I dont understand why this isnt a new IP, it has literally nothing to do with Legacy of Kain gameplaywise and they wont lure in old LoK fans either because those want a singleplayer game with Kain and Raziel preferably.
They probably went with it so they can create more publicity for "resurrecting" an old IP, at least thats the only thing i can think of.
I'm saying it helps the IPs profile. This game singlehandeldly isn't going to do it (unless it's some runaway success). At the very least, it doesn't hurt it. Is this hard to understand or are you guys just completely misunderstanding me? I'll break it down further:
- This game doesn't hurt your chances of a new LoK.
Erm... yes it does. When it cans, and it will, SE will think the franchise is unmarketable.
[*]It introduces the IP to more people.
Do you seriously think the dudebro gamers that would want this cares about the IP?
[*]More people being aware of your IP increases it's profile.
See above.
[*]Therefore anything that gets more people interested can only help.
Also see above.
[*]Unless it sucks in which feel free to rail on it because it's now hurting your IP.
It sucks already, it's an abomination and unless we make a stand, this is the path the industry thinks we want to go down.
IMHO, it's probably a bit premature to say whether or not something "sucks" until you've had a chance to play it for yourself.
After all, similar accusations were levelled at Soul Reaver by original Blood Omen fans.
Not my kind of game, so yes, to me it sucks, I'm actually pretty angry that this has been allowed to happen to one of my beloved franchises. It's like a cheap cash in, using the Legacy Of Kain name to promote this, it's not just a bad idea, it's actually insane!
Square Enix are slowly but surely destroying every IP I ever loved.
The LoK IP remains intact - Nosgoth is not a direct sequel, it's more of a spin-off. That's why we don't have "Legacy of Kain" in the game's title, out of respect as much as anything else.
We're doing our best to create new fans of the IP, not just appeal to existing ones.Can you honestly tell me, that this game, is the game you thought fans wanted? Who exactly asked for this?
Syndicate: deader than dead, with some luck we will get another Syndicate for mobile and paywall at some point in the future, just so EA can remind us how they fucked up Bullfrog.
We're doing our best to create new fans of the IP, not just appeal to existing ones.
A lot of the in-game content we have in the works for our multiplayer game leverages the LoK IP in very recognisable, respectful and (we hope!) interesting ways - I'm very much looking forward to seeing people's reactions when we come to share what we're currently working on.
We honestly believe we're making just that kind of game. So far, feedback from our Closed Alpha testers and from previews in specialist gaming media has all been pretty positive.You bring in more fans by making a great game that people want to play.
That would make for a very cool single-player LoK game, true - I don't disagree.A game true to it's roots but a modern take on it, an open world RPG set in the LoK universe would be ideal.
As stated here, Nosgoth is not pay-to-win. Also, I don't think our gameplay appeals to so-called "dudebro" gamers, it's not a twitchy free-for-all frag-fest, after all. The fact you need to operate as a team just to survive, employ field-tested tactics on a moment-to-moment basis and the asymmetrical nature of the combat dynamic all adds a lot of depth, IMHO.Pay To Win, publishers and devs thinking everyone wants dudebro gaming...
Terrible analogy, as The Witcher has relevance.And by trying to bring in new fans, you're alienating the fanbase, can you imagine if The Witcher 3 suddenly became a first person shooter to bring in more fans?
You bring in more fans by making a great game that people want to play. A game true to it's roots but a modern take on it, an open world RPG set in the LoK universe would be ideal.
The fans would flock back and it would entice other RPG players and by word of mouth, you would have something big.
This though? No, there is absolutely nothing that can be said that could tempt me. It's everything I detest about the industry, Pay To Win, publishers and devs thinking everyone wants dudebro gaming, using a beloved franchises name to bump up a game with nothing related to it at all apart from names.
Sorry but no thanks.
Just because it's not in the game right now, doesn't mean we can't add it later (in a multiplayer context) if there's enough demonstrable demand. That is one of the benefits of developing a live game... plus, we are only in Closed Alpha right now, after all.@Monkeythumbz
I really have to ask, because it seems almost obvious in it's simplicity, but why did you not try to blend the traditional narrative of the LoK games into the new game?
Heh, that's why I got LC&TGoL too - great game IMHO, especially with a buddy.By this I mean simple things, perhaps some narration by Templeman or Bell, perhaps some 'story based' RVR with a tied in narrative? Why was it decreed that this would all be excluded or abandoned, when including small nibbles of LoK legacy stuff would have made the game far more interesting for fans of the franchise. Hell, I would have paid £40 for a new game that had this, never mind free to play. I bought the LoK stuff for TGoL, even though it was recycled voice overs, with two isometric character models, that didn't even have the weapons changed.
You can find a link to a post on our official forum rounding up all our story blogs detailing how Nosgoth fits into pre-established series canon here: The Lore of Nosgoth .There is still time to do this, or work something into the game beyond world lore, to make it a bit more personal to the essence of the franchise, that it is Kain's tale that IS Nosgoth, that is the LoK franchise, and that makes the games anything at all.
Did they, though? There aren't that many Vampires left by the time Raziel emerges from the abyss and Dumah has been incapacitated, plus the Empire is pretty much ruined while the Human Citadel is intact and protected by guards with flamethrowers.Well, technically the vampires won that war by a wide margin. They could shield themselves and say it was a deliberate decision to fit into the cannon.
Is it me or does it seem like the game is biased towards vampires? Sure you switch sides at halftime and the best team overall wins, but it seems like vampires have it much easier in terms of killing opponents since they just get up in your face and unleash their abilities while humans have to be very precise and try to aim their shots at the fast moving vampires.
"And the few humans left were reduced to cattle" - I remember that line.Did they, though? There aren't that many Vampires left by the time Raziel emerges from the abyss and Dumah has been incapacitated, plus the Empire is pretty much ruined while the Human Citadel is intact and protected by guards with flamethrowers.
Bear in mind that Nosgoth is set in the almost millennium long period during which Raziel is falling down the Abyss, following his apparent execution by Kain at the hands of the Lieutenants and his resurrection as a wraith.
http://legacyofkain.wikia.com/wiki/HumansRoughly a century after his defeat of the Hylden, Kain sired six Sarafan priests as his vampire sons. They, in turn, sired clans of vampires to act as their army. They had effectively killed most of the humans within a century. One of humanity's last great accomplishments was to build a massive cathedral with a grand organ structure which would be used to emanate a sonic blast that would destroy all vampires in Nosgoth. However the humans would never get a chance to use this superweapon, and it was dubbed the Silenced Cathedral by the vampires.
The bulk of the human population was enslaved and used as labor and food. Rivers were dammed, and great smoke stacks were built to block out the sun. Some humans began worshiping the vampires as gods, with Kain held above all others.
Some human resistance was allowed to remain primarily for the sake of amusement. The vampires had grown bored in their domination, so they allowed the humans some room to pose just enough of a threat to keep unlife interesting. This provided a challenge for the fledglings, assuring that only the strongest vampires would survive.
These surviving free humans created a single citadel from which to live and fend off the vampire lords, and it was very well defended. Humans of this era who didn't follow vampires willingly would hunt them whenever they could, and had even developed some advanced weaponry, including flame throwers, with which to accomplish that.
And we all know that the "right market conditions" for Legacy of Kain, a single-player story-driven console franchise known for its quality narrative and world-building, are PC-only F2P deathmatch games with XP pop-ups. Of course! Makes perfect sense!The decision to make any game is based on a number of factors – the right idea, the right team, the right market conditions all need to be in place to make it happen.
I know you're just a poor PR dude doing what you're paid to do, so I'm going easy on you, but I'm honestly sick of that bollocks you keep repeating. "Right circumstances"? What circumstances? You keep saying "I'm just the PR guy I don't know the details", you said that the last time too... couldn't you, well, ask? Because it honestly makes no sense. Dark fantasy story-driven single-player are so not in right now, is that what Squeenix is trying to say?That said, the right combination of circumstances aren’t in place right now. We’re very aware that if and when we make a single player game it needs to be a worthy successor, and we will wait until we’re confident that this is going to be possible.
So what's the business model? DLC maps? Buy a Kain outfit for your toon? (shudders)Anyway, Nosgoth is a free-to-play game - but it's *not* pay-to-win. We made the decision to go to free-to-play to break down barriers and let as many players into the game as possible. One of the key goals has been to create a fair experience that doesn't penalise players who don’t spend money in the game, as such Nosgoth doesn’t include items, weapons or abilities that are inherently better (aka supremacy goods).
I legit LOL'ed at that. Sounds about right.you want to wait until the stars align
Hehe... Humans are cattle, and it is our duty to thin to the herd. -)And why the obsession for the human aspect of it? Who cares!
It's free and allegedly not pay-to-win, so you'll have to give them money by buying a Raziel scarf for your avatar or something. Exciting! (Please don't give them money... these clowns don't deserve to even make a real Legacy of Kain game, you really think they could pull it off? I don't.)I'll still buy this because you guys look like you need the money.
Let's face it, who would have given two shits about some F2P PvP game on Steam? Putting on the "Nosgoth" tag on it gives it more publicity.I dont understand why this isnt a new IP
Then Ask. Them. We genuinely want to know.Numerical and quality ones. I'm sorry, but I'm afraid it's really not my place to go into further details. I'm just a lowly CM, not a business development director!
lol. That mix of cash-grabbing cynicism and naïveté is almost adorable.I didn't actually say that. I said that we want to intrduce LoK to a wider audience than just fans of single player games.
That way we can expand the maximum potential player-base for the LoK IP.
Not a valid comparison, as there are new mainline Mario games all the time, so fans of the classic Mario gameplay still have something to sink their teeth into. You might have a point if Nintendo released Mario Kart 10 years after the last Mario platformer came out and somehow no one complained...I wonder if Mario had originally come out after we were well into the internet, and then Nintendo showed us videos about Mario Party or Mario kart or Yoshi's story if there would have been an outlash like this.
What does this even mean?Terrible analogy, as The Witcher has relevance.
You're not sure? Well, I'm sure, so please don't do this. Leave my Kain out of this ;_;We're open to having more v/o, but it would need to make sense both the the context of the game and the series' lore. Right now, I'm not sure if reducing Kain to an arena announcer would be a good use of the character
Just because it's not in the game right now, doesn't mean we can't add it later (in a multiplayer context) if there's enough demonstrable demand. That is one of the benefits of developing a live game... plus, we are only in Closed Alpha right now, after all.
Heh, that's why I got LC&TGoL too - great game IMHO, especially with a buddy.
We're open to having more v/o, but it would need to make sense both the the context of the game and the series' lore. Right now, I'm not sure if reducing Kain to an arena announcer would be a good use of the character, but our thinking isn't locked and we're always looking to incorporate fan feedback, so if we could do so in a meaningful way then that may change.
You can find a link to a post on our official forum rounding up all our story blogs detailing how Nosgoth fits into pre-established series canon here: The Lore of Nosgoth .
One of the repeated bits of feedback we've received from our Closed Alpha players is to incorporate these into the game somehow, maybe as unlockables in some format as you progress through the game and level up. How we'd go about implementing this remains to be seen, right now we're focused on making the game as stable as possible, improving our matchmaking system and ensuring our core gameplay mechanics are as fair and balanced as we can make them.
As I said, we're still only in Closed Alpha, so we've a long road ahead of us and there's lots of stuff we'd like to explore, so long as there's sufficient demand.
This has to be the most depressing bastardization of a cherished IP i've ever seen.
Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:You don't remember people running around with what looks like shotguns in Nosgoth?
So am I right in thinking, the vast majority think this idea is crazy?
This has to be the most depressing bastardization of a cherished IP i've ever seen.
Don't like what I see in these videos. The camera feels very bad, the aiming appears to be loose as all hell.
Please understand that we are still early on in our development, we're just revealing what we're working on as it gets put into the game, rather than when the game is content complete. Anyway, thanks for you words of encouragement - they're sincerely appreciated and we'll work hard to live up to the grand traditions of the LoK series established in previous games.TI fully respect that you want to get the game playable and fun as a priority, I just feel that this meshing of franchise staple and new game could have been - should have been even - decided and implemented early in development, when using the world of Nosgoth for the game. I will watch on with anticipation then, for how and when you go about altering this situation, and I would say again that the market must be there, or it makes no sense using the franchise for this game.
We're doing our best to create new fans of the IP, not just appeal to existing ones.
A lot of the in-game content we have in the works for our multiplayer game leverages the LoK IP in very recognisable, respectful and (we hope!) interesting ways - I'm very much looking forward to seeing people's reactions when we come to share what we're currently working on.
Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:
1. http://legacyofkain.wikia.com/wiki/Hand_cannons
2. http://legacyofkain.wikia.com/wiki/Flamethrowers
Imagine if Mario Party came out after about a decade long absence of Mario games....Guys, just consider this Legacy of Kain's Mario Party
I played all those games and those are not enemies I really remember. Pretty sure they were not part of Defiance. And still ranged combat is not really something I think of when I think LoK.
That doesn't mean they would be analogous to automatic rifles. And seriously, if the desperate humans's primitive firearms is what they pounced on to make their deathmatch shooter game, well, lol...Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:
1. http://legacyofkain.wikia.com/wiki/Hand_cannons
2. http://legacyofkain.wikia.com/wiki/Flamethrowers
That doesn't mean they would be analogous to automatic rifles.
Actually, both handcannons and flamethrowers were weapons used by humans to hunt vampires in the original Legacy of Kain: Soul Reaver game:
1. http://legacyofkain.wikia.com/wiki/Hand_cannons
2. http://legacyofkain.wikia.com/wiki/Flamethrowers
I'm afraid I can't share that information.How expensive was the development?
Nosgoth should have been a throwaway multiplayer mode everyone starts once and never again like Tomb Raider 2013´s and included with Dead Sun as a PS4 launch title.
I'm afraid I can't share that information.
Why don't you start a petition or a dummy Kickstarter project? Demonstrating demand is the most sure-fire way of getting us to make what you want us to.