.
That's some booty...
what are you talking about? It's most likely DLC, but who knows? Where are the patch notes?! Until we know what it is, lay off that argument and focus on what I stated. My real question leads to this... Why can't it download and install in the background???
If that is true, then MS or capcom did not put enough thought into how they are going to patch the game (like not having all the files in one huge archive)
Hope it's all new zombie voices. I would pay $2.99 to replace all sound effects with vuvuzelas.
Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?
Try and have a positive outlook on this - they wouldn't patch for no reason!
Exactly. I'm lucky enough to have 160Mb/s unlimited internet and even I think that it's unacceptable. I don't buy DLC. Don't make me download it.
Fucking unacceptable.
So far I've had to download
* 3GB patch for KI
* 6GB and 13GB patch for DR 3
* 6GB patch for Forza
Biggest patch in my PS4 has been 700 ish. But everyone has super fast fibre broadband so it's all gravy , right ?
Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?
Try and have a positive outlook on this - they wouldn't patch for no reason![/QUOTE]
Well the 6GB patch changed nothing and they gave us no patch notes , so....
I don't get it... What happened to the very good patching system of 360?!
Fun fact, the patches released so far (5gb + 13gb) are nearly equal to the initial install size of the game...(19.9gb)
The 1.5GB of additional data doesn't mean that the overwriting of 11.5GB was not needed.If that is true, then MS or capcom did not put enough thought into how they are going to patch the game (like not having all the files in one huge archive).
Coop means all players need to have the same assets unless you want to destroy your online community.
Not necessarily true. The game install is still substantially bigger than the patch - so it might just be that they went through and optimised all the textures and models?
Try and have a positive outlook on this - they wouldn't patch for no reason!
I don't get it... What happened to the very good patching system of 360?!
I rather have a destroyed online community than be forced to download a 13 gig patch.
I don't get it... What happened to the very good patching system of 360?!
It is unlikely that they went and changed all the models and textures, textures are the biggest space user in games (other than video) and texture res is unlikely to be a performance bottleneck, models on the other hand are likely to be much smaller than 10+GB.
I did not say they patched for no reason, I said that they do not have an efficient patching system that does not need to replace large archives.
The size limit for patches was 4 MB on 360 (though there were some exceptions). It was super limiting for developers, and it was only in place because they wanted to account for users who didn't have HDDs.
a lot of complaining about how the Xbox One's patching system sucks etc. - but we need to consider that the console has only been out a very short time right now, let's be patient and see how we get on.
It downloads and installs in the background. Maybe you don't have your X1 set up the right way, it only does so in standby.
Really? I don't own one, but others have said along with the person who responded that say you can't... how do you have to set up there system to access the game while they install updates in the background?
just turned on my Xbox to see the damage and I was/am at 55% now- this DLC better be substantial-
So what's new now? Any noticable changes?
Clarification:
It downloads and installs in standby if you own the game digitally.
It downloads in standby if you have the disc version and then quickly installs when you put in the disc.
There is no background patching on Xbox One yet for currently running games.
EDIT: You can patch another game while playing another - I played FIFA 14 the other night while Battlefield 4 was patching.
Bandwith-restricted gamers:
My 50gb cap says No thanks.
There is going to have to be another delivery system implemented if this is going to be the norm for people with limited net. It's like the current model was only for select countries and screw the rest.
Can't use modem/cable, impossible where I live.
Bolded quote section is just wrong.
Also, apologies, I wasn't talking to you about the 'patching for no reason' thing.
We don't know if DR3 has large archives (unlikely for streaming data) and we (the public) don't know about the patching system and how it works - just saying, we need to be a little patient here. There's a lot of complaining about how the Xbox One's patching system sucks etc. - but we need to consider that the console has only been out a very short time right now, let's be patient and see how we get on.