alright, here are my full impressions:
lego star wars 3
didn't look all that impressive in person. the visuals were also kinda too dark at times. the 3d effect was pretty subdued, but at least not distracting, which might have to do with the perspective the lego games are usually played at. there was one sequence where they're shooting laser bursts from the very background and they slowly fly past your character, toward the screen: that looked pretty neat and actually made sense gameplay wise instead of being just another pointless shit's-coming-out-of-the-screen-3d-gimmick. but i dunno, if you dig the lego games you'll probably like this. i'll say that their format is maybe better suited for play on a handheld, so i guess that's a plus. but i'm not the a huge fan of them in general. this is just more of the same.
resident evil: mercenaries
it can't be overstated how amazing this looks. and not just in a shaders-fake-next-gen-fidelity sort of way. it's just really fantastic looking and runs super smoothly. textures, character models, lighting, particle effects etc. i was really impressed. and the 3d is excellent. again, this might be more due to the 3rd person perspective itself, which always keeps your character more or less on the same layer while everything else is noticably farhter away. since you're essentially looking into the distance the 3d just works perfectly here and adds great depth to the game. i really dig the gameplay and the weapon switching with the touch screen works well, but i don't think i'll buy a resident evil game that's essentially a glorified arcade mode of earlier games in the series. shame. but playing this demo at least made me hyped for revelations.
legend of zelda: ocarina of time 3d
i'm one of the people who hasn't re-played the n64 original 100 times already, so i'm kinda excited for this. it's all pretty straightforward. visuals are overall much improved over the original, which sadly make the occasional low-res texture and some of the unaltered geometry stick out even more. still, i think the graphics get too much hate. it's a very noticable upgrade over the n64 original. nothing much else to say really.
rabbids 3d
ok, this was a bit of a surprise for me. from the screens it looked interesting. but the trailer made it look like some sort of half-baked on-rails sonic-like 2d platformer. it's actually a fairly slow paced and straightforward platformer. it's really not that bad. hard to say whether the level design will get a bit more interesting later on. i only played for a short time. i'd say it has potential; the controls feel tight and there's not too much gimmicky nonsense going on. but some of the animations and the collision detection are a bit wonky, which make me think that the game probably got rushed to make it out in time for launch. so, we're looking at a potentially rushed ubisoft launch game... which in turn means i'm keeping my expectations as low as possible for the rest of the game. oh yeah, the 3d was really subtle here, but surprisingly more distracting than anything else, probably because all the depth was in the backgrounds, which have little gameplay relevance.
steel diver
ok, i'm not so sad anymore this won't be out on day one. i totally don't see the appeal of it. the first person mode where you physically move around the system to target and evade other ships
is just annoyingly gimmicky and stupid, just not fun at all. it's also ugly as hell. the other mode, where you get a sideview of your submarine and navigate it through an underwater stage full of obstacles and enemies, isn't much more fun. the controls are touch screen only, it's all sliders and big buttons. it's sluggish, tedious and laggy. yes, i suppose this is how it should be, because it's a submarine and this is some sort of attempt at approximating reality etc. blegh. i just don't see the bloody point. but if you like this sort of thing, more power to you. the 3d in first person is useless since there's no way you can always keep your head perfectly aligned with the system while you move it around. the 3d in the second mode is alright and not distracting, but it doesn't really add much.
pilotwings resort
just not my type of game. but the main problem for me was the 3d effect, which was way too strong. i turned it almost all the way down and while that seemed to help, it just took away the depth, but still felt off. it seemed like no matter what i did, there was always something about the 3d that seemed off in this game. messing with the slider, moving my head back and forth, tilting the system slightly, nothing seemed to work. even the menus gave me a headache. i turned the 3d off eventually, but i wasn't too thrilled with the game itself so moved on relatively quickly anyway.
paper mario
just a video. but it looks soooo great. even the 3d effect is really neat looking here. it's so colorful and sharp and it looks like so much fun. i'm really hyped for this.
kid icarus: uprising
flying section was great fun. controls are very intuitive. i loved the depth here and the crosshair being far away in the distance and the resulting stark contrast with pit's position. that worked really well for me. the on-foot sections have a bit of a learning curve but it baffles me just how many problems people seem to have had with them. turning is problematic, but to call the controls "broken" overall is complete hyperbole. the flying section was super smooth and controlled really well (it also looked gorgeous). i just hope the game keeps the same arcadey feel throughout and fixes the turning for the on-foot sections. then i'm happy.
nintendogs & cats
not that i have the faintest interest in this, but the 3d just worked so remarkably well here. probably the most impressive use of 3d of all the games i played. and contrary to what has been said above, i don't think it only has to do with the simplicity of the environment. unlike in most other games, it really seemed like you were looking into a room here, which obviously makes sense. and when your pets come right up to the screen and reach out with their paws or "touch" the screen, it again creates a remarkably convincing illusion. i'm really not quite sure what it is, but here everything just worked.
i didn't bother with any of the ar and mii nonsense.
general notes:
- the analog stick is excellent, just so much better than the psp's nub ever was
- the buttons in general feel just right, i'd say they have a bit more weight and feel better than the dsi(xl)'s buttons
- the black one looks so much nicer in person, holy shit
- i pre-ordered the blue one
- the viewing area for the 3d is very narrow, almost distractingly so
- i crashed one of the video playing devices and got into a dev menu that said the system was in 64 mb "mode", but i think someone else had already done this and people had already drawn their conclusions from it
- ubisoft guys at the press conference claimed splinter cell 3d was a completely new game. i doubt that though. anyone have more info on this?