So I was playing around with the UE3 tiledshot (x6!!) feature while playing at 1440p, accidently getting a ridiculous 15360x8640 pixels. Each image is ~400mb and takes 45 seconds to capture.
It's a stupidly large resolution with a stupidly large filesize that's almost impossible to share in its original form. I'm gonna cut it down back to 1440p (but each image is effectively downsampled to the max.) This was because I misinterpreted the col.edit and thought that 8192 was the resolution figure and not the x6 multiplier. I
These are normal screenshots, 1440p with Reshade + SweetFX. I also used an FOV editor and fiddled around with NVIDIA Inspector/Shadowplay. Unfortunately SweetFX does not work with tiledshot and I doubt there's a work around. Does anyone have a fix?