DAY 1!
If i can find a PS4 somewhere.
Anyone who knows MGS (those already set on buying this game) understand the value of replayability.
Anyone overreacting about 4 hours most likely wasn't going to get the game anyway. It happens all the time here. Reacting for the sake of reacting.
Source: http://kotaku.com/metal-gear-solid-ground-zeroes-is-short-really-short-1516004297Kotaku said:Game Informer got their hands on a near-final build of Metal Gear Solid: Ground Zeroes for their March cover story, and they say they beat the game's main mission (not including side quests or special console-exclusive missions) in less than two hours. Less than two hours!
"Judged just by the core story mission, Ground Zeroes is short," Game Informer writes in the cover story (only available in the magazine, not online). "We completed it in just less than two hours."
Seems fair for a prologue or a "pilot episode"
you're kind of generalising thereAnyone who knows MGS (those already set on buying this game) understand the value of replayability.
Anyone overreacting about 4 hours most likely wasn't going to get the game anyway. It happens all the time here. Reacting for the sake of reacting.
Updated the OP:
Source: http://kotaku.com/metal-gear-solid-ground-zeroes-is-short-really-short-1516004297
Updated the OP:
Source: http://kotaku.com/metal-gear-solid-ground-zeroes-is-short-really-short-1516004297
It's fair, especially at it's price point.This is a weird logic to justify the game length. So the game being 4 hours is okay because you're supposed to replay it several times, so the REAL game length is 12 to 16 hours and that's totally cool?
Just wanted to say that Gran Turismo did this "prologue" stuff twice now and no one complained this much at that time, saying things like "$40 for a demo?! hell no!"
The truth is Konami wants to milk this franchise until it dies, that doesn't mean the game is bad!
- 4 hours for just the main mission is way too much, this is a prologue! Not half a game! (full MGS playthrough is about 8-10 hours);
- Kojima has said in the past that he thinks games will be more social in the future, and that he'd like for game development to be like this : show early work > fans respond > developers tweak the game according to replies and publish the game.
So yeah people are complaining about the price of a prologue that is a moneygrabber for Konami and a way to improve The Phantom Pain for Kojima.
Wow, I'm speechless. We knew that the main mission was under 4 hours, but LESS than 2?
Wow.
You're right, I mislead people and made them think the game was twice as long as it actually was!i don't think they have a PR dept
thread title is def shitpost material though, is this even confirmed yet?
Wow, I'm speechless. We knew that the main mission was under 4 hours, but LESS than 2?
Wow.
I'm guessing 8-10 hours to 100% the game.
Wow, I'm speechless. We knew that the main mission was under 4 hours, but LESS than 2?
Wow.
2 hours for the main campaign???? Holy shit Konami. Definitely waiting a while to grab this one.
Poor Batzi.
HoooohaaaaYou're right, I mislead people and made them think the game was twice as long as it actually was!
Konami should pay me for this shit.
Updated the OP:
Source: http://kotaku.com/metal-gear-solid-ground-zeroes-is-short-really-short-1516004297
You're right, I mislead people and made them think the game was twice as long as it actually was!
Konami should pay me for this shit.
Makes sense. Left 4 Dead's campaign was short but I put countless hours into it, solo and co-op.This is a weird logic to justify the game length. So the game being 4 hours is okay because you're supposed to replay it several times, so the REAL game length is 12 to 16 hours and that's totally cool?
Was going to wait until it was $20 based on 4 hours. But now I'll just borrow it.