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Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

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Yeah, most of times when I play games with more than 30fps I feel like I can't control the main character at all. It's really disjointed and makes for a really un-enjoyable experience.

Sometimes in life it doesn't all come down to numbers.

XB1M13
 

Hex

Banned
No. I'm assuming now that he's someone important. But membership to GAF didn't come with a Who's Who booklet or anything.

He has been known to carry this
2AvrekW.gif


My only real regret in all of this is that I just bought the game from Gamespy for $10 around the holidays and now I have to find a way to get rid of it so I can play it through completely on the PS4
 

Teletraan1

Banned

No, sadly it doesn't it was sarcasm, Gamespot is on my own personal banned list for putting out that ridiculous comparison in what was the equivalent of a next gen buyers guide. They are telling uninformed people that according to the chart the XB1 is actually more powerful based on the cherry picked information. They also updated it many times but never got it right.

But anyone who has been following this on GAF should have known this was going to happen with multiplatform games this generation. I just wonder how many people might have been fooled into thinking the system they bought was the more powerful machine. I am sure they will enjoy their XB1 irregardless. The way this entire launch went down I have zero faith in the gaming press or anyone on the internet outside of this site tbh. They do an excellent job here weeding out the shills.

As far as this game goes im still undecided. I desperately want something to play but the response to this game was very divided.
 
http://www.forbes.com/sites/davidth...4-xbox-one-still-a-question/?partner=yahootix



Don't know if this "article" has been posted yet, but I'm surprised this reached my Yahoo front page.

Not only is the bolded completely wrong, it has nothing to do with this situation as the avg 30fps on Xbox One isn't a design choice, but a hardware limitation.

Lower frame rates can help a game achieve a deeper, more cinematic effect, and for games that rely on visual more than twitch controls, this is sometimes the right choice.

My eyes BOO! Go for my eyes!

What did I just read?
 
Yeah but games are in no way comparable to soap operas. I understand the premise you're making regarding higher framerates in TV-land generally corresponding to soaps and live TV broadcasts like the news and sport. But this isn't an analogy appropriate to games. Higher framerate is generally accepted to be better for games.

These rough framerate apologists just make me chuckle, posting fake shill articles trying to confuse videogames with film

Definitive framerate or bust.
 

Jomjom

Banned
I tend to ignore anything from Forbes given how easy it is for some random poster to write an "article" for the site.

Yeah I made sure to note it was from a Forbes contributor, but I don't think most people who just go to Yahoo to look at random news will know the difference. I wonder if people who read that will now go and dump their 120hz and 240hz TVs now.
 

Cheddahz

Banned
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

lol
 

RoadHazard

Gold Member
http://www.forbes.com/sites/davidth...4-xbox-one-still-a-question/?partner=yahootix



Don't know if this "article" has been posted yet, but I'm surprised this reached my Yahoo front page.

Not only is the bolded completely wrong, it has nothing to do with this situation as the avg 30fps on Xbox One isn't a design choice, but a hardware limitation.

Haha, wow, some of the comments to that article:

Unless the framerate is locked in at 30fps on Xbox, which, the article indicates otherwise (in suggesting the PS4 version, on average, is 60fps), this will not be an issue. New drivers are underway for the Xbox, which should provide an easy 8-10fps gain.

Also, the game does not benefit from anything faster. It is a very slow movie game. 38-40fps would be ideal for a game like this.

Frame rate above 15 FPS is usually not able to be seen by the human eye as long as it is Non interlaced. ... And this would be 30 FPS NON interlaced, so there would be to way to detect the differences with the Human eye. PERIOD. ... In reality, it would be more accurate to say “Anything running above that is a total waste of processing power and bandwidth.” ... I can give NO performance points to the PS4 on this because the discussion is irrelevant. It Does not increase the game experience what-so-ever.

Wow. Wow.
 

Tripon

Member
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense
Are you fucking kidding me?
 

Hex

Banned
Ditto. I find the whole X1/PS4 arguments quite tedious. Both console have strengths and weaknesses. But for me the PC seems to be the better gamers machine.

HIr3kIJ.gif



(Honestly it all comes to preference, but this thread is not about all of that when you break it down and to be honest a week ago all anyone spoke of is how disappointing Tomb Raider was and how much of a let down game it was and even when the screens for the next gen release were shown so it is honestly purely a PS4/XBone thread when it comes down to it)
 

FiggyCal

Banned
No, sadly it doesn't it was sarcasm, Gamespot is on my own personal banned list for putting out that ridiculous comparison in what was the equivalent of a next gen buyers guide. They are telling uninformed people that according to the chart the XB1 is actually more powerful based on the cherry picked information. They also updated it many times but never got it right.

But anyone who has been following this on GAF should have known this was going to happen with multiplatform games this generation. I just wonder how many people might have been fooled into thinking the system they bought was the more powerful machine. I am sure they will enjoy their XB1 irregardless. The way this entire launch went down I have zero faith in the gaming press or anyone on the internet outside of this site tbh. They do an excellent job here weeding out the shills.

As far as this game goes im still undecided. I desperately want something to play but the response to this game was very divided.

I remember that Gamespot thread. They must've revised it at least 4 times and never got it right. Horrible journalism.
 

Kid Ska

I Was There! Official L Receiver 2/12/2016
Holy FUCK how did I not see this thread all day? Guess I have something to do tonight now. RIP to the fallen, damn.

OT: Shit like this was bound to rise to the surface eventually. And whatever, one has better hardware than the other. We all knew it. But the way people downplay this and try to fool people into thinking there isn't a gap is just laughable.
 
Well good job at fucking up the XB1 version once again frame rate is far more important than resolution IMO.

Let's wait and see? I assume the developers had time to look at both 1080p/30 and 900p/60 and came to the conclusion that 1080p/30 offers the best look for their game? Not every game really has to have 30fps. The PS360 versions of the game were 30fps too, right? Did anyone have a problem with 30fps then?

Of course 1080p/60 is dat gravy hookup, but 1080p/30 isn't exactly the poverty line. I doubt One owners who buy the game will be crying themselves to sleep.
 

IvorB

Member
30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why


All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldn’t ever be replaced with 60fps.

30fps vs 60fps – The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more “Cinematic” Experience than 60FPS.

I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the “magic”.


Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard

So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly “Cinematic”. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.

30fps vs 60fps

The more Frames Per Second we increase in our Gaming Standards the less “Magical” they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved – probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps – and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.

http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/

can you people finally drop this "60fps is better" nonsense

Ah ha ha ha!!! This is truly amazing.
 
Okay, it's not updated in the OP, so what is the word on the IGN update from Square ? As it been discussed ? Debunked ? What's the final word ?
 
Here's a serious question to Eatchildren, how far into the game were the framerates tested?

I remember in the pc version the benchmark showed me 25-40 fps , then I played the game and I was actually getting average 70 ish fps, some small dips to mid 50s and up to 90 fps
This went on for the first several hours, until I reached shanty town and then the framerate completely cratered in that area and it dropped to the high 20s - low 30s
 

Seanspeed

Banned
Wow, almost 3500 posts already.

Alright, here's the deal:

This is fantastic news. 60fps is fucking awesome. But how many PS4 owners knew that already? How many were already sitting there with the previous 30fps news and saying that was just fine and that 60fps didn't matter? Quite a few, I imagine. Everybody who has argued that this 'type of game' is just fine in 30fps is about to get a great education in how 60fps fucking rocks with pretty much any genre. It really does make such a huge difference.

So basically, if you think(now or after you play it) that this is awesome, you'll have a better idea of why PC gamers are always going on 60fps. It really is that good.

Too bad this is just a reworked version of a past-gen game and that 1080p/60fps will not be the norm. But that said, if you find yourself very impressed by this, buy a PC! Seriously, the grass really is greener here. lol And you can look down at this bullshit console warrior stuff and laugh, knowing that this will never be an issue for you.
 

Kiant

Member
That update from Square on IGN is so tip toeing around the issue it's hilarious. Also the article on forbes makes me sad...

" but the idea that 60 FPS is automatically better is misguided.

“Anything running above that is just gravy.”

That’s just the wrong way of looking at your in game visuals. Even though this is the world of tech and we always like numbers to be bigger, frame rate should be a choice, not a constant upward movement. Lower frame rates can help a game achieve a deeper, more cinematic effect, and for games that rely on visual more than twitch controls, this is sometimes the right choice. "
 

RoboPlato

I'd be in the dick
Okay, it's not updated in the OP, so what is the word on the IGN update from Square ? As it been discussed ? Debunked ? What's the final word ?
The "clarification" means both versions are 1080p/30fps minimum, which is true. The executive producer outright said PS4 is 60, meaning it's covered in gravy.
 
Never played this game last gen and there's nothing to play until Thief at the end of Feb so I pre-ordered the PS4 version. I hope it's as good as people say it is.
 

RoboPlato

I'd be in the dick
Here's a serious question to Eatchildren, how far into the game were the framerates tested?

I remember in the pc version the benchmark showed me 25-40 fps , then I played the game and I was actually getting average 70 ish fps, some small dips to mid 50s and up to 90 fps
This went on for the first several hours, until I reached shanty town and then the framerate completely cratered in that area and it dropped to the high 20s - low 30s
He said they jumped around to a lot of segments throughout the game including some of the heavy situations and it still held up well.
 

FiggyCal

Banned
Okay, it's not updated in the OP, so what is the word on the IGN update from Square ? As it been discussed ? Debunked ? What's the final word ?

"Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."

It seems pretty clear. 30fps for both...? Looks like everyone here owes an apology to the guy who said 30fps is better for story telling.
 
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