Well, I'm one of the people who complained about the strict admission limits, and now that they are relaxed I'm happy.So here's the problem, Jim. Valve is basically doing what consumers and developers asked for.
Back before Greenlight, Valve used to have a couple people just looking at games and going "you get in, you don't," and that was it. People hated it. "Why isn't this game on Steam, that other game is on Steam, why is Valve so stupid?" Eventually Valve said, "okay then, you know what? YOU pick what games are on Steam."
So Greenlight came out, and people hated it because not enough games got through Greenlight. Then Valve started letting a few more games get through, and people still hated it because not enough games got through Greenlight. Just look through the history of GAF Greenlight threads. It's a consistent outcry of "this is stupid, stop putting barriers in front of people that want to get their games on Steam." It's not just here. Developers wrote open letters to Valve about how it should be easier to get games on the service.
And it kept going, because every time a consumer or developer saw literally one game they wanted on Steam that was still sitting on Greenlight, they would complain that Steam was too strict and Greenlight was broken, etc. Valve isn't making these decisions in a vacuum. Google search "Steam Greenlight site:neogaf.com" and you'll see.
Now all of a sudden it's "Why is there no quality control?" Well the answer is that the people who wanted to buy games and the people who wanted to sell games whined and bitched and complained about how much of a barrier the submission process was, until the submission process was barely a barrier. So here we are.
This isn't Valve's fault.
It's ours.
So from my perspective it isn't our fault, it's our achievement.
The next step should be opening up the Steam APIs completely.