thelastword
Banned
This game seems to have nice IQ, is it just in cutscenes that it looks so clean?DB Xenoverse XB1
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This game seems to have nice IQ, is it just in cutscenes that it looks so clean?DB Xenoverse XB1
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Jeez I'm starting to see the damage of the MS PR stuff here. GPU extra stuff? They have optimized CPU stuff dropping the kinect, and the SDK improvement maybe give some help in the ESRAM department but I exclude they pull extra power in the GPU with a simple SDK update.
They aren't volumetric light shaft, but a simple tech which work with the bloom giving the illusion to generate light shafts (I forgot the right word) in U3, volumetric light shaft are quite expensive for ps4 too, I can't imagine for the poor ps3 hardware.
Oh ....are you sure? I don't know it existed a simple form of volumetric light. The thing I don't understant, for example, why game like Metro Redux not used it on console, if it's that cheap to run on the older ps3.Wow... Both Uncharted 3 and The Last of Us use a simple form of volumetrics for lights such as spotlights or tourches... Which is different to the bloom related post possessing effects you seem to be thinking of.
Just for reference:
http://youtu.be/h-KDfab0c7Q?t=1m19s
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The camera isn't facing the light sources, which means that its not a simple bloom effect. But what do I know.
O_O Why I shouldn't?So you're using other people's screnshots of a game that actually has AF on PS4 to complain about the lack of it on PS4. You are something else dude.
This game seems to have nice IQ, is it just in cutscenes that it looks so clean?
Oh ....are you sure? I don't know it existed a simple form of volumetric light. The thing I don't understant, for example, why game like Metro Redux not used it on console, if it's that cheap to run on the older ps3.
O_O Why I shouldn't?
Good lord, Injustice and Dead or Alive 5 look terrible, ew.
Jeez I'm starting to see the damage of the MS PR stuff here. GPU extra stuff? They have optimized CPU stuff dropping the kinect, and the SDK improvement maybe give some help in the ESRAM department but I exclude they pull extra power in the GPU with a simple SDK
I prefer The Orders native presentation to an up-scaled alternative. Besides, the fact its running 4xMSAA means that it could easily run at 1920x1080 with more standard console AA, so it irritates me a little when people complain about it, as its clearly an artistic choice from the developer... It would in fact be less clear if it was 1920x1080 with standard console AA. Funny the way that works. And even though up-scaled content is blurrier than native content, some games with good AA tend to look slightly more soft and filmic in my opinion. Id still rather have native clarity though.
And lastly, Its nice to see more Xbox One stuff here. Loving the Ryse, Halo and Sunset Overdrive screens.
This area specifically really convinced that this engine would be perfect for a survival horror game. That looks strikingly similar to the pre-rendered backgrounds created for RE:Remake. Very impressive.
Likewise. Native is always better than upscaled. Its aspect ratio isn't the same as ACU's 900p, which was implied in the post I replied to. Given the choice, I'd rather take the black bars instead of 900p.
The PNG shots I've seen of ACU before on another thread look pretty nice, and I wish the PS4 offered lossless captures as well.
Judging from the posted screencaps, there really is a low variety of games for the next gen. It's always the same.
Judging from the posted screencaps, there really is a low variety of games for the next gen. It's always the same.
Forza Horizon 2
Upload App -> Menu button -> Share to Twitter -> follow twitter link to xbox.com -> link.Can anyone tell me the method of uploading Xbox One screenshots? I'm not near my console at the moment, just curious of the specific steps. I heard it uses Xbox.com or something?
Can anyone tell me the method of uploading Xbox One screenshots? I'm not near my console at the moment, just curious of the specific steps. I heard it uses Xbox.com or something?
Can anyone tell me the method of uploading Xbox One screenshots? I'm not near my console at the moment, just curious of the specific steps. I heard it uses Xbox.com or something?
The Order has far higher sub-pixel precision than any upscaled 900p game with ppAA.What funny is that for all the people whinging about games that cant hit 1080p aren't next gen or not buying unless it's 1080p, 2 of the best showcases for their respective consoles aren't 1080p. Funny that.
Killer Instinct (XB1)
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So this is my first time posting screenshots and just wanted a little clarification before I jump in. When you say no double posting do you mean that its ok to wait till someone else posts before you post again or just one post per page?
P.S. I read the rules but it's entirely possible I'm brain lapsing right now.
Wait for someone else to post before you post again.
No, it's fine. It looks like FXAA though on your newer screens.No. But there are too many things on display, HUD .....
sorry my English...
The Order: 1886
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I can't get a single screenshot of KI right, it is not optimized for the guide button double tap (It shows the pause menu when you do that) so I have to tell "Take a screenshot" command, the issue is that even though the command is in english, my console is set up in spanish, so telling the command in english is useless, and i can't say "Toma una captura" because it is not translated yet, so I have to tell the command as it would be pronounced in spanish, its very confusing and awkward, I already sent
feedback, hopefully it will get sorted out when the final update comes out