Seriously, some tunnel vision, child-like responses here. No discussion or reason, just finger-pointing and assumptions...
I can understand settling down for 30FPS for supersampling because 30 is still stable and smooth enough for gameplay, but I will never understand why one would want to play at below 30FPS (let alone 20) just to get that extra benefit in IQ from higher internal rendering resolution. A jerky framerate is more offensive to me than a little worse IQ. But ofcourse if you did that only to take screenshots then it's a different thing.
I can understand settling down for 30FPS for supersampling because 30 is still stable and smooth enough for gameplay, but I will never understand why one would want to play at below 30FPS (let alone 20) just to get that extra benefit in IQ from higher internal rendering resolution. A jerky framerate is more offensive to me than a little worse IQ. But ofcourse if you did that only to take screenshots then it's a different thing.
I can understand settling down for 30FPS for supersampling because 30 is still stable and smooth enough for gameplay, but I will never understand why one would want to play at below 30FPS (let alone 20) just to get that extra benefit in IQ from higher internal rendering resolution. A jerky framerate is more offensive to me than a little worse IQ. But ofcourse if you did that only to take screenshots then it's a different thing.
What actually is IQ? Im trying to gather as much information as possible because I find these things really interesting to get into in my spare time.
Is there any way to increase the FOV in Crysis 2?
Image quality. Usually when someone says a game has "bad IQ", it's badly aliased or has a lot of blurring/ghosting from overused and poorly implemented post-process AA.
Maldo HD has a fov slider, but it's only vertical if I remember right.
Depends on the game. Crysis games are playable at lower framerates, and it's fairly hard to get good IQ without supersampling, so it's a good trade. Other games can get terribly laggy so it's not worth it.
That's a shame, the vertical FOV isn't really a problem I don't find.
Yes they are playable, infact I myself played Crysis 1 at 20FPS and never realized it was 20 until I turned Fraps on, but that was because I didn't have a choice. Then I played the game at 30FPS and could see the difference, sure you could say the same thing for 30 and 60FPS but I don't really think it'd be the same argument.
Yes they are playable, infact I myself played Crysis 1 at 20FPS and never realized it was 20 until I turned Fraps on, but that was because I didn't have a choice. Then I played the game at 30FPS and could see the difference, sure you could say the same thing for 30 and 60FPS but I don't really think it'd be the same argument.
Anyways my point being, I find the IQ gain from going that high to be meager compared to the drop in performance, especially considering there's an option to play it at a stable FPS. If you were to go for the crispest IQ then you wouldn't be using SMAA anyways, but your choice anyhow.
I am trying to remove color filter so its not finished yet, i tried ENB but didn't like it, quite colorful and it looked like washed out so i gave SweetFX a shot,hope you liked them!
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I don't think my PC can handle SSAA. :\
I'll try FXAA or SMAA, if nothing changes, I'll deal with it.
Dead Space 2 has problems too?
Planetside 2 no Downsampling, nothing but SMAA.
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They allow injectors now? For a while they threatened people using FXAA injectors with bans.
They allow injectors now? For a while they threatened people using FXAA injectors with bans.
can someone point me in the direction of the PC gaf thread, I've got questions about a new build and can't seem to find the thread.
Is MLAA a good thing to use? Or is SMAA the only way to go for pure unadulterated no edges?
SMAA won't give you pure unadulterated no edges. It's a bit of a lazier technique compared to other stuff.
What is the grand daddy then? Supersampling? Sorry its 7am here and I have had a torrid nightI am trying to read up on it and nothing is going in, I have just been fiddling around with the settings in RadeonPro.
To achieve the sharpest image quality in addition to the fewest jaggies, something like super sampling and multisampling is the way to go. But they're expensive, because anti-aliasing is very difficult and we don't have a lot of techniques that have little impact on the image quality.
FXAA, MLAA, and SMAA can all do an excellent job of cleaning up jaggies at an almost negligible performance cost. The catch is they're all post processing techniques. So where multisampling and supersampling will apply antialiasing during the actual rendering of the image, FXAA/MLAA/SMAA are applied after the image is rendered. The system renders the image, and these effects go over the image with various algorithms searching for jaggies and try to smooth them out.
Because in this case the image has already been rendered, badly coded FXAA/MLAA/SMAA can cause the rendered image to blur a bit when the post processing anti-aliasing is applied. Really bad FXAA, for example, will result in very noticeable blur. It gives the image a soft look and thus decreases clarity.
Some people don't mind it, and in fact prefer it to expensive MSAA/SSAA. FXAA/MLAA/SMAA, as said, come at a very small performance cost, so in terms of value they're excellent. But if you want the absolute best and sharpest image quality, while also cleaning up all the aliasing, you need to look into supersampling and multisampling. And again, they're expensive, and can really drag down framerates.
Multisampling is probably the most common and has been used for quite awhile now. Modern systems can handle 2xMSAA or 4xMSAA fairly comfortably. But it also depends on the engine. A lot of games have made the shift to deferred rendering engines, which is good for rendering complex, optimised lighting/shadows, but does not play nice with MSAA. This is partially why we're seeing a lot of FXAA/SMAA/MLAA too, because deferred rendering engines tend to take a larger than normal performance hit from MSAA.
It's also worth noting that as good as MSAA and SSAA are, even those require well optimised code to ensure good image quality. In the odd game here and there MSAA does a shitty job, and SSAA introduces blurring.