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Additional microtransaction(?) items found in latest Destiny patch?

There is a genuine concern about whether or not this will effect game design. It's the same thing with mobile F2P games. A lot of them sure you can play and not pay a dime, but the game is designed to inconvenience you to the point you spend money.

I would say the odds of that of the game design changing to effect non-paying players in such a way is exceedingly small. And considering how closely Destiny player and gamers as a whole scrutinize every little statistic, if that kind of change were to occur, it would be known. If that happens, I'll worry. But I really don't think I will ever have to. This "slippery slope" reactionary nonsense is well, nonsense.
 
Give Bungie the benefit of the doubt. They've earned it.

This isn't as bad as it looks. So what if you have to pay for items that you should be able to loot instead? If you've invested this far into Destiny, this is just making things easier so you don't have to grind and hope you find something cool.

Look at the positives.
 
Destiny is largely PvE, I don't see the problem.

Also it doesn't really affect weapon damage, etc. So PvP is still relatively balanced.

You don't understand the concept or appeal of loot based games, do you? The loot becomes the gameplay after a certain point. PVE or PVP is immaterial, people repeat the same content 1000 times to increase their epeen size. It's silly and meaningless, but that's the reality. When you allow people to buy their epeen, the system crumbles.
 
So let me get this straight.

People datamine stuff from the database and instantly assume it's microtransactuons, making some bullshit alarmist topic about it?

Not only that, but people believe it.

Good stuff.
 
it's a negative design decision and a slippery slope if this stuff comes to fruition

i would say that the majority of games that employ microtransaction services like these eventually offer more and more things geared towards making the overall player experience faster and easier, even at end game content
I don't see how that applies to it being ok if it was f2p.

Have you ever played a loot game before
Yeah! Why?
 
Well that's debatable, tbh. "Better" loot can only go so far in this game, ya know? I pay money and get a 310 chest piece...is that really a huge advantage that breaks the game for you?

"Better" loot only goes so far in every loot driven game, especially those that get expacs which make all past loot shit. "Pay for advantage" is becoming the new "pay to win" as more and more companies see the negative stigma behind "p2w" and want to keep that quick buck coming in. The problem is when that payed advantage affects game design, which is often the case.

Yeah! Why?

Do you understand the term "whale" in regards to microtransactions? Really don't see how anyone could defend this shit and be as happy as you seem to be about it.
 
So let me get this straight.

People datamine stuff from the database and instantly assume it's microtransactuons, making some bullshit alarmist topic about it?

Not only that, but people believe it.

Good stuff.

nothing about the OP is alarmist but whatever fits the narrative for you breh

I don't see how that applies to it being ok if it was f2p.


Yeah! Why?

at the very least it'd be palatable, rather than shoving it in a product people have already invested 60+ dollars in just to play
 
Thats not true at all there are weapons better than others in PvP due to their abilities. Not to mention Iron Banner and Trials of Osiris have no equalization
And those weapons are exotics and good roll legendary weapons you get from engrams and armsday, not from raids. How often have you come across players with raid weapons that dominate so far? And with the new light system the damage dealt is so minimal in Iron Banner and Trials in power levels.
 
It's fine if it doesn't affect the end game, stuff like the subclass boost and level boost are ok, the drop rate boost is a huge problem, period, in any loot base game.
 
I'll withhold judgement until it's confirmed or denied
by Bungie.

If they do go the route of paid increased loot drops,
I'm done with the game. That will only lead to them
making the game "Free to Play" which I'd bet my left
arm Activision has discussed.

I really hope these are Xur consumables if they're ever
implemented.

Been a player since day 1. Total shame Bungie is in bed with Activision.
 
You don't understand the concept or appeal of loot based games, do you? The loot becomes the gameplay after a certain point. PVE or PVP is immaterial, people repeat the same content 1000 times to increase their epeen size. It's silly and meaningless, but that's the reality. When you allow people to buy their epeen, the system crumbles.
Not only that, but monetizing the loot hunt affects game balance and drop rates for all players, which is something Diablo 3 made plain back when it still had the real money auction house.

at the very least it'd be palatable, rather than shoving it in a product people have already invested 60+ dollars in just to play
Or the $130 the it cost me as a year one player for the game that currently exists.

The writing has been on the wall as clear as day, but I'd still like to believe this story is full of shit.
 
But you don't have to mess with it.

and that would put players that did use it at an advantage thanks to destiny's shitty RNG system
just because i don't use it, doesn't it mean it wouldn't effect me.

Not only that, but monetizing the loot hunt affects game balance and drop rates for all players, which is something Diablo 3 made plain back when it still had the real money auction house.



Or the $130 the it cost me as a year one player for the game that currently exists.

yeah, hence 60+. i was trying to be conservative but i know full well the majority of players have been there since before TTK
 
nothing about the OP is alarmist but whatever fits the narrative for you breh



at the very least it'd be palatable, rather than shoving it in a product people have already invested 60+ dollars in just to play

"Additional microtransaction items found in latest destiny patch"

No proof whatsoever of it being microtransaction based.
 
I swear, Bungie knows people datamine, address this shit otherwise people will overreact(or react appropriately if these loot consumables are paid for)
 
In Iron Banner right now Raid Weapons own
Are you playing the same Iron Banner?
I play several matches in Iron Banner an hour ago and most of players are using exotics ,conspiracy theory shotguns and 1000 yard stare snipers . The only viable raid weapon is the raid LMG but that can replaced with vendor LMG with better perks and stats.
 
"Additional microtransaction items found in latest destiny patch"

No proof whatsoever of it being microtransaction based.

the OP has no negative or positive sway to the term, and still - they updated it with relevant information that they may not be microtransactions or end up in the game.

hardly alarmist.

An advantage in what way?

the ability to pay for drop rates to be increased would put people who pay a microtransaction a step ahead of anyone who didn't in terms of being able to gear up
 
So let me get this straight.

People datamine stuff from the database and instantly assume it's microtransactuons, making some bullshit alarmist topic about it?

Not only that, but people believe it.

Good stuff.

They mention nonrefundable consumables in the game.

The Bungie.net link in the OP includes screenshots.
 
"Additional microtransaction items found in latest destiny patch"

No proof whatsoever of it being microtransaction based.

Yeah, what's wrong with people and not giving Bungie the benefit of the doubt here.

They've handled Destiny pretty great so far, let's just see what happens before we get upset.
 
Game design can be affected by microtransactions like this. Whenever a publisher/developer knows they can make money off of impatient people they can/may design the game to take longer for certain things to happen to encourage microtransaction sales. Which sucks for those not wanting to be nickel and dimed or spend an exorbitant amount of time to keep up with others. Not saying that is what is happening here. But it sure looks like it.

I think... maybe that's something we're already seeing.

Notice how we used to have a system (Etheric Light) where anything we wanted could become max level gear, AND we could do it through multiple routes (PoE/Trials/Nightfall). Now, suddenly, we're back to the horrible VoG system where you rely purely on the luck of the drop in the raids. We're starting to see the "forever 29" issue return, except now it's like "forever 296 light."

What does this DO? Well, it brings back the grind that Bungie had been removing from the game, but... it also creates incentive for players to want to force the raid to drop more gear.

Are you playing the same Iron Banner?
I play several matches in Iron Banner an hour ago and most of players are using exotics ,conspiracy theory shotguns and 1000 yard stare snipers . The only viable raid weapon is the raid LMG but that can replaced with vendor LMG with better perks and stats.

Top player in my IB matches today with my fully upgraded Raid AR.

You don't understand the concept or appeal of loot based games, do you? The loot becomes the gameplay after a certain point. PVE or PVP is immaterial, people repeat the same content 1000 times to increase their epeen size. It's silly and meaningless, but that's the reality. When you allow people to buy their epeen, the system crumbles.

Getting loot isn't about epeen. I don't care what you think about my collection of exotics. I care about collecting them all. I'm a collector-type player.
 
Game design can be affected by microtransactions like this. Whenever a publisher/developer knows they can make money off of impatient people they can/may design the game to take longer for certain things to happen to encourage microtransaction sales. Which sucks for those not wanting to be nickel and dimed or spend an exorbitant amount of time to keep up with others. Not saying that is what is happening here. But it sure looks like it.

I get what you're saying but in this case, there's no way the loot drop rate could be any worse than Destiny year 1 and that had no microtransactions at all.
 
Yeah, what's wrong with people and not giving Bungie the benefit of the doubt here.

They've handled Destiny pretty great so far, let's just see what happens before we get upset.

i don't think it's bungie. it's actiblizz. we've seen with games like wow that it's a slippery slope... i remember the beta for the battle.net shop having exp potions and they ultimately limited it to asia only because people didn't want them in the cash shop. at this point you can buy a level 90, a lot of content is made SPECIFICALLY for the cash shop - including content that is removed solely to sell for money (see: grinning reaver, fey dragon, etc)
 
These are the same kind of micro transactions added to Elder Scrolls Online on console, which was launched as cosmetic only.
 
Well that's debatable, tbh. "Better" loot can only go so far in this game, ya know? I pay money and get a 310 chest piece...is that really a huge advantage that breaks the game for you?

As someone that is still grinding since the launch of TKK just to get to 300 light, yes, it is a pretty big advantage to know I just needed to pay money to get there.
 
They have a financial incentive to adjust drop rates to make it appealing to buy the boost, making it a worse experience for anyone avoiding buying microtransactions. This is the path in every game with these microtransactions, and it will happen with Destiny, but every single time there are people lacking critical thinking who scream why does it matter.

I gave Destiny a new try with the expansion, after all the praise it got, then immediately dropped it once microtransactions were announced. Once that starts obviously it will lead here.

This is a bunch of nonsense. Firstly, no, it's not the path literally "every" game has taken, and secondly I see little reason to expect that to be the case here. You talk about there being "financial incentive" but that's patently untrue if you understand the market at all. Look at how vitriolic you and others are over something that currently doesn't effect you. If they were to embrace a system that genuinely altered the game for non-paying players in a detrimental way the blowback would be immense, losing them a significant amount of players, and thus revenue from future games and add-on content. Thus, such a system would be financially detrimental.

The reason many game have adopted similar schemes is because their barrier to entry is extremely low (read: $0) and they're aimed at a market who finds such practices less troubling, among several other differences. With a $60 game, this kind of stuff wouldn't fly.

So, quitting the game preemptively because you assume something will happen you don't like is nonsense. Both because no, this most likely won't happen, it's called the slippery slope fallacy for a reason, and also because what's the point of quitting before you're even affected anyway? Plus, the moment there is any real evidence of this happening it will be all over the place, so it's not like they could "hide" it anyway. If it happens, you'll know, and then you'll have a good reason to be angry.
 
I dunno if these are actually MTX items. They will get mauled if they try that, so I hope they don't think their position is so comfortable.

If they are MTX items, fuck 'em. We'll see.
 
i don't think it's bungie. it's actiblizz. we've seen with games like wow that it's a slippery slope... i remember the beta for the battle.net shop having exp potions and they ultimately limited it to asia only because people didn't want them

Pretty sure Miles is being sarcastic. No way anyone can truly believe Bungie has handle Destiny well since launch. (Though TTK is pretty great)
 
An advantage in what way?

If you can't see the advantage of buying drop rates in loot based game you are beyond help. Multiple people have pointed out the simple thing that has been proved in other games and yet you still can't see it, then it is not our problem.

Of course this is based on the assumption that they are MT related, if they are not then things are fine.
 
Better to wait till it's actually happened before making a final decision on whether to quit the game condemn Bungie.

Sure looks like it, isn't exactly a sure thing.
 
If you dont like microtransactions. Dont play the game. Most of the people complaining are probably the same people who spent $30 extra for emotes when TTK came out or gave Activision money by preordering the game before knowing tons of content was cut/spread out from year 1.

The easy way to kill microtransactions and broken releases, dont buy them. Dont preorder. Dont give them your money until you know for sure its what you wanted
 
The optimist in me says that these items are the long awaited use for Etheric Light. The pessimist says it's another silver sink.
 
Not surprising at all, but they should have been more forthcoming that it wasn't just emotes.



Could you be any more melodramatic?

He's 100% correct though.

Destiny was a poorly coded, content anemic game with poor support when it came out (it had placeholder icons for fucks sake, that and it took them like 7 months to add audio controls). They had no idea what the fuck they were doing and restructured how most of the game works 2 times. Each time hurting dedicated players the most.

And just when they're on the rebound and starting to actually fulfill some of the promises they failed to meet in the base game and 2 DLC's in - they're on the eve of turning this game into a microtransaction mess.

So yeah, I would call it a huge fucking downfall.
 
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