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3DS demo station @ Best Buy

BY2K said:
I wonder if the NA and EU launch units will have the first firmware update Japan got from the get go with the musical number from Nintendo World.

That would be nice.
Do you mean built-in? I highly doubt that. I would imagine they've prepared many units for shipping before the firmware update.

I do hope it's available for download, though.
 
zeioIIDX said:
I freakin' knew it!! I figured it had to do with the timing which is what I was starting to realize today when I was trying to boot to the home menu. The button combo did seem inconsistent because I was able to do it holding L+R+Home+Select once as well as L+R+Start+Select...so like you said, it's gotta just be in the timing of the power button. I knew it was in the timing but had no idea we needed no button combo! Thanks for the tip!

Also, I played with the AR cards today. The ones I printed out were in black and white and they still worked so obviously the camera must be picking up on the shape of that blue box that the character is in front of, not the actual color of the cards.

Yeah I was drawn to the "Power button only" theory because I experimented with pressing only "L+R+X then Power" and then "L+R+Y then Power" and was able to pull it off (the manual mentions using these combinations in conjunction with POWER at one point). Then I had success with just L+R once. So, I decided to try just POWER, and actually had success. Who'd have thought?

I almost printed out a black-and-white AR card on our printer (which is currently only equipped with black ink), but didn't want to bother for fear I'd be wasting the ink+paper. It's good to know that it doesn't matter how colorful it is.
 
The 3D is a lot harder for me to set up properly than I thought it would be. I had mine somewhere between the middle and lowest setting and even then I fiddled with it a lot. Once I got into it though it was pretty neat. Not really as cool as I thought it would be at first. That was until I was flying around in the plane and started doing barrel rolls at which point the little smoke streams looked like they were flying right out at me. That shit blew my mind. I really want to see Ocarina of Time in 3D though.

What's really lame though is that when I first got there the 3DS was already on the main home screen which I fiddled around with before going into the game demo since I figured, "Well, it's already on the home screen, that must mean I can easily get back to it from the demo." How wrong I was.
 
Ezduo said:
The 3D is a lot harder for me to set up properly than I thought it would be. I had mine somewhere between the middle and lowest setting and even then I fiddled with it a lot. Once I got into it though it was pretty neat. Not really as cool as I thought it would be at first. That was until I was flying around in the plane and started doing barrel rolls at which point the little smoke streams looked like they were flying right out at me. That shit blew my mind. I really want to see Ocarina of Time in 3D though.

What's really lame though is that when I first got there the 3DS was already on the main home screen which I fiddled around with before going into the game demo since I figured, "Well, it's already on the home screen, that must mean I can easily get back to it from the demo." How wrong I was.

The 3D-setups seems to differ from game to game. While I need to put the 3D-switch to the middle at Pilotwings, I can turn on max at Street Fighter. Also I realised - unexpected - eye fatigue - the first time I had this on 3D. But well, I played like 1,5 hour before my eyes started to hurt. Ten minutes break fixed that tho and I could continue playing.
 
Why would you do that? said:
Do you mean built-in? I highly doubt that. I would imagine they've prepared many units for shipping before the firmware update.

I do hope it's available for download, though.

actually the system comes with a sound file editor already. What I find disappointing: both the store and the browser isn't included yet and Nintendo will bringt it via an update later. I was told this will happen some day in May (!!!) - at least regarding the browser...
 
CoffeeJanitor said:
Keep telling yourself that, bud.

I'll be buying the lite in two years time.

Yes. Because Nintendo has radically altered the design when they did redesigns for the DSi, DS XL, and 3DS. Or because they've ever done a redesign that's been smaller since then.

Hint: They've all been bigger. People like bigger. Bigger is better.
 
Cyntec said:
The 3D-setups seems to differ from game to game. While I need to put the 3D-switch to the middle at Pilotwings, I can turn on max at Street Fighter. Also I realised - unexpected - eye fatigue - the first time I had this on 3D. But well, I played like 1,5 hour before my eyes started to hurt. Ten minutes break fixed that tho and I could continue playing.

i still don't fully understand why 3ds will make people feel eye fatigue much easier than watching the 3d movies with glass? anyone can explain this?
 
YuChai said:
i still don't fully understand why 3ds will make people feel eye fatigue much easier than watching the 3d movies with glass? anyone can explain this?


yeah, I can imagine that either the 3D-display isn't set up correctly or because you are staring at one point on the screen all the time. In the cinema your eyes move all around the screen, here you are concentrating more or less on the middle - moving your eyes will get punished immediately: blurry display which hurts quite a lot. It's pretty exhausting after a while.
 
other things I'd like to criticize on the 3DS:

- charging times are damn long. Full charge takes like three hours - as long as you can play 3D-games
- the cameras are unbelievable cheap. 0,3 MP if I'm right... and there's so much ugly noise, when the foto isn't taken under direct sunlight. Looks like build-in cameras from cell phones seven, eight years ago
- ah yeah, Pilotwings is ridiculous short. Two hours and you're done with all missions. The free flight mode isn't worth it at all. So pitty about the series :( Go get it when it's around 20 bucks, not worth any cent more.

Nethertheless the 3D is still awesome, the AR-games are great and I'm still exited about the handheld. But man, I've expected to so much more for 250 Dollar / Euros that i'm a bit disappointed...
 
Cyntec said:
Nethertheless the 3D is still awesome, the AR-games are great and I'm still exited about the handheld. But man, I've expected to so much more for 250 Dollar / Euros that i'm a bit disappointed...
It's launch, man. That's all that matters, right?

Do you own SSFIV?
 
Izayoi said:
It's launch, man. That's all that matters, right?

Do you own SSFIV?


yeah... SSFIV, Pilotwings and Nintendogs + Cats. The stuff that Nintendo sent already to the press. Today I received Splinter Cell and Ghost Recon, but haven't had the time to play yet.
 
It would be cool if the Starfox 64 remake had a slightly improved (framerate, 3d) version of the original Starfox as a bonus. I think that game would be perfect for 3D.
 
Cyntec said:
other things I'd like to criticize on the 3DS:

- charging times are damn long. Full charge takes like three hours - as long as you can play 3D-games
- the cameras are unbelievable cheap. 0,3 MP if I'm right... and there's so much ugly noise, when the foto isn't taken under direct sunlight. Looks like build-in cameras from cell phones seven, eight years ago
- ah yeah, Pilotwings is ridiculous short. Two hours and you're done with all missions. The free flight mode isn't worth it at all. So pitty about the series :( Go get it when it's around 20 bucks, not worth any cent more.

Nethertheless the 3D is still awesome, the AR-games are great and I'm still exited about the handheld. But man, I've expected to so much more for 250 Dollar / Euros that i'm a bit disappointed...
Wow, only 2 hours to finish Pilotwings story mode? Are you serious?

After thinking more about the launch window games, and after playing most of them, I think I'm gonna wait for NGP, see if that gets me more excited. Certain things, like the incredibly shitty camera, old tech touch screen, etc., have me worried. I suspect a year from now there will be so many awesome 3DS games I have to buy one, but for now, I'm gonna wait.
 
Cyntec said:
other things I'd like to criticize on the 3DS:

- charging times are damn long. Full charge takes like three hours - as long as you can play 3D-games
- the cameras are unbelievable cheap. 0,3 MP if I'm right... and there's so much ugly noise, when the foto isn't taken under direct sunlight. Looks like build-in cameras from cell phones seven, eight years ago
- ah yeah, Pilotwings is ridiculous short. Two hours and you're done with all missions. The free flight mode isn't worth it at all. So pitty about the series :( Go get it when it's around 20 bucks, not worth any cent more.

Nethertheless the 3D is still awesome, the AR-games are great and I'm still exited about the handheld. But man, I've expected to so much more for 250 Dollar / Euros that i'm a bit disappointed...

really bad, pilotwings is a great reason to get the 3ds (original plan). why they rushed to release this game as if they can't make it as good as possible (consider that the previous one is 15 years ago)
 
Cyntec said:
other things I'd like to criticize on the 3DS:

- charging times are damn long. Full charge takes like three hours - as long as you can play 3D-games
- the cameras are unbelievable cheap. 0,3 MP if I'm right... and there's so much ugly noise, when the foto isn't taken under direct sunlight. Looks like build-in cameras from cell phones seven, eight years ago
- ah yeah, Pilotwings is ridiculous short. Two hours and you're done with all missions. The free flight mode isn't worth it at all. So pitty about the series :( Go get it when it's around 20 bucks, not worth any cent more.

Nethertheless the 3D is still awesome, the AR-games are great and I'm still exited about the handheld. But man, I've expected to so much more for 250 Dollar / Euros that i'm a bit disappointed...
this is dissapointing

even the WSR air sports took me more then 2 hours to finish
 
YuChai said:
really bad, pilotwings is a great reason to get the 3ds (original plan). why they rushed to release this game as if they can't make it as good as possible (consider that the previous one is 15 years ago)

2 hours is ridiculous for a game with 'light gameplay' like Pilotwings, that game length would be excusable for an intense game like Contra.

It seems like such an easy thing to pad the content of Pilotwings... they should have at least included more islands and vehicles...

Someone should try to complete Pilotwings by hanging out at Best Buy for a couple of hours!
 
lawblob said:
Wow, only 2 hours to finish Pilotwings story mode? Are you serious?

After thinking more about the launch window games, and after playing most of them, I think I'm gonna wait for NGP, see if that gets me more excited. Certain things, like the incredibly shitty camera, old tech touch screen, etc., have me worried. I suspect a year from now there will be so many awesome 3DS games I have to buy one, but for now, I'm gonna wait.


yeah, in total there are like 40 - 50 Missions, each takes 1 to 3 minutes. With a few retries (only gold and platin are tough) you are through within 2 hours.
 
YuChai said:
i still don't fully understand why 3ds will make people feel eye fatigue much easier than watching the 3d movies with glass? anyone can explain this?
3d movies tend to have a fraction of the depth that 3d games do. that and where films can place the 'focus' of any given scene at about screendepth (which reduces eye strain) in games we need to be able to look all around the scene at all times so in games your eyes are adjusting for very different depths almost constantly, whereas when you watch a 3d film that doesn't happen that often (unless it was really badly made).
 
farnham said:
not even DSiware. this sux -_-

i wanted cavestory and shantae

Some Nintendo-internal source told me they gonna release a system-update on launch that will bring the store. But that's no official statement so consider this as unconfirmed rumours.
 
I'm no optometrist, but I'm pretty sure the differences in context may explain why there are so many reports of this on 3DS vs cinema also (although I honestly don't know if complaints about cinema 3D have been any less prevalent than they appear to be with 3DS). I mean, they're not the same setups, you have different consequences when you're not in the sweetspot for each, the range of the sweetspot is entirely different, the relationship between head parallax and screen size is totally different, people may switch gaze with each at very different rates in a sit-down 'static' context vs a portable device context - all these things quite may feed into the relative likelihood of people having problems with one vs the other.


Cyntec said:
Some Nintendo-internal source told me they gonna release a system-update on launch that will bring the store. But that's no official statement so consider this as unconfirmed rumours.

I've been very confused trying to get to the bottom of this. Apparently Nintendo sent out a statement sometime after the euro event saying there would be a day-one update for the store and for the web browser, but then Reggie/NoA seemed to say May?
 
gofreak said:
I'm no optometrist, but I'm pretty sure the differences in context may explain why there are so many reports of this on 3DS vs cinema also (although I honestly don't know if complaints about cinema 3D have been any less prevalent than they appear to be with 3DS). I mean, they're not the same setups, you have different consequences when you're not in the sweetspot for each, the range of the sweetspot is entirely different, the relationship between head parallax and screen size is totally different, people may switch gaze with each at very different rates in a sit-down 'static' context vs a portable device context - all these things quite may feed into the relative likelihood of people having problems with one vs the other.




I've been very confused trying to get to the bottom of this. Apparently Nintendo sent out a statement sometime after the euro event saying there would be a day-one update for the store and for the web browser, but then Reggie/NoA seemed to say May?
i believe it's May. the most recent word on it, at the event that talked about netflix and other stuff incoming said may on the shop and the web browser.
 
so should i cancel the preorder of pilot wings and get another game ?

i am thinking about PES, DOA, Ghost recon or Steel Diver


Monster game am dissapoint
 
gofreak said:
I'm no optometrist, but I'm pretty sure the differences in context may explain why there are so many reports of this on 3DS vs cinema also (although I honestly don't know if complaints about cinema 3D have been any less prevalent than they appear to be with 3DS). I mean, they're not the same setups, you have different consequences when you're not in the sweetspot for each, the range of the sweetspot is entirely different, the relationship between head parallax and screen size is totally different, people may switch gaze with each at very different rates in a sit-down 'static' context vs a portable device context - all these things quite may feed into the relative likelihood of people having problems with one vs the other.




I've been very confused trying to get to the bottom of this. Apparently Nintendo sent out a statement sometime after the euro event saying there would be a day-one update for the store and for the web browser, but then Reggie/NoA seemed to say May?

Yeah, so WAS Nintendo's word. But it's half-officially confirmed that the browser will come early May. Since I'm located in Europe as well I only know about the things going on here.
 
farnham said:
so should i cancel the preorder of pilot wings and get another game ?

i am thinking about PES, DOA, Ghost recon or Steel Diver


Monster game am dissapoint

Oh well, as I said, Pilotwings is still a nice game. But get it for 20 bucks and/or buy it used, wouldn't pay more for a two hours game... altough the 3D is pretty cool.
 
Hey Cyntec, when you can please give us a little feedback on Splinter Cell. Things like graphics and framerate would be much appreciated. :)
 
Cyntec said:
yeah... SSFIV, Pilotwings and Nintendogs + Cats. The stuff that Nintendo sent already to the press. Today I received Splinter Cell and Ghost Recon, but haven't had the time to play yet.
Can you post some impressions after you've played them please? I'm interested in both but there's barely any info on them anywhere.
 
YuChai said:
really bad, pilotwings is a great reason to get the 3ds (original plan). why they rushed to release this game as if they can't make it as good as possible (consider that the previous one is 15 years ago)

I don't think they rushed it, they just wanted to keep the budget down so they reused assets and kept the scale small.

Does this philosophy justify the premium 40 dollar price point? I think most people know where I stand on this.
 
Cyntec said:
- ah yeah, Pilotwings is ridiculous short. Two hours and you're done with all missions. The free flight mode isn't worth it at all. So pitty about the series :( Go get it when it's around 20 bucks, not worth any cent more.
Nintendo learned from the DS launch it seems...

But still was that getting all S-Ranks (or equivilent) and is there harder difficulties (I mean other Monster games like Excite trcuk have it so when you get all S-ranks you unlock Super Excite and you're always unlocking new vheicles...so if these are absent I saw WTF Monster Games, WTF)
 
What pisses me off is that Nintendo keeps shitting on the mobile gaming philosofy (which is understandable) and yet their response is two hours long games. I mean, c'mon. On this day and age there isn't room for $40 games this short. If content is king, deliver me some content Nintendo.
 
heringer said:
What pisses me off is that Nintendo keeps shitting on the mobile gaming philosofy (which is understandable) and yet their response is two hours long games. I mean, c'mon. On this day and age there isn't room for $40 games this short. If content is king, deliver me some content Nintendo.
i was so hyped about pilotwings

- the creators of excite truck and bots (best racing games this gen imho)

- extension of WSR Airsports which was an excellent experience imo

- friggin pilotwings

and now its 2 hours long lol
 
Pilotwings had alway been a short game, It's perfection that takes the time.

Trying to nail that perfect landing for a platinum.

Also the game is screaming out for DLC.
 
Krakatoa said:
Pilotwings had alway been a short game, It's perfection that takes the time.

Trying to nail that perfect landing for a platinum.

Also the game is screaming out for DLC.
Lots of franchises used to have short games. In fact, in the past most games were very short. That doesn't mean they shouldn't step up and deliver more content, because we live in different times now.

If your game is short and that can't change, at least price it accordingly.
 
heringer said:
Lots of franchises used to have short games. In fact, in the past most games were very short. That doesn't mean they shouldn't step up and deliver more content, because we live in different times now.

If your game is short and that can't change, at least price it accordingly.

Agreed.
 
heringer said:
What pisses me off is that Nintendo keeps shitting on the mobile gaming philosofy (which is understandable) and yet their response is two hours long games. I mean, c'mon. On this day and age there isn't room for $40 games this short. If content is king, deliver me some content Nintendo.

They certainly are leaving themselves open to this charge.

But maybe it is very deliberate. Maybe it's their way of saying 'yes, even short short games shouldn't be devalued'.

But I have to say I do resent it in light of where the market's gone over the last few years. I'm buying Pilotwings but I will not buy Steel Diver at full price if it's also 'short short'. I'd have been much happier to buy either for up to €15 on their digital store - that's not €1 or €2 or free, and it's what 'polished' smaller games from reputable developers goes for on XBLA or PSN.
 
Let's not overstate the issue - it's 3ish hours to do everything in the game, not 2. Still short, but there's a big difference between 2 hours and 3. I mean, just doing the minimum and moving on is going to be quick, but Pilotwings isn't an adventure game, it's not about just doing what you are told and moving on after your very first success. It's about doing it perfectly, and coming back again and again until you are a master. And then coming back again because it's just fun and relaxing, hopefully this game is fun enough to encourage that.

And there's more than just the mission mode, which is what Cyntec said took him 2 hours.
 
heringer said:
What pisses me off is that Nintendo keeps shitting on the mobile gaming philosofy (which is understandable) and yet their response is two hours long games. I mean, c'mon. On this day and age there isn't room for $40 games this short. If content is king, deliver me some content Nintendo.

Pretty much this. Nintendo has a strong interest in selling me a $20 version of Peggle, and dislikes me being able to purchase the same game for $1 on my phone.

That's fine, but to have credibility they need to deliver games that justify the high price. After playing Steel Diver for 30 minutes, for example, it's hard to feel good about spending $40 on that when it didn't feel substantially more advanced or in depth than stuff I can buy for $5 on the App store.
 
Dreamwriter said:
Let's not overstate the issue - it's 3ish hours to do everything in the game, not 2. Still short, but there's a big difference between 2 hours and 3. I mean, just doing the minimum and moving on is going to be quick, but Pilotwings isn't an adventure game, it's not about just doing what you are told and moving on after your very first success. It's about doing it perfectly, and coming back again and again until you are a master. And then coming back again because it's just fun and relaxing, hopefully this game is fun enough to encourage that.

And there's more than just the mission mode, which is what Cyntec said took him 2 hours.

I agree, that was the point I was trying to make.
 
Dreamwriter said:
Let's not overstate the issue - it's 3ish hours to do everything in the game, not 2. Still short, but there's a big difference between 2 hours and 3. I mean, just doing the minimum and moving on is going to be quick, but Pilotwings isn't an adventure game, it's not about just doing what you are told and moving on after your very first success. It's about doing it perfectly, and coming back again and again until you are a master. And then coming back again because it's just fun and relaxing, hopefully this game is fun enough to encourage that.

And there's more than just the mission mode, which is what Cyntec said took him 2 hours.
Yeah, it takes longer to get S rankings and all, but it isn't even remotely close to enough. And again, on this day and age, replayability based on achieving better scores is hardly an excuse for lack of content. That's exactly what a lot of old games used to do, and it just doesn't cut it anymore.

It's incredibly overpriced and there's no way around that. If anything I think the issue is being understated. I really think it' absurd to charge $40 for a 2~3 hours game.
 
lawblob said:
Pretty much this. Nintendo has a strong interest in selling me a $20 version of Peggle, and dislikes me being able to purchase the same game for $1 on my phone.

That's fine, but to have credibility they need to deliver games that justify the high price. After playing Steel Diver for 30 minutes, for example, it's hard to feel good about spending $40 on that when it didn't feel substantially more advanced or in depth than stuff I can buy for $5 on the App store.

While I am not a fan of this new Pilot Wings and feel it could be longer, It is judged on the basis of previous entries in the series. Your position, mainly to whine about why Nintendo isn't selling you an unsustainable $1 games business is disingenous.
 
so im very very close to cancelling pilot wings resort and getting doa dimensions instead


cant believe that im opting for two fighting games and no first party title for a nintendo launch

lawblob said:
Pretty much this. Nintendo has a strong interest in selling me a $20 version of Peggle, and dislikes me being able to purchase the same game for $1 on my phone.

That's fine, but to have credibility they need to deliver games that justify the high price. After playing Steel Diver for 30 minutes, for example, it's hard to feel good about spending $40 on that when it didn't feel substantially more advanced or in depth than stuff I can buy for $5 on the App store.


so steel diver is meh as well ?

this is dissapointing
 
Deku said:
While I am not a fan of this new Pilot Wings and feel it could be longer, It is judged on the basis of previous entriesd in the series. Your position, mainly to whine about why Nintendo isn't selling you an unsustainable $1 games business is disingenous.

Im' whining because Nintendo won't go out of business selling me $1 games? Where exactly did I say that?
 
farnham said:
so im very very close to cancelling pilot wings resort and getting doa dimensions instead


cant believe that im opting for two fighting games and no first party title for a nintendo launch




so steel diver is meh as well ?

this is dissapointing

I was under the impression DOA was delayed?
 
lawblob said:
Im' whining because Nintendo won't go out of business selling me $1 games? Where exactly did I say that?

For starters, your assertion that value is just about length isn't correct.

And unless you're being ironic, the point of your post is to complain about how Nintendo is selling you less content than you would otherwise get on a smartphone.
 
Krakatoa said:
I was under the impression DOA was delayed?
it already got reviewed in Japan and was delayed only because of the tsunami, earthquake, nuclear plant catastrophe trifecta

amazon states it as a launch release
 
Deku said:
For starters, your assertion that value is just about length isn't correct.

And unless you're being ironic, the point of your post is to complain about how Nintendo is selling you less content than you would otherwise get on a smartphone.

Im' pretty sure I didn't actually make either of those assertions. You are being disingenuous.

All im' saying is that, IMO, consumers should be very leery of a company that makes broad assertions about how unhealthy the App store ecosystem is for game development, then turn around and present software which in some instances (Steel Diver, IMO) is not substantially better than much of the content they deride, yet costs 10x as much.
 
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