Boney said:There will be lots of catching up then mister!
I just want to know the release date... fuck the price.
Yep. Before there's even a release date of the system I have a list of backlogged DS games I need to get. :lol
Boney said:There will be lots of catching up then mister!
I just want to know the release date... fuck the price.
Boney said:So how do you expect to play anything with augmented reality?
Oh man I had completely forgotten about that.Somnid said:I see no mention of the inferred port.
I stand corrected and defeated. Do with me as you please.redbarchetta said:I actually wrote two previews that dealt with this very subject!
3D Paddle Ball Hands-On (Nintendo 3DS)
http://www.gamexplain.com/article-148-1276728398-e3-2010-target-shooting-nintendo-3ds.html
3D Paddle Ball Hands-On (Nintendo 3DS)
http://www.gamexplain.com/article-181-1277162309-e3-2010-3d-paddle-ball-hands-on-nintendo-3ds.html
Neither demo involved tilting the system. As long as you keep the system level with your face, you can move the system (as in Target Shooting) as much as you want without compromising the 3D effect.
I have liked this idea for a while. It certainly speaks volumes about what they could about piracy. I do have concerns though:DrGAKMAN said:-the 3DS game cards may use holographic storage, Neo246 posted a pic & Nintendo has patents with Inphase for a holo-card slot that is backward compatible with DS cards)
Haha, I wish. The way that Nintendo has "announced the announcement" for late September does feel a bit like how Apple handles things, though... I guess I wouldn't be all that surprised if Nintendo whips out a launch date a mere few days after the September announcement. I guess I should start saving up now, just in case. :lolBoney said:Release date:
September the 30th.
BAM
Boney said:Release date:
September the 30th.
BAM
omg.kittens said:Haha, I wish. The way that Nintendo has "announced the announcement" for late September does feel a bit like how Apple handles things, though... I guess I wouldn't be all that surprised if Nintendo whips out a launch date a mere few days after the September announcement. I guess I should start saving up now, just in case. :lol
The amount of videos?hylje said:Amount of demo gear on E3 had me in faith that it's coming sooner than we expect.
So, are these photos of the final, gonna-be-in-our-hands-in-a-few-months model? If so: awesome.Serenade said:The following pictures are rated PG-13. Viewer discretion is advised.
![]()
I expect some slight modifications.. like changing that power button to a circle and maybe a bit of cosmetic changes to the home part at the bottom, but yeah... this is pretty much final.omg.kittens said:So, are these photos of the final, gonna-be-in-our-hands-in-a-few-months model? If so: awesome.
It is inferred that it already exists. You don't NEED to see it.Somnid said:I see no mention of the inferred port.
I posted that stuff, actually. Neo isn't to blame if it doesn't come true.DrGAKMAN said:-the 3DS game cards may use holographic storage, Neo246 posted a pic & Nintendo has patents with Inphase for a holo-card slot that is backward compatible with DS cards)
It's on the back. Konno also mentioned it in one of the video interviews on e3.nintendo.comSomnid said:I see no mention of the inferred port.
Um, power consumption?DrGAKMAN said:-there's no real reason not to believe the new media format for the 3DS cards are indeed holographic storage
It's never made it into a consumer product before. See my post above. We don't know about cost practicalities.DrGAKMAN said:-there's no real reason not to believe the new media format for the 3DS cards are indeed holographic storage
Wii backwards compatibility would be a reason to stick with the optical disc.... but.... put a holo-postage-stamp on a disc and both a holo reader and a traditional setup in the drive and I suppose that you could do the backwards compatibility thing. But WHY? Lots of room for argument here, but it's all moot unless the the 3DS does indeed use holo-storage.DrGAKMAN said:-Nintendo won't be handheld only anytime soon, with 3D I think they further put seperation between home & portable...something I think threw many conspiracy theorists (like me) for a loop as that seems to be the opposite direction from a home/portable hybrid (however, with the possibilities of using holographic storage cards, capacity & form factor wouldn't limit the possibility of a universal format to be played on either console or portable)
Jackano said:![]()
I would love if someone tell me, is that the same charging port than the DSi?
For those who want to import, it would be a pretty important answer to know.
DrGAKMAN said:- the 3DS charge base seems to not be directly connecting to the system directly and may use magnetic induction charging to recharge simply by laying it in the cradle base
The infrared thingyILikeFeet said:what is that black thingie next to the stylus port?
Doubt it.Jackano said:I would love if someone tell me, is that the same charging port than the DSi?
For those who want to import, it would be a pretty important answer to know.
redbarchetta said:I actually wrote two previews that dealt with this very subject!
Target Shooting Hands-On (Nintendo 3DS)
http://www.gamexplain.com/article-148-1276728398-e3-2010-target-shooting-nintendo-3ds.html
3D Paddle Ball Hands-On (Nintendo 3DS)
http://www.gamexplain.com/article-181-1277162309-e3-2010-3d-paddle-ball-hands-on-nintendo-3ds.html
Neither demo involved tilting the system. As long as you keep the system level with your face, you can move the system (as in Target Shooting) as much as you want without compromising the 3D effect.
Struct09 said:FYI, Mario Kart and Paper Mario were not playable at E3. They were non-interactive videos being rendered in real time. They both looked great though![]()
DrGAKMAN said:Here's the patent I found LAST YEAR and there are others from other countries. I know it seem hard to believe, but then neo2046 posted this:
![]()
Granted, I could be wrong, but if this pic is for real, how could I be wrong?
Also, before you say that the 3DS cards don't look like that 'cos they have plastic protrusion on the top right I realize that these cards look different, but the above image was posted WAY before E3 and could either be the Japanese version or simply a prototype. If you know the history of Nintendo cartridges then you know that they locked out carts from being played in different regions by how they shaped and added plastic notches to the carts themselves so they wouldn't "fit" into out of region systems.
demosthenes said:Remakes or original games?
Why?Boney said:The infrared thingy
Doubt it.
1.5gB isn't going to cut it, that was one of the main complaints about the Gamecube iirc.Jackano said:Why?
Also, on holographic storage... Seems pretty cool but, what are the real pros?
3DS is more or less at the Gamecube power level. In my opinion, Nintendo
just need the same storage capacity than a GC mini-disc, i.e. ~1.5GB.
And there is absolutely nothing that a flash card like the DS cardridge can't handle here. 3DS needs just a SD(HC) 2GB card like media. Grindable to 4GB easily, fast enought, and cheap enought.
2GB at launch.Easy_D said:1.5gB isn't going to cut it, that was one of the main complaints about the Gamecube iirc.
But I thought 2gB cards were announced as the standard size, or was it 1gB?
demosthenes said:Remakes or original games?
Well because they love to change their stuff. lite from DSi is different, and I'm pretty sure it's the same case with the XL.Jackano said:Why?![]()
Boney said:Well because they love to change their stuff. lite from DSi is different, and I'm pretty sure it's the same case with the XL.
Don't know what the deal is, since they come with chargers...
As for the media size, well there are more advanced compressions now, and doesn't that small screen help as well in terms of storage in videos?
Yeahbut the first DS model is basically a prototype.. They were just reusing stuff. It could be the same, but I wouldn't hold my breath.Jackano said:Its seems pretty close to the DSi/DSiXL one to me. GBA and original DS-tank shared the same AC adaptor so if this sheme repeat itself...
And of course, 400x240 videos take less memory than 640x480 ones. Cinematics from ported ps2/psp/GC games wont probably be rendered in new 3D, but for new games, the right vidoe format will be 800x240... closering the SDTV format.
I totally believe that they developed a cart like that. That's not what I questioning. I'm questioning whether or not they can deploy it in a portable system this year. I'm not saying that it won't happen, but that we don't know enough to know that it will happen.DrGAKMAN said:Here's the patent I found LAST YEAR and there are others from other countries. I know it seem hard to believe, but then neo2046 posted this:
![]()
Granted, I could be wrong, but if this pic is for real, how could I be wrong?
DrGAKMAN said:Here's the patent I found LAST YEAR and there are others from other countries. I know it seem hard to believe, but then neo2046 posted this:
![]()
Granted, I could be wrong, but if this pic is for real, how could I be wrong?
Also, before you say that the 3DS cards don't look like that 'cos they have plastic protrusion on the top right I realize that these cards look different, but the above image was posted WAY before E3 and could either be the Japanese version or simply a prototype. If you know the history of Nintendo cartridges then you know that they locked out carts from being played in different regions by how they shaped and added plastic notches to the carts themselves so they wouldn't "fit" into out of region systems.
BMF said:I totally believe that they developed a cart like that. That's not what I questioning. I'm questioning whether or not they can deploy it in a portable system this year. I'm not saying that it won't happen, but that we don't know enough to know that it will happen.
thegodsend said:I finally got to play 3DS today and it was an amazing experience. I find the 3D much more impressive than PS3 3D (because of the smaller screen and no glasses), graphics looked great, both displays look really good and I had no problems with the sweet spot either. I had to adjust the slider differently for different demos but that was easy enough. I can't wait to buy this sucker!
ILikeFeet said:how was the stylus aiming in the Paddle Ball demo? I hear some people were worried that the size difference of the 2 screens was going to be a problem (I didn't think it was since KI:U would be using it)
Ridge Racer isn't that good of a game, but at launch there is a small selection of games. Namcos strategy is to get people to buy Ridge Racer out of desperation because usually it's the only racing game available at that point.Complexgod said:How does Ridge Racer always come out for just about every system launch.
P.S Good job OP
whitehawk said:Ridge Racer isn't that good of a game, but at launch there is a small selection of games.
It's a pretty good strategy though!whitehawk said:Ridge Racer isn't that good of a game, but at launch there is a small selection of games. Namcos strategy is to get people to buy Ridge Racer out of desperation because usually it's the only racing game available at that point.
redbarchetta said:It wasn't a problem at all. The touchscreen acts as essentially a touch-pad, scaling up your movements to the larger screen. And though the top-screen is larger, they're actually still pretty close in size, making the scaling pretty much unnoticeable.
redbarchetta said:Ridge Racer 64 was pretty fantastic...but of course, that one was made by Nintendo instead of Namco. :lol
DrGAKMAN said:Here's the patent I found LAST YEAR and there are others from other countries. I know it seem hard to believe, but then neo2046 posted this:
![]()
Granted, I could be wrong, but if this pic is for real, how could I be wrong?
Also, before you say that the 3DS cards don't look like that 'cos they have plastic protrusion on the top right I realize that these cards look different, but the above image was posted WAY before E3 and could either be the Japanese version or simply a prototype. If you know the history of Nintendo cartridges then you know that they locked out carts from being played in different regions by how they shaped and added plastic notches to the carts themselves so they wouldn't "fit" into out of region systems.