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30fps is not really 30fps

Yeah, it's REALLY not a good example of a 30FPS game. I have no idea what setting they did or didn't switch but it's just weird.
Can someone explain this to me? I found the same ting to be true with TLOU on PS4. 30fps mode looks horrible and I do not exaggerate when I say playing Ocarina of Time on N64 (a consistently sub-30 game) feels smoother. There must be something else to it.
 
30FPS mode in TLOU Remastered looked really choppy and slow compared to other typical 30FPS titles for some reason.
Right? I know it was jarring going from one frame rate to the other in a couple of seconds but I swear the "30fps" games I've been playing lately run better than that.
 
I stick to my belief, consistency is king. Solid 30fps is pretty great. Not as good as solid 60, but still better then even just frequent fluctuations through high 50s.
 
Perfectly 100% stable 30fps is indeed playable but 60fps will always be much better for any type of game. The "cinematic" excuse for 30fps is such garbage because first off movies run at 24fps and secondly 60fps makes any game feel more immersive. If I wanted a "cinematic" feel I'd go watch a movie. Games are interactive, you're supposed to feel as though your are inside these worlds and 60fps does a MUCH better job of conveying that.
 
Do people prefer unlocked, staying above 30, or locked 30?

I see this being pretty dependant on who's playing, but I always prefer locked stable 30 to 30-50 fluctuation.

Depends where it fluctuates.
50-60 or even (rare) drops to 45, is better than locked 30 for me.
If it's completely wild 30 to 60, then lock it.
 
Can someone explain this to me? I found the same ting to be true with TLOU on PS4. 30fps mode looks horrible and I do not exaggerate when I say playing Ocarina of Time on N64 (a consistently sub-30 game) feels smoother. There must be something else to it.

The explanation is "contrast". If you compare 30FPS directly to 60FPS, jumping directly from 60 to 30, 30 just seems like a slow, stutteirng mess. It's half the framerate, after all. It's very, very noticable.

Frametimes for TLOU at 30FPS are ok and the framerate itself is rock solid 30FPS with no dip according to DF.
 
The explanation is "contrast". If you compare 30FPS directly to 60FPS, jumping directly from 60 to 30, 30 just seems like a slow, stutteirng mess. It's half the framerate, after all. It's very, very noticable.

Frametimes for TLOU at 30FPS are ok and the framerate itself is rock solid 30FPS with no dip according to DF.

Yeah Dark Souls 2 has the same exact effect (worse) when you switch from 60 to 30 on the go.
 
Can someone explain this to me? I found the same ting to be true with TLOU on PS4. 30fps mode looks horrible and I do not exaggerate when I say playing Ocarina of Time on N64 (a consistently sub-30 game) feels smoother. There must be something else to it.

Your brain is awesome. That's why.

If you play ocarina @25fps for three hours it will be smooth.

If you played ocarina in an emulator @60fps and went back to the original version with the press of a button, you'd be amazed of how choppy it was actually.

It would look smooth again after a while though.
 
Your brain is awesome. That's why.

If you play ocarina @25fps for three hours it will be smooth.

If you played ocarina in an emulator @60fps and went back to the original version with the press of a button, you'd be amazed of how choppy it was actually.

It would look smooth again after a while though.

This effect only works to a certain treshold. After playing 60FPS games for so long now, I'd probably need a year to get used to 30FPS and even then it wouldn't be the same because now i KNOW the difference.
 
I think OP makes a strong case for 30 fps as being playable as long as it is consistent 90-100% of the time. I enjoyed infamous second son as well as the Last of Us Remastered (locked to 30 fps) because the game felt fluid. The controls did feel heavy but the games were playable and enjoyable. As long as a game is able to hold a solid 30 fps then that game is very playable, and even if you're only used to 60 fps, you'll kind of get used to the game's control. At least that was the case for me.
 
Your brain is awesome. That's why.

If you play ocarina @25fps for three hours it will be smooth.

If you played ocarina in an emulator @60fps and went back to the original version with the press of a button, you'd be amazed of how choppy it was actually.

It would look smooth again after a while though.

It could also be because of frame pacing. Average frames per second is not a good way to measure these things, because it's not precise enough. It's an average!

One second is a long time for a computer and a lot can go on in those 1000 milliseconds. There's more than one way for a developer to cap their game's frame rate and not all implementations are going to be equal, or deliver the best experience possible.
The best feeling "30fps games" will be those that consistently deliver each frame at or extremely close to 33.3ms intervals.

Example: This graph is of a capture taken from 5 minutes of Wolfenstein: The New Order gameplay. It shows each frame delivered during that time, represented by a tiny square. The frames are pretty evenly delivered, with an average of 60 fps.

14495841594_74d7d20be4_o.png


Now look at this similar graph from 5 minutes of Far Cry 3 gameplay.

14496017284_65053c815f_o.png


The average frames per second for this segment is 70 fps. This should be better than 60 fps, right? Well no, in this case the Far Cry 3 gameplay will feel far less consistent and stuttery, as frames come in all over the place. Anywhere from 40 milliseconds (25 fps) or greater, down to as little as 8 (120 fps). This problem actually gets worse as you head below 30 fps, because the latencies involved start to become noticeable to the average player pressing buttons on a pad and playing through a TV.

I don't have any graphs with a 30 fps average I'm afraid, but the same will apply. You will see an average of 30 fps for some games, where in fact the frame times could vary wildly. This is what the OP is talking about; essentially 30fps is not always equal, 33.3ms frame times are what he wants.
 
Yes, but people rather believe that "it's a bug" then just acknowledging that 30FPS is what it is once you noticed...

To be fair, that speaks to the decency also of having a locked 30fps. Many people don't notice it nearly as much as game aficionados -- until they see them side by side.
 
This certainly isn't 30 fps:

Assassin's Creed Gameplay (Xbox One)

You might get 30 fps while staring at a wall, or indoors, but not outside... that's more like 22-26 fps for most of the video. Since the PS4 will be 1080p I'd wager it's not 30 fps either. "Next-Gen" my ass. Looks quite nice tough...

EDIT: Even this video of Ryse on PC isn't completely 30 fps even if "targeted". (and locked or unlocked, call it what you want, it's just not completely stable 30 fps, that's just some new PR-bullshit) as it dips to 28-29 fps once in a while. Sensitive people can tell. Everybody can tell with the above linked video.

As stated in the first post: It's the target framerate - the actual gameplay could be 20 fps or even less and they wouldn't even be lying (much).
 
I don't think AC:Unity would be having the framerate discussion if the game could actually hit 30fps and keep it there.. but from what we've seen, it can't.. not even close. And I have no doubt the game will launch in this condition,
People keeps waiting Ubisoft change its mind respect the franchise?
At this point they only prioritize visuals over every other thing, including QA, AC games are plagued by bugs.
 
A solid 30 is just fine for me, but you can't argue how nice 60 is once you recognize the difference. My advice - if you can't tell the difference, don't try to learn it. You'll ruin it for yourself.
 
You are completly wrong. Also...which board are you reading? I saw plenty of complaints that DC isn't hitting 60FPS.

One person parroting the same thing over and over isn't the equivalent of several people making plenty of complaints in the various DC topics.
 
This certainly isn't 30 fps:

Assassin's Creed Gameplay (Xbox One)

You might get 30 fps while staring at a wall, or indoors, but not outside... that's more like 22-26 fps for most of the video. Since the PS4 will be 1080p I'd wager it's not 30 fps either. "Next-Gen" my ass. Looks quite nice tough...

EDIT: Even this video of Ryse on PC isn't completely 30 fps even if "targeted". (and locked or unlocked, call it what you want, it's just not completely stable 30 fps, that's just some new PR-bullshit) as it dips to 28-29 fps once in a while. Sensitive people can tell. Everybody can tell with the above linked video.

As stated in the first post: It's the target framerate - the actual gameplay could be 20 fps or even less and they wouldn't even be lying (much).

People buy that shit. Developers see that as praise. So they will lower the framerate down to the point of absolut breakage, as long as they can improve graphics even more. Marketing is happy.
 
That's my whole point here... 30fps isn't your enemy. It's the games that can't even hit that simple target, and the devs that perpetuate it, that are the enemy. That's what we should be complaining about... don't harass devs because they can't hit 60fps. Harass them because they can't even hit 30fps.

Can't we do both?
I think we can do both
I'm going to do both
 
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