The Praiseworthy
Member
Being a huge fan of the series since 1996... and going through the Definitive Edition of right at the moment, I just can't stop thinking about the things that are missing from the game, things make the experience less "Tomb Raiding", things the developers can still keep in their new vision of the reboot and yet the game wouldn't be any less good... it will make it even closer to perfection.
Crystal Dynamic IMO made the perfect Tomb Raider game with Anniversary, that game had all the elements that made TR the series we all loved and adore... so they know how to make the experience we are looking for and give it to us.
These are the things that the next Tomb Raider SHOULD HAVE:
Water Exploration
I was very shocked to know that the new TR game won't have the water exploration we knew since the very first game in 1996... and Lara doesn't have the ability to dive and swim.
Water levels and exploration was one of the basic pillars of the series and gave the games something that define them from other franchises back in the 90s... ( Lara can swim and dive and explore and solve puzzles and collect artifacts ), such a disappointment that they throw all that away in the reboot and they need to bring back this element in the next TR game.
Health Packages
A survivor is born... but she doesn't need health packages to survive and stay alive, she have the auto recovery system :\ !?
This is ridiculous, if they are hyping the concept of making Lara a survivor then they need to stay true to it.
Don't worry the players won't mind searching for health packaging and using them, they didn't mind it in the series before and didn't mind it in The Last of Us... so they won't mind it in a game that have the concept of surviving as a basic foundation.
Deadly Traps
That makes you advance in fear and thinking about every step you take and where it will lead you to and what might happen to you... make you cautious and tensed.
REAL Puzzles
That you can't advance in the game without solving them.. puzzles that are challenging and make you feel that you actually accomplished something when you solve them and advance in your adventure.
Artifacts
Searching for artifacts not only to view them in the menu.. but to use them to solve the missing piece of the puzzle or to open a door with a lost key.
Tombs
The series called Tomb RAIDER... make the Tombs the core of the whole game and ride many of them in the main story of the game, not putting them aside in side quests and make them only 1 room only to justify the game's name!
Challenging Platforming
Make the platforming as challenging as they were in the past games, with a simple mistake Lara can fall to her death and crash every major bone in her body.. with every jump you feel that adrenalin rush and your heart skip a beat.
Levers
This one is kinda personal but I love pulling levers in Tomb Raider games to open doors or to move things... this one is kinda nostalgic.
Unexpected Excited Enemies
Tomb Raider games had such a unique enemies that we fought in the past years. like the famous T-Rex from the very first game... or a mythical dragon... or Indian goddesses... or flaying mummies, they were absolutely something different than fighting regular humans most of the time.
Classic Lara Croft
This can be always like an unlockable option for whoever want to play as the classic Lara Croft with the green top and brown shorts and the long beautiful braid and of course the dual pistols as the main weapon.
Well, I hope we can see at less some of these elements I've mentioned in the next game... but seriously it makes me sad that major franchises after another are losing their identity trying to satisfy the new kind of young gamers and fans... and neglect the old faithful ones.
Hope Tomb Raider 2 get some of it's identity back.
Crystal Dynamic IMO made the perfect Tomb Raider game with Anniversary, that game had all the elements that made TR the series we all loved and adore... so they know how to make the experience we are looking for and give it to us.
These are the things that the next Tomb Raider SHOULD HAVE:
Water Exploration
I was very shocked to know that the new TR game won't have the water exploration we knew since the very first game in 1996... and Lara doesn't have the ability to dive and swim.
Water levels and exploration was one of the basic pillars of the series and gave the games something that define them from other franchises back in the 90s... ( Lara can swim and dive and explore and solve puzzles and collect artifacts ), such a disappointment that they throw all that away in the reboot and they need to bring back this element in the next TR game.
Health Packages
A survivor is born... but she doesn't need health packages to survive and stay alive, she have the auto recovery system :\ !?
This is ridiculous, if they are hyping the concept of making Lara a survivor then they need to stay true to it.
Don't worry the players won't mind searching for health packaging and using them, they didn't mind it in the series before and didn't mind it in The Last of Us... so they won't mind it in a game that have the concept of surviving as a basic foundation.
Deadly Traps
That makes you advance in fear and thinking about every step you take and where it will lead you to and what might happen to you... make you cautious and tensed.
REAL Puzzles
That you can't advance in the game without solving them.. puzzles that are challenging and make you feel that you actually accomplished something when you solve them and advance in your adventure.
Artifacts
Searching for artifacts not only to view them in the menu.. but to use them to solve the missing piece of the puzzle or to open a door with a lost key.
Tombs
The series called Tomb RAIDER... make the Tombs the core of the whole game and ride many of them in the main story of the game, not putting them aside in side quests and make them only 1 room only to justify the game's name!
Challenging Platforming
Make the platforming as challenging as they were in the past games, with a simple mistake Lara can fall to her death and crash every major bone in her body.. with every jump you feel that adrenalin rush and your heart skip a beat.
Levers
This one is kinda personal but I love pulling levers in Tomb Raider games to open doors or to move things... this one is kinda nostalgic.
Unexpected Excited Enemies
Tomb Raider games had such a unique enemies that we fought in the past years. like the famous T-Rex from the very first game... or a mythical dragon... or Indian goddesses... or flaying mummies, they were absolutely something different than fighting regular humans most of the time.
Classic Lara Croft
This can be always like an unlockable option for whoever want to play as the classic Lara Croft with the green top and brown shorts and the long beautiful braid and of course the dual pistols as the main weapon.
Well, I hope we can see at less some of these elements I've mentioned in the next game... but seriously it makes me sad that major franchises after another are losing their identity trying to satisfy the new kind of young gamers and fans... and neglect the old faithful ones.
Hope Tomb Raider 2 get some of it's identity back.