My Zelda II grind area was here:
Against the weak enemies in these woods, they are easy to kill and give 150 exp a pop. That's 300 per screen. After enough practice, you just go into autopilot mode. And if you need to heal, the town is right there.
Zelda II on the other hand... amazing. The gameplay really holds up. I wish they'd make a new Zelda in this style, like Paper Zelda or some shit.[/QUOTE]
Totes. I used the same area :)
For me Zelda 1 holds up fine, but that's maybe becasue I grew up with games from that era. I've been doing a Zelda series playthrough this year and I'm now doing Zelda II (not doing them in order) and I have to say Zelda II's controls might be amongst my favorite ever. It has an absolute perfect feel to it, just the right weight and everthing. I really do wish they make a similar game again someday.
[QUOTE=autobzooty]man i really want to like zelda II, but this combat is killing me. i dont mind wandering aimlessly till I find the next place to go, but these boomerang bros. and shielded guys are just IMPOSSIBLE to fight intelligently. the only way I can beat them is to jab randomly like a madman, and I still take a ton of hits when i do that. and jesus christ, am I missing something with the shielded guys, or are they SUPPOSED to block my sword attacks perfectly every time?[/QUOTE]
The Darknuts (shielded guys) are actually some of the easier enemies if you know how to hit them. Only the blue ones can go die in a fire, becasue they shoot sword beams. Just jump right in there and hit their head. Done, 100% chance of hitting him right there. It's the exact opposite of the bone guys, there you just duck and hit and you'll always get a hit as well. The main problem with Darknuts is their raw power, but hitting them is not the problem.
/edit; oh confused Darknuts with Iron Knuckles!