Umbasaborne
Banned
6 years, that is the amount of time that will be between the release of halo 5 and halo infinite. One of those years was an entire extra delay year, and its still launching incomplete! Bioware launched 5 good games during the 360 era, last generation we got one okay one and two pieces of dog shit in the same amount of time. Rockstar put out two gta games, red dead redemption, and single player dlc from the years of 2008-2013. From 2013 to now rockstar has only managed to get out two games. We havent gotten a new mainline elder scrolls game in ten years. During the ps3 eranaughty dog released 4 AAA games, last generation we got 2.5. Bayonetta 3 and metroid prime 4 were announced 4 years ago...
The only AAA developers who seem to be able to release new games on a consistent basis now are part of activision (fuck them), insomniac, or one of Ubisoft's many teams.
I understand 4k visuals take a long time, but maybe this could be remedied by making smaller scoped games. Insomniac is able to get games out consistantly and without crunch because they are scoped appropriatley. They dont have massive dynamic open worlds. Spidermans ny looks pretty but its small, and serves as simple set dressing for a hand full of repeatable challenges and story missions. Ratchet and clank: Rift Apart was awesome, and really pretty, but it wasnt the biggest game in the world and that was fine, i didnt feel ripped off. Uncharted lost legacy was developed in like a year and a half and it was somehow better than uncharted 4. If big studios make smaller scoped titles we would get them more often. Id rather have a smaller more linear mass effect 5 (similar to mass effect 2) than wait 7 years for another obnoxious ubisoft style open world with mass effect set dressing.
sorry for all the grammatical errors, i wrote this quickly at work.
The only AAA developers who seem to be able to release new games on a consistent basis now are part of activision (fuck them), insomniac, or one of Ubisoft's many teams.
I understand 4k visuals take a long time, but maybe this could be remedied by making smaller scoped games. Insomniac is able to get games out consistantly and without crunch because they are scoped appropriatley. They dont have massive dynamic open worlds. Spidermans ny looks pretty but its small, and serves as simple set dressing for a hand full of repeatable challenges and story missions. Ratchet and clank: Rift Apart was awesome, and really pretty, but it wasnt the biggest game in the world and that was fine, i didnt feel ripped off. Uncharted lost legacy was developed in like a year and a half and it was somehow better than uncharted 4. If big studios make smaller scoped titles we would get them more often. Id rather have a smaller more linear mass effect 5 (similar to mass effect 2) than wait 7 years for another obnoxious ubisoft style open world with mass effect set dressing.
sorry for all the grammatical errors, i wrote this quickly at work.
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