No the cancer is over charging for a product.polyh3dron said:Oh no they are the cancer and it is spreading.
There's a reason the free to play model is taking off.
There is pent up demand for interactive entertainment due to price barriers.
No the cancer is over charging for a product.polyh3dron said:Oh no they are the cancer and it is spreading.
Neither of these prove Gamestop beats Wal-Mart in terms of new video game sales. The latter is all about the wording. "Biggest Video Game Retailer" is stated so, because Gamestop only sells video games. "Biggest Retailer in the World" speaks a little more loudly, eh? And we all know Gamestop isn't this.Leondexter said:Google it. Here are a couple of results:
http://justoutofhome.com/category/etc/
http://www.bloggingstocks.com/2007/...n-the-biggest-video-game-retailer-in-the-wor/
Massa said:Yeah, that won't happen until consumers start demanding it. With gamers, that means never.
This still won't be a proof, but I believe that last year's report from Wedbush estimated marketshare for GameStop and Wal-mart to be approximately even. I don't believe that report takes used game sales into account, so the used game figure won't be an issue there.DJ Lushious said:Neither of these prove Gamestop beats Wal-Mart in terms of new video game sales. The latter is all about the wording. "Biggest Video Game Retailer" is stated so, because Gamestop only sells video games. "Biggest Retailer in the World" speaks a little more loudly, eh? And we all know Gamestop isn't this.
Plus, it's much easier simply to challenge the claim, then to Google it.![]()
DJ Lushious said:Neither of these prove Gamestop beats Wal-Mart in terms of new video game sales. The latter is all about the wording. "Biggest Video Game Retailer" is stated so, because Gamestop only sells video games. "Biggest Retailer in the World" speaks a little more loudly, eh? And we all know Gamestop isn't this.
Plus, it's much easier simply to challenge the claim, then to Google it.![]()
WTF, you sure are good at pulling questions out of nothing. I'll let you ramble on because I don't know what the hell you're talking about.Square Triangle said:Wait so NeoGafs BST Thread is more justifiable than Gamestop's business? Either way the money isn't going to the developer so what are you getting at?
I never buy used games but who is anyone to tell someone how to spend their money? If they want to save money or spend more money fucking let them.
Well, this becomes more a discussion about marketing. And, in my opinion, Gamestop has to market a lot harder than Wal-Mart. People go to Gamestop for games. However, people go to Wal-Mart for games, diapers, medicine, anything that is consumable... :loljvm said:However, I think there is an argument to be made that GameStop sells more of the core (for lack of a better term) gamer software than does Wal-mart. This means that some software (licensed cash-ins, kid games in general, etc. etc.) gets sold by the truckload through Wal-mart while shooters, core racing games, etc. get sold by the truckload through GameStop.
I threw in an edit into my original post. After doing some further research on my own, Wal-Mart does not share their sales data. Which, I guess makes sense, if you don't want the general population to truly understand your assimilation plans.Leondexter said:Search a little further and you'll find more concrete details like sales volume. Unless something's changed since they merged with EB, they have the highest unit and dollar volume in new game sales. And considering their growth in that period, I doubt it.
But hey, I could be wrong. Even if they're #2 or 3, though, my point stands: they do the volume they do in new game sales because of the used game sales. They're not two separate markets, they're two segments of a whole.
NoRéN said:WTF, you sure are good at pulling questions out of nothing. I'll let you ramble on because I don't know what the hell you're talking about.
Zachack said:The publisher (well, pub/dev combo) provides a good of (usually) recognizable value, Gamestop provides a service of extremely questionable value. How bad or good (or at least not-bad) you view GS ultimately depends heavily on how you weight certain costs, be they personal, social, or environmental.
RustyNails said:Damn GameStop for running GameCrazy into the ground. My favorite GC store is now closed. Fuuu
jvm said:This still won't be a proof, but I believe that last year's report from Wedbush estimated marketshare for GameStop and Wal-mart to be approximately even. I don't believe that report takes used game sales into account, so the used game figure won't be an issue there.
So in terms of dollar sales, I'd say that GameStop and Wal-mart were approximately the same. However, I think there is an argument to be made that GameStop sells more of the core (for lack of a better term) gamer software than does Wal-mart. This means that some software (licensed cash-ins, kid games in general, etc. etc.) gets sold by the truckload through Wal-mart while shooters, core racing games, etc. get sold by the truckload through GameStop.
This means that the marketshare effect of each outlet will be seen differently by different publishers, at the very least.
You'd have a better chance if you didn't keep harping on a questionable right like the ability to resell a license and if you realized that your model would be fairly catastrophic due to convenience issues within a completely virtual used marketplace. A single copy of a "real" game probably has about 2-3 owners on average (at most) before it's priced out of viability for used retailers and most people without access to a trading website, heavily due to availability and logistics. A virtual copy will not have any of these impediments and could be traded far more times with no impact to the final product (like stickers all over a box or scratched discs) creating a time-based loss of value.\Leondexter said:All it takes is one case making it through the legal system. If no one else will do it, maybe someday I will. But you're right: I'd feel a whole lot more inclined to do so if I didn't think it'd make me a villian to the entire uneducated publisher fanboy population of the gaming community.
I'd suspect your post office situation is unique, although it's not really hard to buy postage online. That said, there are a variety of hidden costs associated with what ultimately acts as an advanced flea market, like environmental and social costs.Telarin said:The value Gamestop provides isn't questionable to me in the least. They provide me with a convenient way to get something back on the games I no longer want, and put that credit toward the purchase of games I haven't played yet.
Zachack said:You'd have a better chance if you didn't keep harping on a questionable right like the ability to resell a license and if you realized that your model would be fairly catastrophic due to convenience issues within a completely virtual used marketplace. A single copy of a "real" game probably has about 2-3 owners on average (at most) before it's priced out of viability for used retailers and most people without access to a trading website, heavily due to availability and logistics. A virtual copy will not have any of these impediments and could be traded far more times with no impact to the final product (like stickers all over a box or scratched discs) creating a time-based loss of value.\
Almost every single product you can imagine that has a used market also has obvious depreciation attached to it as the forces of nature and children take their toll. Digital products do not have this problem.
The real solution, instead of what you proposed, is for publishers to setup a sort of reverse-eBay, where the price of a copy lowers over time, with modifiers for demand if needed. Anyone who wants a copy on day 1 will pay full price. By day 10 maybe the price will have come down $10. By day 60 it's $20 off. Eventually it's bargain binned. People who don't have the funds to pay full price simply wait for a lower price.
snap0212 said:Seriously!
Its the Publishers fault that we dont (want to) keep the games they sell to us. Not GameStops! Every single time Publishers want to change the current situation it happened to be a huge disadvantage for the customer.
If you dont want me to pirate a game make sure that I dont get the superior product every single time. If you dont want me to trade in my game give me a little figurine (for example) something that makes me want to keep your product (make every game a collector's edition). Do not put content on the disc and sell it to me after Ive already given you my money. Treat every customer the same and get rid of In-Game pre-order bonuses. Fix your games before they ship and dont just assume that that Ill be able to download a Patch on the first day. Do not sell me stuff on the first day. Dont act like assholes all the time and I might want to support what you do.
If you dont like GameStop, just dont buy anything there and dont sell them your games. I usually dont go there either.
Zen said:Are you saying that you pirate games?!
liquidlogan said::lol :lol :lol What the hell? I don't even understand how you reached that conclusion about him. I think your interpretation could have only been overblown if you called him a Nazi, and even then not by much. :lol
Zen said:"If you dont want me to pirate a game make sure that I dont get the superior product every single time"
Zen said:As to what he said though, we are seeing developers move in this direction where used/pirated copies have their online component locked out, or you need a special key to get DLC (like ME2). I do like the idea of added value, but none of this is a realistic answer to curbing used game sales (except developers building in a method to lock out content of used copies somehow).
Well my main problem is like I went in yesterday to look around, found dead rising for 15 bucks used. Go to check it out and they ask me about pre-ordering dead rising 2. So, if I am buying dead rising 1 I would have no idea if I will like it at all since I haven't played it! Can you just save both our time by not asking me to pre-order 10 different games!Y2Kev said:I like my gamestop. They are clean and have nice help that says hello when I walk in.
jordan0386 said:Dear Gamestop, leave me alone about GeOW 3 pre-orders. The game ships a year from now.
No, I dont. If I want to have a product, I'll gladly pay for it.Zen said:Are you saying that you pirate games?!
Because the only ones who are having a problem with GameStop selling used games are companies that try to rip-off us all the time. I dont care.Zen said:Your second paragraph isn't addressing Gamestop's practice of selling games used.
Used sales may be a problem. But not the consumers!Zen said:Even if publishers did everything you've said, Gamestop would still sell games used, and still be selling a lot; except there wouldn't be any windmills to tilt at. Used games sales were a problem far before DLC (which actually helps consumer retention, Day 1 DLC or not).
Yeah, but its northing personal. I usually dont even play PC Games (except Plants vs. Zombies). I just wanted to point out how the current situation is: Those who buy the games get the superior product pretty much every single time. ;-) A lot of PC Gamers just buy the games and download them afterwards. They want to have the best version available and you can't blame them for that.Zen said:"If you dont want me to pirate a game make sure that I dont get the superior product every single time" I know he's using I as a method of creating an example, but it's still a valid question. The 'each and every time' bit seems a bit personal. :lol
What they did with Mass Effect 2 was bullshit. I bought the game new (havent played it yet) and dont have my 360 connected to the internet. Impossible for me to play the content I paid for. Were talking about a single player game where my experience should not be depending on whether I have my console connected to the internet.Zen said:As to what he said though, we are seeing developers move in this direction where used/pirated copies have their online component locked out, or you need a special key to get DLC (like ME2). I do like the idea of added value, but none of this is a realistic answer to curbing used game sales (except developers building in a method to lock out content of used copies somehow).
snap0212 said:I can buy a DVD and sell it. Everyone can buy a used DVD. I can buy a book and sell it. Everyone can buy a used book. Why should game be treated any different?
Live every retail job out there.dorkimoe said:as a former employee of 6 years i can say this
Being greedy and shoving things down customers throats pays off. Oh and treating employees like dogshit and replacing them with hobos they find off the streets to.
I think he/she was talking just in general...even Nintendo recognized that problem and admitted that developers need to add more incentive to the actual games, either multiplayer, longer singleplayer modes, extra episodes as downloadable content..and so on..Zen said:Are you saying that you pirate games?!
Your second paragraph isn't addressing Gamestop's practice of selling games used. Even if publishers did everything you've said, Gamestop would still sell games used, and still be selling a lot; except there wouldn't be any windmills to tilt at. Used games sales were a problem far before DLC (which actually helps consumer retention, Day 1 DLC or not).
This post reads less like a summation of actual problems in the marketplace and more like a list of personal pet peeves.Even if every game became a CE, that would only, over time, shift the user perception of what the baseline is, and the effect of added value would decrease. It probably wouldn't be wholly ineffective, but it certainly isn't the answer to Gamestop ripping off the shrink wrap and selling it used.
So the Publishers are cool with the idea of selling your games and buying used copies on eBay?McBradders said:Are you walking in to Best Buy or Barnes and Noble to pick up your used books and DVD's?
That's what the issue is. Competing with used sales in the same fucking store..
LevityNYC said:Amazon.com is basically destroying Gamestop on new games. They are offering 10-20 dollar gift cards for pretty much any new game purchase.
McBradders said:Are you walking in to Best Buy or Barnes and Noble to pick up your used books and DVD's?
That's what the issue is. Competing with used sales in the same fucking store.
As a developer I'm pro-consumer but the way games retailers use this business model is questionable, at best, and forcing DRM-age further down the rabbit hole at worst, be it genuine DRM or ridiculous incentives to buy new.
Dogenzaka said:Mine too.
GC itself was a pretty cool store but mine had asshat management so I can't honestly say I'll miss it anymore.
But it's always bad to see competition go away :l
-PXG- said:Yeah, I saw it got added to the system. I will seriously laugh if anyone bothers asking a customer to pre-order. I mean really. The game is a fucking year away. :lol
Are you walking in to Best Buy or Barnes and Noble to pick up your used books and DVD's?
That's what the issue is. Competing with used sales in the same fucking store.
As a developer I'm pro-consumer but the way games retailers use this business model is questionable, at best, and forcing DRM-age further down the rabbit hole at worst, be it genuine DRM or ridiculous incentives to buy new.
Kintaro said:They want to buy a game, like it and know if they don't, they have immediate options to get their money back.
dorkimoe said:as a former employee of 6 years i can say this
Being greedy and shoving things down customers throats pays off. Oh and treating employees like dogshit and replacing them with hobos they find off the streets to.
sinseers said:What you said is numero uno why I rarely buy from GS anymore. How can a company so openly post revenue gains and not even properly compensate the people on the frontlines who directly impact their wealth? Heck, even Madoff was paying his fontliners proper wages.
sinseers said:What you said is numero uno why I rarely buy from GS anymore. How can a company so openly post revenue gains and not even properly compensate the people on the frontlines who directly impact their wealth? Heck, even Madoff was paying his fontliners proper wages.
Urban Scholar said:This is indeed the conclusion I've come to understand/accept with the subject matter with at said business.
Leondexter said:It's really the best possible scenario for publishers, outside of a world where people don't have the right to sell (or otherwise dispose of) what they buy. I know plenty of gamers are so irrational and devoted to their favorite game companies that they'd love to move to that world, but it isn't where we live.
KittyKittyBangBang said:Why would you NOT shop at Gamestop? I like spending less money as opposed to more money, so I usually buy used games.
If I do buy new I usually buy it from Best Buy.
Kintaro said:Best Buy sells used games. Amazon sells used products. Same stores even. Crazy. You're not pro-consumer.
Mr. B Natural said:Except that those other stores don't put the used items right beside the new. I went to buy bioshock new because I played the demo and thought it was fantastic. So, I go to gamestop and ask for the new copy of bioshock. Do you want to know how many times the cashier mentioned that I can get it used for 55 dollars?
6 times. I said NO six freggin times. And for what? 5 measily bucks? Are you serious? It wasn't about saving me 5 dollars was it?
Never again. And now I buy my shit through amazon for 40 bucks (if you want to include the 20 dollar credit) brand new. Whens the last time gamestop sold a brand new game at a discount? When's the last time gamestop sold anything new at a discount?
Mr. B Natural said:Except that those other stores don't put the used items right beside the new. I went to buy bioshock new because I played the demo and thought it was fantastic. So, I go to gamestop and ask for the new copy of bioshock. Do you want to know how many times the cashier mentioned that I can get it used for 55 dollars?
6 times. I said NO six freggin times. And for what? 5 measily bucks? Are you serious? It wasn't about saving me 5 dollars was it?
Never again. And now I buy my shit through amazon for 40 bucks (if you want to include the 20 dollar credit) brand new. Whens the last time gamestop sold a brand new game at a discount? When's the last time gamestop sold anything new at a discount?
It'd be hilarious if he ended up being a molecular biologist or something like that.snap0212 said:Generalizations ftw! What to you do for a living? I bet I can find a bunch of idiots in your occupational group as well...
liquidlogan said:You're being irrational. So would you prefer they put the used products in a dark dingy corner of the store with an exposed swinging light bulb, or, you know, logically where all the other games are?