Stephen Colbert
Banned
To sum up, there is absolutely no good reason why the ingame OS should take up more than 8mbs of ram. If the 360's OS can do all it does, and output all the fancy graphical effects it has, all in 1080p resolution, using only 32mbs or ram, there's no reason why the 3DS should need anywhere close to as much ram for the in game OS.
The only functions you should be able to do with the OS without actually exiting out of the game, are those functions that don't use up a lot of ram.
The web browser should only launch when you exit out of the game completely, not when the game is merely suspended. This is what the PS3 does and no one seems to mind.
This has several effects....
1. Developers would be able to use 120mbs of ram for their games, rather than 64-96mbs of ram only. Ergo, we get better quality games, better ai, more enemies, higher res textures etc.
2. The web browser would be two orders of magnitude better, since it could be designed to make use of 128mbs of ram rather than 32-64mbs of ram.
The only functions you should be able to do with the OS without actually exiting out of the game, are those functions that don't use up a lot of ram.
The web browser should only launch when you exit out of the game completely, not when the game is merely suspended. This is what the PS3 does and no one seems to mind.
This has several effects....
1. Developers would be able to use 120mbs of ram for their games, rather than 64-96mbs of ram only. Ergo, we get better quality games, better ai, more enemies, higher res textures etc.
2. The web browser would be two orders of magnitude better, since it could be designed to make use of 128mbs of ram rather than 32-64mbs of ram.