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3DS Photography Thread

So I took a few since I was out.
6qoKq.jpg

.mpo

xK8gE.jpg

.mpo

The police department has some awesome Bird of Paradise hedges so I thought I might take a few shots. The pictures look super cluttered in 2D but they look cool in 3D, imo.

HaeSv.jpg

.mpo

vamqc.jpg

.mpo

mRw98.jpg

.mpo
 
Disguises said:
Hmm...that's weird. I haven't run into that problem. All of mine are .mpos without .jpg. When in 2D mode, the system just uses the right image from the .mpo as far as I know. :/
Didn't happen to me either, but someone pointed it out earlier in this thread.

marc^o^ said:
Muramasa looks incredible in 3D.
Currently organizing my photos to transfer them to SD card, can't wait to check :D

cakefoo said:
I'll include that from now on. Does the crosseye JPEG work as an alternate?
Thanks. I usually split the crosseye JPG in two and only use the left half :)

JoshuaJSlone said:
Took some preexisting stereograms and made them 3DS-friendly by cropping/resizing/alignment.

http://i.3dporch.com/2nMS.left.jpg[img]
[url=http://i.3dporch.com/2nMS]Those few 1906 San Francisco ones[/url] from a thread about a month back are just too flat to be worthwhile.

[img]http://i.3dporch.com/nXsl.left.jpg[img]
[url=http://i.3dporch.com/nXsl]A few from Mars[/url]

[img]http://i.3dporch.com/xt5z.left.jpg[img]
And uhhh, [url=http://i.3dporch.com/xt5z]this crazy one[/url] which I found at Wikipedia. "[url=http://en.wikipedia.org/wiki/File:Early_bird_stereograph2.jpg]The early bird catches the worm.[/url]" from 1900.

EDIT:
[img]http://i.3dporch.com/Whn5.left.jpg[img]
[url=http://i.3dporch.com/Whn5]WIGGLE WIGGLE WIGGLE[/url][/QUOTE]
I'm getting "access denied" errors. Too bad, I wanted to check the T-rex :(
 
I created some 3D pictures of Wind Waker (contains spoilers):
http://3dporch.com/users/wwydt

How do you keep the 3DS's 3D slider, Strong, or Weak? Strong shows more 3D detail in characters and in the background, while Weak is easier to view.

Some samples:
x0Ef.left.jpg

OiUm.wiggle.gif

sF19.left.jpg

y2Kf.wiggle.gif


They are stretched because they are 400x240 shots, and it's not exactly widescreen (but without widescreen, it looks uglier). I am going to create more Wind Waker and then some Twilight Princess pictures, then later maybe some F-Zero GX.
 
Jocchan said:
I see a bottle of acqua Guizza :D
Ahah, yes photos were taken from inside my house and from a typical italian countryside.

BTW watched your photos about Bologna, it is apparent you didn't try to maximize the 3D experience ;-).

I watched the japanese cosplayer lady photos too and while some are great there are a couple that have an horrible fault and should teach how NOT to do 3D shots.
I'm speaking about those with a closeup with a floor or wall that escape toward the margin of the screen.
 
I don't have a 3DS nor do I know how it works, but is it possible to view this picture of the 1906 SF earthquake on the 3DS?
earthquake.jpg
 
Jocchan said:
I'm getting "access denied" errors. Too bad, I wanted to check the T-rex :(
Ahh! I thought I could save copy/paste time by cutting the end off the image URL to get the link to the page, but now I see there's a subdomain difference. Links in that post should be fixed now.
Tunavi said:
I don't have a 3DS nor do I know how it works, but is it possible to view this picture of the 1906 SF earthquake on the 3DS?[/IMG]
You have to crop it into left and right images that match up well, but it can be done. Those 1906 ones don't have much stereo separation, though. Not very impressive to view on 3DS.
 
What the fuck, since when does Uncharted 2 have Resistance, Killzone and the dude from Imfamous in it?
 
cakefoo said:
http://www.mediafire.com/?15xtixg5oh0syr3

Art fair (dual camera)
http://i.imgur.com/PE8G5.jpg[IMG]

[IMG]http://i.imgur.com/fy9hP.jpg[IMG]

Arizona (single camera)
[IMG]http://i.imgur.com/kegj6.jpg[IMG]

[IMG]http://i.imgur.com/CRVWh.jpg[IMG][/QUOTE]

Those are amazing, cakefoo. The shot of the man working the clay vase is definitely the standout for me. Inspiring me to go out and take some more 3D photos.
 
Good lord at those RE4 and Wind Waker screens. Goddamn what I would give for a 3DS game looking that clean in 3D.
 
EatChildren said:
Good lord at those RE4 and Wind Waker screens. Goddamn what I would give for a 3DS game looking that clean in 3D.

If Nintendo had actually sold you $200-$250 worth of hardware for $250, we'd be at that and then some--but, we got about $100 worth of goods.
 
EatChildren said:
Good lord at those RE4 and Wind Waker screens. Goddamn what I would give for a 3DS game looking that clean in 3D.
Personally, I can't wait 'till Revelations and Mercenaries. Will have the 3D cranked up to the max.

Reallink said:
If Nintendo had actually sold you $200-$250 worth of hardware for $250, we'd be at that and then some--but, we got about $100 worth of goods.
This argument again? :( Everything that needs to be said covered in this thread.
 
BlueTsunami said:
Those are amazing, cakefoo. The shot of the man working the clay vase is definitely the standout for me. Inspiring me to go out and take some more 3D photos.
Right on. People and moving things make the most interesting 3D, but you need two cameras for it. It's worth it though. Even if they're cheap point and shoots, they'll do just fine.
 
Went around my office (at the Fl State Univ football stadium) and took some photos of the various statues and fountains and such, and the empty stadium. I'll upload them tonight when I get home from work. I think they came out pretty well :)
 
That first one looks really good blown up full screen.

Oh, and I see 3DPorch has updated the site to support crosseye viewing. :)
 
Here's a nice piece of shit.

But seriously, while birds making a mess of our glass door isn't the greatest thing in the world, it does work very well as a 3D picture. You will feel your screen has been messed upon.

I tried to use opposing mirrors to get an infinite depth effect, but a combination of 3DS blocking its own reflection and 3DS's camera being 3DS's camera means it didn't turn out as cool as it should be.
 
Took some 3-D pictures at Disneyland. Found out pretty quickly that the best way to take 3-D pictures is to get a subject closeup with an image in the distant background. Just taking a picture of a subject far away will yield nothing.

So, here's my best 3-D shots. Put on your red/blue glasses now! XD

cTKt.redcyan.jpg

FKrl.redcyan.jpg

KXml.redcyan.jpg

ZiKJ.redcyan.jpg

p0xY.redcyan.jpg

XZrH.redcyan.jpg


Here's some shots not very 3-D at all, but I think they came out good.

fPk2.redcyan.jpg

zAUY.redcyan.jpg

azof.redcyan.jpg

zYE0.redcyan.jpg

s4BQ.left.jpg
 
Hmm the sharpness of the 3ds pictures are a real problem.
Our brain needs sharp lines to focus on.
In the first descriptions of stereoscopic vision and illusions by Prof. Wheatstone and Sir David Brewster, they stated that the picture needed to be sharp from the lens to infinity. That's why they developed the 1/30 approximation to facilitate the creation of stereoscopic photography.

Whit an unsharp image, you need to strain yourself more to get the illusion of depth, as your brain is searching for the contours it usually uses to define the perceived depth.

It's something that bothers me, not only in the 3ds, but also in many 3d-movies.
The theory is known and available since 1832, and still a lot of filmmakers use depth of field and motion blur in their 3d movies, and in that way destroy the illusion of depth or make it really difficult for the brain to keep up...

You would imagine that tech and movies in 2011 would be more advanced than stuf out of the mid 19th century, but still those pictures and flipbooks create the illusion with more skill than anything I've seen in the last decade in popular media...
 
Exactly. 2x1MP would have probably been enough but I forget what resolution the actual screen is and instead of 3,000 built in pictures we'd have got 1,000 and possibly required more processing power.

I honestly think that the photography part of the 3DS is what will get upgraded in the next block (18 months to 2 years) but it depends on the demand for 3D picture sharing. If you got a free Nintendo service like Flipnote to upload your pictures too online viewable and addable to by a 3DS+ on WiFi I might actually be tempted.
 
nli10 said:
Exactly. 2x1MP would have probably been enough but I forget what resolution the actual screen is and instead of 3,000 built in pictures we'd have got 1,000 and possibly required more processing power.

I honestly think that the photography part of the 3DS is what will get upgraded in the next block (18 months to 2 years) but it depends on the demand for 3D picture sharing. If you got a free Nintendo service like Flipnote to upload your pictures too online viewable and addable to by a 3DS+ on WiFi I might actually be tempted.

The actual resolution wouldn't be the problem. The problem is the cheap ass cmos sensor. What a turd. In daylight you'll have to cover the lenses and turn down brightness completely in order to get a worthwhile image with enough sharpness and contrast. Damn, I'm reminded at how I used to manipulate early digicams to get anything worth watching out of them.

I still enjoy it, and if you know how to compensate for the sensors shortcomings you can get some pretty neat results. I find it interesting to adapt to the specific challenges of 3D photography. The 3DS even made me think about getting a proper 3D camera.
 
"It's something that bothers me, not only in the 3ds, but also in many 3d-movies.
The theory is known and available since 1832, and still a lot of filmmakers use depth of field and motion blur in their 3d movies, and in that way destroy the illusion of depth or make it really difficult for the brain to keep up..."


THIS.MOTHERFRAKKER.THIS!

why is it so hard for directors to understand basics when people on neogaf understand how 3d works!!!
 
caligula13 said:
"It's something that bothers me, not only in the 3ds, but also in many 3d-movies.
The theory is known and available since 1832, and still a lot of filmmakers use depth of field and motion blur in their 3d movies, and in that way destroy the illusion of depth or make it really difficult for the brain to keep up..."


THIS.MOTHERFRAKKER.THIS!

why is it so hard for directors to understand basics when people on neogaf understand how 3d works!!!

So you want them to unlearn their handywork for an effect that a lot of people don't even care for? I'd expect them to embrace 3D specific techniques of filming by the time 3D becomes the only standard to shoot films with.

I agree about the problem, but I simply can't see them doing something about it.
 
boris feinbrand said:
So you want them to unlearn their handywork for an effect that a lot of people don't even care for? I'd expect them to embrace 3D specific techniques of filming by the time 3D becomes the only standard to shoot films with.

I agree about the problem, but I simply can't see them doing something about it.

i understand that unlearning can be hard but if you shoot a film in 3d why do it with 2d aesthetics?

and it seems not to be the hardest thing when even wim wenders and Takashi Shimizu did it right with minimal budget.
 
From February 2010 (my first few weeks of experience)













I did some long exposure light drawing stuff last night with my and my friend's cameras. I have no idea if any of it turned out good or not, but we'll see once she emails me her half of the pictures.
 
caligula13 said:
i understand that unlearning can be hard but if you shoot a film in 3d why do it with 2d aesthetics?

and it seems not to be the hardest thing when even wim wenders and Takashi Shimizu did it right with minimal budget.
Well it surely depends on the directors willingness to experiment and adapt. Budget has nothing to do with talent. I suspect that even a lot of directors see 3D as a fad and merely put it in because of studio requirements.
 
Re. pop-out: Don't forget to experiment with the analog pad. Focus on the background (slide to the left) to make things close to the camera pop out. Focus on what's close to the camera to get more depth/make it easier on the eyes. Adjust to what is most comfortable for you.

You really have to see them on a 3DS. The quality is acceptable on the small screen. It's useless for landscape photos. Take pictures of animals, trees, objects, stairways and buildings with things in the foreground (not too close) and/or background. Make sure there's enough light, or use the low light function. It works surprisingly well. I can't wait for the 3DS XL with better cameras and battery life.

Random pictures of a park, forest, railway/railroad track, transmission tower, our dog and the Europaturm ("Its base, at 59 metres (194 ft) thick, is the widest of any similar structure in the world" - I didn't know this and I've lived here all my life.) They'll show up on 2 different dates. Surely there must be a better way of organizing photos. I hope the update fixes this.

http://www.multiupload.com/KHWE4YB613
 
I do love taking pictures of animals whenever I get the chance to. It's also a challenge due to them running away if I get too close due to the lack of zoom in.

Ywy9.wiggle.gif

08Cr.wiggle.gif

8PTX.wiggle.gif

1yCN.wiggle.gif


I don't get this one.
QIdS.jps



I'm impressed with the 3DS camera. It's so much better than the original DSi one.
 
This page is worth checking regularly: http://gbatemp.net/t287178-3ds-3d-screenshots-wii-gc-games

New 3D screenshots for Viewtiful Joe, Donkey Kong Country Returns, Luigi's Mansion, and higher quality ones for Muramasa.

Edit: Wow, the new Muramasa shots look amazing (except for ones with too much text and HUD elements on the screen, don't know why he took those), the clarity and depth is much improved. Donkey Kong Country Returns looks even better!
 
There're some awesome shots in here.

Has anyone got any tips on improving loading times with the 3DS camera? I've loaded a ton of 3D pictures from Wii/GCN games (yep that source that was posted earlier) and now it seems to take an eternity to load (I've probably got about 500 pictures on there)

I don't want to delete them but the loading times are really bad now.

Also, has anyone managed to organise pictures by folder on the device? It doesn't seem to display the folder itself, but only organises them by the time they were taken.
 
Nuclear Muffin said:
There're some awesome shots in here.

Has anyone got any tips on improving loading times with the 3DS camera? I've loaded a ton of 3D pictures from Wii/GCN games (yep that source that was posted earlier) and now it seems to take an eternity to load (I've probably got about 500 pictures on there)

I don't want to delete them but the loading times are really bad now.

Also, has anyone managed to organise pictures by folder on the device? It doesn't seem to display the folder itself, but only organises them by the time they were taken.


Seems like we need an update for that. So far I haven't found an option to organize the images by folder.
 
Hylian7 said:
I will not be surprised if 3DS porn becomes a major market. Makes me wonder if Nintendo will try to stamp that shit out at all costs or just do nothing. This will be interesting.
sites exist already
 
cakefoo, is that dome on that building in your first photo an observatory? Where was that photo taken? Interesting landscape.
 
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