The makers of Battalion Wars, House of the Dead Overkill and Lord of the Rings: The adventures of Aragorn put on the new handheld.
On the gamescom we had the opportunity to speak with Steve Pritchard, Development Director of Headstrong Games. He told us that they continue to work with Nintendo. This is reassuring in so far ever since it lately rumors that had disrupted the relationship between the two companies for a project set something.
Later, he informed us yet that they are already developing three games for Nintendo 3DS. If we now both statements together, it is very likely that they are working on at least one title for Nintendo. Perhaps a new Battalion Wars in 3D? More Steve Pritchard would tell us not natural. But we'll keep up to date!
More about Lord of the Rings: The adventures of Aragorn directly from Steve will follow shortly.
Summary in English:
At gamescom we just had the opportunity to talk to Steve Pritchard, Development Director of Headstrong Games. In this conversation he mentioned that the company is still working together closely with Nintendo. Later on, he then confirmed that they've already started development on three games for Nintendo 3DS. Although he did not confirm it directly, but taking both statements together makes it very likely that Headstrong Games is working on at least one game for 3DS for Nintendo. Maybe a new Battalion Wars in 3D?
People care about Headstrong?GDGF said:Tada! This is probably worth its own thread, btw.
Boney said:People care about Headstrong?
ILikeFeet said:I'd care more if they did that Jet Grind Radio game ;_: (I am hoping to hell they are working on it for the 3DS)
oh and Battalion Wars 3(DS)
Why not?Boney said:So anybody making the thread?
I want people to berieve that 3DS can become the next PS2.
I managed to copy it and it worked but HOLY FUCK does that site use the longest most fucked up url's ever.ILikeFeet said:Odd the link was working. I'll try to fix it
ILikeFeet said:as long as KH3D isn't a re-hash of old world/assets, I'll pay $45
So you can't link them.. duh!Easy_D said:I managed to copy it and it worked but HOLY FUCK does that site use the longest most fucked up url's ever.
I can see why you had trouble linking it :lol
The brackets in the code screws with the URL tag
It makes sense that a small german game site that most likely get revenue through ads would make it so you can't link it properly when using URL Tags :lolBoney said:So you can't link them.. duh!
in graphics everything that is computed based on a camera position - specular lighting, vertex output in screen space, corresponding clipping work, homogeneous interpolants, etc, has to be computed as many times as there are cameras, namely twice in 3DS' case. some things that don't follow that rule, like shadow and skinning computations, may or may not be possible to be isolated for single-time execution, depending on whether pica can *efficiently* split its vertex workload in such a manner. it's a safer bet to assume that the display-related vertex workload is doubled for stereoscopy, than to claim that it's not, based on isolated special-case techniques.BDGAME said:For everything I understand about computer graphics, it's not necessary. Only a split screen game needs that. But if you have a font that show the opposite, please, bring it here.
sure, it's your FAQ, do as you will. just so you know, though:And I will not remove the hardware comparison. People like that thing. If you see any wrong number in there, please bring the right number and I will fix it.
Jason's Ultimatum said:If Nintendo remakes Majora's Mask, I'll shit a brick.
Cygnus X-1 said:A sequel of Majora's Mask would be more appreciated.
ElFly said:They already made WindWaker, and Twilight Princess and have Skyward Sword in development.
ElFly said:They already made WindWaker, and Twilight Princess and have Skyward Sword in development.
Jason's Ultimatum said:If Nintendo remakes Majora's Mask, I'll shit a brick.
I'm assuming clicky.. but I'm not sure...Blu_LED said:Are the buttons soft like the DS Lite, or clicky like the PSPgo and DSi?
If they're soft I'm gonna cry
Cygnus X-1 said:I meant a spiritual sequel, i.e. a Zelda having the same background of dark, vastly by characters-interconnected world.
Wind Waker and Twilight Princess are sequels of Ocarina of Time.
Kilrogg said:A question from a tech-noob, bear with me:
We already know that the 3DS can't technically push as many polygons as the PS2. However, we also know that developer experience, new techniques and better shader integration can and will do wonders. Are we at a point where geometry on the 3DS could look on par with/better than on the PS2 (if not GC/XBox/Wii) because of those factors? Granted, the limitations of the 3DS in terms of polygon-pushing showed on a game like Kid Icarus (Pit's model looks a bit rough), but when I see MGS3DS and SSFIV 3DS I'm like "okay, the models look great". So... developer/shader trickery, or will the limitations definitely become apparent?
(I don't even know if polygons are only used for geometry, but you get my point I suppose.)
I don't think we know that.Kilrogg said:A question from a tech-noob, bear with me:
We already know that the 3DS can't technically push as many polygons as the PS2.
First of all, the lower resolution means that you can get away with a lower polycount, anyway. Then you have normal maps, a technology used to fake detail, and something you didn't see on PS2. The polygon subdivision feature of the GPU might also come in handy once developers get a better grasp of the hardware.Kilrogg said:A question from a tech-noob, bear with me:
We already know that the 3DS can't technically push as many polygons as the PS2. However, we also know that developer experience, new techniques and better shader integration can and will do wonders. Are we at a point where geometry on the 3DS could look on par with/better than on the PS2 (if not GC/XBox/Wii) because of those factors? Granted, the limitations of the 3DS in terms of polygon-pushing showed on a game like Kid Icarus (Pit's model looks a bit rough), but when I see MGS3DS and SSFIV 3DS I'm like "okay, the models look great". So... developer/shader trickery, or will the limitations definitely become apparent?
(I don't even know if polygons are only used for geometry, but you get my point I suppose.)
Like Resident Evil, models aren't super hot on polygons, but all the other effects more than make up for it, one sexy game that.AceBandage said:Basically, developers will have games looking 360 quality, only blockier.
Blu_LED said:Are the buttons soft like the DS Lite, or clicky like the PSPgo and DSi?
If they're soft I'm gonna cry
zigg said:They were clicky at E3. DSi-like.
I was paying far more attention to that slide pad, though. I love the feel of it.
[Nintex] said:http://livedoor.2.blogimg.jp/jin115/imgs/2/c/2c717839.jpg/img]
The original source had some crazy ads content, so I'll pass on a secondary more sfw one
[url]http://www.wiids.nl/article.php?id=34563[url]
Could this be the production model of the 3DS?[/QUOTE]
oh, no.
Cirruss said:Do you think the analogue nub will be back compatible with DS games? Would make Super Mario 64 DS so much more easier to play.
Cirruss said:Do you think the analogue nub will be back compatible with DS games? Would make Super Mario 64 DS so much more easier to play.
which curve?ILikeFeet said:it doesn't have the curve in the front that the E3 one had. it's straight all around like the DS Lite/i
ILikeFeet said:is it more loose than the PSP nub? that didn't have a lot of give,
Kulock said:At max, it would just be d-pad controls mapped to a slider. And that's not Nintendo's style anyway, so most likely not.
Crumpet Trumpet said:which curve?
This again? Is there something I missed other than people on the internet judging unfinished (and for 3rd parties, early) work? Kojima has already said otherwise.Kilrogg said:A question from a tech-noob, bear with me:
We already know that the 3DS can't technically push as many polygons as the PS2. However, we also know that developer experience, new techniques and better shader integration can and will do wonders. Are we at a point where geometry on the 3DS could look on par with/better than on the PS2 (if not GC/XBox/Wii) because of those factors? Granted, the limitations of the 3DS in terms of polygon-pushing showed on a game like Kid Icarus (Pit's model looks a bit rough), but when I see MGS3DS and SSFIV 3DS I'm like "okay, the models look great". So... developer/shader trickery, or will the limitations definitely become apparent?
(I don't even know if polygons are only used for geometry, but you get my point I suppose.)
ILikeFeet said:I didn't think the dpad was a problem for SM64DS.
This again? Is there something I missed other than people on the internet judging unfinished (and for 3rd parties, early) work? Kojima has already said otherwise.
Crumpet Trumpet said:which curve?
jj984jj said:This again? Is there something I missed other than people on the internet judging unfinished (and for 3rd parties, early) work? Kojima has already said otherwise.
YagizY said:I know this sounds silly but, I like everything about the tech of the 3DS, just not the design of the system. Being a DSi XL owner I have been spoiled by two huge screens and seeing the comparison of screen sizes disappoints me. I know the 3DS screens are higher res but until they come out with some type of XL version of the 3DS, I think I'll hold off. Hopefully Nintendo will be quick with the hardware revisions.
The biggest difference to me seems to be the color. Before you had blue/purple/red on bottom and black on top. Now it's just one solid color.AceBandage said:Er, how is that different from the E3 model?
That would be so nice. I know a lot of people are tired of remakes, but I want to play the definitive version. Give me SMS graphics, slider control and stereo 3D and I'll gladly pay full price all over again. I think these remakes (Zelda, StarFox, etc.) are perfect candidates for digital downloads too. I really wish they would make it compatible with Wii as well though, especially since they both have SD card slots now.Cow Mengde said:Wait for New Play Controls Super Mario 64 DS.