I don't think Saturn was the problem. It was the SEGA CD + 32x that cut Saturn's knees out from beneath itself. The hardware was based on SEGA's current arcade technology and was/is a solid piece of kit. Unfortunately, SEGA squandered so much of their customer goodwill leading up to the Saturn's launch.Looks even better than the real thing! He is right there though the Sega Saturn really was a "headshot" and a self-inflicted one at that coming off the back of the near world-wide success of the Genesis, and Megadrive...
Well for what its worth the Sega CD was a very capable piece of kit for 1991, considering the competition...that's why as add-ons go it was more successful than the 32x...and was fortunate to last as long as it did.....Saturn was a good piece of kit if you are specifically looking at the gaming world in 2D which was fine in 1992...but come 1995...Saturn was behind the curve against the competition...I don't think Saturn was the problem. It was the SEGA CD + 32x that cut Saturn's knees out from beneath itself. The hardware was based on SEGA's current arcade technology and was/is a solid piece of kit. Unfortunately, SEGA squandered so much of their customer goodwill leading up to the Saturn's launch.
Don't get me wrong: Saturn wasn't flawless, but I think the impression that it was behind the curve was 80% marketing fud and 20% truth. Plenty of stunning 3D games on Saturn, in spite of the hodgepodge coprocessor setup.Well for what its worth the Sega CD was a very capable piece of kit for 1991, considering the competition...that's why as add-ons go it was more successful than the 32x...and was fortunate to last as long as it did.....Saturn was a good piece of kit if you are specifically looking at the gaming world in 2D which was fine in 1992...but come 1995...Saturn was behind the curve against the competition...
Hell backward compatibility with the Genesis would have been the perfect "bridge" instead the $h1$- show that was the 32x was released, because Sega freaked out over the Jaguar...Don't get me wrong: Saturn wasn't flawless, but I think the impression that it was behind the curve was 80% marketing fud and 20% truth. Plenty of stunning 3D games on Saturn, in spite of the hodgepodge coprocessor setup.
Backwards compatibility with SEGA CD titles could've been a huge advantage...
Indeed. I wonder how feasible it would've been to use the Meg expansion slot (or a converter) to allow Genesis cartridges to play. SEGA CD, Sega Genesis, and Saturn all on one system? Could've been killer.Hell backward compatibility with the Genesis would have been the perfect "bridge" instead the $h1$- show that was the 32x was released, because Sega freaked out over the Jaguar...
It must be said that lot of FUDs were created by SEGA fans just to justify the gap with Playstation.I think the impression that it was behind the curve was 80% marketing fud and 20% truth. Plenty of stunning 3D games on Saturn, in spite of the hodgepodge coprocessor setup.
I don't think Saturn was the problem. It was the SEGA CD + 32x that cut Saturn's knees out from beneath itself. The hardware was based on SEGA's current arcade technology and was/is a solid piece of kit. Unfortunately, SEGA squandered so much of their customer goodwill leading up to the Saturn's launch.
SEGA made a difficult decision to have a competent console in both 2D and 3D, which was not the case of Sony and Nintendo which had two consoles oriented towards 3D, 2D being achieved through indirect means by the developers.The Saturn was too poor in 3D performance to compete with PS or N64
But in the end, if you take a look at their decision of having both competent 2D and 3D components, coming from the MegaDrive, it was a perfectly understandable approach. At least that's my opinion.
the n64 specs were on offer for sega and they rejected?I just think Sega of Japan misread the market. While Sega of America pushed for the SGI design because they felt 2D wasn't "it" going forward, Japan wanted better 2D and sound performance than what SGI could deliver. Had Sega gone the other way the VG market would look quite different now. I think a CD based Sega console with the 3D performance of the N64 would have been a seller.
Regarding DC, it was one of the greatest consoles of all time IMO. Unfortunately, the ship had sailed on Sega at that point. Consumer trust had tanked after both the 32x and Saturn were quickly abandoned. Sega buyers felt burned, many didn't grab a DC because they figured it would be just another failed attempt. I didn't pick mine up until the discontinuation of the system was already announced (got it for like $50).
the n64 specs were on offer for sega and they rejected?
That's too bad. Still glad you picked one. Had mine for Christmas 99, and it offered me some of the best gaming years of my life.I didn't pick mine up until the discontinuation of the system was already announced (got it for like $50).
no wonder they lost any good will with fans, sega cd was still pretty good , but the 32x was such a mess causing confusion among fans , and on top of this the rejection of a superior spec sheet.Yes. Sega of America was all in, but Sega of Japan said nope.
That's too bad. Still glad you picked one. Had mine for Christmas 99, and it offered me some of the best gaming years of my life.
The console is still plugged and I use it very often. Great picture even on a HD TV.
Sadly CD-R were a killer for the console, mainly because the files were not arranged correctly when burning games, causing a lot of stress on the lens and motor. Nowadays, you can find ReviveDC isos that are well arranged, even better than some retail discs. And other solutions, such as GD-Emu, that can salvage a console with a dead lens.I had an absolute blast with mine as well. I spent $100 initially and got a crazy amount of software plus the system. In the end I played everything I wanted on it, even though the games were no longer available at retail (thank goodness for that CD-R support). Mine gave up the ghost around the time that I got my 360 (early 2006 or so), glad to hear you got a really reliable one.
Sadly CD-R were a killer for the console, mainly because the files were not arranged correctly when burning games, causing a lot of stress on the lens and motor. Nowadays, you can find ReviveDC isos that are well arranged, even better than some retail discs. And other solutions, such as GD-Emu, that can salvage a console with a dead lens.
Sega CD was OK, it came out in 1991 or 1992, had its own features... What made it a problem was the focus on interactive movies, nobody wanted that.I don't think Saturn was the problem. It was the SEGA CD + 32x that cut Saturn's knees out from beneath itself. The hardware was based on SEGA's current arcade technology and was/is a solid piece of kit. Unfortunately, SEGA squandered so much of their customer goodwill leading up to the Saturn's launch.
I am using an Akura Box, it does a great job. There might be other, more complicated solutions out there, but I am not an expert. I like it plug and play when it is possible, and the Dreamcast having a VGA output, it natively does a very clean signal. Akura Box takes this signal, and sends it via HDMI (480p through HDMI).Any HDMI mods for it? I might have to pick one up at some point if a good HDMI mod is out there, along with SD in place of the optical drive. I still have the ISOs around somewhere.
Sega CD was OK, it came out in 1991 or 1992, had its own features... What made it a problem was the focus on interactive movies, nobody wanted that.
Either way, 32x was deeply flawed from a technical point of view and unreliable, it caused a split in development resources and messaging... That didn't help the Saturn (which had its own issues compared to the PSX). The Sega CD was not part of the same dynamic.
It really was a critical mass of all these things, especially trying to fit the 32x in the middle didn't help.
SEGA made a difficult decision to have a competent console in both 2D and 3D, which was not the case of Sony and Nintendo which had two consoles oriented towards 3D, 2D being achieved through indirect means by the developers.
In the end, this made the Saturn the console it is : a complicated machine to develop for. As Sony and Nintendo both had 3D dedicated consoles, they of course aimed all of their communication towards "3D is cool, 2D sucks". As SEGA wasn't, and still isn't, a company that understands shit about communication and marketing, of course they lost this battle.
But in the end, if you take a look at their decision of having both competent 2D and 3D components, coming from the MegaDrive, it was a perfectly understandable approach. At least that's my opinion.
Then they built the best console ever with the Dreamcast. This console had everything you could hope for when released in 98/99, but still failed, which does not make much sense honestly. My guess is that people did not even acknowledge the console, there was only PS1 and PS2 in their minds. Because there really wasn't anything bad to say about the Dreamcast, overall. It was such a huge leap forward, it was incredible.
Not really. Sega approached the Saturn as being the most powerful 2d console and only after realizing that it's competition was going for a 3d focused system did they start adding in 3d components. It's because of this that the 3d capabilities were less than that of the PS1 and N64 and also much much more complicated to make use of. They didn't design the system to be good in both.SEGA made a difficult decision to have a competent console in both 2D and 3D, which was not the case of Sony and Nintendo which had two consoles oriented towards 3D, 2D being achieved through indirect means by the developers.
In the end, this made the Saturn the console it is : a complicated machine to develop for. As Sony and Nintendo both had 3D dedicated consoles, they of course aimed all of their communication towards "3D is cool, 2D sucks". As SEGA wasn't, and still isn't, a company that understands shit about communication and marketing, of course they lost this battle.
But in the end, if you take a look at their decision of having both competent 2D and 3D components, coming from the MegaDrive, it was a perfectly understandable approach. At least that's my opinion.
Then they built the best console ever with the Dreamcast. This console had everything you could hope for when released in 98/99, but still failed, which does not make much sense honestly. My guess is that people did not even acknowledge the console, there was only PS1 and PS2 in their minds. Because there really wasn't anything bad to say about the Dreamcast, overall. It was such a huge leap forward, it was incredible.
This is a wrong and frequent argument you find around the web from people that have no clue about what they are talking about.Sega approached the Saturn as being the most powerful 2d console and only after realizing that it's competition was going for a 3d focused system did they start adding in 3d components.
This is a wrong and frequent argument you find around the web from people that have no clue about what they are talking about.
They were doing full 3D with Virtua Racing in 1992. They had super scaler games starting from 1985. They had the ASIC chip in the SEGA-CD.Sega was pushing 3D with the 32X. People are dumb to believe they didn't want their next gen console to run their 3D arcade games at home.
SEGA made a difficult decision to have a competent console in both 2D and 3D, which was not the case of Sony and Nintendo which had two consoles oriented towards 3D, 2D being achieved through indirect means by the developers.
In the end, this made the Saturn the console it is : a complicated machine to develop for. As Sony and Nintendo both had 3D dedicated consoles, they of course aimed all of their communication towards "3D is cool, 2D sucks". As SEGA wasn't, and still isn't, a company that understands shit about communication and marketing, of course they lost this battle.
But in the end, if you take a look at their decision of having both competent 2D and 3D components, coming from the MegaDrive, it was a perfectly understandable approach. At least that's my opinion.
Then they built the best console ever with the Dreamcast. This console had everything you could hope for when released in 98/99, but still failed, which does not make much sense honestly. My guess is that people did not even acknowledge the console, there was only PS1 and PS2 in their minds. Because there really wasn't anything bad to say about the Dreamcast, overall. It was such a huge leap forward, it was incredible.
They were doing full 3D with Virtua Racing in 1992. They had super scaler games starting from 1985. They had the ASIC chip in the SEGA-CD.
But they did not think of putting 3D hardware in the Saturn at first ? Believing this is the next level of dumb indeed.
Almost Wednesday boys!They can released it as the Xbox portable when Microsoft acquires them this Wednesday
I wish they stuck to the planet names for consoles.
The Dreamcast should have been Jupiter.
I never had a Saturn, but played a bunch of games when I rented it.... VF 2, Rally, NHL etc..... And I play tested random games on demo at game stores.SEGA made a difficult decision to have a competent console in both 2D and 3D, which was not the case of Sony and Nintendo which had two consoles oriented towards 3D, 2D being achieved through indirect means by the developers.
In the end, this made the Saturn the console it is : a complicated machine to develop for. As Sony and Nintendo both had 3D dedicated consoles, they of course aimed all of their communication towards "3D is cool, 2D sucks". As SEGA wasn't, and still isn't, a company that understands shit about communication and marketing, of course they lost this battle.
But in the end, if you take a look at their decision of having both competent 2D and 3D components, coming from the MegaDrive, it was a perfectly understandable approach. At least that's my opinion.
Then they built the best console ever with the Dreamcast. This console had everything you could hope for when released in 98/99, but still failed, which does not make much sense honestly. My guess is that people did not even acknowledge the console, there was only PS1 and PS2 in their minds. Because there really wasn't anything bad to say about the Dreamcast, overall. It was such a huge leap forward, it was incredible.
They actually turned this around pretty well starting from 97, and if sports was your thing, I think there was a decent offering overall.Most of the Sega Sports were terrible on Saturn
That's insightful, thanks. It astounded me at the time that Sega didn't make a full on 3D console, especially considering they were dominating 3D in the arcades. Mind you, iirc, their Arcade machines at this time were based on Lockheed Martin tech and cost a small fortune, so that wasn't viable for the home! Still, I'm amazed that Sega didn't see the way the wind was blowing, talk about being out of touch with the consumers, 3D was all we could think about back then and even ugly 3D was more than enough for that gen.They definitely figured 3D in, but I think that Sega of Japan just thought that early 3D was too ugly (at least what could be achieved on a home console) for the masses. There was an article with Kalinske that addressed that, maybe I can find it. They were still looking at 3D as the niche for specific games and genres rather than the immediate future direction. They had gone 3D at the arcade, but those machines contained thousands of dollars of hardware at that point. Plus there's the whole Jupiter fiasco. LOL
The old Sega faithful can debate these issues for days.