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2014 High-Res PC Screenshot Thread of the Last Hope for Image Quality

One3rd

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Apr 11, 2013
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Can't wait to see what you can all do with Dark Souls II and the visual feast we will soon have.
...

Some more Prey shots while I continue to get re- acquainted with the iD Tech Engine.




I'd forgotten how disorienting the game could become at times.
 

Blizzard

Banned
Jan 23, 2008
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I finally started playing my first Mass Effect game, Mass Effect 1. It's like being in a J.J. Abrams movie with the lens flares!





I think this is with using 4xSGSSAA forced through nVidia Overrider, but my apologies if I screwed it up.
 

Blizzard

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Jan 23, 2008
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I also just started playing Fract. It has a very funky look with moiré patterns and glowy things. It reminds me of Myst in the sense of exploring a deserted world and figuring out puzzles to make machines work. Musical sequencing seems to play a significant role in the game, and there's a studio mode where you can make your own songs.





The only ingame AA option is FXAA and I probably didn't have any overrides forced.
 

Jelle

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Mar 18, 2013
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The Reflections demo though, my god the Chromatic Aberration... So ugly looking, nearly ruins an otherwise fantastic looking scene
I must say that I do like it in this example, especially combined with the blurring. It kind of masques deficiencies making it look very realistically to me. At least, as seen through a not-so-good videocamera, but still.
 

Seyavesh

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Aug 14, 2013
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What is that enbeffectprepass.fx file? I want to try it!
it's from APEX enb that i linked earlier in the thread- idk the specifics, sorry. it's got some weird combination of stuff, i think? whenever i mess around with it or try to combine it with other stuff things always end up messy for me and i'm really, really not good at the technical side of stuff so yeahhh


 

Dr Dogg

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Nov 30, 2011
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7680 x 4320 to 1920 x 1080 via Durante magic





Some of the textures in this really haven't aged well. That and at 8k alpha effects murder the framerate.
 

riflen

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Feb 12, 2013
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Another thing I noted is the lack of SLI support, apparently its because of the deferred rendering UE4 uses and that it does not play nice with SLI, could that mean we get a lot of games that scale poorly?

On the cave demo with a i7 3970x overclocked at 4.6Ghz and a GTX 690 overclocked with 32 gb ram at 1080p I am lucky to get anywhere near 60 fps, mainly sitting at around 30-55 fps.
Unlikely. Many current games employ deferred renderers and SLI support is fine. It's probably because it's still early days for UE4 and no-one's going to spend much time on creating an SLI profile for a game engine demo.
 

BONKERS

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Jul 26, 2013
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Fantastic PC-version indeed.

4xSGSSAA, no SweetFX, no downsampling

Looks pretty good with 4xSGSSAA.

How does it run with 8xSGSSAA and SSAO disabled?


Those shots with SweetFX with this game though, look awful. Why do people sharpen stuff so much? Sharpening=/= more detail (for me anyway. It takes away from it more than adds to it for me)

Still issues with the Texture streaming? I'm really interested in T:Fusion but Digital Foundry's report on it had me skeptical.

Using an SSD isn't an option for me. Wonder why they didn't just make an option for users that allows it to pre-cache all data before you get in game.

Dammit, are we going to have to wait another entire generation before we get actual games that look like this?
Perhaps. Asset quality isn't perfect considering this is aimed at mobile. At 1600x900 with Temporal AA on I was getting 60FPS with room to spare. But at the same time, it's a very small tiny area.

I must say that I do like it in this example, especially combined with the blurring. It kind of masques deficiencies making it look very realistically to me. At least, as seen through a not-so-good videocamera, but still.
Sure, in some specific shots that are framed to use it. It looks good.

But in most other shots especially when moving it just looks beyond gross.




There was a user who posted clean shots before of it. I can't remember if he had it on or not, but it looked way better than this.|



Also: With Durante's Tool, even from crazy resolutions I can still see some aliasing on edges that with FXAA applied natively at that resolution would fix.

If you say, force driver FXAA alongside this tool. Is it going to be only applying it only post-downsampling? Because that would look awful
 

BONKERS

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Jul 26, 2013
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Of course you can still see some Aliasing at 4k Native when the game only has FXAA built in..

Unless you are talking about when you are playing in Real time.
 

Pjsprojects

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Feb 6, 2013
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Couple I snapped with Fraps but sadly only in jpg. 1080p everything on highest setting.

Trials fusion.(texture streaming seems bad even on SSD like I have it installed).



Dark souls 2.

 

Phreakuency

Banned
Nov 3, 2013
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Rayman Legends 15360x8640 resized to ...
But be warned, it is unedited and the filesize is 506MB!
o_O

Rayman is a beautiful looking game though, for sure!

Eek, glad I didn't spend money on that new Trials. The previous PC release was bad enough but this one apparently not only has a bunch of problems but to me, looks like crap (at least in those recent batch of pics).

And that Unreal Engine and it's pics... looks good in the fictional environments, but that room doesn't look anything like a real room at all. Still looks totally like a game.


 

DOWN

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Aug 2, 2011
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Seeing Mass Effect 2 again reminds me why I'm ready to see the next one on Frostbite 3, but the high-res definitely helps it out compared to my 360 play through.
 

Pjsprojects

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Feb 6, 2013
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o_O

Eek, glad I didn't spend money on that new Trials. The previous PC release was bad enough but this one apparently not only has a bunch of problems but to me, looks like crap
Yeah it's no looker but tbh it's a Titanfall,in that it's fun to play but graphics are ok.
Bought it on PS4 now but it's about the same.
 

Dr Dogg

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Nov 30, 2011
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Well seeing all the cool kids are playing Dark Souls II this at least gives me time to dig through the backlog.