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Additional microtransaction(?) items found in latest Destiny patch?

It breaks the sense of discovery for the community and working hard to show off badass loot you've earned? When you see people with impressive gear collections its cool because you kmow they were earned.

People can now pay cash to get better loot drops now this giving them higher chances to have good weapons for both PvE and PvP. This affects the overall playerbase
Who cares? (To the first part) If someone wants to experience the game differently so what?

You really don't see how this could affect the design of the game?
Explain it to me.

You need 340 light for a new fangled raid.

340 items have a 20% drop rate in the previous raid, but this fancy $0.99 item will make it 100%.

Better pay up if you want to keep up with your friends, or else they'll leave you behind.
I mean if your friends wanted to pay to get to where they are, what's the problem? That you will be jealous? I hope people that are playing this mature video game understand self control.
 
The pay to increase loot is the real problem there. Can't believe they had the balls to do that. Is Bungie just totally out of touch or is this the work of their Activision overlords?
 
I did the update and saw the changes. I shrugged and moved on.
I'm still new to the game so i'm not worried about what shit it's giving. there is still so much more content I have yet to touch.
 
I mean if your friends wanted to pay to get to where they are, what's the problem? That you will be jealous? I hope people that are playing this mature video game understand self control.
If they adjust the drop rates to the point where you basically need these items to keep playing bleeding edge content at launch, it effects everyone.

It's kinda how these microtransaction filled games go.
 
I'm not going to "defend" it, I just don't really see an issue and genuinely don't care either way...



... because of this. If people want to spend money not to play, that's their prerogative.

There is a genuine concern about whether or not this will effect game design. It's the same thing with mobile F2P games. A lot of them sure you can play and not pay a dime, but the game is designed to inconvenience you to the point you spend money.
 
Selling items that change the way loot drops in the raid is a really scummy way to do this. That encourages players to pay money for better chances to get shit. This is such a bummer.
 
Who cares? (To the first part) If someone wants to experience the game differently so what?


Explain it me.


I mean if your friends wanted to pay to get to where they are, what's the problem? That you will be jealous? I hope people that are playing this mature video game understand self control.

In the end it removes the time to play and get the items it happened in a extend in the same vein with diablo 3 real money auction house years ago and thank god that is removed. Instead of playing the game and getting loot you go to the AH and buy the stuff you need instead of active playing and get your rewards through NRG in the game.

It is bad design and very dumb it is skipping all the content that had been made for the players and now you pay and get what you want.
 
Let's wait until some of this stuff actually appears in game before anyone burns their copy of Destiny and storms Bungie's offices, Ok?
 
Where does it say that these are microtransaction items?

All I see are new consumables, nothing on their pages indicate that they're being added to the shop.
 
I guess thats me! :)




For the person who buys it. Don't see how it effects you.

The problem isn't that some people will buy these increased loot drop items, it's that they may decide they want more money from Microtransactions and lower the droprate to encourage people to buy them more.

Let's say a weapon has a 10% chance to drop from the final boss of the raid..That's fine but may take some time depending on your luck.

They bring in these Microtransactions that ups it to 25%.

Microtransaction sales don't go as well as expected, so they drop the normal chance from 10% to 5% as a "balance change", but the real money item stays at it's 25% drop rate to encourage people to spend on cash shop items.
 
In the end it removes the time to play and get the items it happened in a extend in the same vein with diablo 3 real money auction house years ago and thank god that is removed. Instead of playing the game and getting loot you go to the AH and buy the stuff you need instead of active playing and get your rewards through NRG in the game.

It is bad design and very dumb it is skipping all the content that had been made for the players and now you pay and get what you want.

Yep. Blizzard saw how much this was ruining Diablos community and game experience and outright removed it
 
No confirmation on any of this so people are going to blow the whole thing out of proportion like always.

That Cabal consumable is piss ass terrible and very similar to the types of consumables we already earn while playing the game. The ones that give more glimmer for killing Hive and such? Why the hell would anyone pay real money to get increased exp against just the Cabal?

Start kits I can see being added to the shop, same with the subclass infusions, but maybe just maybe the other ones are being added to Eris or Xur's inventory? Hard mode raid around the corner? Catch up method to allow people to gather loot from King's Fall normal beforehand?

If I'm wrong I'll be sad because it'll certainly be a blow to this game but why not put away the jump to conclusions mat?
 
Who cares? (To the first part) If someone wants to experience the game differently so what?


Explain it to me.
.

The fear is that when there's a direct monetary/profit gain tied to implementing this into the core loot drive of the game, the metrics that control drops could be changed. It could get harder and harder to get the items you want without paying for them with actual money. Doing so is of great benefit to the publishers/studio. This is practically the core of free2play games.
 
Jokes on Bungie. The King's Fall Raid weapons are average,pales in comparison to VoG. I have better chance in decrypting 310 stuff from exotic engrams .
 
Explain it to me.

You really don't understand what something like this could lead to? The money is on the table waiting for them, all it would take is an "adjustment" (aka reducing them and not listing the change for the public to see, to prevent backlash) of droprates and now more people see a reason to buy into these items. The change would affect everyone, except those who will follow the company to the end and are perfectly fine throwing all their money at the screen and never questioning why things are being changed.
 
Where does it say that these are microtransaction items?

All I see are new consumables, nothing on their pages indicate that they're being added to the shop.

This.

I mean just look at some of these new consumables. There are tens of unused consumables that have been in the DB since launch.

Bungie have made their intentions clear re: cosmetic approach to mtx and without a shred of evidence there's no reason to assume the worst (at least for right now).
 
so this is why you get nothing but moldering shards for the vast majority f the new raid? Fuck you bungie. This is some bullshit. Between this and the decrease on weapon parts from dismantling weapons I'm about ready to quit again. You had me going there for a while.
 
No confirmation on any of this so people are going to blow the whole thing out of proportion like always.

That Cabal consumable is piss ass terrible and very similar to the types of consumables we already earn while playing the game. The ones that give more glimmer for killing Hive and such? Why the hell would anyone pay real money to get increased exp against just the Cabal?

Start kits I can see being added to the shop, same with the subclass infusions, but maybe just maybe the other ones are being added to Eris or Xur's inventory? Hard mode raid around the corner? Catch up method to allow people to gather loot from King's Fall normal beforehand?

If I'm wrong I'll be sad because it'll certainly be a blow to this game but why not put away the jump to conclusions mat?

I think I'm cool with people being able to pay real money for a level 25 boost or max their sub class. If they want to do that that's alright.

The major one will be the loot drop rates. If its an in game item sweet. But if its pay for thats messed up
 
You really don't understand what something like this could lead to? The money is on the table waiting for them, all it would take is an "adjustment" (aka reducing them and not listing the change for the public to see, to prevent backlash) of droprates and now more people see a reason to buy into these items. The change would affect everyone, except those who will follow the company to the end and are perfectly fine throwing all their money at the screen and never questioning why things are being changed.

I did. The first time I quoted you saying you don't see the problem.

Retort:
Most of these concerns are some pretty big Ifs. I mean this stuff isn't even in the game yet or may never be in it.
 
I think I'm cool with people being able to pay real money for a level 25 boost or max their sub class. If they want to do that that's alright.

The major one will be the loot drop rates. If its an in game item sweet. But if its pay for thats messed up
That's where I'm at. Level boosts for catch up are never a bad thing as long as they aren't overpriced, same with subclass infusions. Leveling subclasses is a god damn slog. Though admittedly I wouldn't mind spending some strange coins to achieve the same result, but having those available is definitely the lesser of the evils.

The loot drop consumables are similar to Three of Coins which are already sold by Xur. Very good chance these get added to his inventory, but there's also a very good chance they get added to the cash shop. Neither of which we know for certain. It's perfectly reasonable to be cynical considering the way a lot of devs/publishers fuck up cash shops, but until we know for certain comments like "FUCK YOOOOU BUNGIE" just look reactionary and dumb.
 
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lol this gif is amazing
 
They have a financial incentive to adjust drop rates to make it appealing to buy the boost, making it a worse experience for anyone avoiding buying microtransactions. This is the path in every game with these microtransactions, and it will happen with Destiny, but every single time there are people lacking critical thinking who scream why does it matter.

I gave Destiny a new try with the expansion, after all the praise it got, then immediately dropped it once microtransactions were announced. Once that starts obviously it will lead here.

I wont drop it until these things become a part of the game.

For a game that takes a lot of my free time I also will stop playing once this happens. There are other games to spend my time and money on.
 
What if, and hear me out, you can still play the game like normal and get drops the old fashioned way?

Because...and wait for it...you can!
 
Anyway it's all speculation. Those loot/XP drop consumables could be sold by Xur for all we know or a promotion with other companies like what they did with redbull and focused light.

Those starter packs have no impact in the game unless you redoing a fourth character or you have friend who just join destiny and wants to get in the fun raiding or strikes.
 
What if, and hear me out, you can still play the game like normal and get drops the old fashioned way?

Because...and wait for it...you can!

If people can pay real world cash for better loot you are at an automatic disadvantage unless you also start giving them more money
 
If people can pay real world cash for better loot you are at an automatic disadvantage unless you also start giving them more money

Well that's debatable, tbh. "Better" loot can only go so far in this game, ya know? I pay money and get a 310 chest piece...is that really a huge advantage that breaks the game for you?
 
Well that's debatable, tbh. "Better" loot can only go so far in this game, ya know? I pay money and get a 310 chest piece...is that really a huge advantage that breaks the game for you?

It encourages the playerbase to spend more money on loot. You are only thinking of right now. Gear will not stay at 310. Who is to say the next DLC wouldn't have even lower drop rates to get people to buy the boosts? Yes it WOULD affect me.

But we dont know yet these could just be Xur items
 
What if, and hear me out, you can still play the game like normal and get drops the old fashioned way?

Because...and wait for it...you can!

What if, and hear me out, the new financial incentives to sell microtransactions make them lower the drop rates to get more people to buy boosts, making it a worse experience to play it the old fashioned way?

Because...and wait for it...they will!

Source: Common sense. See also: Forza 5, every other game that follows this model
 
Why is not ok with this?

it's a negative design decision and a slippery slope if this stuff comes to fruition

i would say that the majority of games that employ microtransaction services like these eventually offer more and more things geared towards making the overall player experience faster and easier, even at end game content

imagine if you could pay money to get an extra drop from a wow boss, or double your legendaries in diablo
 
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