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360 Dpad watch.

Sanjuro Tsubaki said:
It's a set rate that doesn't go any higher or lower if the item can fit in the packaging.

For Canada/Mexico it is $11.45 and outside NA is $13.45
I don't think I want to go through with it, thanks for the offer though.
 
I ordered this drum pad. If it's bad...shucks

bearcatjosh said:
While I agree, they would probably put analog sticks on it as well and miss the point altogether.

you say this but the Mad Catz Fightpad has no analog sticks on it, just a switch in the back that changes the d-pad function (between right/left analog or d-pad).
 
Yeah, the drumpad looks pretty silly. I'm stuck somewhere in between the Hori / FightPad for 360 for the only options.

Hori - Wish the dpad was larger / analog sticks aren't tight enough for every game use.

FightPad - Used only for specific games, but handles much better.

Either pad you can't go wrong, but if I'm using one pad for 2D type games then I'm going with the FightPad. The option to use it as the analog stick does come in handy every now and then as well.
 
FYI - Apparently Super Meat Boy is now coming to XBLA as well as WiiWare, and it's going to debut on XBLA now. All it requires is a d-pad and the jump button so I thought all you folks ordering the "drumpad" would want to know. I'm hyped for this one.
 
jarosh said:
alrighty, i got this baby in the mail today!


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let me tell you straight up: this thing is bloody fantastic! i just blasted through galaxy man's stage in mm9. it was glorious! controls are pitch-perfect. the dpad and buttons are super responsive. it's like night and day compared to the 360 controller. holy fuck... and all that for £12.

to put this in perspective, i'm the guy who wrote this post.

thanks for the tip, radarscope1!


what is the name of that pad?? cannot find it at amazon ...
 
Just an update.

I've been on a MAME binge the last few days and I'm just stunned how well this thing holds up. The Dpad is just super responsive, its ideal for shmups, heck I'd struggle to think of a dpad that meshes better with the genre. Its honestly just a couple of shoulder buttons short of being the perfect classic controller. Seriously, snap these up while they're available for just £10, they're just incredibly good value.

Anyone else receive theirs?
 
ZeMMiK said:
what is the name of that pad?? cannot find it at amazon ...

That's partially part of the problem. It doesn't have one.

It's just: "that controller that comes with the shitty drum kit". On the mymemory-uk's eb page they just refer to it as "an ultra-thin navigation panel" however in my mind I just call it the jack or the navi :lol

I'd also love to hear some impressions from others if any of them have come in yet.
 
I got this in the mail. Right now can only judge basedo n the controller and not use in games. It's pretty thin and light. d-pad is pretty great, face buttons are only alright, and it's comfortable to hold.

I'm not Jarosh and I can't make the thing look super awesome in photos, but here it is next to random shit I have in my room.

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vs Saturn pad and Mad Catz PS3 pad

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vs Super Famicom Wii pad and Classic Controller

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vs Gameboy Micro

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vs Dingoo A320 (for the 2 other people that own one...it's the closest thing in size, actually)
 
Got mine in the mail today from Amazon UK. I'll put it through the paces this week and give some thoughts here if I feel like I have anything worthwhile to add.
 
Right, I've finally got around to opening mine up today and gave it a good workout on a bunch of Sonic games. The D-Pad is an absolute dream, I've got complete control over Sonic rather than being at the mercy of the 360 controller when it decides to let me roll or stop and perform a spin dash. I also used it on a few PC games and it worked flawlessly, which has saved me the hassle of tracking down an official Saturn USB controller.

I'm going to order another one of these as soon as I can afford it, on the off chance it ever breaks.
 
Got mine today.

So... this thing freakin rocks. I was playing Pac Man CE, and previously, I was unable to beat three of the levels or get four of the achievements. My first attempt for each level resulted in completing the levels and getting the achievements. It's simply God-like. Pac Man now goes where I want him to. It's like a whole new game.

Not having shoulder buttons does suck. I can't play a simple game like Pixel (community arcade game) due to the lack of the LT, but it's funny that I can't scroll through the leaderboards, since Sanjuro Tsubaki added me on Live "just to show me his score." Guess what? When I play I can't see it. IN YOUR FACE SANJURO!

All in all, buy this.
 
OnPoint said:
Got mine today.

So... this thing freakin rocks. I was playing Pac Man CE, and previously, I was unable to beat three of the levels or get four of the achievements. My first attempt for each level resulted in completing the levels and getting the achievements. It's simply God-like. Pac Man now goes where I want him to. It's like a whole new game.

Not having shoulder buttons does suck. I can't play a simple game like Pixel (community arcade game) due to the lack of the LT, but it's funny that I can't scroll through the leaderboards, since Sanjuro Tsubaki added me on Live "just to show me his score." Guess what? When I play I can't see it. IN YOUR FACE SANJURO!

All in all, buy this.

If Mad Catz sell a standalone version with shoulder buttons for like £15/$20, I'll buy one without question, the dpad on it is just that damn good.
 
I would say shoulder buttons and a more rounded shape (even on the NES I used the dogbone controller once I got it) and it would be really great. I'd buy two too.

Ideally it would ahve six face buttons and a switch that let you change the d-pad function and swapped the two extra face buttons with the shoulder buttons (between bumpers and triggers). Also, while the d-pad is great, I kinda wish it was more level and not so curved down.
 
Based on the pictures, the center of the d-pad is convex then slopes downward towards the various directions. Is that correct?
 
T-Matt said:
Based on the pictures, the center of the d-pad is convex then slopes downward towards the various directions. Is that correct?

You are correct. And it took about a minute to adjust. But after that minute I never thought of it again. It was like it wasn't convex at all.
 
So just some slight getting used to it. That's good to hear, especially with this controller being so well recieved by everyone.
I wonder if the d-pad on the full size madcatz 360 controller is as good. This is GAF so maybe someone will have both..
 
T-Matt said:
So just some slight getting used to it. That's good to hear, especially with this controller being so well recieved by everyone.
I wonder if the d-pad on the full size madcatz 360 controller is as good. This is GAF so maybe someone will have both..

I thought it might be an issue at first but it really never was, completely forgot about it (its a pretty gentle slope anyway) if anything it kinda helps you recognise the directions. All I know is its one of the most responsive dpads I've ever used, only my Saturn USB can compare, it beats out any other dpad I've ever used (and that's quite a lot! :lol )

I mean I've put this thing through some pretty diverse tests now, Flicky, Pac Man, Golden Axe, Sonic 1, Metal Slug, Contra, Darius, DoDonPachi and a bunch of others and it came through all those tests with flying colours. I really like it with shmups because its so responsive it really helps you weave in an out of bullets super quick. I don't think I'd ever dream of playing any of those games with the stock 360 dpad! :lol
 
Mine should be here by Monday or Tuesday. Thing looks sexy as all hell. Can't wait!
 
T-Matt said:
Based on the pictures, the center of the d-pad is convex then slopes downward towards the various directions. Is that correct?

As others have mentioned, it isn't an issue even if you build it up in your head as one.

That said, it might be the reason that diagonals aren't as accurate as I'd like.
 
It feels so wrong getting a huge, heavy box in the post, opening it up and taking just a tiny controller out and leaving the rest inside, but wow. It played Marvel vs. Capcom 2 great, except for not being able to call out helpers obviously. I then played Mega Man 9 and... damn. :lol You stop thinking about it almost immediately, which is a sign of a good controller. The d-pad's great, the buttons are big and pick up presses fine, it does what it needs to. It just needs some shoulder buttons (at least two) and it's pretty much golden.

One tiny complaint, because of the metal jacks on the side, I got a few very tiny static shocks on my left hand when I first picked it up that I wasn't expecting. Nothing like that after. These weren't electrical shocks (I checked that), just common static from touching a metal surface.

squatingyeti said:
Seriously, MadCatz needs to jump on this and try to make some money.

No kidding.
 
Kulock said:
It feels so wrong getting a huge, heavy box in the post, opening it up and taking just a tiny controller out and leaving the rest inside, but wow.

I know. The controller was right on top and I didn't even have to root around in the box for it. I just pulled out the pad and didn't touch the rest. Went right into my closet.
 
So what's the final verdict on the drumpad versus the SFIV pad? Seems like the SFIV pad is better for rolling motions (fighters, etc) while the drumpad is better for old-style arcade games?
 
Oozinator said:
I have one, it's actually sweet. LB & RB buttons on both face side and usual position, has turbo on almost every button, helped me get through the hard button mashing in Resident Evil 5 boss level and some online GoW2... :lol

How are the analogue sticks? It looks like they are raised more than those on the MS controller.
 
Got my drumpad. Playing N+ with it, feels great. Only thing I had to get used to is the layout being lower on the controller than you'd expect, initially was going to the B button thinking that's where the A should be.
 
ZealousD said:
So what's the final verdict on the drumpad versus the SFIV pad? Seems like the SFIV pad is better for rolling motions (fighters, etc) while the drumpad is better for old-style arcade games?

That pretty much nails it. I haven't tried any 2D fighters with mine yet, but the SF4 pad was terrible for Pac-Man CE, N+ and several other action games. Drumpad is stellar for those types of games.
 
Just picked one up at MicroCenter of all places for $13. I'm jazzed because I'm pretty sure it's the D-Pad, not the annoying-patterned blocks that my eyes can't process that's been holding me back on Lumines.
 
AzBat said:
Any experiences using this with Game Room?

Been trying it out. It works just fine for the games themselves. Problem is, Game Room usually requires you to insert credits ... with LB. And it's not mappable. I was able to play a ranked game because there is no credit insertion, however the stupid token door icon was overlayed on the bottom of my screen the whole time. In short, it doesn't work very well with GR.
 
RadarScope1 said:
Been trying it out. It works just fine for the games themselves. Problem is, Game Room usually requires you to insert credits ... with LB.
From one of the earlier posts I understand that the kick pedal is mapped to one of the bumpers. Have you tried that?
 
Sew said:
From one of the earlier posts I understand that the kick pedal is mapped to one of the bumpers. Have you tried that?

Well, that might work. I'll test it for those who would want to do that sort of thing. But hauling out a big pedal and hooking it up to a tiny controller that is already wired to the console = a lot of junk laying around just so I can play a toss-off game like Shoa-Lin's Road. :lol
 
soldat7 said:
Amazingly, I have a 360 controller with a mostly functioning D-pad (new Arcade unit.)
I have a 360 controller from a Jasper Arcade that has a decent d-pad as well. I'm convinced something has changed/improved in the manufacturing process of these controllers over the past 5 years.
 
RadarScope1 said:
Been trying it out. It works just fine for the games themselves. Problem is, Game Room usually requires you to insert credits ... with LB. And it's not mappable. I was able to play a ranked game because there is no credit insertion, however the stupid token door icon was overlayed on the bottom of my screen the whole time. In short, it doesn't work very well with GR.

Thanks for the feedback. Wonder if Madcatz or whoever made this thing would be interested in using this pad as a template for a proper arcade pad with mappable buttons?
 
a Master Ninja said:
I have a 360 controller from a Jasper Arcade that has a decent d-pad as well. I'm convinced something has changed/improved in the manufacturing process of these controllers over the past 5 years.

Something happened. Noone talks about it.

It changed in 2008. I have launch controllers and my 2008 and 2009 controllers and the difference is night and day.

At this point my 2008 pad is worn to shit, too, so it's not that. FYI, the 2005,6,7 controllers were garbage out of the box.

-edit- I honestly think that when they said they were improving the D-pads, they actually did. Remember the green pad, then the baby blue and pink ones? This is when it went down. Thing is, someone just posted a pick *debunking* it because the contacts were the same...

Well, it might only still have 4 contacts, but they definitely fixed it to the point where I can you know, walk without jumping in a 2d game, throw a fireball etc. Still not the greatest, but it's functional.
 
I can believe it. I'm using a controller I bought new last year to play Shoa-lin's Road in game room. You move left and right on platforms but press up or down to jump to a higher or lower platform. I have to say I haven't had many (maybe a few times) issues with this happening when I don't want it to. The drumpad was still MUCH better but it has the issues I mentioned above.
 
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