Nuclear Muffin said:There are no options to configure for original DS games. You can't change the screen size.
Are we sure about this? Were you able to look around in the system options?
Nuclear Muffin said:There are no options to configure for original DS games. You can't change the screen size.
Chris1964 said:Can someone else who played confirm that tilting up and down doesn't make 3D effect go?
jett said:Disappointing to read so many games run at 30fps.
I can see them opening a dustbin actually and just throwing it in there as the trade-in deal.Oxx said:I can't see Game or whoever still running trade-in deals at the time when I finally get around to buying a 3DS.
I'm not sure many people bought the XL to start with (in comparison to i and lite) and won't be trading it in using a trade-in deal if they did. As the only reason for a price crash will be "oh god the stockroom is full of used ones".Wichu said:(i.e. how likely is it that the price of a used XL will fall significantly)?
jett said:Disappointing to read so many games run at 30fps.
EatChildren said:Has there ever been a platform, handheld or console, where games ran consistently at 60fps?
Mideon said:Not that I noticed just side to side breaks the 3D effect.
EatChildren said:Has there ever been a platform, handheld or console, where games ran consistently at 60fps?
Cosmonaut X said:If the barrier was oriented horizontally, I'd expect the exact opposite (though I don't know if the 3D effect would be possible with a horizontal barrier).
Dreamwriter said:I haven't seen it myself, but are you sure a blur filter would be on? Thinking as a programmer, when you scale an image up by exact multiples (ie, 2x or 3x), it stays just as sharp as if it weren't scaled. But when you have to scale by fractions, the resulting image looks blurry. Remember, this isn't Photoshop doing the scaling, but simple 3D hardware using basic math for scaling. The original DS screen resolution (for both screens) was 256x192. To reach the new resolution of 320x240 for each screen, the image has to be scaled to 1.25 times the original size, which is definitely going to look a bit blurrier than the original.
RoadHazard said:A horizontal barrier wouldn't work unless your eyes are positioned one above the other. This should be obvious if you understand how the parallax barrier works (blocking half of the pixels from each eye's line of sight, letting them see different images).
Don't worry, we understood what you meant :^)Cosmonaut X said:Ha - good point
Up half the night with babies doesn't help when trying to think about things like this...
KAL2006 said:This is quite lame, Nintendo should have at least doubled the resolution, so it wouln't look as bad, I think the PSP2 is exactly doubling the resolution from PSP, so PSP games don't look bad.
It's quite probable that a doubled resolution (over the ds) 3d screen wouldn've used far too much power, everyone's complaining enough about the battery life I dread to think peoples reactions if you'd get like an hour out of the 3dsKAL2006 said:This is quite lame, Nintendo should have at least doubled the resolution, so it wouln't look as bad, I think the PSP2 is exactly doubling the resolution from PSP, so PSP games don't look bad.
Can you add more impressions here?Mideon said:Pro Evo was excellent the 3D adds a nice depth to the pitch and looks and feels amazing when crossing the ball etc. Felt like classic Pro Evo and the slide pad worked perfectly.
The last Pro Evo I played was the last one on the PS2 nice and fast more arcade than sim.Dash Kappei said:Can you add more impressions here?
What was the last time you played PES on consoles, do you normally like the game?
About the 3D effect, does it work well when on classic TV view and not with all the crazy rotations going on with the trailer they showed? What about the graphics/framerate/texture/jaggies?
I thought it was going to be a shitty cash-in but your brief impressions are making me think about getting it since otherwise I'd only have SSFIV to play if Mercenaries not out at launch.
And what about Monkey Ball, how's the 3D effect, does it help gameplay-wise?
Thanks!
Remember how many years it took of people complaining the GBA screen being impossible to see and the Wii being full for those issues to be "fixed". Its kind of scary to think the GBA SP came out before the Wii SD card channel thing in terms of months after launch. Fun fact: Wikipedia said in the fulltext the GBA SP came out in 2003 but says 2002 in the infobox...BooJoh said:If it indeed ships without the option for 1:1 DS games, maybe enough people complaining to Nintendo would get them to add the option in a firmware update if that's possible.
BooJoh said:Disappointed to hear about DS game blur. I'd much rather have a smaller 1:1 picture. Hopefully you just overlooked/couldn't find the option, otherwise I'm second-guessing transferring my DSiWare.
If it indeed ships without the option for 1:1 DS games, maybe enough people complaining to Nintendo would get them to add the option in a firmware update if that's possible.
Starwolf_UK said:Otherwise, you bring up a very good point reSiWare. 3DS will be my chance to try DSiWare but the subpar picture could easily put me off.
Fuck! My top worry has been confirmed: DS games are upscaled, instead of using 1:1 pixel mapping with borders. I was really looking forward to pass my Lite down to my sisters and catch up on all the DSiware stuff I missed. We need to start pestering Nintendo to add a 1:1 option in a firmware update.Nuclear Muffin said:Original DS games: DS games get no visual enhancements of any kind. No texture filtering or 3D or up rezing. The DS games fill the screens (bottom screen has no boarders, while the top screen has boarders on the left and right sides) so they are the same size as on the Lite.
There is a blur filter being used for original DS games. It is quite noticeable, but I wouldn't say that it looks terrible. It's a bit like what PS1 games look like on a PS3 with the blur filter turned on. I ran Zelda Phantom Hourglass on it and there were no glitches of any kind. It ran exactly as it would on the original DS hardware (if it's running under emulation, then it's bloody good emulation!)
There are no options to configure for original DS games. You can't change the screen size.
Nuclear Muffin said:Just got out, will post impressions soon. Most importantly I got to try out an original DS game on the 3DS! I got some pics too, don't know how well they turned out though. We'll see when I get home!
As already mentioned, a smaller image would effectively ruin most touch-screen games. That, and it'd make for one hell of a small image...twingloxx2 said:Some games would look horrible with scaling/smoothing. Especially stuff with hand drawn pixel graphics, like Shantae or Contra 4. Having a smaller image is definitely preferable.
Edit: Can't seem to post images on gaf without smoothing being added, which is ironic.
Image
GeniusNuclear Muffin said:DS games - How I worked my magic despite the card slots all being locked.
Sneaky Metal Gear Solid style shenanigans with DS download play via a hidden DS
rpmurphy said:Is there any way to change brightness on the fly like on DSi?
Nuclear Muffin said:DS games - How I worked my magic despite the card slots all being locked.
Sneaky Metal Gear Solid style shenanigans with DS download play via a hidden DS
rpmurphy said:Is there any way to change brightness on the fly like on DSi?
Sklorenz said:Good idea. So can we assume that your Kid Icarus impressions were made while using a stylus to work the controls, or did you just use your finger/thumb as well?
Nuclear Muffin said:Yes, I mentioned earlier that I had used my own stylus on all of the games.
Kid Icarus' controls are fantastic.
Wow that looks much better than some of the pics I've seen.Manmedaz said:I was at the event in Paris last week and was able to take so very close shots of the blue lagon 3DS, for those of you who are interested. Here's a sample (there's about 40 pictures at the link, here >>> http://www.nintendo-difference.com/news21919--exclu-seance-photo-sexy-avec-la-3ds.htm).
Not really - 25% smaller isn't "one hell of a small image" (each screen would be 2 1/4 inches), nor would it make a significant different in touchscreen gaming with a stylus. It'd be harder to be pixel perfect, but almost no DS game depends on the player being pixel perfect.dvolovets said:As already mentioned, a smaller image would effectively ruin most touch-screen games. That, and it'd make for one hell of a small image...
orioto said:Well they could have come with a nice gameplay gimmick, but they obviously didn't have one...
I think the 3D is something that cost WAYYY to much to the console's design. Basically, putting 3D in the DS meant :
_2 cams = ugly front design - Haven't seen it in person so I can't comment, but that's actually for 3D photo's not required for 3D full stop, did you try 3D photo's?
_bad battery life - Nope, turn off the 3D and you get the battery life back
_expansive hardware - The screen being 3D will only be adding $5-$10 dollars at most
_2x less graphic power - 3D doesn't take twice the graphics power, also even without 3D you'd still have the same resolution so you'd still need the same pixel pushing power as in 3D.
_2x less resolution on screen - Turning off 3D enabled 2x AA AFAIK
_killing the "two equally important screen" concept of the NDS - That's about the only truly legitimate complaint here IMO
_creating a problem for some users (no 3D for some, headache for others, problems for lil kids etc..) - How can an option be a problem?
When people are saying, but the 3d is not important, this is still a great Nintendo console, well, ok.. But this could have been a totally different console without it. Was it worth it ?
Maybe the issue was the gap between the 2 screens (was it 68 pixels) when you have an image across 2 (though some developers ignore this anyway) would be wrong without the scaling. That said isn't it off anyway on the 3DS screen and the DSi XL? Or maybe people complained about GBA mode having borders...(that said these borders look larger than those).Dreamwriter said:Not really - 25% smaller isn't "one hell of a small image" (each screen would be 2 1/4 inches), nor would it make a significant different in touchscreen gaming with a stylus. It'd be harder to be pixel perfect, but almost no DS game depends on the player being pixel perfect.
Its been mentioned in a few impressions. Its basically where start/select are on the DS Lite. So people hit it when trying to access a menu/skip cutscenes but I don't think it causes the system to switch off on one hit (it didn't in Face Raiders anyway and the only other time I tried was on the crashed Mario Kart so I assumed it needed holding down)KamenSenshi said:One thing that I'd just like to get confirmation on, even though it doesn't seem to be a problem at all for most part, is the power button placement. I figure since it hasn't been mentioned it must not be an issue at all when playing most games, so just kinda curious if during a faster paced game such as SSF4 there were any inadvertent presses.
Are you sure? From what I've heard, hitting the power button brings up a menu, which you can resume the game from. Holding the power button down apparently turns it off, but I think you'd notice if you were holding down a power button. Even if it is an issue, I'm sure people will learn from their mistakes. Actually, I remember people complaining about this issue with the original DS and I certainly never came close to turning mine off.krumble said:Regarding the power button placement..
At the end of the day yesterday when I was playing street fighter one of the girls covering that area said that people had picked it up, and then when they were playing kept hitting the power off button and resetting it - then pretty much giving up and walking off - had been happening all day (though I didn't manage to do it)
Ah, that would explain things.Starwolf_UK said:Its been mentioned in a few impressions. Its basically where start/select are on the DS Lite. So people hit it when trying to access a menu/skip cutscenes but I don't think it causes the system to switch off on one hit (it didn't in Face Raiders anyway and the only other time I tried was on the crashed Mario Kart so I assumed it needed holding down)
So that must mean when playing DS games, the 3DS turns into a DS, much like the Wii turns into a GC when playing gamecube games. Guess this means no DS games will be able to take advantage of 3DS specific features/hardware?Nuclear Muffin said:Yes I did try using the home menu, no you cannot multitask while playing original DS games. It just asks if you want to go back to the 3DS menu (just like PS3 and 360 when playing games from older consoles.
So that must mean when playing DS games, the 3DS turns into a DS, much like the Wii turns into a GC when playing gamecube games. Guess this means no DS games will be able to take advantage of 3DS specific features/hardware?
Did you get a chance to see if diagonals were easier to do withnthe circle pad?Nuclear Muffin said:Not necessarily. It at least recognises the Circle Pad as a D-pad. You can still open up the menu so it's not quite like the Wii's GCN BC. It's more like the PS3's PS1 and PS2 playback.
Oh, speaking of debug screens I managed to crash one (the very first one I got my hands on lol)
You couldn't really do much, you had the choice of loading from the card slot or the SD card. Strangely enough, the debug menu only mentioned the system as having 64MB of RAM, which is odd since the production models have 96MB (the one that was stolen is an EU version).
The ones at the event (in the first area) all said that they were prototype models on the back (that's the one that crashed for me) and were unable to load up the 3DS menu. The other ones in the 2nd area seemed to be final models as they were running the retail OS.
If I had to hazard a guess, the final system has 64MB of RAM available to games, with 32MB reserved for the OS.
KAL2006 said:This is quite lame, Nintendo should have at least doubled the resolution, so it wouln't look as bad, I think the PSP2 is exactly doubling the resolution from PSP, so PSP games don't look bad.
Actually, in one of the Iwata Asks, they said lower resolution ruins the 3D effect. They had tried this same tech on the GBA before it launched, but it was too low a resolution to be any good.Class_A_Ninja said:I bet making the pixels smaller (doubling the resolutions would probably do this) would make the 3d effect harder to maintain. The bigger a pixel is, the more likely your eye will stay aligned and within the vertical barrier. The closer those barriers are together, the more likely your eye would hope between them and lose the effect.
The 3d would probably be more stable if the pixels were gigantic like normal lenticular stuff you see on album covers, but pixels that size would undoubtedly raise complaints.