Certain weapons also have really neat attacks you can activate which have a tendency of turning themselves into heaps of rust in no time should you decide to do so.
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Did people write a journal to game magazines 20 years ago when they died a lot in a game?
I wouldn't unless you're in a hurry and want to skip content.Start with the Master Key
1. Pyromancer is probably the best to start as, but every class pretty much ends up in the same place at the end.
Starting class doesn't matter, since you can turn any class into whatever you want. There's no unique weapons, spells or gear you can't just aquire through normal play. It's more important how you end up than how you start. Quality build is good for starting, i.e. a fairly even distribution between Str and Dex, instead of Int and Faith. Upgrading and using melee effectively is easier than spells, and is generally more fun anyway. To get some of the more fun magic you'd probably want a guide or a lot of time, which is better off on a second playthrough. No matter what your build however, Vitality and endurance are never a wasted point also, so if you don't know what to upgrade just start with those.
As for your question, starting class means very little. The stat spread is fairly low so you can easily level up and completely change your stats. Weapons/Armour dictate your playstyle than your stats directly. You can check what each stat does by pressing the back button the 360 when on a stat screen to get more details about every single stat in the game. Don't put points into resistance though, it's not worth it.
"Classes" in the Souls games are just pre-allocated stats and starting gear. After a few levels, they are all the same. The Pyro isn't just a good "beginner" class, it's one of the best because it's such a blank sheet in terms of allocated stats. Plus, Pyromancy doesn't scale with any stats, but your Pyromancy flame, so if you had a specific soul level that you wanted to stop at (Most stop at 125 if they PvP), you don't have to worry about raising levels to get stronger Pyromancies, unlike Miracles requiring Faith, and Sorceries INT. The Pyromancer also starts with some of the most useful armor due to the resistances.
I wouldn't unless you're in a hurry and want to skip content.
But... should I then just jump into the game blind?
It's definitely advantageous, but it's the easy way out. Nothing wrong with that, as long as OP's fine with that.For me, the Master Key saved me a bunch of time wandering randomly around every area looking for whatever random door I happened to find a key to in order to progress.
It is better to play these games going in blind. Trust me. Learning all this stuff for yourself is much more rewarding.
Pyromancy rolls over this game cause it was terribly designed. I say go for anything but that.
I was hoping that combat would be a big part of this game but I feel like the only way to progress is to run from everything. Is the whole game like this?
Your first stop should be the graveyard.
Perhaps if you want your character to be a coward.Coming from Monster Hunter I was hoping that combat would be a big part of this game but I feel like the only way to progress is to run from everything. Is the whole game like this?
This is going to sound like a weird one, but aproach it like a roguelike puzzlegame. It isn't one, but it kinda feels like it. With a touch of Zelda.
In the end, it's one of a kind. With the exception of it's spiritual predecessor. And, err, the upcoming sequel...
You will die. A lot. But that's okay, everybody does it. It's part of the learning process. Untill you reach the first blacksmith every enemy can be overwhelming. That's normal. Don't get intimidated, stay calm and, well, prepare to die. But learn from it. The traps and enemies are the jigsawpuzzles, your arsenal the corners. Try out different weapons and enhance the one you like. Don't use the Drakesword, it's a trpa. Dark Souls is not a lootfest, even though there's a lot of treasure. Use the stuff you, yes you, can kick ass with. Stats are important, but not as much as you would think.
And keep that shield up!
Also, don't look at guides. Maybe if your really stuck at a boss or two, but avoid it as much as possible. Don't be afraid to use cheap tactics. (buy 300 arrows to kill a boss from a distance he can't hit you at)
Haven't read the rest of this (fast going) thread yet and i'm pretty sure almost everything I just said already got covered by people with more knowledge of the game, but what the heck.
And I'll be avoiding the Drake Sword, because people say it's cheap and I want the challenge.
I started too a few days ago, and have defeated the Taurus boss. Up to that dragon on the bridge, and I had a chat with SunBro.
I would personally avoid becoming human because I got invaded by an overlevelled asshole who punched me to death with all of my health intact in one hit. At least unlike poor Brad Shoemaker, didn't break any of my weapons or whatever trolling happened there.
Mostly what I have been doing is pouring all my points into endurance, and perfecting the parries and backstabs. Gosh, they're so satisfying.
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And I'll be avoiding the Drake Sword, because people say it's cheap and I want the challenge.
I would recommend you do stay away from the Drake Sword, but not because it's "cheap".
In Dark Souls, you may find that some tactics you need to beat certain enemies feel cheap. But despite the fact that myself and others consider the game to be "fair", you are frequently unevenly matched. When you are fighting enemies that can kill you in 2 hits, and come at you relentlessly in groups, you want to use everything at your disposal to survive. Often that means exploiting dumb enemy AI. It also frequently means to always have a good supply of estus flasks on you, and to kindle bonfires when necessary to increase the number of estus charges you have. And of course exploiting things like terrain while you hit an enemy from a distance with magic attacks. All of this is considered fair game by most players because: a) the odds are stacked against you in this game, and b) they still require careful play, being observant of your environment and the enemies, and learning from your mistakes.
The problem with the Drake Sword is that it teaches players still learning to play the game how to be bad at Dark Souls. When you can kill most enemies early on in one hit, and bosses in only a few hits, you never really learn how to play carefully. Unfortunately, the effectiveness drops off like a rock later on in the game, partly due to no stat scaling, and no real way to upgrade the weapon until way late in the game (also, even fully upgraded it's not a great end game weapon). And by the time it does lose effectiveness, even though many weapons (after upgrading) will be much more powerful, none will be as powerful as the Drake Sword was early on. You became reliant on a single tactic to get you through this game (Hit all the things with the Drake Sword), and when it finally stops working, you find yourself in a much tougher area of the game trying to learn basic tactics you should have learned 10 hours prior.
I honestly believe Drake Sword is intended for people on a second character. Once you have already beaten the game once, getting the Drake Sword early on helps you power through some of the early game content, and since you've already beaten the game before you don't have to worry about not learning to play or cheating yourself of the experience.
The invader would at most be 10 levels + 10% of your current level above you, that's how it works so that they keep it fair, while an invader can be level 10 and end up invading the world of a level 200 player who is in NG++
If you are playing on PC, use a gamepad.
Lock on to targets. You do that by pressing down the analog stick. I've seen a lot of new players that don't know that you can lock on. Without locking on, fighting becomes very tedious.
So much this. Can't stress it enough.Raise your shield.
And of course thisPrepare to die.
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Am I really the only one thinking that Dark Souls is essentially a 3D Castlevania (SotN-style, specifically) done right?
Am I really the only one thinking that Dark Souls is essentially a 3D Castlevania (SotN-style, specifically) done right?