They're calling it a spiritual successor, not me. It's taken directly from the site
Oh, ok then.
awesome news!
They're calling it a spiritual successor, not me. It's taken directly from the site
Broforce and Cities: Skyline.
As for games he didn't mention, that would include:
Rochard
Gone Home
Legend of Dungeon
Shadowrun Returns & Dragonfall
Surgeon Simulator 2013
Jazzpunk
Kerbal Space Program
The game is at constant 60FPS but there is stutter, very annoying.
The game is steady at 60fps but it runs like it is stuttering
I have stuttering
http://steamcommunity.com/app/220200/discussions/0/620712364030549626It's a problem for everyone and has plagued ksp from the start
I know this has been an issue for a LONG TIME, but the game still at 1.01 stutters
http://forum.kerbalspaceprogram.com/threads/30021-Performance-Issues-(stuttering)Its a well known issue thought to be caused by Unity's garbage collection. Everyone has it, its in all of scott manely's videos.
Quite so often the game stutters and jitters.
MaLDo, I think it's quite apparent that your computer doesn't play nice with Unity, because I've never heard anyone having those kinds of problems. Like, at all. It's a fantastic engine, and it has a better performance overheard than UE4, generally.
MaLDo, I think it's quite apparent that your computer doesn't play nice with Unity, because I've never heard anyone having those kinds of problems. Like, at all. It's a fantastic engine, and it has a better performance overheard than UE4, generally.
The man is back
"Hmm?"
Bruty led the art direction on cult platformers Earthworm Jim and its sequel, and in Special Edition of first game the level "Big Bruty" was named after him. This level's big gimmick is the titular Big Bruty, a gigantic lizard that will instantly chomp, chew, and swallow Jim if he gets close, killing him instantly.
Funny enough, I became aware of Giants initially because of a crazy six page magazine ad, though it says something that by the time I bought it, it was on a bargain rack, cost $10, and was packaged with another game.Giants wasn't a commercial success back in the day, as awesome as it was, it suffered the same fate of Hostile Waters, excellent games without any marketing that made them commercial failures. Did Giants cultivate enough of a following over the years to make a crowd funding campaign successful? I sure hope so.
Not really seeing the MDK vibe, like at all.
It looks a lot like Giants, for sure.
Giants wasn't a commercial success back in the day, as awesome as it was, it suffered the same fate of Hostile Waters, excellent games without any marketing that made them commercial failures. Did Giants cultivate enough of a following over the years to make a crowd funding campaign successful? I sure hope so.
Giants absolutely deserved a bigger following. And MDK too. This looks neat. Following...
Giants successor!?
Ok ok ok....... man, this game... I loved this game.
My main concern, Unity Engine. I just read the firsts blog messages.
No, Nick. Run away....
fortunately, actually everything in that image but 'Monstro' is an artwork. And that was last year. April this year Nicks seems a bit more open to jump into Unreal Engine 4. Yes, Nick, that's the only way.
Looking at the screenshots, they are in the right way about the colors. But they are being too "realistic" with assets. Those rock textures and tree models may backfire them for this kind of game.
Examples
Original game
1st Wonder
The palm on the right is ok for this game. The tree in the center is not.
Absolutely NO. This coudn't be another EVOLVE. This must be fun both in playing and looking at.
Good enough.
... I never did play Armed & Dangerous. I really should, sometime.
Good to know, thanks for answering hereWe are very experienced in Unity and it has come a long way. We decided the teaser demo was a good place to try out Unreal. So far so good. Visually, you are right, its a little realistic looking so far as thats the direction Unreal pushes you out of the box. But that will change over time once we start building our own shaders and assets.
We are very experienced in Unity and it has come a long way. We decided the teaser demo was a good place to try out Unreal. So far so good. Visually, you are right, its a little realistic looking so far as thats the direction Unreal pushes you out of the box. But that will change over time once we start building our own shaders and assets.
How the fuck did i miss this announcement?!
Giant: Citizen Kabuto was a brilliant and extremely fun game, i have high hopes for this one.
And i hope that focus on gameplay system will be more PC oriented than console oriented, generally make it like Giant: Citizen Kabuto and it will be fine
Oh and yeah, fuck Unity for open world twitchy games.
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I wonder if we will ever get next Sacrifice.
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