Actual DotA 2 Screenshots

#3
If it is real, I can't imagine where that is on the map... Legion spawn? Where's the shop? I'm guessing it's old. :\

It looks like SF's soul collection skill has him glowing... maybe there's visual feedback on how many souls he's collected in game? At least, that would tie in with the character art just released.
 
#4
While it does look fake(The UI looks horrible), it does look like the same art style they were going for. And thats definitely Sentinel(Legion) fountain.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
#7
Matches the blurry screen in the Thai interview.

Get hype for dat visual clarity.

It looks like the mid entrance to Legion. Although the position of the tower is definitely off.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
#9
Which blob are you talking about?

It's all green blobs!
 
#10
Halycon said:
Which blob are you talking about?

It's all green blobs!
I edited :p. The skills are green compared to SF's darker tones and they mixed with the healthbar when blurred looking like a giant green box/blob on the UI.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
#12
Exuro said:
I edited :p. The skills are green compared to SF's darker tones and they mixed with the healthbar when blurred looking like a giant green box/blob on the UI.
Yeah I was going to say those were probably skills for another hero.

I hope the UI is modable/scalable. It's already pretty minimalist but I wouldn't mind if I could remove some of the padding.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
#14
Yoshichan said:
UI looks like shit... other than that, good stuff!
I think it's fine. It's not pretty but very serviceable, which is one of the WC3 engine's main strengths really.

Is it just me or is that camera zoomed out to near LoL levels?
 
#16
Lol... Jinx. Love the art style, I'm sure the UI is more refined by now.

An ass is the courier. Look at the lower right.
Z x c v b n hotkeys for items. o:

NEED MORE. MOGZ.
 
#19
Yeah that art style is really nice. The UI just looks too minimal. There's two "boxes" that aren't even being used. I mean it's good to have something to split the areas up but those areas themselves look like they're saving space.
 
#22
Halycon said:
I think it's fine. It's not pretty but very serviceable, which is one of the WC3 engine's main strengths really.

Is it just me or is that camera zoomed out to near LoL levels?
See, thats the problem, DOTA 2 is supposed to be DOTA - but nicer looking. If the game isn't alot prettier than DOTA then why bother? To be fair that screenshot does look nice (graphically). UI wise though I really would like more.
 
#37
Valnen said:
UI is ugly as sin, the bright grey is just terrible =(.

WiP. Beta UIs are always like that i.e. they are almost always the last thing to get fine detail and might even change over time.

Hand painted scenery looks alright.
 
#44
walking fiend said:
to say the least, seems it won't make your eye bleed to tell actually what happens on the screen.

I hope it runs fine with hamster powered PCs of current dota players
I think Valve would want it to be as accessible as possible when it comes to hardware.
 
#46
walking fiend said:
to say the least, seems it won't make your eye bleed to tell actually what happens on the screen.

I hope it runs fine with hamster powered PCs of current dota players
The visual techniques are very similar to what's used in SWTOR and Diablo 3, so I'm sure it will run on just about anything.
 
#47
Halycon said:
I think it's fine. It's not pretty but very serviceable, which is one of the WC3 engine's main strengths really.

Is it just me or is that camera zoomed out to near LoL levels?
I like the camera being zoomed out.