mansoor1980
Gold Member
really good video by alex
he is basically asking for the impossibleThe idea that DF who are not developers are trying to tell developers how not to make poor PC ports is exactly the kind of towering hubris that turns me off from DF.
By all means, opine on whether dynamic resolution scaling is being used in a game or not based on your analysis. But STFU trying to tell devs (who know far more than you) how to do their jobs.
Nice list.
But he forgot one very important feature: an option to disable mouse acceleration.
Agree, that's why consoles will always be the easiest platform to develop games except it also has nasty ports but I wish developers already let this gen consoles to choose what resolution and fps cap we want to play with, coz I think even casual gamers today know what resolution and fps is in todays standard. Just make one graphics setting instead of performance/quality mode and let the user decide which resolution and fps they want to play."Same level of support as console versions."
Alex, are you fucking high? Consider the amount of time and effort required to QA all these options, versus the limited scope of console builds... its night and day.
Pretty sure a lot of engine and graphics coders are looking at this and thinking] "Sure, we can do all that given time" But who's going to pay for it?
Its all very well exposing features, but it needs to be understood that everything exposed also needs to work!
Stutters in Callisto Protocol and Gotham Knights were too massive to not be noticed.Most people don't notice momentary stutters on care about it
Stutters in Callisto Protocol and Gotham Knights were to massive to not be noticed.
I don't think its primarily mouse accerlation causing the problem but I was replaying Dead Space 1 on PC and both the mouse and controller support is completely flonked. I was playing on controller anyway but fixing it was a path of pain, I had to use an external input mapper to apply a negative deadzone to the sticks. I think you can't even properly fix the mouse fully.
"13 Ways to make my workflow easier at Digital Foundry"
Didn't the guy who fixed Dark Souls on PC already try this approach?
Don't understand this attitude. PC gaming is facing a lot of challenges lately leading to a bunch of technically hamstrung releases. Clearly the state of PC games are not where it should be. Everyone with a ounce of clout SHOULD be calling these issues out. It is absolutely needed for PC gaming to get back on track.The idea that DF who are not developers are trying to tell developers how not to make poor PC ports is exactly the kind of towering hubris that turns me off from DF.
By all means, opine on whether dynamic resolution scaling is being used in a game or not based on your analysis. But STFU trying to tell devs (who know far more than you) how to do their jobs.
Pretty much. Its telling when a person spends thousands on PC hardware and still gets a worse experience than playing on a few/couple hundred dollar console. And requires major updates after launch.Don't understand this attitude. PC gaming is facing a lot of challenges lately leading to a bunch of technically hamstrung releases. Clearly the state of PC games are not where it should be. Everyone with a ounce of clout SHOULD be calling these issues out. It is absolutely needed for PC gaming to get back on track.
I ain't mad at this list.
Don't understand this attitude. PC gaming is facing a lot of challenges lately leading to a bunch of technically hamstrung releases. Clearly the state of PC games are not where it should be. Everyone with a ounce of clout SHOULD be calling these issues out. It is absolutely needed for PC gaming to get back on track.
Unlike what you think, some devs are out of touch or have no care for details. Is not all about knowledge.The idea that DF who are not developers are trying to tell developers how not to make poor PC ports is exactly the kind of towering hubris that turns me off from DF.
By all means, opine on whether dynamic resolution scaling is being used in a game or not based on your analysis. But STFU trying to tell devs (who know far more than you) how to do their jobs.
Luckily the bad reviews for Callisto Protocol have seemingly lead to them fixing the stutters. I dont buy them saying it was one wrong file because it took them 3 patches (~2weeks) to fix it.Stutters in Callisto Protocol and Gotham Knights were to massive to not be noticed.
Yea never judge anything unless you can do better yourself right!! My car constantly breaks down but i couldnt build a better one so i better stfu right and take it up the rear quarters? Great logic indeedAlex should make his own studio so then we could judge his PC ports.
Yep, that is exactly what I'm saying. Very good example by the way, helps the point come across.Yea never judge anything unless you can do better yourself right!! My car constantly breaks down but i couldnt build a better one so i better stfu right and take it up the rear quarters? Great logic indeed
Unlike what you think, some devs are out of touch or have no care for details. Is not all about knowledge.
What a patently absurd analogy.Yea never judge anything unless you can do better yourself right!! My car constantly breaks down but i couldnt build a better one so i better stfu right and take it up the rear quarters? Great logic indeed
The idea that DF who are not developers are trying to tell developers how not to make poor PC ports is exactly the kind of towering hubris that turns me off from DF.