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14 years after release, a massive explorable pirate ship is found in Blood Omen: LOK

EmCeeGramr said:
Jeez, I can't imagine something (even if it required a cheat) staying that hidden for so long. These days games get ripped and analyzed in an instant and GameShark'd to oblivion.


What other secrets have developers hidden for extreme periods of time? I remember Factor 5 and LucasArts somehow keeping the Naboo Starfighter in Rogue Squadron hidden for 6 months between the game and Episode I's release.

Then there was a glitch that let you catch Mew without a GameShark or Nintendo event. That was like 5 years after Red and Blue had been released.

Like the camera light that flash at the right when you have to punch bald-bull in Punch-Out!!
Genyo Takeda told in a Iwata asks that it seemed that nobody saw for 23 years that little thing to get the punch right, and that all people did the jumping timing to punch him during th bull charge.
 
I think that's all the push I need to replay the series. Thanks! Is there a cheat for the PS1 version (not PSN) that will allow me to access this?
 

Paz

Member
You probably wont see something like this from current gen games, assets are becoming far too expensive for developers to hide them so completely and with newer games you can often see everything there is in under 10 hours of play.

Game design these days is all about maximizing what you have and trying to encourage all players to use all of your content.

This is fucking cool though and props to the team that made this because 14 years is a damn long time :)
 
Paz said:
This is fucking cool though and props to the team that made this because 14 years is a damn long time :)
What I find even more impressive is that the only thing stopping us finding this was some solid wall you can no-clip through. The back of the pub and the time portal are still ingame and working instead of just being removed from the game in some way.

I love beta and missing game stuff discoveries.
 
I really need to play Blood Omen. This kind of shit is pretty fascinating to me.

Come to think of it, I need to play the games after Soul Reaver 1.
 
notsol337 said:

Oh great, now I wasted an entire hour to read this whole clusterfuck with Dyack! Thanks A LOT! ;-)

But seriously, if I had been working under him at Silicon Kights, I would've been so freaking embarassed by his attitude, I might've just quit.

They should ask people who worked there during this whole spectacle how they felt when their work and studio were represented by such a childish individual.
 

hitsugi

Member
I could go for a Blood Omen: LOK remake.. by the time I first got my hands on the game, it felt too dated D:
 

Zen

Banned
Micromegas said:
I wish he would come back. He's got alot of insightful stuff to say. Yes, he overshot with Too Human, and got mouthy about it, but that episode of 1upYours he was on, talking about Player of Games, Eve Online, his one-console future, and reciprocity over the internet was pure fucking genius.

Alot of dim-bulbs around here ignorantly derided him, but those who listened understood what he meant, although the delivery of his message was indeed muddled.

And then Too Human came out, and was just... mediocre... yeah.

Anyway. I do wish he'd come back. This would be a better community for it.

:lol

Why don't you explain it for everyone?
 
There are no more secrets in games like this anymore.

The idea of there being some massive undiscovered dungeon in a game like Dragon Age seems impossible these days. It's a shame.
 
antispin said:
I am probably alone in this but Blood Omen: LoK is my favourite in the series. It was so awesome for its time.
No way, I totally agree and probably have three or four friends who would as well. I think most people who played Blood Omen first tend to agree that is the best in the series. Most people seem to have started with Soul Reaver though, which I personally didn't enjoy nearly as much.

On topic, these finds are pretty awesome. I love stuff like this(as was already mentioned, the whole camera flash Punch-Out thing just coming out a few months back too). Hopefully more stuff keeps popping up in the future/more developers start letting us in on secrets that were never found.
 

ToxicAdam

Member
wayward archer said:
The idea of there being some massive undiscovered dungeon in a game like Dragon Age seems impossible these days. It's a shame.


With DLC and expansion packs why would you waste time/assets on things that .01 percent of your player base would ever experience?
 

Draft

Member
What the fuck.

I like Blood Omen as much as the next guy, but seriously? The game is over 10 years old and even when it was brand new it was just a competent LttP clone with great voice acting and terrible load times. What in the world possesses these nutjobs to continue obsessing over this bizarre, ostensibly unremarkable game?
 

Fox Mulder

Member
Paz said:
You probably wont see something like this from current gen games, assets are becoming far too expensive for developers to hide them so completely and with newer games you can often see everything there is in under 10 hours of play.

Game design these days is all about maximizing what you have and trying to encourage all players to use all of your content.

yeah, maybe someday people will find a third turret section in Dead Space...

Besides, we have DLC now. That gives even more incentive for developers to no longer hide things.
 
Been able to confirm this myself now.

First of all - running Blood Omen PC on today's tech is a nightmare. The game crashed 9 times while I was making this little journey. Just to get this level of stability I had to: run the installer in compatability mode, disable one of my processors, use Microsoft CPU Grabber to slow down my 3GHZ dual-core by 90%, and patch the executable with an slightly more stable unofficial version.

If they release this on Steam, they'd probably be better off releasing the PS1 version in an emulation wrapper or something like that.

Anyway, some self-made pictures. The colours are a bit inconsistent due to the way day-changes-to-night in the engine. First, for context, the journey through Vasserbünde, and feeding up on some sleeping humans.

title.jpg
5e1a8aba.jpg
05.jpg



Accessing the secret rear entrance to Captain Bitter's Pub, and the time-streamer:

1.jpg
015.jpg
2.jpg
3.jpg



The deck of the ship - getting brighter as the sun is coming up:

4.jpg
8.jpg
5.jpg
14.jpg
16.jpg
6.jpg



The section of land to the north:

9.jpg
13.jpg
10.jpg
11.jpg



The wrecked vessel in the second time-streaming device - including enemies in a lifeboat!

17.jpg
12.jpg



Some general mapping info from the in-game maps:

18.jpg
19.jpg



And finally, pasted together from the maps, the entire pirate ship:

boat.jpg



Now I've played it in person, I'm doubly-impressed. Its made from unique graphics and not recycled from anything else in the game. It uses the funky Dark Eden theme as background music.

I've made a save file for just outside the teleport, if anyone wants it I'll be glad to share.
 
Paz said:
You probably wont see something like this from current gen games, assets are becoming far too expensive for developers to hide them so completely and with newer games you can often see everything there is in under 10 hours of play.

Game design these days is all about maximizing what you have and trying to encourage all players to use all of your content.

This is fucking cool though and props to the team that made this because 14 years is a damn long time :)

It's the self-discovery that's lost, as is the player's choice; and there's a alot of Dogma coming from microtransactions madness, the desire to make every iota of work they've done get seen by everyone, and having even the worst, most unimaginative players feel all-powerful in-game and defeat all enemies.
 

Cetra

Member
Thats is completely awesome. And totally made me wanna playthrough Blood Omen again. <3 the soundtrack.

Also, Blood Omen Omnicide is looking incredible. I'd pay for that, day one.
 
This whole thread is blowing my mind, I played the everloving shit out of this game back in the day (when I was 11) and never knew of any of these secrets, i may have to go back
 

Shanlei91

Sonic handles my blue balls
SatelliteOfLove said:
It's the self-discovery that's lost, as is the player's choice; and there's a alot of Dogma coming from microtransactions madness, the desire to make every iota of work they've done get seen by everyone, and having even the worst, most unimaginative players feel all-powerful in-game and defeat all enemies.
Which is why I loved Demon's Souls.

Without a strategy guide a good chunk of content would not be seen by most.
 
KittyKittyBangBang said:
This whole thread is blowing my mind, I played the everloving shit out of this game back in the day (when I was 11) and never knew of any of these secrets, i may have to go back

Did you ever find The Altar of Hash'ak'gik? It was probably the most important secret in the game, story wise.

In Avernus Cathedral, just before the battle with Guardian of Dimension, a hidden door unlocks in the main church.

Entering it takes you to a balcony above the hell descent, and to a hidden room made of blood and bone. Among the many dark artifacts for the taking, there is a book on a skull-altar:

GIKbook.jpg


Its amazing that this is the only explicit moment in the games in which the
The Unspoken/Hylden Lord
are named.

Also, in the floor is the faded image of a dark, red-eyed horned beast. This foreshadows
Raziel's battle with Turel in the chamber,
four games later in Legacy of Kain: Defiance.
 

Bearthgar

Banned
Eteric Rice said:
Looking at something like this, and recalling how big Daggerfall was...

Were RPGs in the past actually bigger than current ones?

That's kind of funny if true.


They were definitely bigger. I like that Demon's Souls was brought up, because it really is such a great throwback to that time.

I hate quest helpers with big yellow arrows showing you where to go.
 
SatelliteOfLove said:
It's the self-discovery that's lost, as is the player's choice; and there's a alot of Dogma coming from microtransactions madness, the desire to make every iota of work they've done get seen by everyone, and having even the worst, most unimaginative players feel all-powerful in-game and defeat all enemies.

:(

The industry needs more Warren Spectors.
 

Yaweee

Member
I love well-designed optional side areas. I recall Soul Reaver having quite a few (the only game in the series that I played).

How are SR2, BO2, and Defiance? Do they have many nice secret areas?


And to chime in with what some other people have been saying, many older RPGs were much bigger than what we see today, even compared to some MMOs. However, there are trade-offs when it comes to what is expected from a modern game.
 
When I first got the internet in 1998 I found a Japanese cheats site loaded with Megadrive and SNES cheats that I've never seen listed anywhare else.
This was before online translators so it was difficult to see how to do all these cheats. Years later these cheats have still not been published on an English website and I can no longer find the original page.

Games still hold secrets that are yet to be discovered.

I'll give you one now, Dreamcast Jedi Power Battles, plug a keayboard into port 4 and press the Tidle key (It's one not seen on newer keyboards like 2 horizontal ines with a tail) and you can use Jedi Power Basic.

Lot's of things added by programmers were never documented.
 
Galactic Fork said:
Oh wow. I bet there's some disgruntled programmer out there thinking "About fucking time asswads! Took you long enough to find it!." Then he returns to his drunken stupor.


hahaha i was thinking the same!
 
dreamcastmaster said:
When I first got the internet in 1998 I found a Japanese cheats site loaded with Megadrive and SNES cheats that I've never seen listed anywhare else.
This was before online translators so it was difficult to see how to do all these cheats. Years later these cheats have still not been published on an English website and I can no longer find the original page.

Games still hold secrets that are yet to be discovered.

I'll give you one now, Dreamcast Jedi Power Battles, plug a keayboard into port 4 and press the Tidle key (It's one not seen on newer keyboards like 2 horizontal ines with a tail) and you can use Jedi Power Basic.

Lot's of things added by programmers were never documented.
PSO on the dreamcast allowed you to save screenshots to a spare memory card in port 4 I think, but due to the nature of tiny vmu memory sizes you either had a 1/1 scale image but only the center of the screen or you had the entire screen but scaled down to about quarter size. You then had to upload the unique vmu file to some japanese website which would convert it and email you the .jpg.

Was awesome at the time since I don't think any console allowed screenshots like that.
 
you can save any jpeg from the internet to a VMU. If you leave the DC on the dash for long enough the saved jpegs will be used as a screensaver. Hope you didn't save any porn on there! :lol
 
dreamcastmaster said:
you can save any jpeg from the internet to a VMU. If you leave the DC on the dash for long enough the saved jpegs will be used as a screensaver. Hope you didn't save any porn on there! :lol

Wait, you can do that?

*mind blown*
 

mrwilt

Member
Combichristoffersen said:
Sure you're not thinking of saying 'Candyman' three times while looking at the mirror?

Or eventually you could just say 'Candlejack' and he'll take you a

:lol
 
So is the game fairly fun to play nowadays if I have no nostalgia for the game? Always meant to try it out sometime but never got around to it. I'd be picking up the PSN version. Don't know if that changes anything.
 
VGChampion said:
So is the game fairly fun to play nowadays if I have no nostalgia for the game?

Having managed to get my hands on the PC version just a day or so ago, I can answer a resounding YES. Never played Blood Omen before. Always wanted to. Never did. So there wasn't any nostalgia for me.

Man, the game is impeccable. In a lot of ways, it reminds me of Zelda. New items and abilities grant you access to new areas of the world. Structurally, the dungeons are very simple Zelda-esque room-doorway-scrolling-room, but they've got insane personality to them. The attention to little detail is wonderful. Book shelves have books on them. Desks are covered with papers, vials, blood. There are bodies everywhere. Really flavors the game.

What I'm most amazed with so far is the freedom and creativity. Like at the start, when
you get resurrected by this necromancer, you awaken in your tomb. Head outside, you're in a graveyard. High fences herd you into another tomb. The exit puts you at the entrance to the cemetery
. At first I figured I'd have to go through that exit tomb each time. Then I checked my map and noticed another tomb entrance, beyond a few fences, to the Southwest and another on an island to the Southeast. There had to be a way over there. Couldn't swim, though...water hurts. So I
morphed into a wolf and screwed around. Turns out you can JUMP over those fences in wolf form
. Mind. Blown.

Upon discovering that, entire parts of the world opened up, because
apparently the wolf can jump up certain mountains, too
.

Really, really cool game that rewards experimentation. If you think you can do something, you probably can.
 
I got the game on PSN over the weekend (I think due to the subliminal suggestion of seeing this thread title). The graphics are fine but the camera is really annoying. Like vomit inducing. Not sure if the PC version gives you an option to curb the profoundly awkward screen scrolling.
 

Wraith RazieL

Neo Member
You play a game so many times and stuff like this just goes over your head! Great find! Guess you can call this a "Legacy" of Kain! Get it!? Get it?! :lol
 

Mareg

Member
How is the PSN version ? Is the menu accessible without the dreadfull loading times ?

I would like to replay this game but I still remember vividly the menu loading time. I was at an age where I was patient about loading. Not anymore.
 
On the subject of codes lost to history, there is this interesting tidbit from the original NBA Jam.
http://www.digitpress.com/eastereggs/arcadenbajam.htm
"It’s possible to enter a code that allows the cheerleaders to be playable characters, but the codes were intentionally made complex since their existence did not please the NBA. As a result, the information has never been released, and to date none have been found."

Also, this is one that was almost lost to history! Secret nude code for TM black

http://www.youtube.com/watch?v=51_u08qq3xI&feature=email
 
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