There is a reason why coop/mp games are being converted to F2P. Imagine how Hawken/Tribes/WoT would sold, and what kind of community it would have, one year after release if it wouldnt be F2P. It would be a desert, same goes for Planetside 2 that relay heavily on high player count. F2P games also get much more updates than payed one games on year-to-year basis to keep community alive and compete with other games.
Of course not every F2P model is good, but planned decently is not only more fair to consumers than payed model, but gives developers higher revenue over time, cut most of publishers/retails and eliminate piracy completely.
Will I don't disagree with what you say I still don't like the fact that the F2P model is TOO ingrained in certain games. It's like they refuse to accept a happy medium. Look at Dota 2, there are things to buy for thousands of dollars but noone is up in arms over it. Why?
Simple:
a) it's only cosmetic
b) isn't insanely priced
c) you can trade everything ( or close to everything ) you buy or get as a drop, things have a tangible value to them after they've dropped.
d) you can't buy gameplay enhancing F2P items ( yet )
Now look at the games I think approach this horribly, like PS2 ( and I'm sure a lot of these points can be applied to almost every other F2P game )
a) not exclusively cosmetic items
b) it's insanely priced
c) can't trade anything, heck you can't swap things between your own characters/classes
d) it affects gameplay
But let's disregard all of that for one second and approach the worst part of all - some(most) of these games have "too deep" of a monetization level. In PS2 the F2P concept is mindboggingly deep ( in a bad way )
Unique character -> factions -> skins -> classes -> class stat/trait upgrades -> weapons for respective classes -> "micro" ( scopes, silencers ) items for each ( and I mean
each ) weapon -> item upgrades -> vehicles -> vehicle stat/trait upgrades -> vehicle skins -> vehicle weapons....
GAAAAAAAAAAAAAH I can't continue but there's too much to list.
Too. Much. Shit. And EVERYTHING costs money in one way shape of form. If they could figure out a happy medium like maybe you buy class bundles that are all inclusive for X amount of dollars instead of going so deep that you pay for the color of each individual finger nail.
Surely too much of the above deters players instead of attracting them to the game.