Never could get into MOBAs. They require way to much investment of time to get anywhere.
I tried really, really hard to get into LoL. I just couldn't stand "leveling" up a character and then losing them. To me it seemed like wedging RPG elements into a RTS... or something of the like. What is the appeal here? Maybe I didn't give it enough time? (Maybe I should try Dota 2)?
I feel like im being left out of this big hysteria but I just don't get the fuss
+1 on this. I'm surprised more games haven't tried to meld the genre more with others. Smite and, before that, Monday Night Combat are the only ones I can think of off-hand.
+1 on this. I'm surprised more games haven't tried to meld the genre more with others. Smite and, before that, Monday Night Combat are the only ones I can think of off-hand.
I know of Gary whitta and have the upmost of respect for him but...
"doesn't look like a particulary interesting landscape"
Subjective I know but at this time I don't think PC gaming has been as strong in the past as it is now. With the downloadable content that is available, episodic gaming and the exclusives from blizzard and Valve over the coming months/years. As well as arguably superior ports of most of the multiplatform games.
"spending a couple of thousand dollars on a new rig"
You really don't need to spend close to that figure to play any of the PC gaming exclusives. The longer console cycle means that you need a fairly modest rig to play all of the current PC games. A couple of thousand dollars would be overkill.
I fully understand his points and i realise he wasn't having a dig at PC gaming, if anything he was bolstering it (in his own way) I just don't think he sees what is currently happening with the PC market. Year upon year publisher support is growing and they are throwing more resources into the PC gaming market. Compound that with the exponentially growing Steam platform; I really don't see PC gaming going back into the hardcore flight sim box that Gary is forseeing.
I tried really, really hard to get into LoL. I just couldn't stand "leveling" up a character and then losing them. To me it seemed like wedging RPG elements into a RTS... or something of the like. What is the appeal here? Maybe I didn't give it enough time? (Maybe I should try Dota 2)?
I feel like im being left out of this big hysteria but I just don't get the fuss
For comparison, the console gaming industry revenue in 2012 was ~18B, combining the Wii, Wii U, 360 and PS3. Hopefully that gives a sense of scope of how well the PC gaming industry is doing.
i had the same impression about the genre, until i played the DOTA2 tutorialI tried really, really hard to get into LoL. I just couldn't stand "leveling" up a character and then losing them. To me it seemed like wedging RPG elements into a RTS... or something of the like. What is the appeal here? Maybe I didn't give it enough time? (Maybe I should try Dota 2)?
I feel like im being left out of this big hysteria but I just don't get the fuss
Remember back in the day when WoW was the most popular game on the planet and everyone was trying to make MMOs and now the MMO has more or less died? I foresee that happening somewhere down the line with MOBAs.
For comparison, the console gaming industry revenue in 2012 was ~18B, combining the Wii, Wii U, 360 and PS3. Hopefully that gives a sense of scope of how well the PC gaming industry is doing.
I won't let myself get into Mobas. If I did get into say Dota 2 then I wouldn't play other games. I don't want that. Same reason I'm done with MMOs forever probably.
Glad they are doing well though.
Yeah I would love to know how much money Valve is bringing in.
Moba has more in common with FPS. The care bear mmo's like wow are gonna get replaced by more hardcore games that have more action oriented battle systems. Day Z is one example of this.
Not that Steam isn't successful, of course (it very much is), but I suspect a lot of people here overestimate what percentage of the market it dominates.
Yeah I think people are getting stick of the theme park MMOs and are ready to dig into some more compelling ways to play together.
I tried really, really hard to get into LoL. I just couldn't stand "leveling" up a character and then losing them. To me it seemed like wedging RPG elements into a RTS... or something of the like. What is the appeal here? Maybe I didn't give it enough time? (Maybe I should try Dota 2)?
I feel like im being left out of this big hysteria but I just don't get the fuss
Not that Steam isn't successful, of course (it very much is), but I suspect a lot of people here overestimate what percentage of the market it dominates.
Of course, there is UPlay and Origin and Good ol Games and other platforms which directly compete with Steam, but it doesn't stop there; consider the Chinese market (it's huge), the Korean market (very large), Blizzard's Battle.net, Riot's League of Legends share, and perhaps most importantly, browser games and casual fare that are basically invisible to most of GAF. Farmville isn't the sensation it was 4 years ago, but Facebook and social gaming are still a very big deal.
The PC platform is highly varied, and the consequence of that is that no platform, even one as popular as Steam, can dominate the landscape.
Never could get into MOBAs. They require way to much investment of time to get anywhere.
Not that Steam isn't successful, of course (it very much is), but I suspect a lot of people here overestimate what percentage of the market it dominates.
Of course, there is UPlay and Origin and Good ol Games and other platforms which directly compete with Steam, but it doesn't stop there; consider the Chinese market (it's huge), the Korean market (very large), Blizzard's Battle.net, Riot's League of Legends share, and perhaps most importantly, browser games and casual fare that are basically invisible to most of GAF. Farmville isn't the sensation it was 4 years ago, but Facebook and social gaming are still a very big deal.
The PC platform is highly varied, and the consequence of that is that no platform, even one as popular as Steam, can dominate the landscape.
Remember back in the day when WoW was the most popular game on the planet and everyone was trying to make MMOs and now the MMO has more or less died? I foresee that happening somewhere down the line with MOBAs.
As for the recommendations of Smite, I'd have to give a "Nay" to it. I actually felt like I had less control, and pewing waves felt like blindfiring between the occasional chance to play mind games with the opponent, which is where the true MOBA experience lies. I played early, though. Maybe it's more visceral, now.
And before MMOs it was RTS. and before RTS it was FPS. That's how this industry is.
It was always funny to me how the three big popular games in pc are WoW, Minecraft and LoL, and the three are outside of Steam! And I'm not even counting Crossfire or other eastern games, or WoT, and not counting casual games. Lots of big successes outside Steam.
It's only since a few months ago that we can say there is a Steam game with many million users: Dota 2.
Blame Riot for that one. Valve has tried to call Dota 2 an ARTS (action RTS) but it hasn't caught on.mobas have a ton of room for improvement.
for one, the genre name. i mean moba? really? every game is a competitive game is a 'moba'.
For comparison, the console gaming industry revenue in 2012 was ~18B, combining the Wii, Wii U, 360 and PS3. Hopefully that gives a sense of scope of how well the PC gaming industry is doing.
Could you post the source to the market share per platform information, I haven't seen many detailed reports on it.
Am interested to see how Blizzard's new MOBA goes. I like that they're going for a totally new format, as just making a game like Dota/LoL would be pointless imo.
You should give it another go. I do not like DOTA2 or any other Diablo style type games because of the abstract player control. The direct control you get in Smite let me enjoy the other aspects of a MOBA and it's one of my favorite games at the moment.
More importantly, they're slaughtering sacred MOBA cows left and right in an attempt to make something with an easier entry curve.
It's going to be interesting to see what they come up with, since MOBA vets constantly crow about how you can't have a high skill ceiling without a steep initial learning curve. Even if what they do end up with resembles "Babby's First MOBA" or whatever the tryhard crowd will inevitably call it, it's going to probably hit big anyway. I think there's a big market of people who want to play these games but don't want to spend dozens of hours getting crushed while they wrap their head around the mechanics.
Don't forget that many DotA2 players, who see themself as the masterrace of players, don't call it a MOBA but an ARTS.
Just because they are better *g*
Yeah I think people are getting sick of the theme park MMOs and are ready to dig into some more compelling ways to play together.
I wonder if the Steam machines might allow the PC to start making inroads on traditional multiplat territory... which is to say, with a good machine, multiplats are always better on the PC, but a lot of people think PCs are too complicated/whatever, and so they settle for an inferior version.
If the Steam machines really nail ease-of-use, though, I think there are traditional console users who would be willing to pay a premium for a premium experience, just so long as they don't have to deal with that "PC jank."
I wonder if the Steam machines might allow the PC to start making inroads on traditional multiplat territory... which is to say, with a good machine, multiplats are always better on the PC, but a lot of people think PCs are too complicated/whatever, and so they settle for an inferior version.
If the Steam machines really nail ease-of-use, though, I think there are traditional console users who would be willing to pay a premium for a premium experience, just so long as they don't have to deal with that "PC jank."
For comparison, the console gaming industry revenue in 2012 was ~18B, combining the Wii, Wii U, 360 and PS3. Hopefully that gives a sense of scope of how well the PC gaming industry is doing.
No surprise. MMO's just take far too much time, effort and money to make, and even then it ends up just can't really compete in the sense that people get through the content quicker than they can make it.
Kinda crazy how badly Diablo 3 stomped Halo 4.
The PC Gaming alliance is the best we have for estimating PC gaming revenues: http://pcgamingalliance.org/
Relevant chart from 2012:
Estimates from the same year by DFC Intelligence (the analyst group cited in this thread) also reached the 20B figure:
http://www.develop-online.net/news/pc-games-achieved-record-20bn-revenue-in-2012/0114418
No idea about "cover shooters", but FPS are doing really well on PC, beating MMOs in 2013 revenue. Though a big part of that revenue are F2P games like Crossfire.But how many of these PC dollars are made on AAA cover shooters, though? PC stay losing.
IDC/DFC/Gartner predict that PC will continue to be ahead. Better than expected revenues have motivated DFC to increase their forecast for 2014 by $3B. We'll probably see 2013 revenue numbers on Feb 11. Still, PS4/XB1 are doing just fine so far.I'd be curious to see the impact the new consoles have made, and more importantly how the industry will shift with VR (Oculus Rift).
Lets be real for a minute. Calling it MOBA is just as wrong. The name was invented by Riot, but not the genre.
Titanfall seems like it's pulling some ideas from mobas.
Maybe it's not completely correct but it's established and everybody knows that kind of game as MOBA, so I don't see a problem calling similar games as Dota this way.
What would fit better in your opinion?
LOMA (Lords Management). You all know you want to.
All the cool kids are doing it!