You're not alone. I made that decision a few years ago. I used to play a lot of FPS games on PC for years and it was quite a shock. But now I can't go back to KB+M and I play all action games with a gamepad, even on PC. Your hands and joints will thank you after years of playing for that decision, believe me.I made the decision a few months prior to the release of the X1/PS4 that I wanted to take my focus away from PC gaming and into console gaming. I'm sure I'm in the minority with that decision, but that's neither here nor there...
- Don't try to play online until you learn how to.My question is, how the hell do you aim with a controller? Transitioning from the precision of a mouse to a controller is extremely difficult for me so far.
WHAT the FUCK are you DOING!jk, kinda
for real tho, if your fps doesn't show up on pc its dead to me.
IMHO, people who advice you to buy a KB+M adapter for your console are cheaters.
1. Load of rubbish, if you're good enough headshots aren't that hard at all. I should know after playing many hours of Swat on Halo.
2. If you're aware of your surroundings this shouldn't be an issue.
3. Corner checking can be annoying but it's not too bad. Go towards the door at an angle makes things a lot easier.
4. That's just a load rubbish.
5. Already gone over headshots.
6. Huh? Using movement for fine aiming is a useful skill to have on both PC and console.
7. Depends on the game you are playing. This is also very true on PC if you're playing a game like CoD.
8. Also depends on the game, I remember Brink had completely customisable controls. However different layouts for each game is hardly an issue considering almost all default controls follow the same basic pattern and if the default layout doesn't there will be another layout which does.
9. That's also not true at all.
You talk as if there was anything good to expect from Bungie, and on PC.I pray for Destiny brother... Please don't forsake thyself Bungie.
Ok, there are a few. Counterstrike: Global Offensive also doesn't have aim assist.
But look here: a professional CoD gamer on an ESCW tournament.
He says he couldn't aim well and it was because aim assist wasn't enabled. He then turned it on, and all went well.
https://www.youtube.com/watch?v=0WH6obpECVw
You still need to aim, at least for multiplayer. Not every game have a lock-on feature (usually activated by pressing the aiming-down-sigth button two times in a row fast). And even with some aim-assist, you still need to aim. FPS on consoles also usually lets you turn off aim assist if you want that, and some games doesnt have any aim assist (like Killzone Shadow Fall).You don't
what game is it you're playing?
If call of duty you replace aiming with pressing the aim down sights button to make the aimbot snap on to the enemy, then if he moves too far you go out of ADS and then back in to reactivate it
And Op I'm really biting my lip here
With a controller maybe you're not so good, some are...6) Ok, true, it can sure be useful.
But lets say you are standing in a building and are looking through a window. It's perfectly doable to pick off several targets very quickly that are at a distance while not moving a single foot.
With a controller though?
I don't see what your point about that pro gamer is. He's used to aim assist in CoD and...?
If you really cannot aim with a controller, it's on you. I'm doing perfectly fine in KZ:SF.
As someone who has used XIM3 and XIM Edge, I can tell you right now that what that guy said in the video is no BS marketing, it's the real deal.
Also, I've heard a lot of people who have used different M/K adapter that they all pretty much paled in comparison to XIM.
If I ever bother to pick a "Next-gen" console(s), I'll definitely get myself a XIM4 with it.
With a controller maybe you're not so good, some are...
using aim assist in shooters is like driving a racing game with traction control.... why bother.. aim assist is a pain in the arse causes more issues than anything
4) What I told here is most definitely true. Looting is very slow with a controller and looks unnatural. For example, picking up a bunch of coins and other items from a table.
If I could find video's that only have the looting parts in, I would post it here. But you would have to watch some sections of a playhthrough, and go to the parts where people loot stuff.
It looks a lot different on PC than on consoles. There isn't any speed or precision when it happens on a console. If I would simulate the behaviour in real life regarding feet and hand movement, it would look like I'm drunk.
Edit: There is even a little comic for this looting behavior, because it's so common. On consoles, that is.
This is the problem. You can't with a controller quickly loot stuff when you know that in a few seconds an enemy will be here for example.
And because of that, people sometimes - instead of picking up the loot - drink the toilet water.
I've played this franchise tons of hours on PC and this has never happened to me. Even when under time pressure because I know a mutant is in the vicinity...
5) Ok, true. It is probably possible in shooters like Halo.
But in for example Dead Island most definitely not. When I played that game with a mouse, nearly all hits were headshots. When I watch console footage, it looks and is next to impossible to hit someone on the head when they are coming at you. You simply don't have the time to quickly put the crosshair over the head.
When I noticed this, I even checked several other Youtube channels with gameplay of this game. Nobody tried to go for headshots even though it's known you get more XP.
6) Ok, true, it can sure be useful.
But lets say you are standing in a building and are looking through a window. It's perfectly doable to pick off several targets very quickly that are at a distance while not moving a single foot.
With a controller though?
As for the topic at hand, your aim with always take a hit when you switch from one method to another and KB&M is very flattering to your aiming "abilities". It's very easy which would give a false sense of skill. As for controller to KB&M, I am still working on my mouse aiming after 10 years of console fps gaming.
All I get from your posts is you're terrible at console FPS and you blame it on the tools. Something something bad tradesman something tools.
I'm not saying console gamers should be forced to use KB+M, but Sony and Microsoft should develop something that has the accuracy of a mouse while still being able to play on the couch..
Who says you have to choose? I play shooters on PC and other games on consoles.
Playing shooters on consoles when they have PC versions is just silly.
This actually totally proves his point. If you can t aim and don t have motivation to improve why play FPS?What a load of rubbish.
Without aim assists, most console FPS games would be unplayable.
Ever tried shooting moving team mates in Halo? Noticed how difficult it was? That's because there is no aim assist when you do it.
As for the topic at hand, your aim with always take a hit when you switch from one method to another and KB&M is very flattering to your aiming "abilities". It's very easy which would give a false sense of skill. As for controller to KB&M, I am still working on my mouse aiming after 10 years of console fps gaming.
]Are you implying that aiming with KB&M doesn't take any skill?[/b] That's absurd! The movement action itself is probably easier, but everyone has the same tools at their disposal so you need some pretty keen reflexes to excel. You're not going to get a false sence of skill if you are getting your arse kicked!
No, just the entry level is much easier than it is on console.
Of course KB&M has a high skill ceiling, it's just easier at the lower ends.
As for controller, well, there is a reason why Colonels (skill levels 40-44 out of 50) in Halo 3 were considered laughably terribad compared to 50s.
I must say that lot of console players are bad with mouse as you are bad with controller, because of the experience, so give a mouse at a console player won't be the solution.I'm not good with a controller, but also I can't find others that are good...
Edit: good to a degree it doesn't look frustrating. I definitely acknowledge I have seen lots of gamers that are better with a controller than me.
I've seen tons of console footage, and it's logical to think people only upload console footage of them playing shooters, when they think they have a certain degree of skill.
But all I notice is limitations of movement, of accuracy, of speed... all the time...
where I am thinking "Damn, if that user had only the ability to use a mouse, this or that wouldn't have happened."
I don't understand why console FPS gamers never ask for Sony and Microsoft to design totally new controllers? By thinking out of the box and moving on from the thumbsticks system...
Thumbsticks are fine for lots of genres, but any game that needs a certain amount of accuracy isn't fun...
Then.... why don't you?I've been playing Hotline Miami the past few days and the controllers are driving me crazy. Using the mouse is fine, but the movement on the keyboard is infuriating, and my GOD the hand cramps! I can't play more then 10 minutes without pain. I'd be having a lot more fun if I could use a controller.
I agree that a mouse is more accurate however a controller is still fine for aiming. It is possible to pull off long distance and fine aiming etc. It just requires a different skill. Being able to smoothly move the reticle slowly instead of fast jerky motions is very useful for long distance for example.
Because most people don't want them to try and fix something that's not broken. Not everybody thinks like you, not everybody looks at a console game and goes "gosh, if I was using a KB&M instead of a controller I'd be aiming .05 seconds faster and having so much more fun". You don't seem to understand that for console gamers dual sticks is a more superior, more comfortable controller method then KB&M. It's not a detriment, it's not a downside and it doesn't reduce the enjoyment at all.
*snip*