Mama Robotnik
Member
whitehawk said:Check out this gem of a site I just found:
http://www.vgmapper.com/SysSNES/S/SuperMarioWorld2YoshisIsland.html
Dear god, thank you! They're like paintings!
whitehawk said:Check out this gem of a site I just found:
http://www.vgmapper.com/SysSNES/S/SuperMarioWorld2YoshisIsland.html
OP asked which was "better for games." I took that to mean "which better facilitates gameplay"? And my answer is: neither one more than the other. It all depends on how the game is made, and the final intent. What I mean by that is, NSMBWii would not be any better as a 2D game, and Super Mario World would be no better as a 2.5D one. It is an obvious answer to a pointless question.Kaijima said:What both those games bring to the table is that they flow like hot butter down a greased chute. The sheer fluidity of their movement and animation - that includes animated background and interactive elements, not just characters - is something no 2D game before has achieved; not even Yoshi's Island, in the same way. Kirby's Epic Yard is also up there for the amazing fluidity it brings to the gameplay and feeling.
Blazblue did the 2D characters, 3D backgrounds right. We've come a long way from CVS2 and MvC2. It can be almost seamless now.USD said:2.5D is great as long as it's both 3D characters and backgrounds (played on a two-dimensional plane obviously). I also love 2D, and always will. There are a lot of things though that you can do with 3D graphics that are hard to replicate in 2D without undertaking painstakingly long amounts of effort.
Sometimes I wish someone would create a "sprite filter," that would combine the relative ease of 3D graphics with a hand-drawn look.
_dementia said:Blazblue did the 2D characters, 3D backgrounds right. We've come a long way from CVS2 and MvC2. It can be almost seamless now.
Relix said:ITT: Nostalgia rush affects logic.
Oh god yes.RedStep said:I want a new game in the vein of Out of this World / Flashback / Heart of the Alien. Those are like.... 1.5D. Or something.
Also, the artistry shown in sprite-based games does tend to outclass those in model-based games. That can be improved (see: Pixar movies), but it's just easier to do bad/boring 3D models. You really have to work to bring out their personality.
Raging Spaniard said:Its not like making a game with polygons dictates what colors you can and cant use. Thats up to the art director. You could make a game thats 2.5D with the exact same artstyle as Yoshi's Island today and it would look better because of the way you can manipulate depth and rotation, thats just a fact. has anybody done it? No, but theres no technical drawback to do so.
Sega1991 said:BUT - the act of replicating 2D art using 3D assets is still something that's far from perfect. Not just in games, but beyond that, as well. I have yet to see an example of celshading that looks indistinguishable from 2D art (yes, even Wind Waker).
2D art thrives on "imperfections" that define an artist's visual style. They aren't actually imperfections, but they're the sort of extremely subtle detail that 3D rendered art has difficulty duplicating.
It's the difference between
and
Granted, none of this has any bearing on gameplay. You could render Yoshi's Island in 2.5D and as long as the controls were identical, that would probably be okay from a gameplay perspective. It would just be difficult to accurately replicate the hand drawn/hand painted aesthetic using 3D models instead of appropriately 2D art assets.
Raging Spaniard said:Except that no game looks like a clip from the Simpsons show, the images youre using to make your point valid have no place in this discussion at all.
However, and since you brought that game up I'll give you an interesting fact about The Simpsons game (my old studio worked on it). During development EA made a movie sample to prove how well the characters could work in 3D. What they did is take a clip from the show and substitute 2D Bart with a 3D Bart, then showed it to the people that make the show.
They didnt even notice the difference.
I dont think the video is available online, so youll have to take my word for it ... but trust me, in the end is about the talent of the people involved, not the medium. Its like saying acrylics are better than watercolors or gouache.
CcrooK said:Don't really give a fuck if it's 2D, 2.5D or 3D. If the game plays like shit, the game is shit.
Sega1991 said:I think a more appropriate comparison would be a statue vs. a painting, honestly. Translating one to the other is difficult work. There are some 2D images that cannot be rendered in 3D without altering perspective, proportion and positioning, and there are some 3D images that cannot be rendered to 2D without losing certain elements only possible in the depth afforded to three-dimensional space.
It's not that one is better than the other, it's that they are mediums that aren't 1:1 compatible.
Raging Spaniard said:I dont think the video is available online, so youll have to take my word for it ... but trust me, in the end is about the talent of the people involved, not the medium. Its like saying acrylics are better than watercolors or gouache.
Sega1991 said:I have yet to see an example of celshading that looks indistinguishable from 2D art (yes, even Wind Waker).
Jaroof said:I'd say this has come the closest... and it's pretty damn close.
Such a great looking game
apana said:I'm glad you cleared all this up for us.
I still argue that it doesn't matter if one's tied to "higher production values". A developer will do what they're familiar with, and/or what they want.apana said:I'm wondering what they breakdown will be for the future? Nintendo, Capcom, and others use 2.5D because it's easier and highlights how modern/high value their games are and indie/smaller using pure 2D?
That's not the technology's fault though. ;PInfiniteNine said:Pretty much all 2.5D games look like crap with some exceptions as seen above. For the most part they are vastly inferior visually to just plain 2D. SFIV looks like ass.
I've seen just as many shitty looking 2D games as I've seen 2.5D ones...InfiniteNine said:Pretty much all 2.5D games look like crap with some exceptions as seen above. For the most part they are vastly inferior visually to just plain 2D. SFIV looks like ass.
so...InfiniteNine said:Pretty much all 2.5D games look like crap with some exceptions as seen above. For the most part they are vastly inferior visually to just plain 2D. SFIV looks like ass.
The funny thing about opinions is that trying to contextualize them like this to invalidate them doesn't really contribute anything, especially for those of us that fall in the giant deadzone between "entirely nostalgic" and "not nostalgic at all".~Devil Trigger~ said:so...
Bionic Commando looks like crap Yes.
Marvel 3 looks like crap Yes.
Viewtiful Joe looks like crap No.
SuperStardust HD looks like crap Yes.
Limbo looks like crap No.
Outland looks like crap Yes.
flOw looks like crap Yes.
Donky Kong Wii looks like crap Oh god yes.
Kirby's Epic Yarn looks like crap Gorgeous game, wouldn't call it 2.5D though.
El Shaddai looks like crap Yes.
Pixel Junk games look like crap No.
Ikaruga looks like crap No.
...
yea, ITT: the Nostalgia Army are strong and defensive as hell
You just reminded me I have to buy Muramasa!SabinFigaro said:When enough attention is given to detail, I believe 2D will always triumph over 2.5D. Not that I have anything against the style, as I greatly enjoyed both DCKR and NSMB:Wii, but there is something special about good, clean 2D.
I'm glad we're still getting such wonderful examples of this style in today's market:
[IM]http://cache.gawker.com/assets/images/kotaku/2009/10/boyblob.jpg[/IMG]
A Boy and His Blob
Muramasa
JEKKI said:what the fukk is 2.5D?!?!
I dont even think it's a real thing... it's just a lie!!
Fuck...drawing EVERY frame one by one. Tedium that would make a recent lottery winner want to hang himself.apana said:I thought 2D would have been cheaper. Can you explain?
Are you talking about isometric 2D like Super Mario RPG?KittenMaster said:I think of 2.5D as games that let you move on an x & y axis to an extent but still are side scrolling.
Like Double Dragon.
Or the graphics are projected at an angle to show the ground for a pseudo-3D effect.
I didn't expect this thread to be about 2D vs. 3D in games with 2D gameplay.