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God of War - Sons of Sparta |OT| BOYs Just Wanna Have Fun

Arsic

Loves his juicy stink trail scent
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God of War Sons of Sparta is a 2DMetroidvania video game developed by Santa Monica Studio and Mega Cat Studios and published by Sony Interactive Entertainment. It was released worldwide on February 12, 2026, for the PS5. The game focuses on a young Kratos as a Spartan and his brother Deimos.

Price: $30.00 USD
Deluxe: $40.00 USD

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I wanted to make an OT to at least funnel discussion on the actual game for those of us playing it.

I'm loving it. Hard to put down.

Feel very much like blasphemous and has a LOT of content. High budget with voice acting across the board, and nice dual sense implementation.

The soundtrack is sooooo good.
 
Yeah, I am definitely enjoying the game and only heard about it after the announcement via a random YouTube trailer. And with the remake on the way, we've got more God of War coming. Can't wait!
 
Yeah, I am definitely enjoying the game and only heard about it after the announcement via a random YouTube trailer. And with the remake on the way, we've got more God of War coming. Can't wait!
This is a step up for me from Ragnarok.

I'd also currently put it up there with blasphemous 1 as far as how good of a metroidvania it is.

I still think SoTN and Silksong are better for example but this isn't too far behind these.
 
Interested to hear how long it is from any of you that manage to finish it anytime soon.

How are the Metroidvania elements in this one? Does it lean more into exploration with areas to unlock later or is it more linear in design? How would you compare it to the recent Prince of Persia Lost Crown?
 
That's what I want to know. Is it a Metroidvania in the sense that you unlock abilities that you can backtrack to previous unreachable areas and explore them later? Or is it more linear?
 
I'm a couple hours in and I get the impression that to hit 100% it's going to be 25-30 hours, so it's definitely a more sizable Metroidvania.

I personally am really enjoying the mix of Greek GOW and Norse GOW gameplay designs.

Overall, I think this was extremely cool to have shadow dropped plus it's a very high caliber game. The gameplay is smooth, there's lots of cool environments and upgrades; exploration seems rewarding and fun so far.
 
Interested to hear how long it is from any of you that manage to finish it anytime soon.

How are the Metroidvania elements in this one? Does it lean more into exploration with areas to unlock later or is it more linear in design? How would you compare it to the recent Prince of Persia Lost Crown?

That's what I want to know. Is it a Metroidvania in the sense that you unlock abilities that you can backtrack to previous unreachable areas and explore them later? Or is it more linear?
Progression is gated behind abilities, with certain sections locked behind puzzles or mechanics you can't solve until you've discovered the ability. Plenty of exploration and backtracking is required. The main quest guides you in the right direction so you don't get lost.
 
It reminds me of why I liked Super Adventure Island and Joe & Mac except with bleaker graphics? Almost pale looking. Comes off a bit flaccid. I'd get it but I gave my money to TK and Capcom for very good reasons.
 
Sucks that this is on PS5 only!
i am sure its gonna hit the PC by the end of the year. its not that big budget game that want to maximize a year of sale for on it on the PS5 before it hit the PC. but what do I know,

Astrobot didnt make it to the PC yet ( honestly was kinda expecting they talk about it during the show, but we get Death Stranding 2 so much sooner than expected.
 
I didn't agree with a lot of Jaffe's review. One thing I do agree with - and I agreed with it in 2022 and to a lesser extent in 2018 - is that the menu UI in the new God of War games are so fucking atrocious.

I hope they made whoever is the design lead for the menu play some other games since Ragnarok came out because it is so fucking bad.

The upgrade system is so bad.
 
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I ended up getting the game for free, so I figured I might as well give it a shot. Installed it today and played a few hours. It's a solid, if unremarkable, Metroidvania.

Visually, I think the game looks a lot better in person than it came across in the reveal trailer - the pixel art is super detailed and well-animated, and I'm impressed by how many random visual touches are tucked into the background of areas like the main town. From a technical standpoint, they nailed it. That said, I can't help but feel like there's a lack of personality to the proceedings - however detailed the backgrounds might be, they don't evoke a particularly strong sense of place, and one environment tends to run into the next, which the nondescript background music and same-y looking enemies don't do much to assuage. One of the most satisfying parts of a Metroidvania is the thrill of discovering a new area that feels utterly foreign and occasionally disorienting when you first arrive. Sons of Sparta just doesn't evoke that sense of wonder.

That issue is compounded by the level design which, again - is entirely functional - but lacks any sort of character. It feels like they slapped some levels together and then applied a different tileset to each area to set them apart, but so far, they don't appear to offer any particularly unique challenges, different pacing, or new ideas relative to what came before. This is the usual trap that fledgling indie devs tend to fall into when building these sorts of games, and this one is already feeling pretty repetitive a scant few hours in. There's little sense of danger to the environments - there are no treacherous jumps, no traps, and no real opportunity to get lost in an area that you get the sense you totally shouldn't be in yet. That might be great if you're looking for Babby's First Metroid, but it's an unsatisfying approach to the genre. So far, the game also hasn't done a great job of hiding hidden items or gateways to new areas just out of reach to inspire you to keep an eye out for whatever arcane technique you need to get there - y'know, the best part of a Metroid game? The game typically just puts a barrier between you and a generic treasure chest. You know you need to find something to bypass the barrier, and you know that the chest is just going to contain orbs to buy some upgrades instead of containing some super cool power-up. There's no thrill in the hunt and no tantalizing reward. I've yet to see anything that makes exploration exciting or gratifying.

Combat is pretty solid, which I guess makes sense for the franchise. Movement and attacks are responsive and flow well, but the game doesn't go overboard in terms of technique. You've got a standard melee combo, a dodge, some sub-weapons, and that's about it. The game lacks a bit of "snap" to striking foes and getting hit, but it generally feels good. There are two major issues with the combat, though. First is that the game simply doesn't have enough enemy types. I'm three hours in and I've basically just been duking it out with palette swaps of the same 2-3 enemies the entire time. The second issue is that the game incorporates a mechanic where an enemy will flash a certain color to indicate whether you need to block or dodge their next attack, or whether it needs to be avoided altogether. On the surface, that sounds fine, but the problem is that there are (so far) 4 different colors an enemy can flash, and I cannot for the life of me remember what half of those even mean. It's too much. Problem is, enemies also hit hard when you guess wrong, so this quickly becomes an annoyance. There are also some amateurish design oversights, like enemies constantly being placed towards the edge of a platform that they can't walk off of, meaning that they either frequently block your landing when you're trying to navigate the environments, or they'll get stuck at the end of a platform and combat devolves into jumping and whacking them about a dozen times while they whiff at nothing. You and your enemies also have pretty narrow attack range and you'll usually be right on top of them when striking, which can make fights visually messy and make it really hard to discern when an enemy is telegraphing an attack, which you'll need to pay attention to in order to parry (of course there's parrying). It's not as big of a deal in practice as it might sound, but it smacks of poorly thought out design.

Beyond that, there's an upgrade system for both Kratos' techniques and equipment, replete with crafting. Really, it all feels like too much. I don't want to hunt for random collectibles to upgrade 3 separate parts of my spear or my shield (in addition to needing the right number of orbs, of course), and I definitely don't want that in conjunction with a separate upgrade system for combat techniques that feels like it's just adding functionality that should've been there from the jump. None of the techniques are particularly exciting, either - it's all bog standard. I have not uncovered a single exciting upgrade, because none of it has felt like it meaningfully broadened my ability to explore the world or given me a leg up in combat. It's all just been glorified key hunting. Either commit to truly expanding the mechanics through upgrades or eschew the filler altogether. Less would have been more in this department.

There are also a lot of random polish issues that suggest the game could've used some more time in the oven. The UI for the equipment screens upgrade systems is overly confusing and doesn't flow well, and it's needlessly verbose. The font size is also way too small and is difficult to read even from a moderate distance on a relatively large screen. I've also noticed instances where performing certain actions in some rooms will cause the music to cut out until you leave - a minor issue, but one that could've easily been caught.

So... it's fine. I'm not overly enamored with any aspect of the game, but I'm still more or less enjoying myself. This is 100% an instance of a game that, if not for the IP and Sony slinging it in State of Play, nobody would even notice. For free, it's been a fine time-waster on a Friday night. I would not recommend that you spend $30 on it.
 
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OTs are not for juvenile trolling.
The most violence and nudity are in the first 15 minutes. Then the game ends up rated lame. Mortal Kombat on snes with the sweat is way more interesting than this. Lets make a mortal kombat preteen edition rates E for everyone and they fight like american gladiators in the ball pit. Anyone that is slurping on this game wouldnt know or care about what it is without the name. Sad watching lemmings actually exist.
 
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The most violence and nudity are in the first 15 minutes. Then the game ends up rated lame. Mortal Kombat on snes with the sweat is way more interesting than this. Lets make a mortal kombat preteen edition rates E for everyone and they fight like american gladiators in the ball pit. Anyone that is slurping on this game wouldnt know or care about what it is without the name. Sad watching lemmings actually exist.

Your first five posts on NeoGAF leaves a lot to be desired.
 
I know that Hollow Knight is the darling of the genre, but I have to admit that I'm having much more fun playing SOS. It's still challenging without being too frustrating, and the penalty for dying is much more palatable.

If you enjoy the genre, but find Hollow Knight is a bit too punishing, then I'd highly recommend SOS. Don't get me wrong, this game can still be pretty brutal, but it never feels unfair. I haven't missed a platform then had to spend 10-15 minutes to get back to where I was for example.

The combat is fun, and only gets better with more upgrades, and there is scope to improve your weapon and shield. There are tactics in play too. For example, if you kill an enemy whilst using spirit it'll leave health orbs on death which can be handy if you're clinging on.

The more I play, the more I appreciate the visuals too. Each area brings varied scenery which means it's less likely that you'll get lost. I really like the hand-drawn look, and the more I play, the more I appreciate the work that's gone into it. Some of the enemies and bosses are also really well designed and animated.

The OST is fantastic. There have been a few times when I've put the controller down and just enjoyed the music. I also love the retro music that plays for the game in the PS5 home menu.

It does help that it is linked to the GOW IP, but it really is its own thing, with its own charms.
 
i am sure its gonna hit the PC by the end of the year. its not that big budget game that want to maximize a year of sale for on it on the PS5 before it hit the PC. but what do I know,

Astrobot didnt make it to the PC yet ( honestly was kinda expecting they talk about it during the show, but we get Death Stranding 2 so much sooner than expected.

I think astro bot on PC would be even crazier than Halo on PS. The game is a celebration of Sony properties with 3D models of a PS console IN the game.

The character itself even looks like a PS5 and has a smaller pack in game tying its identity to the console. I want to play the game but I have very little hope I ever will without a system, even if they port absolutely every other title in their catalog, I would still be astounded to see it.
 
Damn, I'm enjoying this way more than I anticipated! Classic metroidvania-exploration and the ability/gear systems from the recent God of War games.

It's pretty much a Castlevania SOTN/Dead Cells/Salt&Sanctuary-insipired God of War-game! I've only played for an hour or so far but I'm already starting to think this might actually be a better game than Ragnarök was (it was good but felt somewhat underwhelming, except for the Valhalla DLC which had the absolute best gameplay of both 2018 and Valhalla).

I wish it was possible to skip dialogue, seems like a wierd oversight. Also the camp save animation feels wierdly slow/delayed which slightly annoyed me. Other than that it's great so far!

Edit: Found the "skip cinematic" switch, but it simply lets you skip entire cinematics but I just wanna advance the conversation/dialogue rather than skip it entirely.
 
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I just wrapped up Death Stranding 2 after almost 240 hours, so I'm going to take a few days off gaming. But the next game I play is definitely going to be Sons of Sparta. I love this series, and a 2D Metroidvania sounds like a perfect change of scenery after a huge open world game.
 
About 6.5 hours in, 11% total game completion, 7-8 biomes seen, a few upgrade systems engaged, a few progression items obtained…

This is great.

I agree about the upgrade/weapon menu system feeling a bit clunky - and I can see why one may not want all the upgrade options present in the Norse games filtered down into this, but I personally really love it.

I also disagree, at least at this point, that the world feels uninteresting or visually "blah". I quite enjoy the aesthetic of the Greek era represented through this (IMO beautiful) pixel art style, and I already feel they will keep upping the grandiosity of the environs as the game progresses.

Map design and interconnectedness seems fairly straightforward for the genre - nothing too "OOOOWAH" with regard to shortcuts or interlocking areas yet. I'll be curious to see how the map changes and interlocks as I get deeper in.

I am curious if they will go full into having totally optional areas ALA Hollow Knight or POP tried to upgraded and exploration - that's the good shit when done well.

Combat feels really engaging - once I got the rhythm locked in. I'm on the hardest difficulty out of the box - Spartan - and I definitely have to time my parries, learn attack patterns for certain bigger foes and make use of the items I've got.

They make good use of the items for progression also being combat tools too, and I Amaya enjoy when Metroidvania's do that!

Lastly, I enjoy that - so far at least - the story is just enough to justify being told but it's not ripping you out of the game every 10 steps.

All in all, if you like GOOD metroidvanias, this is worth a purchase. I can't imagine the game, especially on a tougher difficulty and going for 100% will be anything less than 25 hours.
 
I just read about the 2 player challenge co-op mode that gets unlocked after beating the campaign, sounds pretty neat.
 
i am sure its gonna hit the PC by the end of the year. its not that big budget game that want to maximize a year of sale for on it on the PS5 before it hit the PC. but what do I know,

Astrobot didnt make it to the PC yet ( honestly was kinda expecting they talk about it during the show, but we get Death Stranding 2 so much sooner than expected.

Its not weird with death stranding 2. It was the same timeframe as the first one and they dont even own it anymore.
 
I know that Hollow Knight is the darling of the genre, but I have to admit that I'm having much more fun playing SOS. It's still challenging without being too frustrating, and the penalty for dying is much more palatable.

If you enjoy the genre, but find Hollow Knight is a bit too punishing, then I'd highly recommend SOS. Don't get me wrong, this game can still be pretty brutal, but it never feels unfair. I haven't missed a platform then had to spend 10-15 minutes to get back to where I was for example.

The combat is fun, and only gets better with more upgrades, and there is scope to improve your weapon and shield. There are tactics in play too. For example, if you kill an enemy whilst using spirit it'll leave health orbs on death which can be handy if you're clinging on.

The more I play, the more I appreciate the visuals too. Each area brings varied scenery which means it's less likely that you'll get lost. I really like the hand-drawn look, and the more I play, the more I appreciate the work that's gone into it. Some of the enemies and bosses are also really well designed and animated.

The OST is fantastic. There have been a few times when I've put the controller down and just enjoyed the music. I also love the retro music that plays for the game in the PS5 home menu.

It does help that it is linked to the GOW IP, but it really is its own thing, with its own charms.
i ll never understand how ppl find Hollow Knight hard, game is pure chill aside from couple bosses
 
i ll never understand how ppl find Hollow Knight hard, game is pure chill aside from couple bosses
Hollow Knight had a pretty much perfect gradual increase in difficulty throughout the game IMO, but in the end it got kinda ridiculous. Nightmare King Grimm was my breaking point. Feels like the only possible way to win was to play completely flawless like this:


I personally found Silksong too punishing and I dropped it. The first game always managed to provide alternate routes/areas whereas Silksong has a much steeper difficulty curve, fewer mask shards and hard hitting enemies.
 
Hollow Knight had a pretty much perfect gradual increase in difficulty throughout the game IMO, but in the end it got kinda ridiculous. Nightmare King Grimm was my breaking point. Feels like the only possible way to win was to play completely flawless like this:


I personally found Silksong too punishing and I dropped it. The first game always managed to provide alternate routes/areas whereas Silksong has a much steeper difficulty curve, fewer mask shards and hard hitting enemies.

Nightmare Grimm, OG Grimm, even the Radiance are optional bosses, i agree that the game has an amazing pacing and imo, the main story is pure chill with the correct amount of difficulty.

Silksong can burn in hell, the double damage is one of the worst bs in story of video games, the game ll punish you for everything and anything and ll not even award you for conquering the damn thing.
 
Almost 8 hours in now at the vineyard, and it says I'm 20% done.

Very large game, and on hard mode now the combat and tools are challenging.

Stellar game. Jaffe is a retard. Such an ego trip that the thing he sold off went on to be a bigger success without him. Series would've been long gone if he had been at the helm.
 
i ll never understand how ppl find Hollow Knight hard, game is pure chill aside from couple bosses
I was referring to both Hollow Knight games, not solely the first game. I personally felt they were both frustrating games for different reasons. I found that progress in the first game was a bit confusing and I kept getting lost, or left not knowing where to go next. Silksong I found that a single mistake always set me back too much and I hated having to constantly bounce off enemies to get through some areas, especially for the umpteenth time.

I get why people love them, but they are just not for me. Very rarely did I feel like I was actually enjoying myself.
 
I was referring to both Hollow Knight games, not solely the first game. I personally felt they were both frustrating games for different reasons. I found that progress in the first game was a bit confusing and I kept getting lost, or left not knowing where to go next. Silksong I found that a single mistake always set me back too much and I hated having to constantly bounce off enemies to get through some areas, especially for the umpteenth time.

I get why people love them, but they are just not for me. Very rarely did I feel like I was actually enjoying myself.

I like Prince of Persia The Lost Crown much more than either Hollow Knight. I'll probably end up liking this God of War more too.
 
Im watching it on stream and it seems decent. Music bangs too. Sony should've dropped it on PC aswell
 
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Almost 8 hours in now at the vineyard, and it says I'm 20% done.

Very large game, and on hard mode now the combat and tools are challenging.

Stellar game. Jaffe is a retard. Such an ego trip that the thing he sold off went on to be a bigger success without him. Series would've been long gone if he had been at the helm.
Its that long? I heard 12 hours somewhere but based on impressions here its more like a 20+ hour game
 
Its that long? I heard 12 hours somewhere but based on impressions here its more like a 20+ hour game

I'm definitely getting sense that it's a 20+ hour game, based on the glacial pace that upgrades happen at. Personally, I was hoping for a shorter game - I thought I was signing up for something closer to The Mummy Demastered.
 
Its that long? I heard 12 hours somewhere but based on impressions here its more like a 20+ hour game
That doesn't sound right. I'm just over 10 hours in with 2 bosses down (not including the opening boss) and my in-game completion percentage is at 21%. I'm guessing this is at least a 25-35 hour game. Unless the percentage shown accounts for everything the game has to offer, I don't think I'm anywhere near the end.
 
I will say, the more I play of the game, the better it gets. I'm far more engaged than I was in the opening hours I played last night. We'll see how the momentum goes from here.
 
I will say, the more I play of the game, the better it gets. I'm far more engaged than I was in the opening hours I played last night. We'll see how the momentum goes from here.

You gave a very informative look at the game in post #20 above. I'd be interested in hearing your opinions about the later portions, after you've gotten further into the game.
 
You gave a very informative look at the game in post #20 above. I'd be interested in hearing your opinions about the later portions, after you've gotten further into the game.

Yeah, and some of my issues with the game - namely some of the overcomplicated systems/combat mechanics - are likely to remain as such. Either way, I'll report back after playing more of what seems to be a much longer game than I'd anticipated... but I'm really appreciating some of the things the game is introducing now. Gotta give it a fair shake, after all.
 
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Been playing this the last couple of days and must say I'm really enjoying it! Some needlessly complicated move sets but nothing you don't pick up pretty quickly whilst playing. I've put in a god 4-5 hours so far and overall, it's a solid Metroidvania that I'm happy to continue playing until its conclusion!
 
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