Emperor_Uriel
Member
Looks like Dark Souls with realistic animals(in terms of their actions), which is good. The animal interactions alone are selling me on it.
Prehistoric Souls + Coop = Win in the West. I think this will do well. It will also help tide me over until Froms next game.
Be very, very careful of thinking this. MH is absolutely nothing like Souls outside of its approach to animation priority.
-Your character needs constant upkeep to maintain his/her max stamina, max weapon sharpness, and body temperature (in extreme climates).
-Fights have time limits and are typically 1v1s with few fodder enemies.
-There's no experience point/leveling system. If you're fighting a monster that won't give you the upgrade materials you need, you're either just playing for fun or wasting your time.
-Upgrades are much tougher to achieve than in Souls, and typically involve grinding one or two specific monsters for materials, some of which have very low drop rates. Early game, when fights take 10 minutes each, this isn't a big issue. Once you start fighting creatures with higher stats, however, it can become a very lengthy and difficult grind.
There is stuff in this franchise for Souls fans, mainly the feeling of overcoming a stiff challenge, but that challenge comes with far more rules and restrictions than they might be used to.