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Nosgoth Gameplay Premiere

The M.O.B

Member
Never played a Legacy of Kain game before so I could care less about that franchise.

The videos have me intrigued but with F2P, I will approach with caution.
 
I dont understand why this isnt a new IP, it has literally nothing to do with Legacy of Kain gameplaywise and they wont lure in old LoK fans either because those want a singleplayer game with Kain and Raziel preferably.
They probably went with it so they can create more publicity for "resurrecting" an old IP, at least thats the only thing i can think of.

It is literally the same situation with Breath of Fire 6 .

I can already see the headlines " Players just aren´t interested anymore in BoF/ Lagacy of Kain games because thw latest games that have nothing in common with the originals didn´t gain traction in the market....so we will shelve the IPs for good."

...Ugh...
 

Mackins

Member
I'm saying it helps the IPs profile. This game singlehandeldly isn't going to do it (unless it's some runaway success). At the very least, it doesn't hurt it. Is this hard to understand or are you guys just completely misunderstanding me? I'll break it down further:


  • This game doesn't hurt your chances of a new LoK.

    Erm... yes it does. When it cans, and it will, SE will think the franchise is unmarketable.

    [*]It introduces the IP to more people.

    Do you seriously think the dudebro gamers that would want this cares about the IP?

    [*]More people being aware of your IP increases it's profile.

    See above.

    [*]Therefore anything that gets more people interested can only help.

    Also see above.

    [*]Unless it sucks in which feel free to rail on it because it's now hurting your IP.


    It sucks already, it's an abomination and unless we make a stand, this is the path the industry thinks we want to go down.

I've answered your question in the post.
 

Monkeythumbz

Communications Manager, nDreams
IMHO, it's probably a bit premature to say whether or not something "sucks" until you've had a chance to play it for yourself.

After all, similar accusations were levelled at Soul Reaver by original Blood Omen fans.
 

Mackins

Member
IMHO, it's probably a bit premature to say whether or not something "sucks" until you've had a chance to play it for yourself.

After all, similar accusations were levelled at Soul Reaver by original Blood Omen fans.

Not my kind of game, so yes, to me it sucks, I'm actually pretty angry that this has been allowed to happen to one of my beloved franchises. It's like a cheap cash in, using the Legacy Of Kain name to promote this, it's not just a bad idea, it's actually insane!

I'm sorry if it's not what you want to hear, but I'm actually in shock, Square Enix are slowly but surely destroying every IP I ever loved.
 

Monkeythumbz

Communications Manager, nDreams
Not my kind of game, so yes, to me it sucks, I'm actually pretty angry that this has been allowed to happen to one of my beloved franchises. It's like a cheap cash in, using the Legacy Of Kain name to promote this, it's not just a bad idea, it's actually insane!

Square Enix are slowly but surely destroying every IP I ever loved.

The LoK IP remains intact - Nosgoth is not a direct sequel, it's more of a spin-off. That's why we don't have "Legacy of Kain" in the game's title, out of respect as much as anything else.
 

Mackins

Member
The LoK IP remains intact - Nosgoth is not a direct sequel, it's more of a spin-off. That's why we don't have "Legacy of Kain" in the game's title, out of respect as much as anything else.

Can you honestly tell me, that this game, is the game you thought fans wanted? Who exactly asked for this?
 

Monkeythumbz

Communications Manager, nDreams
Can you honestly tell me, that this game, is the game you thought fans wanted? Who exactly asked for this?
We're doing our best to create new fans of the IP, not just appeal to existing ones.

A lot of the in-game content we have in the works for our multiplayer game leverages the LoK IP in very recognisable, respectful and (we hope!) interesting ways - I'm very much looking forward to seeing people's reactions when we come to share what we're currently working on.
 

altez

Neo Member
I've been a huge fan of the LoK games and Soul Reaver games for a long time, having played them through my youth and all. I think the game looks excellent, granted I haven't played it yet, I will eagerly wait to try it at least before I pass any judgement. Any game deserves that much before you would completely write it off as a terrible game just because it isn't quite what you wanted.

I wonder if Mario had originally come out after we were well into the internet, and then Nintendo showed us videos about Mario Party or Mario kart or Yoshi's story if there would have been an outlash like this. We haven't really even had a game to fill this genre in a little while outside of the newly released Loadout and a couple of other games that flopped. (I'm probably forgetting a game or two here.) It also seems like a common complaint among gamers is developers spending too large of a budget and not ever trying new things like what indie developers are doing. But now we have a larger developer seemingly following that criteria and people won't even give it a chance?

I like the inspiration of using the world of Nosgoth as it was always really interesting and strictly from the preview video I want to see more of how they implement the world into this game. It could be a really exceptional game or it might be an average game or it could be a bad game, but I'll definitely give it my time when it comes out to find out. I'm not one to avoid a good time just because it took a different direction with one of my favorite series.
 

twl

Banned
Syndicate: deader than dead, with some luck we will get another Syndicate for mobile and paywall at some point in the future, just so EA can remind us how they fucked up Bullfrog.

Satellite Reign could actually be just that game and I suggest you check it out if you already haven't done so.

-

As for Nosgoth, no just no.

Edit:

If they wanted to create new fans for the franchise I would have suggested a remake of the existing games IF they would not be able to make a new one, put Kain & Raziel into a game-engine X and redo the games and release them and you will have your new fans. Why is it that everything has to be some MP-arena shooter? What will we see next, Final Fantasy VII-remake but FPS instead? Because that would attract some new fans to the series...
 

Mackins

Member
We're doing our best to create new fans of the IP, not just appeal to existing ones.

A lot of the in-game content we have in the works for our multiplayer game leverages the LoK IP in very recognisable, respectful and (we hope!) interesting ways - I'm very much looking forward to seeing people's reactions when we come to share what we're currently working on.

And by trying to bring in new fans, you're alienating the fanbase, can you imagine if The Witcher 3 suddenly became a first person shooter to bring in more fans?

You bring in more fans by making a great game that people want to play. A game true to it's roots but a modern take on it, an open world RPG set in the LoK universe would be ideal.

The fans would flock back and it would entice other RPG players and by word of mouth, you would have something big.

This though? No, there is absolutely nothing that can be said that could tempt me. It's everything I detest about the industry, Pay To Win, publishers and devs thinking everyone wants dudebro gaming, using a beloved franchises name to bump up a game with nothing related to it at all apart from names.

Sorry but no thanks.
 

Monkeythumbz

Communications Manager, nDreams
You bring in more fans by making a great game that people want to play.
We honestly believe we're making just that kind of game. So far, feedback from our Closed Alpha testers and from previews in specialist gaming media has all been pretty positive.

A game true to it's roots but a modern take on it, an open world RPG set in the LoK universe would be ideal.
That would make for a very cool single-player LoK game, true - I don't disagree.

Pay To Win, publishers and devs thinking everyone wants dudebro gaming...
As stated here, Nosgoth is not pay-to-win. Also, I don't think our gameplay appeals to so-called "dudebro" gamers, it's not a twitchy free-for-all frag-fest, after all. The fact you need to operate as a team just to survive, employ field-tested tactics on a moment-to-moment basis and the asymmetrical nature of the combat dynamic all adds a lot of depth, IMHO.
 

Einbroch

Banned
And by trying to bring in new fans, you're alienating the fanbase, can you imagine if The Witcher 3 suddenly became a first person shooter to bring in more fans?

You bring in more fans by making a great game that people want to play. A game true to it's roots but a modern take on it, an open world RPG set in the LoK universe would be ideal.

The fans would flock back and it would entice other RPG players and by word of mouth, you would have something big.

This though? No, there is absolutely nothing that can be said that could tempt me. It's everything I detest about the industry, Pay To Win, publishers and devs thinking everyone wants dudebro gaming, using a beloved franchises name to bump up a game with nothing related to it at all apart from names.

Sorry but no thanks.
Terrible analogy, as The Witcher has relevance.

But you've made your point. Move on.
 

BibiMaghoo

Member
@Monkeythumbz

I really have to ask, because it seems almost obvious in it's simplicity, but why did you not try to blend the traditional narrative of the LoK games into the new game?

By this I mean simple things, perhaps some narration by Templeman or Bell, perhaps some 'story based' RVR with a tied in narrative? Why was it decreed that this would all be excluded or abandoned, when including small nibbles of LoK legacy stuff would have made the game far more interesting for fans of the franchise. Hell, I would have paid £40 for a new game that had this, never mind free to play. I bought the LoK stuff for TGoL, even though it was recycled voice overs, with two isometric character models, that didn't even have the weapons changed.

There is still time to do this, or work something into the game beyond world lore, to make it a bit more personal to the essence of the franchise, that it is Kain's tale that IS Nosgoth, that is the LoK franchise, and that makes the games anything at all.
 

Monkeythumbz

Communications Manager, nDreams
@Monkeythumbz

I really have to ask, because it seems almost obvious in it's simplicity, but why did you not try to blend the traditional narrative of the LoK games into the new game?
Just because it's not in the game right now, doesn't mean we can't add it later (in a multiplayer context) if there's enough demonstrable demand. That is one of the benefits of developing a live game... plus, we are only in Closed Alpha right now, after all.

By this I mean simple things, perhaps some narration by Templeman or Bell, perhaps some 'story based' RVR with a tied in narrative? Why was it decreed that this would all be excluded or abandoned, when including small nibbles of LoK legacy stuff would have made the game far more interesting for fans of the franchise. Hell, I would have paid £40 for a new game that had this, never mind free to play. I bought the LoK stuff for TGoL, even though it was recycled voice overs, with two isometric character models, that didn't even have the weapons changed.
Heh, that's why I got LC&TGoL too - great game IMHO, especially with a buddy.

We're open to having more v/o, but it would need to make sense both the the context of the game and the series' lore. Right now, I'm not sure if reducing Kain to an arena announcer would be a good use of the character, but our thinking isn't locked and we're always looking to incorporate fan feedback, so if we could do so in a meaningful way then that may change.

There is still time to do this, or work something into the game beyond world lore, to make it a bit more personal to the essence of the franchise, that it is Kain's tale that IS Nosgoth, that is the LoK franchise, and that makes the games anything at all.
You can find a link to a post on our official forum rounding up all our story blogs detailing how Nosgoth fits into pre-established series canon here: The Lore of Nosgoth .

One of the repeated bits of feedback we've received from our Closed Alpha players is to incorporate these into the game somehow, maybe as unlockables in some format as you progress through the game and level up. How we'd go about implementing this remains to be seen, right now we're focused on making the game as stable as possible, improving our matchmaking system and ensuring our core gameplay mechanics are as fair and balanced as we can make them.

As I said, we're still only in Closed Alpha, so we've a long road ahead of us and there's lots of stuff we'd like to explore, so long as there's sufficient demand.
 

Dance Inferno

Unconfirmed Member
Is it me or does it seem like the game is biased towards vampires? Sure you switch sides at halftime and the best team overall wins, but it seems like vampires have it much easier in terms of killing opponents since they just get up in your face and unleash their abilities while humans have to be very precise and try to aim their shots at the fast moving vampires.
 

Ahasverus

Member
Well, technically the vampires won that war by a wide margin. They could shield themselves and say it was a deliberate decision to fit into the cannon.
 

Monkeythumbz

Communications Manager, nDreams
Well, technically the vampires won that war by a wide margin. They could shield themselves and say it was a deliberate decision to fit into the cannon.
Did they, though? There aren't that many Vampires left by the time Raziel emerges from the abyss and Dumah has been incapacitated, plus the Empire is pretty much ruined while the Human Citadel is intact and protected by guards with flamethrowers.

Bear in mind that Nosgoth is set in the almost millennium long period during which Raziel is falling down the Abyss, following his apparent execution by Kain at the hands of the Lieutenants and his resurrection as a wraith.
 

benny_a

extra source of jiggaflops
This looks really entertaining. I'm not a huge fan of some of the vampire designs but the gameplay looks really fun.

We'll see how they implement free-to-play and how much of it is pay-to-win, because merely having everything attainable via grinding does not make it not pay-to-win in my eyes. My standards on that compared to how the majority of developers see free-to-play differ a lot though, to be fair.
 
Don't really see anything unique about this. Is this entirely PVP? Are the flying things I see a guy shooting at from time to time also players?

Maybe if there was a ton of variety or something. I dunno. Videos not grabbing me.
 

glaurung

Member
Don't like what I see in these videos. The camera feels very bad, the aiming appears to be loose as all hell.

I will miss the awesome sinister Zelda that was the first Blood Omen game.
 
Is it me or does it seem like the game is biased towards vampires? Sure you switch sides at halftime and the best team overall wins, but it seems like vampires have it much easier in terms of killing opponents since they just get up in your face and unleash their abilities while humans have to be very precise and try to aim their shots at the fast moving vampires.

They mention in one of the vids that the win ratio at the moment is split 50.5/49.5% in favor of vampires.
 

Tik-Tok

Member
This game looks boring and generic as fuck. Trying to pass it off as a spin off of LoK is just a slap in the face with a vampire dick.

Give me a proper fucking LoK game or fuck off in to the night.
 

Ahasverus

Member
Did they, though? There aren't that many Vampires left by the time Raziel emerges from the abyss and Dumah has been incapacitated, plus the Empire is pretty much ruined while the Human Citadel is intact and protected by guards with flamethrowers.
Bear in mind that Nosgoth is set in the almost millennium long period during which Raziel is falling down the Abyss, following his apparent execution by Kain at the hands of the Lieutenants and his resurrection as a wraith.
"And the few humans left were reduced to cattle" - I remember that line.

Roughly a century after his defeat of the Hylden, Kain sired six Sarafan priests as his vampire sons. They, in turn, sired clans of vampires to act as their army. They had effectively killed most of the humans within a century. One of humanity's last great accomplishments was to build a massive cathedral with a grand organ structure which would be used to emanate a sonic blast that would destroy all vampires in Nosgoth. However the humans would never get a chance to use this superweapon, and it was dubbed the Silenced Cathedral by the vampires.
The bulk of the human population was enslaved and used as labor and food. Rivers were dammed, and great smoke stacks were built to block out the sun. Some humans began worshiping the vampires as gods, with Kain held above all others.

Some human resistance was allowed to remain primarily for the sake of amusement. The vampires had grown bored in their domination, so they allowed the humans some room to pose just enough of a threat to keep unlife interesting. This provided a challenge for the fledglings, assuring that only the strongest vampires would survive.

These surviving free humans created a single citadel from which to live and fend off the vampire lords, and it was very well defended. Humans of this era who didn't follow vampires willingly would hunt them whenever they could, and had even developed some advanced weaponry, including flame throwers, with which to accomplish that.
http://legacyofkain.wikia.com/wiki/Humans

But Im not even mad, I expect retcons, loooots of retcons for this game to be barely justifiable. It's not your fault, pal, you're cool, and I appreciatte your loyalty.
 

Morrigan Stark

Arrogant Smirk
The decision to make any game is based on a number of factors – the right idea, the right team, the right market conditions all need to be in place to make it happen.
And we all know that the "right market conditions" for Legacy of Kain, a single-player story-driven console franchise known for its quality narrative and world-building, are PC-only F2P deathmatch games with XP pop-ups. Of course! Makes perfect sense!

Tell me, when has it ever happened that a beloved, classic franchise has ever been successfully revived a decade later by some lame spin-off no one asked for?

That said, the right combination of circumstances aren’t in place right now. We’re very aware that if and when we make a single player game it needs to be a worthy successor, and we will wait until we’re confident that this is going to be possible.
I know you're just a poor PR dude doing what you're paid to do, so I'm going easy on you, but I'm honestly sick of that bollocks you keep repeating. "Right circumstances"? What circumstances? You keep saying "I'm just the PR guy I don't know the details", you said that the last time too... couldn't you, well, ask? Because it honestly makes no sense. Dark fantasy story-driven single-player are so not in right now, is that what Squeenix is trying to say?

Anyway, Nosgoth is a free-to-play game - but it's *not* pay-to-win. We made the decision to go to free-to-play to break down barriers and let as many players into the game as possible. One of the key goals has been to create a fair experience that doesn't penalise players who don’t spend money in the game, as such Nosgoth doesn’t include items, weapons or abilities that are inherently better (aka supremacy goods).
So what's the business model? DLC maps? Buy a Kain outfit for your toon? (shudders)

you want to wait until the stars align
I legit LOL'ed at that. Sounds about right.

And why the obsession for the human aspect of it? Who cares!
Hehe... Humans are cattle, and it is our duty to thin to the herd. -)

I'll still buy this because you guys look like you need the money.
It's free and allegedly not pay-to-win, so you'll have to give them money by buying a Raziel scarf for your avatar or something. Exciting! (Please don't give them money... these clowns don't deserve to even make a real Legacy of Kain game, you really think they could pull it off? I don't.)

I dont understand why this isnt a new IP
Let's face it, who would have given two shits about some F2P PvP game on Steam? Putting on the "Nosgoth" tag on it gives it more publicity.

Numerical and quality ones. I'm sorry, but I'm afraid it's really not my place to go into further details. I'm just a lowly CM, not a business development director!
Then Ask. Them. We genuinely want to know.

I didn't actually say that. I said that we want to intrduce LoK to a wider audience than just fans of single player games.

That way we can expand the maximum potential player-base for the LoK IP.
lol. That mix of cash-grabbing cynicism and naïveté is almost adorable.

I wonder if Mario had originally come out after we were well into the internet, and then Nintendo showed us videos about Mario Party or Mario kart or Yoshi's story if there would have been an outlash like this.
Not a valid comparison, as there are new mainline Mario games all the time, so fans of the classic Mario gameplay still have something to sink their teeth into. You might have a point if Nintendo released Mario Kart 10 years after the last Mario platformer came out and somehow no one complained...
Not to mention, some franchises are more adaptable than others. A cute and cartoony platformer is perfect for a party or karting spin-off, but a dark fantasy game known for its world building and story-driven experience? A PvP-only game is one of the worst ways to further explore that world and story, really. I suppose it could be worse... it could be Blood Racing: Legacy of Kart, or a pay-to-play mobile Candy Crush-like spin-off with vampires. XD (I should shut up before giving Squeenix ideas...)

Terrible analogy, as The Witcher has relevance.
What does this even mean?

We're open to having more v/o, but it would need to make sense both the the context of the game and the series' lore. Right now, I'm not sure if reducing Kain to an arena announcer would be a good use of the character
You're not sure? Well, I'm sure, so please don't do this. Leave my Kain out of this ;_;
 

BibiMaghoo

Member
Just because it's not in the game right now, doesn't mean we can't add it later (in a multiplayer context) if there's enough demonstrable demand. That is one of the benefits of developing a live game... plus, we are only in Closed Alpha right now, after all.


Heh, that's why I got LC&TGoL too - great game IMHO, especially with a buddy.

We're open to having more v/o, but it would need to make sense both the the context of the game and the series' lore. Right now, I'm not sure if reducing Kain to an arena announcer would be a good use of the character, but our thinking isn't locked and we're always looking to incorporate fan feedback, so if we could do so in a meaningful way then that may change.


You can find a link to a post on our official forum rounding up all our story blogs detailing how Nosgoth fits into pre-established series canon here: The Lore of Nosgoth .

One of the repeated bits of feedback we've received from our Closed Alpha players is to incorporate these into the game somehow, maybe as unlockables in some format as you progress through the game and level up. How we'd go about implementing this remains to be seen, right now we're focused on making the game as stable as possible, improving our matchmaking system and ensuring our core gameplay mechanics are as fair and balanced as we can make them.

As I said, we're still only in Closed Alpha, so we've a long road ahead of us and there's lots of stuff we'd like to explore, so long as there's sufficient demand.

That is genuinely good to read. I know the game is still early and I have read many of your posts discussing the lore used in the game, for example the justification of the hand cannons. I have no issue with any of that to be honest, research was clearly done, and an effort made to fit everything in its place, and that is telling of the care taken.

It just strikes me as such an oversight, when using the name Nosgoth, not to use considerably more of the franchise narrative in the game. There was clearly enough demand or reason to decide to use the name Nosgoth, and that lines up with demand for more LoK surely? If it's something you will look at again in the future, I think many people would be pleased. I agree that using Templeman as a arena announcer is a little demeaning lol, but it was just an example off the top of my head, as a way to mesh the franchise with the new game better than it currently appears to be.

I fully respect that you want to get the game playable and fun as a priority, I just feel that this meshing of franchise staple and new game could have been - should have been even - decided and implemented early in development, when using the world of Nosgoth for the game. I will watch on with anticipation then, for how and when you go about altering this situation, and I would say again that the market must be there, or it makes no sense using the franchise for this game.
 

Cardon

Member
Watched the footage and as a longtime LoK fan it didn't look too bad - at least when simply looked upon as an arena F2P title and not as the next logical step for the series to go towards.

Obviously I would've preferred if we received Dead Sun instead (I'm still interested in the whole story behind the cancellation of that considering what MamaRobotnik discovered), but this is how I'm personally going to approach the situation: It's basically going to be a repeat of Gotham City Impostors (the FPS game set in the Batman universe); it's a decent game that takes an established franchise in a different direction, but at the end of the day it likely won't give the longtime fans what they really want.
 

Xater

Member
This has to be the most depressing bastardization of a cherished IP i've ever seen.

You don't remember people running around with what looks like shotguns in Nosgoth?

You are totally right, it's even worse than that Shadowrun MP game.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Watching the videos in the OP, yeah it looks fun and the graphics are decent but this is not Legacy of Kain. This should have stayed as an extra component to a single player game as it supposedly originally was before it got canned. And again, why did the SP game get canned and this remained? Sorry, I know my opinion might be controversial, but this was just a bad move.
 

Monkeythumbz

Communications Manager, nDreams
TI fully respect that you want to get the game playable and fun as a priority, I just feel that this meshing of franchise staple and new game could have been - should have been even - decided and implemented early in development, when using the world of Nosgoth for the game. I will watch on with anticipation then, for how and when you go about altering this situation, and I would say again that the market must be there, or it makes no sense using the franchise for this game.
Please understand that we are still early on in our development, we're just revealing what we're working on as it gets put into the game, rather than when the game is content complete. Anyway, thanks for you words of encouragement - they're sincerely appreciated and we'll work hard to live up to the grand traditions of the LoK series established in previous games. :)
 

Nokterian

Member
We're doing our best to create new fans of the IP, not just appeal to existing ones.

A lot of the in-game content we have in the works for our multiplayer game leverages the LoK IP in very recognisable, respectful and (we hope!) interesting ways - I'm very much looking forward to seeing people's reactions when we come to share what we're currently working on.

If you want to create new fans of the IP. A new singleplayer would be nice. Me as a fan from Blood Omen to Soulreaver i am not liking this, it just looks utterly boring and using a IP for the sake of multiplayer leaves a bad taste in my mouth.
 

Xater

Member
Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:
1. http://legacyofkain.wikia.com/wiki/Hand_cannons
2. http://legacyofkain.wikia.com/wiki/Flamethrowers

I played all those games and those are not enemies I really remember. Pretty sure they were not part of Defiance. (Which of course I rember best because it was the last one) And still ranged combat is not really something I think of when I think LoK.
 

Monkeythumbz

Communications Manager, nDreams
I played all those games and those are not enemies I really remember. Pretty sure they were not part of Defiance. And still ranged combat is not really something I think of when I think LoK.

Defiance was set in the past, around the same time(ish) chronologically speaking as LoK:BO1. Nosgoth is set much further in the future, in the same kind of era as LoK:SR1, over 1500 years later. Also, certain human enemies have always been able to attack vampires at range throughout the series.

I'm a *huge* LoK lore geek and we've made a significant effort ensuring Nosgoth ties in seamlessly to the established series' canon.

By all means hate on the game for it not being what you want in terms of gameplay, but our lore is pretty much watertight.
 

Morrigan Stark

Arrogant Smirk
Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:
1. http://legacyofkain.wikia.com/wiki/Hand_cannons
2. http://legacyofkain.wikia.com/wiki/Flamethrowers
That doesn't mean they would be analogous to automatic rifles. And seriously, if the desperate humans's primitive firearms is what they pounced on to make their deathmatch shooter game, well, lol...

I know, when I think Nosgoth, I think flamethrowers and rossbows that feel like M4 rifles! >_<
 
this thread feels EXACTLY the same when they announced shadowrun was going to turn into an FPS and although the game was great for a few people the game eventually feathered off into oblivion lol
 
Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:
1. http://legacyofkain.wikia.com/wiki/Hand_cannons
2. http://legacyofkain.wikia.com/wiki/Flamethrowers&#65279;

I think the worst part is that you guys seem to totally know the lore and stuff, you could be the next CDPROJEKT but instead you are genuinely wasting your talents and this IP by making this 3rd person arena shooter. Can you get one of the main devs here, want to suggest them to make a kickstarter for a genuine Legacy of Kain RPG game. I swear you will be shocked as you see the money roll in.

I am sorry but this game will flop especially because it's F2P.
How expensive was the development?
 

CHC

Member
This just looks unbelievably bad. Completely faceless "AAA" action. As someone uninitiated who just happens to watch that video it shows me literally zero reason at all to get this game.
 
I´m so angry at SquareEnix for forcing us and MonkeyThumbz in the situation we are in.

Nosgoth should have been a throwaway multiplayer mode everyone starts once and never again like Tomb Raider 2013´s and included with Dead Sun as a PS4 launch title.

The poor dude shouldn´t have to defend this shit and shouldn´t have to deal with a rightfully enraged fanbase.

But Squeenix and their smarphone/browser/F2P fixation....*sigh*
 

Monkeythumbz

Communications Manager, nDreams
How expensive was the development?
I'm afraid I can't share that information.

Why don't you start a petition or a dummy Kickstarter project? Demonstrating demand is the most sure-fire way of getting us to make what you want us to.

Nosgoth should have been a throwaway multiplayer mode everyone starts once and never again like Tomb Raider 2013´s and included with Dead Sun as a PS4 launch title.

PLEASE believe me when I say that the game really is lots and lots of fun! That's gotta count for something, right?
 
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