Forza's drivatar
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I mean if MS didnt outright lie about this, what about the games deep into development, will they have to be substansially altered?
If the game requires an online connection the game will require an online connection. Nothing's changed.Poor Ted price and sunset drive![]()
Hmm... The driveatar stuff sounds like... Ghost data? Am I missing something...
Seems as much. Closing down the cloud in a way, has shut one door, and opened many others. Maybe the cloud was just that - the secret sauce you lather over mother's bland potatoes to get it done. Without it, that steak sure is overdone
That, or it will be the best one ever, with perfect racing lines every time, a la old Ridge Racer AI cars.Your Drivatar (god, what a horrible word to type) will be the DUMBEST one ever. Won't even know the difference between the brake and the gas pedal.
1) Since the online thing was 24-hour check-in, the problem you're proposing is not new. They need to be able to degrade gracefully or disable features to reflect this.
2) Did you read their updated announcement? We already know that Destiny (on all platforms) was always-online even if you were playing single player. MMOs are always online. For games that don't degrade, or for the multiplayer portions of games, they will still require online. Duh.
I'm not sure how people are not understanding these basic concepts. There was never a guarantee for developers that every XB1 would be connected 24/7, just once ever 24 hours.
Respawn are using the cloud for their AI yet people still claim that they and Microsoft are lying? They can do that with Titanfall because it's an online game, similarly any game can require being connected to the internet if cloud features are important.
Also, people are forgetting that the Azure powered cloud means every game will have dedicated servers.
Titanfall is an online multiplayer game.
It will use the dedicated servers for physics and AI calculations, then transmit that data to the clients.
Nothing is done differently than how dedicated servers function now on PC.
Which has been done on PC's for forever, the point is respawn trying to make it sound like it's practically undoable on other platforms and even putting the quality of the PC version into some doubt iirc.
Which has been done on PC's for forever, the point is respawn trying to make it sound like it's practically undoable on other platforms and even putting the quality of the PC version into some doubt iirc.
Not sure how the announcement has anything to do with always online games.
Sony will have games that are always online as well. They just were playing the offline PR speak for E3.
The 24hr check is gone, you have to have the disc in to play, you can't share.
That doesn't change games from requiring always online... just consumers will have to read the boxes now to make sure if they require offline play.
Microsoft is touting the cloud powered AI stuff. Sony is not. In order to make use of it you need to be connected to the internet obviously (during gameplay) and they've been making a pretty big deal about all their games using cloud computing...
No, Azure is extremely sophisticated and robust. I believe only Amazon can match MS's cloud service abilities.
Which has been done on PC's for forever, the point is respawn trying to make it sound like it's practically undoable on other platforms and even putting the quality of the PC version into some doubt iirc.
What games are actually going to work offline?
-Dr3
-quantum break
-ryse
Anymore not third party?
Asking from collector's perspective
I don't think we've seen a first party game that actually requires you to be online.
Don't forza and insomniacs New game?
I don't think we've seen a first party game that actually requires you to be online.
Don't forza and insomniacs New game?
What games requiring the cloud?
Yep. I can't think of anything except Destiny and Titanfall, and they are multiplayer only.
Forza 5 only needs periodic connections to the internet to upload and download driver profiles, just to be clear. You do not need to remain online to race against the profiles you already have downloaded to your copy of the game, only to update them and get newer ones.Forza 5 uses it for custom AI based on your friends but it'll definitely have generic AI too, I'm not sure about Sunset Overdrive though.
So, it's not always-online, but always-online at the same time?
Nothing, because "Cloud" is just a marketing mumbo jumbo!
At cost. Microsoft is providing servers for every game as part of the platform. That's huge. The technology is not new, it's the fact that it is immediately available to every XB1 developer, period.
I've only read the first page but it's pretty obvious people have no idea what Microsoft is talking about when they mention the "Cloud". I guess that's Microsoft's fault though for hyping it so hard without properly explaining examples.
They have given example, but people choose to think they're lying.
They showed a demo at E3 where they Xbox One was able to accurately recreate the trajectories of 40,000 real asteroids in our solar system. When they added computations done from the cloud they were able to display 300,000. Currently some games are calculating AI in the cloud and they've given many other examples like precalculating lighting in a scene or doing physics calculations for foliage and grass. All kinds of stuff that isn't latency sensitive. One example was someone firing a missle at a target like a tower, once the game knows where the missle is going to impact the cloud could be used to calculate the tower destruction and send the data back to the console before it impacts. That kind of stuff.
They have given example, but people choose to think they're lying.
They showed a demo at E3 where they Xbox One was able to accurately recreate the trajectories of 40,000 real asteroids in our solar system. When they added computations done from the cloud they were able to display 300,000. Currently some games are calculating AI in the cloud and they've given many other examples like precalculating lighting in a scene or doing physics calculations for foliage and grass. All kinds of stuff that isn't latency sensitive. One example was someone firing a missle at a target like a tower, once the game knows where the missle is going to impact the cloud could be used to calculate the tower destruction and send the data back to the console before it impacts. That kind of stuff.
1) Since the online thing was 24-hour check-in, the problem you're proposing is not new. They need to be able to degrade gracefully or disable features to reflect this.
2) Did you read their updated announcement? We already know that Destiny (on all platforms) was always-online even if you were playing single player. MMOs are always online. For games that don't degrade, or for the multiplayer portions of games, they will still require online. Duh.
They have given example, but people choose to think they're lying.
They showed a demo at E3 where they Xbox One was able to accurately recreate the trajectories of 40,000 real asteroids in our solar system. When they added computations done from the cloud they were able to display 300,000. Currently some games are calculating AI in the cloud and they've given many other examples like precalculating lighting in a scene or doing physics calculations for foliage and grass. All kinds of stuff that isn't latency sensitive. One example was someone firing a missle at a target like a tower, once the game knows where the missle is going to impact the cloud could be used to calculate the tower destruction and send the data back to the console before it impacts. That kind of stuff.