These mid-tier games would never exist regardless. Bungie doesn't make them.
Concern trolling?
Fine then; I'm willing to bet the game won't meet their expectations. They won't recoup the marketing costs by the end of the holidays. They think the game will have GTA5 selling power but it won't. Neither did TitanFall.
If I'm wrong I'll happily change my avatar to whatever you want.
These mid-tier games would never exist regardless. Bungie doesn't make them.
Concern trolling?
Battlefield 4 was 50% off within a few months of release, Ghosts has yet to break 33% off.
The old iterations rarely go below $10-$20 on sale as the gameplay is too similar. Activision would prefer you to pick up the newest product and DLC, rather than getting an older game and getting the 'Call of Duty experience' for significantly cheaper.
Would never exist regardless?
I think there is a very good argument to be had that Activision might be better served funding 100 smaller projects, and maybe you get a couple Minecraft's out of that investment.
They have made no indication that they are interested in making mid-tier games so the point is rather moot.
Except they've said there will be a Destiny 2 and wont be any subscription model required to play ( outside of xbl and psn )
Unlikely.
I'll take the bet on the bold part. People are saying $500 mil for marketing is outrageous (which even I think it is), but I still think the game will break even. What's the official end for the holiday season? For those who might be on the fence if this is serious avatar bet or not, it is. I like my chances.
Clearly, but that's the point of this conversation. Is it wise to spend $500 million on a single game? I suspect the answer is no in this case, and frankly I'm wondering what Activision saw that made them think this franchise was going to be worth that investment.
PC is a non factor.
Not sure why people think the PC is an important market for such kind of games.
Wow this game is destined (no pun intended) to fail with that budget.
Maybe you are just not seeing it. You already talked about lukewarm reception which is just not true.
Well, if they intend on making a few games out of Destiny and if it is really going to change the the future of FPS, this would make sense, no?
Maybe you are just not seeing it. You already talked about lukewarm reception which is just not true.
Paying for a very large studio for 10 years, plus marketing and other costs for several major releases, adds up fast. But even on a per-game basis, it's a steep cost. The game doesn't need to be a hit to be successful, it needs to be a smash.
No pressure, Bungie. None at all.
A lot of snap reaction in here. Activision didn't arrive at the $500 million figure by throwing darts at a board. This is a long term investment in a franchise that will have microtransactions and likely will have large expansions/DLC as it moves along, not to mention several more mainline games over the course of the next decade.
Activision is trying to build a new tentpole franchise here on the level of COD. That takes $$$, especially up front. If the first game is a big success and moves 7-8 million units across all platforms, they'll be in a great position going forward.
What is your definition of successful? Because GW2 is doing well and has just started to release in China as of last week.
Successful MMO != WoW Killer
Clearly, but that's the point of this conversation. Is it wise to spend $500 million on a single game? I suspect the answer is no in this case, and frankly I'm wondering what Activision saw that made them think this franchise was going to be worth that investment.
It's a bad move all around. What do you see about Destiny that makes it even a lasting IP? Making the 2nd and 3rd games won't be free they will probably run 100 - 200 million each. No way does that ever make Destiny profitable. It's a bad bet unless Destiny is a trend setting smash hit which it doesn't seem to be from where I'm standing.
Paying for a very large studio for 10 years, plus marketing and other costs for several major releases, adds up fast. But even on a per-game basis, it's a steep cost. The game doesn't need to be a hit to be successful, it needs to be a smash.
No pressure, Bungie. None at all.
I wonder if the focus on loot was mandated by Activision so they could sell people a million different skins for the million different guns you could create.
You seem to missunderstand. I know that pretty much all the WoW clones that have released on pc since 2004 end up being a succes. They do turn a profit in the end afterall. But I'd argue that MMO's hardly do amazing on pc. Most of them sell a few million thanks to WoW players that buy them, seeking an MMO to finally switch over to from WoW. Then they end up with some hundred thousand players that keep the game running and profitable via the microtransactions in the games.
But in the end there's really only been one MMO in the last 10 years that really matters, and has been able to provide a game interesting enough to have a monthly fee. The rest are simply poor imitations that live thanks to the players that WoW have brought to the genre.
I imagine you disagree with this assessment though.
I think you're right. It's obviously a big risk, not saying it isn't. But this series* can be as huge as halo or cod was though. There must be a reason why they think it is a good investment.
Did you not read the thread about the recent media blowout? The reception on this forum was full of "meh". The two sites I read previews of the game on had very "meh" receptions as well.
I think you're right. It's obviously a big risk, not saying it isn't. But this series* can be as huge as halo or cod was though. There must be a reason why they think it is a good investment.
They are top of the line businessmen. They know exactly what they're doing. They would laugh their asses off (all the way to the bank) if they read this thread.
They are top of the line businessmen. They know exactly what they're doing. They would laugh their asses off (all the way to the bank) if they read this thread.
No, I do agree WoW is currently the best MMO on the market. But my original point was refuting the idea that the PC market is non-factor in this type of genre. Ignoring WoW, there's a decent pool of MMOs that do well as of this moment on the PC market. To think that Destiny won't benefit from tapping into here is ludicrous.
To put it simply a guarunteed couple million plus sales exists.
Yep EA sure knew what they were doing with TOR.
Yep EA sure knew what they were doing with TOR.
They are top of the line businessmen. They know exactly what they're doing. They would laugh their asses off (all the way to the bank) if they read this thread.
When did I call EA top of the line businessmen? Kotick eats that company for lunch all day.
You want the rules to be 15 million by the end of the holiday season(we'll say March 2015 to be nice)? I'll take it right now.
I absolutely can't wait for Destiny. However, I'm extremely disappointed with the way Bungie has marketed this game thus far.
They haven't shown us much. The most recent video from a few weeks ago showed absolutely nothing other than some guy wandering around looking up at the sky.
Weapons and gear have their own talent trees. There will be a major city hub for players to interact and purchase gear from vendors. Vehicles can be upgraded and customized.
The average player knows none of this - based on the gameplay videos that Bungie has put out, they have no reason to believe that this game is anything more than a linear, vapid FPS game.
Bungie needs to put together a ~15 minute video showing a new mission in a new world. They need to show us a specific class, tell us about the abiliities, show us the inventory, the character screen, the talent trees, etc. They've been almost entirely silent on the RPG elements of the game.