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1st Wonder - A Spiritual Successor to MDK & Giants: Citizen Kabuto

MaLDo

Member
Broforce and Cities: Skyline.

As for games he didn't mention, that would include:
Rochard
Gone Home
Legend of Dungeon
Shadowrun Returns & Dragonfall
Surgeon Simulator 2013
Jazzpunk
Kerbal Space Program

Broforce
http://steamcommunity.com/app/274190/discussions/0/523890681415495617/

Rochard
http://forums.steampowered.com/forums/showthread.php?t=2947381
The game is at constant 60FPS but there is stutter, very annoying.

Shadowrun
https://www.youtube.com/watch?v=8PWFRFZkOEM&feature=youtu.be
http://steamcommunity.com/app/234650/discussions/0/864978835633309457/
http://steamcommunity.com/app/234650/discussions/0/864974396600501038
http://steamcommunity.com/app/234650/discussions/0/864974467638336350/

Jazzpunk
http://steamcommunity.com/app/250260/discussions/0/540733523895176558/
http://steamcommunity.com/app/250260/discussions/0/616199347851364006/
The game is steady at 60fps but it runs like it is stuttering

Kerbal Space Program
http://www.reddit.com/r/KerbalSpaceProgram/comments/2wahp9/how_do_i_fix_stuttering/
I have stuttering
It's a problem for everyone and has plagued ksp from the start
http://steamcommunity.com/app/220200/discussions/0/620712364030549626
I know this has been an issue for a LONG TIME, but the game still at 1.01 stutters
Its a well known issue thought to be caused by Unity's garbage collection. Everyone has it, its in all of scott manely's videos.
http://forum.kerbalspaceprogram.com/threads/30021-Performance-Issues-(stuttering)
Quite so often the game stutters and jitters.

Gone Home
http://steamcommunity.com/app/232430/discussions/1/648814300358099015
http://steamcommunity.com/app/232430/discussions/1/864976115295660739/

Games I suffered on my own

Lovely Planet - camera movement is smooth but character movement is juddery
The Blue Flamingo - judder fest.
Grow Home - locked 60 fps but not smooth.
DeadCore - locked 60 fps but not smooth.
Ori and the blind forest - stuttering when stream assets.
Tesla Effect: A Tex Murphy Adventure - framerate is inconsistent.
The Forest - framerate is terrible and have a lot of stuttering.
Gone Home - Inconsistent framerate.
Shiftlings - Locked 60 fps but not smooth.


And I just installed Rochard.... ahem, another Unity Engine game with the exact same behaviour

Locked 60 fps but NOT SMOOTH AT ALL.

Another game that I regret having bought.
 

gabbo

Member
Finally I had been waiting to hear more about this game for what seemed like years (may have been tops 6 months).
I'm all over this. I'll need to check my email to see if they sent out any early backer emails.
 
MaLDo, I think it's quite apparent that your computer doesn't play nice with Unity, because I've never heard anyone having those kinds of problems. Like, at all. It's a fantastic engine, and it has a better performance overheard than UE4, generally.
 
MaLDo, I think it's quite apparent that your computer doesn't play nice with Unity, because I've never heard anyone having those kinds of problems. Like, at all. It's a fantastic engine, and it has a better performance overheard than UE4, generally.

Those Steam Community threads must be all MaLDo.

I find Unity to be crappy for anything 3d + open spaces. Even games that don't seem to push your system still have issues.
 

MaLDo

Member
MaLDo, I think it's quite apparent that your computer doesn't play nice with Unity, because I've never heard anyone having those kinds of problems. Like, at all. It's a fantastic engine, and it has a better performance overheard than UE4, generally.

Yeah, I found the same problem in four different computers and using Windows 7 and Windows 10. But that's surely a problem in my side.


The problem is the engine and how sensitive is the person that plays with it.
 

B.O.O.M

Member
OH MY GOD! 0_0 As someone who is a HUGE fan of Kabuto....this is such wonderful news.

And it's good to see some more Kabuto love on Gaf...
 

MaLDo

Member
The man is back

Bruty-d.gif



Bb.gif
 

Jiguryo

Aryan mech phallus gun
The pedigree and inspiration behind this is ridiculous. Throwing my wallet at the monitor doesn't give me the game right now. Should I email their player support area?
 

MaLDo

Member

I bought the Special Edition of EarthWorm Jim for MegaCD back in the day and I remember reading about Nick Bruty, his role in the games he worked and his own exclusive level (and enemy) for that edition using his name.

Bruty led the art direction on cult platformers Earthworm Jim and its sequel, and in Special Edition of first game the level "Big Bruty" was named after him. This level's big gimmick is the titular Big Bruty, a gigantic lizard that will instantly chomp, chew, and swallow Jim if he gets close, killing him instantly.
 

Sijil

Member
Giants wasn't a commercial success back in the day, as awesome as it was, it suffered the same fate of Hostile Waters, excellent games without any marketing that made them commercial failures. Did Giants cultivate enough of a following over the years to make a crowd funding campaign successful? I sure hope so.
 

Syril

Member
Giants wasn't a commercial success back in the day, as awesome as it was, it suffered the same fate of Hostile Waters, excellent games without any marketing that made them commercial failures. Did Giants cultivate enough of a following over the years to make a crowd funding campaign successful? I sure hope so.
Funny enough, I became aware of Giants initially because of a crazy six page magazine ad, though it says something that by the time I bought it, it was on a bargain rack, cost $10, and was packaged with another game.
 

nbruty

Member
Not really seeing the MDK vibe, like at all.
It looks a lot like Giants, for sure.


Yes the broad aesthetic aligns with the more open world of Giants and multiplayer setup. There is an underlying design philosophy that started in MDK and grew through Giants and now takes another step with first Wonder.
 

nbruty

Member
Giants wasn't a commercial success back in the day, as awesome as it was, it suffered the same fate of Hostile Waters, excellent games without any marketing that made them commercial failures. Did Giants cultivate enough of a following over the years to make a crowd funding campaign successful? I sure hope so.

We're working on raising our profile to find our old fans. We also want top attract new players who are looking for a different experience.
 

nbruty

Member
Giants absolutely deserved a bigger following. And MDK too. This looks neat. Following...

Thanks. I think we were a little ahead of our time with Giants. Marketing didn't really know what to do with it. Regardless Interplay were in tough financial times and couldnt push it any harder. I believe these types of games will do better through social outreach than traditional marketing although.
 

nbruty

Member
We are very experienced in Unity and it has come a long way. We decided the teaser demo was a good place to try out Unreal. So far so good. Visually, you are right, its a little realistic looking so far as thats the direction Unreal pushes you out of the box. But that will change over time once we start building our own shaders and assets.


Ok ok ok....... man, this game... I loved this game.


My main concern, Unity Engine. I just read the firsts blog messages.



No, Nick. Run away....



fortunately, actually everything in that image but 'Monstro' is an artwork. And that was last year. April this year Nicks seems a bit more open to jump into Unreal Engine 4. Yes, Nick, that's the only way.


Looking at the screenshots, they are in the right way about the colors. But they are being too "realistic" with assets. Those rock textures and tree models may backfire them for this kind of game.

Examples

Original game



1st Wonder



The palm on the right is ok for this game. The tree in the center is not.





Absolutely NO. This coudn't be another EVOLVE. This must be fun both in playing and looking at.





Good enough.
 
Awesome stuff, I love the very Giants-like art. Based on those pictures, the Meccaryn and Giant influences are obvious. No Sea Reaper-alikes, though? If so, too bad. Regardless, while I didn't finish it back in 2000 because I remember the game getting hard and because it unfortunately doesn't let you save during missions (seriously, the PC version should have allowed in-mission saving), Giants was a pretty good game and I am quite interested in this for sure. Awesome news. :)

... I never did play Armed & Dangerous. I really should, sometime.
 

KKRT00

Member
How the fuck did i miss this announcement?!
Giant: Citizen Kabuto was a brilliant and extremely fun game, i have high hopes for this one.
And i hope that focus on gameplay system will be more PC oriented than console oriented, generally make it like Giant: Citizen Kabuto and it will be fine :)

Oh and yeah, fuck Unity for open world twitchy games.

----
I wonder if we will ever get next Sacrifice.
 
We are very experienced in Unity and it has come a long way. We decided the teaser demo was a good place to try out Unreal. So far so good. Visually, you are right, its a little realistic looking so far as thats the direction Unreal pushes you out of the box. But that will change over time once we start building our own shaders and assets.
Good to know, thanks for answering here :)
 

MaLDo

Member
We are very experienced in Unity and it has come a long way. We decided the teaser demo was a good place to try out Unreal. So far so good. Visually, you are right, its a little realistic looking so far as thats the direction Unreal pushes you out of the box. But that will change over time once we start building our own shaders and assets.


Thanks, I hope you can narrow relations with Unreal Engine from now.

Everything you've said here is the right answer.

You will have my money.
 

nbruty

Member
How the fuck did i miss this announcement?!
Giant: Citizen Kabuto was a brilliant and extremely fun game, i have high hopes for this one.
And i hope that focus on gameplay system will be more PC oriented than console oriented, generally make it like Giant: Citizen Kabuto and it will be fine :)

Oh and yeah, fuck Unity for open world twitchy games.

----
I wonder if we will ever get next Sacrifice.


We'll be leading on PC. Consoles will come after. Sacrifice was written by my good friend Martin Brownlow who also worked on MDK and Armed and Dangerous.
 

Sinatar

Official GAF Bottom Feeder
Launching it during Divinity's final push and a couple of days before Battletech.

One of these is going to be cannibalized by the others.
 
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